NetPacks.h 61 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657
  1. /*
  2. * NetPacks.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "ConstTransitivePtr.h"
  13. #include "MetaString.h"
  14. #include "ResourceSet.h"
  15. #include "TurnTimerInfo.h"
  16. #include "int3.h"
  17. #include "battle/BattleAction.h"
  18. #include "battle/CObstacleInstance.h"
  19. #include "gameState/EVictoryLossCheckResult.h"
  20. #include "gameState/TavernSlot.h"
  21. #include "gameState/QuestInfo.h"
  22. #include "mapObjects/CGHeroInstance.h"
  23. #include "mapping/CMapDefines.h"
  24. #include "spells/ViewSpellInt.h"
  25. class CClient;
  26. class CGameHandler;
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. class CGameState;
  29. class CArtifact;
  30. class CGObjectInstance;
  31. class CArtifactInstance;
  32. struct StackLocation;
  33. struct ArtSlotInfo;
  34. struct QuestInfo;
  35. class IBattleState;
  36. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  37. // For now it's will be there till teleports code refactored and moved into own file
  38. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  39. struct DLL_LINKAGE Query : public CPackForClient
  40. {
  41. QueryID queryID; // equals to -1 if it is not an actual query (and should not be answered)
  42. };
  43. struct StackLocation
  44. {
  45. ConstTransitivePtr<CArmedInstance> army;
  46. SlotID slot;
  47. StackLocation() = default;
  48. StackLocation(const CArmedInstance * Army, const SlotID & Slot)
  49. : army(const_cast<CArmedInstance *>(Army)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
  50. , slot(Slot)
  51. {
  52. }
  53. DLL_LINKAGE const CStackInstance * getStack();
  54. template <typename Handler> void serialize(Handler & h, const int version)
  55. {
  56. h & army;
  57. h & slot;
  58. }
  59. };
  60. /***********************************************************************************************************/
  61. struct DLL_LINKAGE PackageApplied : public CPackForClient
  62. {
  63. PackageApplied() = default;
  64. PackageApplied(ui8 Result)
  65. : result(Result)
  66. {
  67. }
  68. virtual void visitTyped(ICPackVisitor & visitor) override;
  69. ui8 result = 0; //0 - something went wrong, request hasn't been realized; 1 - OK
  70. ui32 packType = 0; //type id of applied package
  71. ui32 requestID = 0; //an ID given by client to the request that was applied
  72. PlayerColor player;
  73. template <typename Handler> void serialize(Handler & h, const int version)
  74. {
  75. h & result;
  76. h & packType;
  77. h & requestID;
  78. h & player;
  79. }
  80. };
  81. struct DLL_LINKAGE SystemMessage : public CPackForClient
  82. {
  83. SystemMessage(std::string Text)
  84. : text(std::move(Text))
  85. {
  86. }
  87. SystemMessage() = default;
  88. virtual void visitTyped(ICPackVisitor & visitor) override;
  89. std::string text;
  90. template <typename Handler> void serialize(Handler & h, const int version)
  91. {
  92. h & text;
  93. }
  94. };
  95. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  96. {
  97. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  98. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  99. EReason reason = UPCOMING_BATTLE;
  100. EMode startOrEnd = BLOCKADE_STARTED;
  101. PlayerColor player;
  102. virtual void visitTyped(ICPackVisitor & visitor) override;
  103. template <typename Handler> void serialize(Handler & h, const int version)
  104. {
  105. h & reason;
  106. h & startOrEnd;
  107. h & player;
  108. }
  109. };
  110. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  111. {
  112. void applyGs(CGameState * gs) const;
  113. PlayerColor player;
  114. bool losingCheatCode = false;
  115. bool winningCheatCode = false;
  116. virtual void visitTyped(ICPackVisitor & visitor) override;
  117. template <typename Handler> void serialize(Handler & h, const int version)
  118. {
  119. h & player;
  120. h & losingCheatCode;
  121. h & winningCheatCode;
  122. }
  123. };
  124. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  125. {
  126. void applyGs(CGameState * gs) const;
  127. PlayerColor player;
  128. TurnTimerInfo turnTimer;
  129. template <typename Handler> void serialize(Handler & h, const int version)
  130. {
  131. h & player;
  132. h & turnTimer;
  133. }
  134. };
  135. struct DLL_LINKAGE YourTurn : public CPackForClient
  136. {
  137. void applyGs(CGameState * gs) const;
  138. PlayerColor player;
  139. virtual void visitTyped(ICPackVisitor & visitor) override;
  140. template <typename Handler> void serialize(Handler & h, const int version)
  141. {
  142. h & player;
  143. }
  144. };
  145. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  146. {
  147. void applyGs(CGameState * gs) const;
  148. PlayerColor player;
  149. std::optional<int32_t> daysWithoutCastle;
  150. virtual void visitTyped(ICPackVisitor & visitor) override;
  151. template <typename Handler> void serialize(Handler & h, const int version)
  152. {
  153. h & player;
  154. h & daysWithoutCastle;
  155. }
  156. };
  157. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  158. {
  159. std::vector<EntityChanges> changes;
  160. void applyGs(CGameState * gs);
  161. virtual void visitTyped(ICPackVisitor & visitor) override;
  162. template <typename Handler> void serialize(Handler & h, const int version)
  163. {
  164. h & changes;
  165. }
  166. };
  167. struct DLL_LINKAGE SetResources : public CPackForClient
  168. {
  169. void applyGs(CGameState * gs) const;
  170. virtual void visitTyped(ICPackVisitor & visitor) override;
  171. bool abs = true; //false - changes by value; 1 - sets to value
  172. PlayerColor player;
  173. TResources res; //res[resid] => res amount
  174. template <typename Handler> void serialize(Handler & h, const int version)
  175. {
  176. h & abs;
  177. h & player;
  178. h & res;
  179. }
  180. };
  181. struct DLL_LINKAGE SetPrimSkill : public CPackForClient
  182. {
  183. void applyGs(CGameState * gs) const;
  184. virtual void visitTyped(ICPackVisitor & visitor) override;
  185. ui8 abs = 0; //0 - changes by value; 1 - sets to value
  186. ObjectInstanceID id;
  187. PrimarySkill which = PrimarySkill::ATTACK;
  188. si64 val = 0;
  189. template <typename Handler> void serialize(Handler & h, const int version)
  190. {
  191. h & abs;
  192. h & id;
  193. h & which;
  194. h & val;
  195. }
  196. };
  197. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  198. {
  199. void applyGs(CGameState * gs) const;
  200. virtual void visitTyped(ICPackVisitor & visitor) override;
  201. ui8 abs = 0; //0 - changes by value; 1 - sets to value
  202. ObjectInstanceID id;
  203. SecondarySkill which;
  204. ui16 val = 0;
  205. template <typename Handler> void serialize(Handler & h, const int version)
  206. {
  207. h & abs;
  208. h & id;
  209. h & which;
  210. h & val;
  211. }
  212. };
  213. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  214. {
  215. void applyGs(CGameState * gs) const;
  216. virtual void visitTyped(ICPackVisitor & visitor) override;
  217. ui8 flags = 0; //1 - start
  218. ObjectInstanceID tid, hid;
  219. bool start() const //if hero is entering castle (if false - leaving)
  220. {
  221. return flags & 1;
  222. }
  223. template <typename Handler> void serialize(Handler & h, const int version)
  224. {
  225. h & flags;
  226. h & tid;
  227. h & hid;
  228. }
  229. };
  230. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  231. {
  232. void applyGs(CGameState * gs);
  233. virtual void visitTyped(ICPackVisitor & visitor) override;
  234. ui8 learn = 1; //1 - gives spell, 0 - takes
  235. ObjectInstanceID hid;
  236. std::set<SpellID> spells;
  237. template <typename Handler> void serialize(Handler & h, const int version)
  238. {
  239. h & learn;
  240. h & hid;
  241. h & spells;
  242. }
  243. };
  244. struct DLL_LINKAGE SetMana : public CPackForClient
  245. {
  246. void applyGs(CGameState * gs) const;
  247. virtual void visitTyped(ICPackVisitor & visitor) override;
  248. ObjectInstanceID hid;
