global.h 18 KB

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  1. #pragma once
  2. #ifndef __GLOBAL_H__
  3. #define __GLOBAL_H__
  4. #include <iostream>
  5. #include <algorithm> //std::find
  6. #include <string> //std::find
  7. #include <boost/logic/tribool.hpp>
  8. #include <boost/unordered_set.hpp>
  9. using boost::logic::tribool;
  10. #include <boost/cstdint.hpp>
  11. #include <assert.h>
  12. //filesystem version 3 causes problems (and it's default as of boost 1.46)
  13. #define BOOST_FILESYSTEM_VERSION 2
  14. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  15. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  16. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  17. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  18. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  19. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  20. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  21. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  22. typedef si64 expType;
  23. typedef ui16 spelltype;
  24. typedef std::pair<ui32, ui32> TDmgRange;
  25. typedef ui8 TBonusType;
  26. typedef si32 TBonusSubtype;
  27. #include "int3.h"
  28. #include <map>
  29. #include <vector>
  30. #define CHECKTIME 1
  31. #if CHECKTIME
  32. #include "timeHandler.h"
  33. #define THC
  34. #endif
  35. #define NAME_VER ("VCMI 0.84b")
  36. extern std::string NAME; //full name
  37. extern std::string NAME_AFFIX; //client / server
  38. #define CONSOLE_LOGGING_LEVEL 5
  39. #define FILE_LOGGING_LEVEL 6
  40. /*
  41. * DATA_DIR contains the game data (Data/, MP3/, ...).
  42. * USER_DIR is where to save games (Games/) and the config.
  43. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  44. * LIB_DIR is where the AI libraries reside (linux only)
  45. */
  46. #ifdef _WIN32
  47. #define DATA_DIR "."
  48. #define USER_DIR "."
  49. #define BIN_DIR "."
  50. #define LIB_DIR "AI"
  51. #define SERVER_NAME "VCMI_server.exe"
  52. #else
  53. #ifndef DATA_DIR
  54. #error DATA_DIR undefined.
  55. #endif
  56. #ifndef BIN_DIR
  57. #error BIN_DIR undefined.
  58. #endif
  59. #ifndef LIB_DIR
  60. #error LIB_DIR undefined.
  61. #endif
  62. #define SERVER_NAME "vcmiserver"
  63. #endif
  64. #ifdef _WIN32
  65. #define PATH_SEPARATOR "\\"
  66. #else
  67. #define PATH_SEPARATOR "/"
  68. #endif
  69. /*
  70. * global.h, part of VCMI engine
  71. *
  72. * Authors: listed in file AUTHORS in main folder
  73. *
  74. * License: GNU General Public License v2.0 or later
  75. * Full text of license available in license.txt file, in main folder
  76. *
  77. */
  78. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  79. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  80. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  81. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  82. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  83. class CGameInfo;
  84. extern const CGameInfo* CGI; //game info for general use
  85. class CClientState;
  86. extern CClientState * CCS;
  87. //a few typedefs for CCreatureSet
  88. typedef si32 TSlot;
  89. typedef si32 TQuantity;
  90. typedef ui32 TCreature; //creature id
  91. const int ARMY_SIZE = 7;
  92. const int HEROI_TYPE = 34,
  93. TOWNI_TYPE = 98,
  94. CREI_TYPE = 54,
  95. EVENTI_TYPE = 26;
  96. const int CREATURES_COUNT = 197;
  97. const int CRE_LEVELS = 10;
  98. const int F_NUMBER = 9; //factions (town types) quantity
  99. const int PLAYER_LIMIT = 8; //player limit per map
  100. const int ALL_PLAYERS = 255; //bitfield
  101. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  102. const int SKILL_QUANTITY=28;
  103. const int SKILL_PER_HERO=8;
  104. const int ARTIFACTS_QUANTITY=171;
  105. const int HEROES_QUANTITY=156;
  106. const int SPELLS_QUANTITY=70;
  107. const int RESOURCE_QUANTITY=8;
  108. const int TERRAIN_TYPES=10;
  109. const int PRIMARY_SKILLS=4;
  110. const int NEUTRAL_PLAYER=255;
