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- /*
- * MapRendererContext.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapRendererContextState.h"
- #include "IMapRendererContext.h"
- #include "mapHandler.h"
- #include "../../CCallback.h"
- #include "../CPlayerInterface.h"
- #include "../GameInstance.h"
- #include "../adventureMap/AdventureMapInterface.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapping/CMap.h"
- static bool compareObjectBlitOrder(ObjectInstanceID left, ObjectInstanceID right)
- {
- //FIXME: remove mh access
- return GAME->map().compareObjectBlitOrder(GAME->map().getMap()->objects[left.getNum()], GAME->map().getMap()->objects[right.getNum()]);
- }
- MapRendererContextState::MapRendererContextState()
- {
- auto mapSize = GAME->interface()->cb->getMapSize();
- objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
- logGlobal->debug("Loading map objects");
- for(const auto & obj : GAME->map().getMap()->objects)
- addObject(obj);
- logGlobal->debug("Done loading map objects");
- }
- void MapRendererContextState::addObject(const CGObjectInstance * obj)
- {
- if(!obj)
- return;
- for(int fx = 0; fx < obj->getWidth(); ++fx)
- {
- for(int fy = 0; fy < obj->getHeight(); ++fy)
- {
- int3 currTile(obj->anchorPos().x - fx, obj->anchorPos().y - fy, obj->anchorPos().z);
- if(GAME->interface()->cb->isInTheMap(currTile) && obj->coveringAt(currTile))
- {
- auto & container = objects[currTile.z][currTile.x][currTile.y];
- auto position = std::upper_bound(container.begin(), container.end(), obj->id, compareObjectBlitOrder);
- container.insert(position, obj->id);
- }
- }
- }
- }
- void MapRendererContextState::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
- {
- int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
- int xDest = std::max(tileFrom.x, tileDest.x);
- int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
- int yDest = std::max(tileFrom.y, tileDest.y);
- for(int x = xFrom; x <= xDest; ++x)
- {
- for(int y = yFrom; y <= yDest; ++y)
- {
- int3 currTile(x, y, object->anchorPos().z);
- if(GAME->interface()->cb->isInTheMap(currTile))
- {
- auto & container = objects[currTile.z][currTile.x][currTile.y];
- container.push_back(object->id);
- boost::range::sort(container, compareObjectBlitOrder);
- }
- }
- }
- }
- void MapRendererContextState::removeObject(const CGObjectInstance * object)
- {
- for(int z = 0; z < GAME->interface()->cb->getMapSize().z; z++)
- for(int x = 0; x < GAME->interface()->cb->getMapSize().x; x++)
- for(int y = 0; y < GAME->interface()->cb->getMapSize().y; y++)
- vstd::erase(objects[z][x][y], object->id);
- }
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