  249. si32 val = 0;
  250. bool absolute = true;
  251. template <typename Handler> void serialize(Handler & h, const int version)
  252. {
  253. h & val;
  254. h & hid;
  255. h & absolute;
  256. }
  257. };
  258. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  259. {
  260. void applyGs(CGameState * gs) const;
  261. ObjectInstanceID hid;
  262. si32 val = 0;
  263. bool absolute = true;
  264. virtual void visitTyped(ICPackVisitor & visitor) override;
  265. template <typename Handler> void serialize(Handler & h, const int version)
  266. {
  267. h & val;
  268. h & hid;
  269. h & absolute;
  270. }
  271. };
  272. struct DLL_LINKAGE FoWChange : public CPackForClient
  273. {
  274. void applyGs(CGameState * gs);
  275. std::unordered_set<int3> tiles;
  276. PlayerColor player;
  277. ui8 mode = 0; //mode==0 - hide, mode==1 - reveal
  278. bool waitForDialogs = false;
  279. virtual void visitTyped(ICPackVisitor & visitor) override;
  280. template <typename Handler> void serialize(Handler & h, const int version)
  281. {
  282. h & tiles;
  283. h & player;
  284. h & mode;
  285. h & waitForDialogs;
  286. }
  287. };
  288. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  289. {
  290. SetAvailableHero()
  291. {
  292. army.clearSlots();
  293. }
  294. void applyGs(CGameState * gs);
  295. TavernHeroSlot slotID;
  296. TavernSlotRole roleID;
  297. PlayerColor player;
  298. HeroTypeID hid; //HeroTypeID::NONE if no hero
  299. CSimpleArmy army;
  300. virtual void visitTyped(ICPackVisitor & visitor) override;
  301. template <typename Handler> void serialize(Handler & h, const int version)
  302. {
  303. h & slotID;
  304. h & roleID;
  305. h & player;
  306. h & hid;
  307. h & army;
  308. }
  309. };
  310. struct DLL_LINKAGE GiveBonus : public CPackForClient
  311. {
  312. enum class ETarget : ui8 { HERO, PLAYER, TOWN, BATTLE };
  313. GiveBonus(ETarget Who = ETarget::HERO)
  314. :who(Who)
  315. {
  316. }
  317. void applyGs(CGameState * gs);
  318. ETarget who = ETarget::HERO; //who receives bonus
  319. si32 id = 0; //hero. town or player id - whoever receives it
  320. Bonus bonus;
  321. MetaString bdescr;
  322. virtual void visitTyped(ICPackVisitor & visitor) override;
  323. template <typename Handler> void serialize(Handler & h, const int version)
  324. {
  325. h & bonus;
  326. h & id;
  327. h & bdescr;
  328. h & who;
  329. assert(id != -1);
  330. }
  331. };
  332. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  333. {
  334. void applyGs(CGameState * gs);
  335. /// Object to move
  336. ObjectInstanceID objid;
  337. /// New position of visitable tile of an object
  338. int3 nPos;
  339. virtual void visitTyped(ICPackVisitor & visitor) override;
  340. template <typename Handler> void serialize(Handler & h, const int version)
  341. {
  342. h & objid;
  343. h & nPos;
  344. }
  345. };
  346. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  347. {
  348. void applyGs(CGameState * gs) const;
  349. PlayerColor player;
  350. EVictoryLossCheckResult victoryLossCheckResult;
  351. virtual void visitTyped(ICPackVisitor & visitor) override;
  352. template <typename Handler> void serialize(Handler & h, const int version)
  353. {
  354. h & player;
  355. h & victoryLossCheckResult;
  356. }
  357. };
  358. struct DLL_LINKAGE PlayerReinitInterface : public CPackForClient
  359. {
  360. void applyGs(CGameState * gs);
  361. std::vector<PlayerColor> players;
  362. ui8 playerConnectionId; //PLAYER_AI for AI player
  363. virtual void visitTyped(ICPackVisitor & visitor) override;
  364. template <typename Handler> void serialize(Handler & h, const int version)
  365. {
  366. h & players;
  367. h & playerConnectionId;
  368. }
  369. };
  370. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  371. {
  372. RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::HERO)
  373. :who(Who)
  374. {
  375. }
  376. void applyGs(CGameState * gs);
  377. GiveBonus::ETarget who; //who receives bonus
  378. ui32 whoID = 0; //hero, town or player id - whoever loses bonus
  379. //vars to identify bonus: its source
  380. ui8 source = 0;
  381. ui32 id = 0; //source id
  382. //used locally: copy of removed bonus
  383. Bonus bonus;
  384. virtual void visitTyped(ICPackVisitor & visitor) override;
  385. template <typename Handler> void serialize(Handler & h, const int version)
  386. {
  387. h & source;
  388. h & id;
  389. h & who;
  390. h & whoID;
  391. }
  392. };
  393. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  394. {
  395. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  396. void applyGs(CGameState * gs);
  397. ObjectInstanceID heroid;
  398. ECommanderProperty which = ALIVE;
  399. TExpType amount = 0; //0 for dead, >0 for alive
  400. si32 additionalInfo = 0; //for secondary skills choice
  401. Bonus accumulatedBonus;
  402. virtual void visitTyped(ICPackVisitor & visitor) override;
  403. template <typename Handler> void serialize(Handler & h, const int version)
  404. {
  405. h & heroid;
  406. h & which;
  407. h & amount;
  408. h & additionalInfo;
  409. h & accumulatedBonus;
  410. }
  411. };
  412. struct DLL_LINKAGE AddQuest : public CPackForClient
  413. {
  414. void applyGs(CGameState * gs) const;
  415. PlayerColor player;
  416. QuestInfo quest;
  417. virtual void visitTyped(ICPackVisitor & visitor) override;
  418. template <typename Handler> void serialize(Handler & h, const int version)
  419. {
  420. h & player;
  421. h & quest;
  422. }
  423. };
  424. struct DLL_LINKAGE UpdateArtHandlerLists : public CPackForClient
  425. {
  426. std::vector<CArtifact *> treasures, minors, majors, relics;
  427. void applyGs(CGameState * gs) const;
  428. virtual void visitTyped(ICPackVisitor & visitor) override;
  429. template <typename Handler> void serialize(Handler & h, const int version)
  430. {
  431. h & treasures;
  432. h & minors;
  433. h & majors;
  434. h & relics;
  435. }
  436. };
  437. struct DLL_LINKAGE UpdateMapEvents : public CPackForClient
  438. {
  439. std::list<CMapEvent> events;
  440. void applyGs(CGameState * gs) const;
  441. virtual void visitTyped(ICPackVisitor & visitor) override;
  442. template <typename Handler> void serialize(Handler & h, const int version)
  443. {
  444. h & events;
  445. }
  446. };
  447. struct DLL_LINKAGE UpdateCastleEvents : public CPackForClient
  448. {
  449. ObjectInstanceID town;
  450. std::list<CCastleEvent> events;
  451. void applyGs(CGameState * gs) const;
  452. virtual void visitTyped(ICPackVisitor & visitor) override;
  453. template <typename Handler> void serialize(Handler & h, const int version)
  454. {
  455. h & town;
  456. h & events;
  457. }
  458. };
  459. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  460. {
  461. ObjectInstanceID hid;
  462. ui8 formation = 0;
  463. void applyGs(CGameState * gs) const;
  464. virtual void visitTyped(ICPackVisitor & visitor) override;
  465. template <typename Handler> void serialize(Handler & h, const int version)
  466. {
  467. h & hid;
  468. h & formation;
  469. }
  470. };
  471. struct DLL_LINKAGE RemoveObject : public CPackForClient
  472. {
  473. RemoveObject() = default;
  474. RemoveObject(const ObjectInstanceID & ID)
  475. : id(ID)
  476. {
  477. }
  478. void applyGs(CGameState * gs);
  479. virtual void visitTyped(ICPackVisitor & visitor) override;
  480. ObjectInstanceID id;
  481. template <typename Handler> void serialize(Handler & h, const int version)
  482. {
  483. h & id;
  484. }
  485. };
  486. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  487. {
  488. void applyGs(CGameState * gs);
  489. enum EResult
  490. {
  491. FAILED,
  492. SUCCESS,
  493. TELEPORTATION,
  494. BLOCKING_VISIT,
  495. EMBARK,
  496. DISEMBARK
  497. };
  498. ObjectInstanceID id;
  499. ui32 movePoints = 0;
  500. EResult result = FAILED; //uses EResult
  501. int3 start, end; //h3m format
  502. std::unordered_set<int3> fowRevealed; //revealed tiles
  503. std::optional<int3> attackedFrom; // Set when stepping into endangered tile.