  111. const int NAMES_PER_TOWN=16;
  112. const int CREATURES_PER_TOWN = 7; //without upgrades
  113. const int MAX_BUILDING_PER_TURN = 1;
  114. const int SPELL_LEVELS = 5;
  115. //const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
  116. const int CREEP_SIZE = 2000000000;
  117. const int WEEKLY_GROWTH = 10; //percent
  118. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  119. const bool DWELLINGS_ACCUMULATE_CREATURES = true;
  120. const bool STACK_EXP = true;
  121. const bool STACK_ARTIFACT = true;
  122. const int BFIELD_WIDTH = 17;
  123. const int BFIELD_HEIGHT = 11;
  124. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  125. const int SPELLBOOK_GOLD_COST = 500;
  126. //for battle stacks' positions
  127. struct THex
  128. {
  129. static const si16 INVALID = -1;
  130. enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
  131. si16 hex;
  132. THex() : hex(INVALID) {}
  133. THex(si16 _hex) : hex(_hex)
  134. {
  135. //assert(isValid());
  136. }
  137. operator si16() const
  138. {
  139. return hex;
  140. }
  141. bool isValid() const
  142. {
  143. return hex >= 0 && hex < BFIELD_SIZE;
  144. }
  145. template<typename inttype>
  146. THex(inttype x, inttype y)
  147. {
  148. setXY(x, y);
  149. }
  150. template<typename inttype>
  151. THex(std::pair<inttype, inttype> xy)
  152. {
  153. setXY(xy);
  154. }
  155. template<typename inttype>
  156. void setX(inttype x)
  157. {
  158. setXY(x, getY());
  159. }
  160. template<typename inttype>
  161. void setY(inttype y)
  162. {
  163. setXY(getX(), y);
  164. }
  165. void setXY(si16 x, si16 y)
  166. {
  167. assert(x >= 0 && x < BFIELD_WIDTH && y >= 0 && y < BFIELD_HEIGHT);
  168. hex = x + y * BFIELD_WIDTH;
  169. }
  170. template<typename inttype>
  171. void setXY(std::pair<inttype, inttype> xy)
  172. {
  173. setXY(xy.first, xy.second);
  174. }
  175. si16 getY() const
  176. {
  177. return hex/BFIELD_WIDTH;
  178. }
  179. si16 getX() const
  180. {
  181. int pos = hex - getY() * BFIELD_WIDTH;
  182. return pos;
  183. }
  184. std::pair<si16, si16> getXY() const
  185. {
  186. return std::make_pair(getX(), getY());
  187. }
  188. //moving to direction
  189. void operator+=(EDir dir)
  190. {
  191. si16 x = getX(),
  192. y = getY();
  193. switch(dir)
  194. {
  195. case TOP_LEFT:
  196. setXY(y%2 ? x-1 : x, y-1);
  197. break;
  198. case TOP_RIGHT:
  199. setXY(y%2 ? x : x+1, y-1);
  200. break;
  201. case RIGHT:
  202. setXY(x+1, y);
  203. break;
  204. case BOTTOM_RIGHT:
  205. setXY(y%2 ? x : x+1, y+1);
  206. break;
  207. case BOTTOM_LEFT:
  208. setXY(y%2 ? x-1 : x, y+1);
  209. break;
  210. case LEFT:
  211. setXY(x-1, y);
  212. break;
  213. default:
  214. throw std::string("Disaster: wrong direction in THex::operator+=!\n");
  215. break;
  216. }
  217. }
  218. //generates new THex moved by given dir
  219. THex operator+(EDir dir) const
  220. {
  221. THex ret(*this);
  222. ret += dir;
  223. return ret;
  224. }
  225. std::vector<THex> neighbouringTiles() const
  226. {
  227. std::vector<THex> ret;
  228. const int WN = BFIELD_WIDTH;
  229. checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
  230. checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
  231. checkAndPush(hex - 1, ret);
  232. checkAndPush(hex + 1, ret);
  233. checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
  234. checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
  235. return ret;
  236. }
  237. //returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
  238. static signed char mutualPosition(THex hex1, THex hex2)
  239. {
  240. if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
  241. return 0;
  242. if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
  243. return 1;
  244. if(hex2 == hex1 - 1 && hex1%17 != 0) //left
  245. return 5;
  246. if(hex2 == hex1 + 1 && hex1%17 != 16) //right
  247. return 2;
  248. if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
  249. return 4;
  250. if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
  251. return 3;
  252. return -1;
  253. }
  254. //returns distance between given hexes
  255. static si8 getDistance(THex hex1, THex hex2)
  256. {
  257. int xDst = std::abs(hex1 % BFIELD_WIDTH - hex2 % BFIELD_WIDTH),
  258. yDst = std::abs(hex1 / BFIELD_WIDTH - hex2 / BFIELD_WIDTH);
  259. return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
  260. }
  261. template <typename Handler> void serialize(Handler &h, const int version)
  262. {
  263. h & hex;
  264. }
  265. private:
  266. static void checkAndPush(int tile, std::vector<THex> & ret)
  267. {
  268. if( tile>=0 && tile<BFIELD_SIZE && (tile%BFIELD_WIDTH != (BFIELD_WIDTH - 1)) && (tile%BFIELD_WIDTH != 0) )
  269. ret.push_back(THex(tile));
  270. }
  271. };
  272. enum EMarketMode
  273. {
  274. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  275. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  276. MARTKET_AFTER_LAST_PLACEHOLDER
  277. };
  278. namespace SpellCasting
  279. {
  280. enum ESpellCastProblem
  281. {
  282. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  283. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  284. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  285. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET
  286. };
  287. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING};
  288. }
  289. namespace Res
  290. {
  291. enum ERes
  292. {
  293. WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL
  294. };
  295. }
  296. namespace Arts
  297. {
  298. enum EPos
  299. {
  300. PRE_FIRST = -1,
  301. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  302. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  303. AFTER_LAST
  304. };
  305. const ui16 BACKPACK_START = 19;
  306. const int ID_CATAPULT = 3, ID_LOCK = 145;
  307. }
  308. enum EAlignment
  309. {
  310. GOOD, EVIL, NEUTRAL
  311. };
  312. // Converts an int/double or any data type you wish to a string
  313. template<typename T>
  314. std::string toString(const T& value)
  315. {
  316. std::ostringstream oss;
  317. oss << value;
  318. return oss.str();
  319. }
  320. //uncomment to make it work
  321. //#define MARK_BLOCKED_POSITIONS
  322. //#define MARK_VISITABLE_POSITIONS
  323. #define DEFBYPASS
  324. #ifdef _WIN32
  325. #define DLL_F_EXPORT __declspec(dllexport)
  326. #else
  327. #if defined(__GNUC__) && __GNUC__ >= 4
  328. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  329. #else
  330. #define DLL_F_EXPORT
  331. #endif
  332. #endif
  333. #ifdef _WIN32
  334. #define DLL_F_IMPORT __declspec(dllimport)
  335. #else
  336. #if defined(__GNUC__) && __GNUC__ >= 4
  337. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  338. #else
  339. #define DLL_F_IMPORT
  340. #endif
  341. #endif
  342. #ifdef VCMI_DLL
  343. #define DLL_EXPORT DLL_F_EXPORT
  344. #else
  345. #define DLL_EXPORT DLL_F_IMPORT
  346. #endif
  347. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  348. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  349. //a normal std::map with consted operator[] for sanity
  350. template<typename KeyT, typename ValT>
  351. class bmap : public std::map<KeyT, ValT>
  352. {
  353. public:
  354. const ValT & operator[](KeyT key) const
  355. {
  356. return find(key)->second;
  357. }
  358. ValT & operator[](KeyT key)
  359. {
  360. return static_cast<std::map<KeyT, ValT> &>(*this)[key];
  361. }
  362. template <typename Handler> void serialize(Handler &h, const int version)
  363. {
  364. h & static_cast<std::map<KeyT, ValT> &>(*this);
  365. }
  366. };
  367. namespace vstd
  368. {
  369. template <typename Container, typename Item>
  370. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  371. {
  372. return std::find(c.begin(),c.end(),i) != c.end();
  373. }
  374. template <typename V, typename Item, typename Item2>