  504. virtual void visitTyped(ICPackVisitor & visitor) override;
  505. bool stopMovement() const
  506. {
  507. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  508. }
  509. template <typename Handler> void serialize(Handler & h, const int version)
  510. {
  511. h & id;
  512. h & result;
  513. h & start;
  514. h & end;
  515. h & movePoints;
  516. h & fowRevealed;
  517. h & attackedFrom;
  518. }
  519. };
  520. struct DLL_LINKAGE NewStructures : public CPackForClient
  521. {
  522. void applyGs(CGameState * gs);
  523. ObjectInstanceID tid;
  524. std::set<BuildingID> bid;
  525. si16 builded = 0;
  526. virtual void visitTyped(ICPackVisitor & visitor) override;
  527. template <typename Handler> void serialize(Handler & h, const int version)
  528. {
  529. h & tid;
  530. h & bid;
  531. h & builded;
  532. }
  533. };
  534. struct DLL_LINKAGE RazeStructures : public CPackForClient
  535. {
  536. void applyGs(CGameState * gs);
  537. ObjectInstanceID tid;
  538. std::set<BuildingID> bid;
  539. si16 destroyed = 0;
  540. virtual void visitTyped(ICPackVisitor & visitor) override;
  541. template <typename Handler> void serialize(Handler & h, const int version)
  542. {
  543. h & tid;
  544. h & bid;
  545. h & destroyed;
  546. }
  547. };
  548. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  549. {
  550. void applyGs(CGameState * gs) const;
  551. ObjectInstanceID tid;
  552. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  553. virtual void visitTyped(ICPackVisitor & visitor) override;
  554. template <typename Handler> void serialize(Handler & h, const int version)
  555. {
  556. h & tid;
  557. h & creatures;
  558. }
  559. };
  560. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  561. {
  562. void applyGs(CGameState * gs) const;
  563. ObjectInstanceID tid, visiting, garrison; //id of town, visiting hero, hero in garrison
  564. virtual void visitTyped(ICPackVisitor & visitor) override;
  565. template <typename Handler> void serialize(Handler & h, const int version)
  566. {
  567. h & tid;
  568. h & visiting;
  569. h & garrison;
  570. }
  571. };
  572. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  573. {
  574. void applyGs(CGameState * gs) const;
  575. HeroTypeID hid; //subID of hero
  576. ObjectInstanceID tid;
  577. ObjectInstanceID boatId;
  578. int3 tile;
  579. PlayerColor player;
  580. virtual void visitTyped(ICPackVisitor & visitor) override;
  581. template <typename Handler> void serialize(Handler & h, const int version)
  582. {
  583. h & hid;
  584. h & tid;
  585. h & boatId;
  586. h & tile;
  587. h & player;
  588. }
  589. };
  590. struct DLL_LINKAGE GiveHero : public CPackForClient
  591. {
  592. void applyGs(CGameState * gs) const;
  593. ObjectInstanceID id; //object id
  594. ObjectInstanceID boatId;
  595. PlayerColor player;
  596. virtual void visitTyped(ICPackVisitor & visitor) override;
  597. template <typename Handler> void serialize(Handler & h, const int version)
  598. {
  599. h & id;
  600. h & boatId;
  601. h & player;
  602. }
  603. };
  604. struct DLL_LINKAGE OpenWindow : public CPackForClient
  605. {
  606. EOpenWindowMode window;
  607. si32 id1 = -1;
  608. si32 id2 = -1;
  609. virtual void visitTyped(ICPackVisitor & visitor) override;
  610. template <typename Handler> void serialize(Handler & h, const int version)
  611. {
  612. h & window;
  613. h & id1;
  614. h & id2;
  615. }
  616. };
  617. struct DLL_LINKAGE NewObject : public CPackForClient
  618. {
  619. void applyGs(CGameState * gs);
  620. /// Object ID to create
  621. Obj ID;
  622. /// Object secondary ID to create
  623. ui32 subID = 0;
  624. /// Position of visitable tile of created object
  625. int3 targetPos;
  626. ObjectInstanceID createdObjectID; //used locally, filled during applyGs
  627. virtual void visitTyped(ICPackVisitor & visitor) override;
  628. template <typename Handler> void serialize(Handler & h, const int version)
  629. {
  630. h & ID;
  631. h & subID;
  632. h & targetPos;
  633. }
  634. };
  635. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  636. {
  637. void applyGs(CGameState * gs) const;
  638. si32 id = 0; //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  639. std::vector<const CArtifact *> arts;
  640. virtual void visitTyped(ICPackVisitor & visitor) override;
  641. template <typename Handler> void serialize(Handler & h, const int version)
  642. {
  643. h & id;
  644. h & arts;
  645. }
  646. };
  647. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  648. {
  649. };
  650. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  651. {
  652. ObjectInstanceID army;
  653. SlotID slot;
  654. TQuantity count;
  655. bool absoluteValue; //if not -> count will be added (or subtracted if negative)
  656. void applyGs(CGameState * gs);
  657. virtual void visitTyped(ICPackVisitor & visitor) override;
  658. template <typename Handler> void serialize(Handler & h, const int version)
  659. {
  660. h & army;
  661. h & slot;
  662. h & count;
  663. h & absoluteValue;
  664. }
  665. };
  666. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  667. {
  668. ObjectInstanceID army;
  669. SlotID slot;
  670. CreatureID type;
  671. void applyGs(CGameState * gs);
  672. virtual void visitTyped(ICPackVisitor & visitor) override;
  673. template <typename Handler> void serialize(Handler & h, const int version)
  674. {
  675. h & army;
  676. h & slot;
  677. h & type;
  678. }
  679. };
  680. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  681. {
  682. ObjectInstanceID army;
  683. SlotID slot;
  684. void applyGs(CGameState * gs);
  685. virtual void visitTyped(ICPackVisitor & visitor) override;
  686. template <typename Handler> void serialize(Handler & h, const int version)
  687. {
  688. h & army;
  689. h & slot;
  690. }
  691. };
  692. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  693. {
  694. ObjectInstanceID srcArmy;
  695. ObjectInstanceID dstArmy;
  696. SlotID srcSlot;
  697. SlotID dstSlot;
  698. void applyGs(CGameState * gs);
  699. virtual void visitTyped(ICPackVisitor & visitor) override;
  700. template <typename Handler> void serialize(Handler & h, const int version)
  701. {
  702. h & srcArmy;
  703. h & dstArmy;
  704. h & srcSlot;
  705. h & dstSlot;
  706. }
  707. };
  708. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  709. {
  710. ObjectInstanceID army;
  711. SlotID slot;
  712. CreatureID type;
  713. TQuantity count = 0;
  714. void applyGs(CGameState * gs);
  715. virtual void visitTyped(ICPackVisitor & visitor) override;
  716. template <typename Handler> void serialize(Handler & h, const int version)
  717. {
  718. h & army;
  719. h & slot;
  720. h & type;
  721. h & count;
  722. }
  723. };
  724. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  725. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  726. {
  727. ObjectInstanceID srcArmy;
  728. ObjectInstanceID dstArmy;
  729. SlotID srcSlot;
  730. SlotID dstSlot;