  375. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  376. {
  377. return c.find(i)!=c.end();
  378. }
  379. template <typename V, typename Item, typename Item2>
  380. bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if bmap c contains item i
  381. {
  382. return c.find(i)!=c.end();
  383. }
  384. template <typename Item>
  385. bool contains(const boost::unordered_set<Item> & c, const Item &i) //returns true if unordered set c contains item i
  386. {
  387. return c.find(i)!=c.end();
  388. }
  389. template <typename Item, size_t N>
  390. bool contains(const Item (&c)[N], const Item &i) //returns true if given array contains item i
  391. {
  392. return std::find(c, c+N, i) != c+N; //TODO: find out why template is not resolved
  393. }
  394. template <typename Container1, typename Container2>
  395. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  396. {
  397. typename Container2::iterator itr = c2.begin();
  398. while(itr != c2.end())
  399. if(!contains(c1,*itr))
  400. return itr;
  401. else
  402. ++itr;
  403. return c2.end();
  404. }
  405. template <typename Container1, typename Container2>
  406. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  407. {
  408. typename Container2::const_iterator itr = c2.begin();
  409. while(itr != c2.end())
  410. if(!contains(c1,*itr))
  411. return itr;
  412. else
  413. ++itr;
  414. return c2.end();
  415. }
  416. template <typename Container, typename Item>
  417. typename Container::iterator find(const Container & c, const Item &i)
  418. {
  419. return std::find(c.begin(),c.end(),i);
  420. }
  421. template <typename T1, typename T2>
  422. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  423. {
  424. for(size_t i=0; i < c.size(); ++i)
  425. if(c[i] == s)
  426. return i;
  427. return -1;
  428. }
  429. template <typename T1, typename T2, typename Func>
  430. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  431. {
  432. for(size_t i=0; i < c.size(); ++i)
  433. if(f(c[i],s))
  434. return i;
  435. return -1;
  436. }
  437. template <typename Container, typename Item>
  438. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  439. {
  440. return std::find(c.begin(),c.end(),i);
  441. }
  442. template <typename Container, typename Item>
  443. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  444. {
  445. return std::find(c.begin(),c.end(),i);
  446. }
  447. template <typename Container, typename Item>
  448. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  449. {
  450. typename Container::iterator itr = find(c,i);
  451. if(itr == c.end())
  452. return false;
  453. c.erase(itr);
  454. return true;
  455. }
  456. template <typename t1>
  457. void delObj(t1 *a1)
  458. {
  459. delete a1;
  460. }
  461. template <typename t1, typename t2>
  462. void assign(t1 &a1, const t2 &a2)
  463. {
  464. a1 = a2;
  465. }
  466. template <typename t1, typename t2>
  467. struct assigner
  468. {
  469. public:
  470. t1 &op1;
  471. t2 op2;
  472. assigner(t1 &a1, const t2 & a2)
  473. :op1(a1), op2(a2)
  474. {}
  475. void operator()()
  476. {
  477. op1 = op2;
  478. }
  479. };
  480. template <typename t1, typename t2>
  481. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  482. {
  483. return assigner<t1,t2>(a1,a2);
  484. }
  485. template <typename t1, typename t2, typename t3>
  486. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  487. {
  488. return a1.*point == a2;
  489. }
  490. template <typename t1, typename t2>
  491. bool equal(const t1 &a1, const t2 &a2)
  492. {
  493. return a1 == a2;
  494. }
  495. }
  496. using vstd::operator-=;
  497. template <typename t1, typename t2>
  498. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  499. {
  500. if(a >= b)
  501. return a;
  502. else
  503. {
  504. a = b;
  505. return a;
  506. }
  507. }
  508. template <typename t1, typename t2>
  509. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  510. {
  511. if(a <= b)