  731. TQuantity count;
  732. void applyGs(CGameState * gs);
  733. virtual void visitTyped(ICPackVisitor & visitor) override;
  734. template <typename Handler> void serialize(Handler & h, const int version)
  735. {
  736. h & srcArmy;
  737. h & dstArmy;
  738. h & srcSlot;
  739. h & dstSlot;
  740. h & count;
  741. }
  742. };
  743. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  744. {
  745. std::vector<RebalanceStacks> moves;
  746. void applyGs(CGameState * gs);
  747. virtual void visitTyped(ICPackVisitor & visitor) override;
  748. template <typename Handler>
  749. void serialize(Handler & h, const int version)
  750. {
  751. h & moves;
  752. }
  753. };
  754. struct DLL_LINKAGE BulkSmartRebalanceStacks : CGarrisonOperationPack
  755. {
  756. std::vector<RebalanceStacks> moves;
  757. std::vector<ChangeStackCount> changes;
  758. void applyGs(CGameState * gs);
  759. virtual void visitTyped(ICPackVisitor & visitor) override;
  760. template <typename Handler>
  761. void serialize(Handler & h, const int version)
  762. {
  763. h & moves;
  764. h & changes;
  765. }
  766. };
  767. struct GetEngagedHeroIds
  768. {
  769. std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CGHeroInstance> & h) const
  770. {
  771. return h->id;
  772. }
  773. std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CStackInstance> & s) const
  774. {
  775. if(s->armyObj && s->armyObj->ID == Obj::HERO)
  776. return s->armyObj->id;
  777. return std::optional<ObjectInstanceID>();
  778. }
  779. };
  780. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  781. {
  782. };
  783. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  784. {
  785. PutArtifact() = default;
  786. PutArtifact(ArtifactLocation * dst, bool askAssemble = true)
  787. : al(*dst), askAssemble(askAssemble)
  788. {
  789. }
  790. ArtifactLocation al;
  791. bool askAssemble = false;
  792. ConstTransitivePtr<CArtifactInstance> art;
  793. void applyGs(CGameState * gs);
  794. virtual void visitTyped(ICPackVisitor & visitor) override;
  795. template <typename Handler> void serialize(Handler & h, const int version)
  796. {
  797. h & al;
  798. h & askAssemble;
  799. h & art;
  800. }
  801. };
  802. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  803. {
  804. ConstTransitivePtr<CArtifactInstance> art;
  805. void applyGs(CGameState * gs);
  806. virtual void visitTyped(ICPackVisitor & visitor) override;
  807. template <typename Handler> void serialize(Handler & h, const int version)
  808. {
  809. h & art;
  810. }
  811. };
  812. struct DLL_LINKAGE EraseArtifact : CArtifactOperationPack
  813. {
  814. ArtifactLocation al;
  815. void applyGs(CGameState * gs);
  816. virtual void visitTyped(ICPackVisitor & visitor) override;
  817. template <typename Handler> void serialize(Handler & h, const int version)
  818. {
  819. h & al;
  820. }
  821. };
  822. struct DLL_LINKAGE MoveArtifact : CArtifactOperationPack
  823. {
  824. MoveArtifact() = default;
  825. MoveArtifact(ArtifactLocation * src, ArtifactLocation * dst, bool askAssemble = true)
  826. : src(*src), dst(*dst), askAssemble(askAssemble)
  827. {
  828. }
  829. ArtifactLocation src, dst;
  830. bool askAssemble = true;
  831. void applyGs(CGameState * gs);
  832. virtual void visitTyped(ICPackVisitor & visitor) override;
  833. template <typename Handler> void serialize(Handler & h, const int version)
  834. {
  835. h & src;
  836. h & dst;
  837. h & askAssemble;
  838. }
  839. };
  840. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  841. {
  842. struct LinkedSlots
  843. {
  844. ArtifactPosition srcPos;
  845. ArtifactPosition dstPos;
  846. LinkedSlots() = default;
  847. LinkedSlots(const ArtifactPosition & srcPos, const ArtifactPosition & dstPos)
  848. : srcPos(srcPos)
  849. , dstPos(dstPos)
  850. {
  851. }
  852. template <typename Handler> void serialize(Handler & h, const int version)
  853. {
  854. h & srcPos;
  855. h & dstPos;
  856. }
  857. };
  858. TArtHolder srcArtHolder;
  859. TArtHolder dstArtHolder;
  860. BulkMoveArtifacts()
  861. : swap(false)
  862. {
  863. }
  864. BulkMoveArtifacts(TArtHolder srcArtHolder, TArtHolder dstArtHolder, bool swap)
  865. : srcArtHolder(std::move(std::move(srcArtHolder)))
  866. , dstArtHolder(std::move(std::move(dstArtHolder)))
  867. , swap(swap)
  868. {
  869. }
  870. void applyGs(CGameState * gs);
  871. std::vector<LinkedSlots> artsPack0;
  872. std::vector<LinkedSlots> artsPack1;
  873. bool swap;
  874. CArtifactSet * getSrcHolderArtSet();
  875. CArtifactSet * getDstHolderArtSet();
  876. virtual void visitTyped(ICPackVisitor & visitor) override;
  877. template <typename Handler> void serialize(Handler & h, const int version)
  878. {
  879. h & artsPack0;
  880. h & artsPack1;
  881. h & srcArtHolder;
  882. h & dstArtHolder;
  883. h & swap;
  884. }
  885. };
  886. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  887. {
  888. ArtifactLocation al; //where assembly will be put
  889. CArtifact * builtArt;
  890. void applyGs(CGameState * gs);
  891. virtual void visitTyped(ICPackVisitor & visitor) override;
  892. template <typename Handler> void serialize(Handler & h, const int version)
  893. {
  894. h & al;
  895. h & builtArt;
  896. }
  897. };
  898. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  899. {
  900. ArtifactLocation al;
  901. void applyGs(CGameState * gs);
  902. virtual void visitTyped(ICPackVisitor & visitor) override;
  903. template <typename Handler> void serialize(Handler & h, const int version)
  904. {
  905. h & al;
  906. }
  907. };
  908. struct DLL_LINKAGE HeroVisit : public CPackForClient
  909. {
  910. PlayerColor player;
  911. ObjectInstanceID heroId;
  912. ObjectInstanceID objId;
  913. bool starting; //false -> ending
  914. void applyGs(CGameState * gs);
  915. virtual void visitTyped(ICPackVisitor & visitor) override;
  916. template <typename Handler> void serialize(Handler & h, const int version)
  917. {
  918. h & player;
  919. h & heroId;
  920. h & objId;
  921. h & starting;
  922. }
  923. };
  924. struct DLL_LINKAGE NewTurn : public CPackForClient
  925. {
  926. enum weekType { NORMAL, DOUBLE_GROWTH, BONUS_GROWTH, DEITYOFFIRE, PLAGUE, NO_ACTION };
  927. void applyGs(CGameState * gs);
  928. virtual void visitTyped(ICPackVisitor & visitor) override;
  929. struct Hero
  930. {
  931. ObjectInstanceID id;
  932. ui32 move, mana; //id is a general serial id
  933. template <typename Handler> void serialize(Handler & h, const int version)
  934. {
  935. h & id;
  936. h & move;
  937. h & mana;
  938. }
  939. bool operator<(const Hero & h)const { return id < h.id; }
  940. };
  941. std::set<Hero> heroes; //updates movement and mana points
  942. std::map<PlayerColor, TResources> res; //player ID => resource value[res_id]
  943. std::map<ObjectInstanceID, SetAvailableCreatures> cres;//creatures to be placed in towns
  944. ui32 day = 0;
  945. ui8 specialWeek = 0; //weekType
  946. CreatureID creatureid; //for creature weeks
  947. NewTurn() = default;
  948. template <typename Handler> void serialize(Handler & h, const int version)
  949. {
  950. h & heroes;
  951. h & cres;
  952. h & res;
  953. h & day;
  954. h & specialWeek;
  955. h & creatureid;
  956. }
  957. };
  958. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  959. {
  960. EInfoWindowMode type = EInfoWindowMode::MODAL;
  961. MetaString text;
  962. std::vector<Component> components;
  963. PlayerColor player;
  964. ui16 soundID = 0;
  965. virtual void visitTyped(ICPackVisitor & visitor) override;
  966. template <typename Handler> void serialize(Handler & h, const int version)
  967. {
  968. h & type;
  969. h & text;
  970. h & components;
  971. h & player;
  972. h & soundID;
  973. }
  974. InfoWindow() = default;
  975. };
  976. namespace ObjProperty
  977. {
  978. enum
  979. {
  980. OWNER = 1, BLOCKVIS = 2, PRIMARY_STACK_COUNT = 3, VISITORS = 4, VISITED = 5, ID = 6, AVAILABLE_CREATURE = 7, SUBID = 8,
  981. MONSTER_COUNT = 10, MONSTER_POWER = 11, MONSTER_EXP = 12, MONSTER_RESTORE_TYPE = 13, MONSTER_REFUSED_JOIN,
  982. //town-specific
  983. STRUCTURE_ADD_VISITING_HERO, STRUCTURE_CLEAR_VISITORS, STRUCTURE_ADD_GARRISONED_HERO, //changing buildings state
  984. BONUS_VALUE_FIRST, BONUS_VALUE_SECOND, //used in Rampart for special building that generates resources (storing resource type and quantity)
  985. //creature-bank specific
  986. BANK_DAYCOUNTER, BANK_RESET, BANK_CLEAR,
  987. //object with reward
  988. REWARD_RANDOMIZE, REWARD_SELECT, REWARD_CLEARED
  989. };
  990. }
  991. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  992. {
  993. void applyGs(CGameState * gs) const;
  994. ObjectInstanceID id;
  995. ui8 what = 0; // see ObjProperty enum
  996. ui32 val = 0;
  997. SetObjectProperty() = default;
  998. SetObjectProperty(const ObjectInstanceID & ID, ui8 What, ui32 Val)
  999. : id(ID)
  1000. , what(What)
  1001. , val(Val)
  1002. {
  1003. }
  1004. virtual void visitTyped(ICPackVisitor & visitor) override;
  1005. template <typename Handler> void serialize(Handler & h, const int version)
  1006. {
  1007. h & id;
  1008. h & what;
  1009. h & val;
  1010. }
  1011. };
  1012. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  1013. {
  1014. enum VisitMode
  1015. {
  1016. VISITOR_ADD, // mark hero as one that have visited this object
  1017. VISITOR_ADD_TEAM, // mark team as one that have visited this object
  1018. VISITOR_REMOVE, // unmark visitor, reversed to ADD
  1019. VISITOR_CLEAR // clear all visitors from this object (object reset)
  1020. };
  1021. ui32 mode = VISITOR_CLEAR; // uses VisitMode enum
  1022. ObjectInstanceID object;
  1023. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  1024. void applyGs(CGameState * gs) const;
  1025. virtual void visitTyped(ICPackVisitor & visitor) override;
  1026. ChangeObjectVisitors() = default;
  1027. ChangeObjectVisitors(ui32 mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  1028. : mode(mode)
  1029. , object(object)
  1030. , hero(heroID)
  1031. {
  1032. }
  1033. template <typename Handler> void serialize(Handler & h, const int version)
  1034. {
  1035. h & object;
  1036. h & hero;
  1037. h & mode;
  1038. }
  1039. };
  1040. struct DLL_LINKAGE PrepareHeroLevelUp : public CPackForClient
  1041. {
  1042. ObjectInstanceID heroId;
  1043. /// Do not serialize, used by server only
  1044. std::vector<SecondarySkill> skills;
  1045. void applyGs(CGameState * gs);
  1046. virtual void visitTyped(ICPackVisitor & visitor) override;
  1047. template <typename Handler> void serialize(Handler & h, const int version)
  1048. {
  1049. h & heroId;
  1050. }
  1051. };
  1052. struct DLL_LINKAGE HeroLevelUp : public Query
  1053. {
  1054. PlayerColor player;
  1055. ObjectInstanceID heroId;
  1056. PrimarySkill primskill = PrimarySkill::ATTACK;
  1057. std::vector<SecondarySkill> skills;
  1058. void applyGs(CGameState * gs) const;
  1059. virtual void visitTyped(ICPackVisitor & visitor) override;
  1060. template <typename Handler> void serialize(Handler & h, const int version)
  1061. {
  1062. h & queryID;
  1063. h & player;
  1064. h & heroId;
  1065. h & primskill;
  1066. h & skills;
  1067. }
  1068. };
  1069. struct DLL_LINKAGE CommanderLevelUp : public Query
  1070. {
  1071. PlayerColor player;
  1072. ObjectInstanceID heroId;
  1073. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  1074. void applyGs(CGameState * gs) const;
  1075. virtual void visitTyped(ICPackVisitor & visitor) override;
  1076. template <typename Handler> void serialize(Handler & h, const int version)
  1077. {
  1078. h & queryID;
  1079. h & player;
  1080. h & heroId;
  1081. h & skills;
  1082. }
  1083. };
  1084. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1085. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1086. //Until sending reply player won't be allowed to take any actions
  1087. struct DLL_LINKAGE BlockingDialog : public Query
  1088. {
  1089. enum { ALLOW_CANCEL = 1, SELECTION = 2 };
  1090. MetaString text;
  1091. std::vector<Component> components;
  1092. PlayerColor player;
  1093. ui8 flags = 0;
  1094. ui16 soundID = 0;
  1095. bool cancel() const
  1096. {
  1097. return flags & ALLOW_CANCEL;
  1098. }
  1099. bool selection() const
  1100. {
  1101. return flags & SELECTION;
  1102. }
  1103. BlockingDialog(bool yesno, bool Selection)
  1104. {
  1105. if(yesno) flags |= ALLOW_CANCEL;
  1106. if(Selection) flags |= SELECTION;
  1107. }
  1108. BlockingDialog() = default;
  1109. virtual void visitTyped(ICPackVisitor & visitor) override;
  1110. template <typename Handler> void serialize(Handler & h, const int version)
  1111. {
  1112. h & queryID;
  1113. h & text;
  1114. h & components;
  1115. h & player;
  1116. h & flags;
  1117. h & soundID;
  1118. }
  1119. };
  1120. struct DLL_LINKAGE GarrisonDialog : public Query
  1121. {
  1122. ObjectInstanceID objid, hid;
  1123. bool removableUnits = false;
  1124. virtual void visitTyped(ICPackVisitor & visitor) override;
  1125. template <typename Handler> void serialize(Handler & h, const int version)
  1126. {
  1127. h & queryID;
  1128. h & objid;
  1129. h & hid;
  1130. h & removableUnits;
  1131. }
  1132. };
  1133. struct DLL_LINKAGE ExchangeDialog : public Query
  1134. {
  1135. PlayerColor player;
  1136. ObjectInstanceID hero1;
  1137. ObjectInstanceID hero2;
  1138. virtual void visitTyped(ICPackVisitor & visitor) override;
  1139. template <typename Handler> void serialize(Handler & h, const int version)
  1140. {
  1141. h & queryID;
  1142. h & player;
  1143. h & hero1;
  1144. h & hero2;
  1145. }
  1146. };
  1147. struct DLL_LINKAGE TeleportDialog : public Query
  1148. {
  1149. TeleportDialog() = default;
  1150. TeleportDialog(const PlayerColor & Player, const TeleportChannelID & Channel)
  1151. : player(Player)
  1152. , channel(Channel)
  1153. {
  1154. }
  1155. PlayerColor player;
  1156. TeleportChannelID channel;
  1157. TTeleportExitsList exits;