  512. return a;
  513. else
  514. {
  515. a = b;
  516. return a;
  517. }
  518. }
  519. template <typename t1, typename t2, typename t3>
  520. t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
  521. {
  522. amax(a,b);
  523. amin(a,c);
  524. return a;
  525. }
  526. template <typename t1, typename t2, typename t3>
  527. bool isbetw(const t1 &a, const t2 &b, const t3 &c) //checks if a is between b and c
  528. {
  529. return a > b && a < c;
  530. }
  531. template <typename t1, typename t2, typename t3>
  532. bool iswith(const t1 &a, const t2 &b, const t3 &c) //checks if a is within b and c
  533. {
  534. return a >= b && a <= c;
  535. }
  536. template <typename T>
  537. void delNull(T* &ptr) //deleted pointer and sets it to NULL
  538. {
  539. delete ptr;
  540. ptr = NULL;
  541. }
  542. #include "CConsoleHandler.h"
  543. extern DLL_EXPORT std::ostream *logfile;
  544. extern DLL_EXPORT CConsoleHandler *console;
  545. class CLogger //logger, prints log info to console and saves in file
  546. {
  547. const int lvl;
  548. public:
  549. CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
  550. {
  551. if(lvl < CONSOLE_LOGGING_LEVEL)
  552. std::cout << fun;
  553. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  554. *logfile << fun;
  555. return *this;
  556. }
  557. template<typename T>
  558. CLogger & operator<<(const T & data)
  559. {
  560. if(lvl < CONSOLE_LOGGING_LEVEL)
  561. {
  562. if(console)
  563. console->print(data,lvl);
  564. else
  565. std::cout << data << std::flush;
  566. }
  567. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  568. *logfile << data << std::flush;
  569. return *this;
  570. }
  571. CLogger(const int Lvl) : lvl(Lvl) {}
  572. };
  573. extern DLL_EXPORT CLogger tlog0; //green - standard progress info
  574. extern DLL_EXPORT CLogger tlog1; //red - big errors
  575. extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
  576. extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
  577. extern DLL_EXPORT CLogger tlog4; //white - detailed log info
  578. extern DLL_EXPORT CLogger tlog5; //gray - minor log info
  579. extern DLL_EXPORT CLogger tlog6; //teal - AI info
  580. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  581. #define HANDLE_EXCEPTION \
  582. catch (const std::exception& e) { \
  583. tlog1 << e.what() << std::endl; \
  584. throw; \
  585. } \
  586. catch (const std::exception * e) \
  587. { \
  588. tlog1 << e->what()<< std::endl; \
  589. throw; \
  590. } \
  591. catch (const std::string& e) { \
  592. tlog1 << e << std::endl; \
  593. throw; \
  594. }
  595. #define HANDLE_EXCEPTIONC(COMMAND) \
  596. catch (const std::exception& e) { \
  597. COMMAND; \
  598. tlog1 << e.what() << std::endl; \
  599. throw; \
  600. } \
  601. catch (const std::string &e) \
  602. { \
  603. COMMAND; \
  604. tlog1 << e << std::endl; \
  605. throw; \
  606. }
  607. #if defined(linux) && defined(sparc)
  608. /* SPARC does not support unaligned memory access. Let gcc know when
  609. * to emit the right code. */
  610. struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
  611. struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
  612. static inline ui16 read_unaligned_u16(const void *p)
  613. {
  614. const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
  615. return v->val;
  616. }
  617. static inline ui32 read_unaligned_u32(const void *p)
  618. {
  619. const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
  620. return v->val;
  621. }
  622. #else
  623. #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
  624. #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
  625. #endif
  626. //for explicit overrides
  627. #ifdef _MSC_VER
  628. #define OVERRIDE override
  629. #else
  630. #define OVERRIDE //is there any working counterpart?
  631. #endif
  632. #define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
  633. #endif // __GLOBAL_H__