  1158. bool impassable = false;
  1159. virtual void visitTyped(ICPackVisitor & visitor) override;
  1160. template <typename Handler> void serialize(Handler & h, const int version)
  1161. {
  1162. h & queryID;
  1163. h & player;
  1164. h & channel;
  1165. h & exits;
  1166. h & impassable;
  1167. }
  1168. };
  1169. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1170. {
  1171. PlayerColor player;
  1172. Component icon;
  1173. MetaString title;
  1174. MetaString description;
  1175. std::vector<ObjectInstanceID> objects;
  1176. virtual void visitTyped(ICPackVisitor & visitor) override;
  1177. template <typename Handler> void serialize(Handler & h, const int version)
  1178. {
  1179. h & queryID;
  1180. h & player;
  1181. h & icon;
  1182. h & title;
  1183. h & description;
  1184. h & objects;
  1185. }
  1186. };
  1187. class BattleInfo;
  1188. struct DLL_LINKAGE BattleStart : public CPackForClient
  1189. {
  1190. void applyGs(CGameState * gs) const;
  1191. BattleInfo * info = nullptr;
  1192. virtual void visitTyped(ICPackVisitor & visitor) override;
  1193. template <typename Handler> void serialize(Handler & h, const int version)
  1194. {
  1195. h & info;
  1196. }
  1197. };
  1198. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  1199. {
  1200. void applyGs(CGameState * gs) const;
  1201. si32 round = 0;
  1202. virtual void visitTyped(ICPackVisitor & visitor) override;
  1203. template <typename Handler> void serialize(Handler & h, const int version)
  1204. {
  1205. h & round;
  1206. }
  1207. };
  1208. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  1209. {
  1210. void applyGs(CGameState * gs) const;
  1211. ui32 stack = 0;
  1212. ui8 askPlayerInterface = true;
  1213. virtual void visitTyped(ICPackVisitor & visitor) override;
  1214. template <typename Handler> void serialize(Handler & h, const int version)
  1215. {
  1216. h & stack;
  1217. h & askPlayerInterface;
  1218. }
  1219. };
  1220. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  1221. {
  1222. void applyGs(CGameState * gs) const;
  1223. struct HeroBattleResults
  1224. {
  1225. HeroBattleResults()
  1226. : hero(nullptr), army(nullptr), exp(0) {}
  1227. CGHeroInstance * hero;
  1228. CArmedInstance * army;
  1229. TExpType exp;
  1230. template <typename Handler> void serialize(Handler & h, const int version)
  1231. {
  1232. h & hero;
  1233. h & army;
  1234. h & exp;
  1235. }
  1236. };
  1237. std::array<HeroBattleResults, 2> heroResult;
  1238. ui8 winnerSide;
  1239. template <typename Handler> void serialize(Handler & h, const int version)
  1240. {
  1241. h & heroResult;
  1242. h & winnerSide;
  1243. }
  1244. };
  1245. struct DLL_LINKAGE BattleResult : public Query
  1246. {
  1247. void applyFirstCl(CClient * cl);
  1248. EBattleResult result = EBattleResult::NORMAL;
  1249. ui8 winner = 2; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  1250. std::map<ui32, si32> casualties[2]; //first => casualties of attackers - map crid => number
  1251. TExpType exp[2] = {0, 0}; //exp for attacker and defender
  1252. std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
  1253. virtual void visitTyped(ICPackVisitor & visitor) override;
  1254. template <typename Handler> void serialize(Handler & h, const int version)
  1255. {
  1256. h & queryID;
  1257. h & result;
  1258. h & winner;
  1259. h & casualties[0];
  1260. h & casualties[1];
  1261. h & exp;
  1262. h & artifacts;
  1263. }
  1264. };
  1265. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  1266. {
  1267. std::vector<MetaString> lines;
  1268. void applyGs(CGameState * gs);
  1269. void applyBattle(IBattleState * battleState);
  1270. virtual void visitTyped(ICPackVisitor & visitor) override;
  1271. template <typename Handler> void serialize(Handler & h, const int version)
  1272. {
  1273. h & lines;
  1274. }
  1275. };
  1276. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  1277. {
  1278. ui32 stack = 0;
  1279. std::vector<BattleHex> tilesToMove;
  1280. int distance = 0;
  1281. bool teleporting = false;
  1282. void applyGs(CGameState * gs);
  1283. void applyBattle(IBattleState * battleState);
  1284. virtual void visitTyped(ICPackVisitor & visitor) override;
  1285. template <typename Handler> void serialize(Handler & h, const int version)
  1286. {
  1287. h & stack;
  1288. h & tilesToMove;
  1289. h & distance;
  1290. h & teleporting;
  1291. }
  1292. };
  1293. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  1294. {
  1295. void applyGs(CGameState * gs);
  1296. void applyBattle(IBattleState * battleState);
  1297. std::vector<UnitChanges> changedStacks;
  1298. virtual void visitTyped(ICPackVisitor & visitor) override;
  1299. template <typename Handler> void serialize(Handler & h, const int version)
  1300. {
  1301. h & changedStacks;
  1302. }
  1303. };
  1304. struct BattleStackAttacked
  1305. {
  1306. DLL_LINKAGE void applyGs(CGameState * gs);
  1307. DLL_LINKAGE void applyBattle(IBattleState * battleState);
  1308. ui32 stackAttacked = 0, attackerID = 0;
  1309. ui32 killedAmount = 0;
  1310. int64_t damageAmount = 0;
  1311. UnitChanges newState;
  1312. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  1313. ui32 flags = 0; //uses EFlags (above)
  1314. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  1315. bool killed() const//if target stack was killed
  1316. {
  1317. return flags & KILLED || flags & CLONE_KILLED;
  1318. }
  1319. bool cloneKilled() const
  1320. {
  1321. return flags & CLONE_KILLED;
  1322. }
  1323. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  1324. {
  1325. return flags & SECONDARY;
  1326. }
  1327. ///Attacked with spell (SPELL_LIKE_ATTACK)
  1328. bool isSpell() const
  1329. {
  1330. return flags & SPELL_EFFECT;
  1331. }
  1332. bool willRebirth() const//resurrection, e.g. Phoenix
  1333. {
  1334. return flags & REBIRTH;
  1335. }
  1336. bool fireShield() const
  1337. {
  1338. return flags & FIRE_SHIELD;
  1339. }
  1340. template <typename Handler> void serialize(Handler & h, const int version)
  1341. {
  1342. h & stackAttacked;
  1343. h & attackerID;
  1344. h & newState;
  1345. h & flags;
  1346. h & killedAmount;
  1347. h & damageAmount;
  1348. h & spellID;
  1349. }
  1350. bool operator<(const BattleStackAttacked & b) const
  1351. {
  1352. return stackAttacked < b.stackAttacked;
  1353. }
  1354. };
  1355. struct DLL_LINKAGE BattleAttack : public CPackForClient
  1356. {
  1357. void applyGs(CGameState * gs);
  1358. BattleUnitsChanged attackerChanges;
  1359. std::vector<BattleStackAttacked> bsa;
  1360. ui32 stackAttacking = 0;
  1361. ui32 flags = 0; //uses Eflags (below)
  1362. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
  1363. BattleHex tile;
  1364. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  1365. bool shot() const//distance attack - decrease number of shots
  1366. {
  1367. return flags & SHOT;
  1368. }
  1369. bool counter() const//is it counterattack?
  1370. {
  1371. return flags & COUNTER;
  1372. }
  1373. bool lucky() const
  1374. {
  1375. return flags & LUCKY;
  1376. }
  1377. bool unlucky() const
  1378. {
  1379. return flags & UNLUCKY;
  1380. }
  1381. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  1382. {
  1383. return flags & BALLISTA_DOUBLE_DMG;
  1384. }
  1385. bool deathBlow() const
  1386. {
  1387. return flags & DEATH_BLOW;
  1388. }
  1389. bool spellLike() const
  1390. {
  1391. return flags & SPELL_LIKE;
  1392. }
  1393. bool lifeDrain() const
  1394. {
  1395. return flags & LIFE_DRAIN;
  1396. }
  1397. virtual void visitTyped(ICPackVisitor & visitor) override;
  1398. template <typename Handler> void serialize(Handler & h, const int version)
  1399. {
  1400. h & bsa;
  1401. h & stackAttacking;
  1402. h & flags;
  1403. h & tile;
  1404. h & spellID;
  1405. h & attackerChanges;
  1406. }
  1407. };
  1408. struct DLL_LINKAGE StartAction : public CPackForClient
  1409. {
  1410. StartAction() = default;
  1411. StartAction(BattleAction act)
  1412. : ba(std::move(act))
  1413. {
  1414. }
  1415. void applyFirstCl(CClient * cl);
  1416. void applyGs(CGameState * gs);
  1417. BattleAction ba;
  1418. virtual void visitTyped(ICPackVisitor & visitor) override;
  1419. template <typename Handler> void serialize(Handler & h, const int version)
  1420. {
  1421. h & ba;
  1422. }
  1423. };
  1424. struct DLL_LINKAGE EndAction : public CPackForClient
  1425. {
  1426. virtual void visitTyped(ICPackVisitor & visitor) override;
  1427. template <typename Handler> void serialize(Handler & h, const int version)
  1428. {
  1429. }
  1430. };
  1431. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  1432. {
  1433. void applyGs(CGameState * gs) const;
  1434. bool activeCast = true;
  1435. ui8 side = 0; //which hero did cast spell: 0 - attacker, 1 - defender
  1436. SpellID spellID; //id of spell
  1437. ui8 manaGained = 0; //mana channeling ability
  1438. BattleHex tile; //destination tile (may not be set in some global/mass spells
  1439. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  1440. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  1441. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  1442. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  1443. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  1444. virtual void visitTyped(ICPackVisitor & visitor) override;
  1445. template <typename Handler> void serialize(Handler & h, const int version)
  1446. {
  1447. h & side;
  1448. h & spellID;
  1449. h & manaGained;
  1450. h & tile;
  1451. h & affectedCres;
  1452. h & resistedCres;
  1453. h & reflectedCres;
  1454. h & casterStack;
  1455. h & castByHero;
  1456. h & activeCast;
  1457. }
  1458. };
  1459. struct DLL_LINKAGE SetStackEffect : public CPackForClient
  1460. {
  1461. void applyGs(CGameState * gs);
  1462. void applyBattle(IBattleState * battleState);
  1463. std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
  1464. std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
  1465. std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
  1466. virtual void visitTyped(ICPackVisitor & visitor) override;
  1467. template <typename Handler> void serialize(Handler & h, const int version)
  1468. {
  1469. h & toAdd;
  1470. h & toUpdate;
  1471. h & toRemove;
  1472. }
  1473. };
  1474. struct DLL_LINKAGE StacksInjured : public CPackForClient
  1475. {
  1476. void applyGs(CGameState * gs);
  1477. void applyBattle(IBattleState * battleState);
  1478. std::vector<BattleStackAttacked> stacks;
  1479. virtual void visitTyped(ICPackVisitor & visitor) override;
  1480. template <typename Handler> void serialize(Handler & h, const int version)
  1481. {
  1482. h & stacks;
  1483. }
  1484. };
  1485. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  1486. {
  1487. PlayerColor player1, player2;
  1488. virtual void visitTyped(ICPackVisitor & visitor) override;
  1489. template <typename Handler> void serialize(Handler & h, const int version)
  1490. {
  1491. h & player1;
  1492. h & player2;
  1493. }
  1494. };
  1495. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  1496. {
  1497. void applyGs(CGameState * gs);
  1498. void applyBattle(IBattleState * battleState);
  1499. std::vector<ObstacleChanges> changes;
  1500. virtual void visitTyped(ICPackVisitor & visitor) override;
  1501. template <typename Handler> void serialize(Handler & h, const int version)
  1502. {
  1503. h & changes;
  1504. }
  1505. };
  1506. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  1507. {
  1508. struct AttackInfo
  1509. {
  1510. si16 destinationTile;
  1511. EWallPart attackedPart;
  1512. ui8 damageDealt;
  1513. template <typename Handler> void serialize(Handler & h, const int version)
  1514. {
  1515. h & destinationTile;
  1516. h & attackedPart;
  1517. h & damageDealt;
  1518. }
  1519. };
  1520. CatapultAttack();
  1521. ~CatapultAttack() override;
  1522. void applyGs(CGameState * gs);
  1523. void applyBattle(IBattleState * battleState);
  1524. std::vector< AttackInfo > attackedParts;
  1525. int attacker = -1; //if -1, then a spell caused this
  1526. virtual void visitTyped(ICPackVisitor & visitor) override;
  1527. template <typename Handler> void serialize(Handler & h, const int version)
  1528. {
  1529. h & attackedParts;
  1530. h & attacker;
  1531. }
  1532. };
  1533. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  1534. {
  1535. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  1536. void applyGs(CGameState * gs) const;
  1537. int stackID = 0;
  1538. BattleStackProperty which = CASTS;
  1539. int val = 0;
  1540. int absolute = 0;
  1541. template <typename Handler> void serialize(Handler & h, const int version)
  1542. {
  1543. h & stackID;
  1544. h & which;
  1545. h & val;
  1546. h & absolute;
  1547. }
  1548. protected:
  1549. virtual void visitTyped(ICPackVisitor & visitor) override;
  1550. };
  1551. ///activated at the beginning of turn
  1552. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  1553. {
  1554. void applyGs(CGameState * gs) const; //effect
  1555. int stackID = 0;
  1556. int effect = 0; //use corresponding Bonus type
  1557. int val = 0;
  1558. int additionalInfo = 0;
  1559. template <typename Handler> void serialize(Handler & h, const int version)
  1560. {
  1561. h & stackID;
  1562. h & effect;
  1563. h & val;
  1564. h & additionalInfo;
  1565. }
  1566. protected:
  1567. virtual void visitTyped(ICPackVisitor & visitor) override;
  1568. };
  1569. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  1570. {
  1571. void applyGs(CGameState * gs) const;
  1572. EGateState state = EGateState::NONE;
  1573. template <typename Handler> void serialize(Handler & h, const int version)
  1574. {
  1575. h & state;
  1576. }
  1577. protected:
  1578. virtual void visitTyped(ICPackVisitor & visitor) override;
  1579. };
  1580. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1581. {
  1582. ObjectInstanceID casterID;
  1583. SpellID spellID;
  1584. template <typename Handler> void serialize(Handler & h, const int version)
  1585. {
  1586. h & casterID;
  1587. h & spellID;
  1588. }
  1589. protected:
  1590. virtual void visitTyped(ICPackVisitor & visitor) override;
  1591. };
  1592. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1593. {
  1594. PlayerColor player;
  1595. bool showTerrain; // TODO: send terrain state
  1596. std::vector<ObjectPosInfo> objectPositions;
  1597. template <typename Handler> void serialize(Handler & h, const int version)
  1598. {
  1599. h & player;
  1600. h & showTerrain;
  1601. h & objectPositions;
  1602. }
  1603. protected:
  1604. virtual void visitTyped(ICPackVisitor & visitor) override;
  1605. };
  1606. /***********************************************************************************************************/
  1607. struct DLL_LINKAGE EndTurn : public CPackForServer
  1608. {
  1609. virtual void visitTyped(ICPackVisitor & visitor) override;
  1610. template <typename Handler> void serialize(Handler & h, const int version)
  1611. {
  1612. h & static_cast<CPackForServer &>(*this);
  1613. }
  1614. };
  1615. struct DLL_LINKAGE DismissHero : public CPackForServer
  1616. {
  1617. DismissHero() = default;
  1618. DismissHero(const ObjectInstanceID & HID)
  1619. : hid(HID)
  1620. {
  1621. }
  1622. ObjectInstanceID hid;
  1623. virtual void visitTyped(ICPackVisitor & visitor) override;
  1624. template <typename Handler> void serialize(Handler & h, const int version)
  1625. {
  1626. h & static_cast<CPackForServer &>(*this);
  1627. h & hid;
  1628. }
  1629. };
  1630. struct DLL_LINKAGE MoveHero : public CPackForServer
  1631. {
  1632. MoveHero() = default;
  1633. MoveHero(const int3 & Dest, const ObjectInstanceID & HID, bool Transit)
  1634. : dest(Dest)
  1635. , hid(HID)
  1636. , transit(Transit)
  1637. {
  1638. }
  1639. int3 dest;
  1640. ObjectInstanceID hid;
  1641. bool transit = false;
  1642. virtual void visitTyped(ICPackVisitor & visitor) override;
  1643. template <typename Handler> void serialize(Handler & h, const int version)
  1644. {
  1645. h & static_cast<CPackForServer &>(*this);
  1646. h & dest;
  1647. h & hid;
  1648. h & transit;
  1649. }
  1650. };
  1651. struct DLL_LINKAGE CastleTeleportHero : public CPackForServer
  1652. {
  1653. CastleTeleportHero() = default;
  1654. CastleTeleportHero(const ObjectInstanceID & HID, const ObjectInstanceID & Dest, ui8 Source)
  1655. : dest(Dest)
  1656. , hid(HID)
  1657. , source(Source)
  1658. {
  1659. }
  1660. ObjectInstanceID dest;
  1661. ObjectInstanceID hid;
  1662. si8 source = 0; //who give teleporting, 1=castle gate
  1663. virtual void visitTyped(ICPackVisitor & visitor) override;
  1664. template <typename Handler> void serialize(Handler & h, const int version)
  1665. {
  1666. h & static_cast<CPackForServer &>(*this);
  1667. h & dest;
  1668. h & hid;
  1669. }
  1670. };
  1671. struct DLL_LINKAGE ArrangeStacks : public CPackForServer
  1672. {
  1673. ArrangeStacks() = default;
  1674. ArrangeStacks(ui8 W, const SlotID & P1, const SlotID & P2, const ObjectInstanceID & ID1, const ObjectInstanceID & ID2, si32 VAL)
  1675. : what(W)
  1676. , p1(P1)
  1677. , p2(P2)
  1678. , id1(ID1)
  1679. , id2(ID2)
  1680. , val(VAL)
  1681. {
  1682. }
  1683. ui8 what = 0; //1 - swap; 2 - merge; 3 - split
  1684. SlotID p1, p2; //positions of first and second stack
  1685. ObjectInstanceID id1, id2; //ids of objects with garrison
  1686. si32 val = 0;
  1687. virtual void visitTyped(ICPackVisitor & visitor) override;
  1688. template <typename Handler> void serialize(Handler & h, const int version)
  1689. {
  1690. h & static_cast<CPackForServer &>(*this);
  1691. h & what;
  1692. h & p1;
  1693. h & p2;
  1694. h & id1;
  1695. h & id2;
  1696. h & val;
  1697. }
  1698. };
  1699. struct DLL_LINKAGE BulkMoveArmy : public CPackForServer
  1700. {
  1701. SlotID srcSlot;
  1702. ObjectInstanceID srcArmy;
  1703. ObjectInstanceID destArmy;
  1704. BulkMoveArmy() = default;
  1705. BulkMoveArmy(const ObjectInstanceID & srcArmy, const ObjectInstanceID & destArmy, const SlotID & srcSlot)
  1706. : srcArmy(srcArmy)
  1707. , destArmy(destArmy)
  1708. , srcSlot(srcSlot)
  1709. {
  1710. }
  1711. virtual void visitTyped(ICPackVisitor & visitor) override;
  1712. template <typename Handler>
  1713. void serialize(Handler & h, const int version)
  1714. {
  1715. h & static_cast<CPackForServer &>(*this);
  1716. h & srcSlot;
  1717. h & srcArmy;
  1718. h & destArmy;
  1719. }
  1720. };
  1721. struct DLL_LINKAGE BulkSplitStack : public CPackForServer
  1722. {
  1723. SlotID src;
  1724. ObjectInstanceID srcOwner;
  1725. si32 amount = 0;
  1726. BulkSplitStack() = default;
  1727. BulkSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src, si32 howMany)
  1728. : src(src)
  1729. , srcOwner(srcOwner)
  1730. , amount(howMany)
  1731. {
  1732. }
  1733. virtual void visitTyped(ICPackVisitor & visitor) override;
  1734. template <typename Handler>
  1735. void serialize(Handler & h, const int version)
  1736. {
  1737. h & static_cast<CPackForServer &>(*this);
  1738. h & src;
  1739. h & srcOwner;
  1740. h & amount;
  1741. }
  1742. };
  1743. struct DLL_LINKAGE BulkMergeStacks : public CPackForServer
  1744. {
  1745. SlotID src;
  1746. ObjectInstanceID srcOwner;
  1747. BulkMergeStacks() = default;
  1748. BulkMergeStacks(const ObjectInstanceID & srcOwner, const SlotID & src)
  1749. : src(src)
  1750. , srcOwner(srcOwner)
  1751. {
  1752. }
  1753. virtual void visitTyped(ICPackVisitor & visitor) override;
  1754. template <typename Handler>
  1755. void serialize(Handler & h, const int version)
  1756. {
  1757. h & static_cast<CPackForServer &>(*this);
  1758. h & src;
  1759. h & srcOwner;
  1760. }
  1761. };
  1762. struct DLL_LINKAGE BulkSmartSplitStack : public CPackForServer
  1763. {
  1764. SlotID src;
  1765. ObjectInstanceID srcOwner;
  1766. BulkSmartSplitStack() = default;
  1767. BulkSmartSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src)
  1768. : src(src)
  1769. , srcOwner(srcOwner)
  1770. {
  1771. }
  1772. virtual void visitTyped(ICPackVisitor & visitor) override;
  1773. template <typename Handler>
  1774. void serialize(Handler & h, const int version)
  1775. {
  1776. h & static_cast<CPackForServer &>(*this);
  1777. h & src;
  1778. h & srcOwner;
  1779. }
  1780. };
  1781. struct DLL_LINKAGE DisbandCreature : public CPackForServer
  1782. {
  1783. DisbandCreature() = default;
  1784. DisbandCreature(const SlotID & Pos, const ObjectInstanceID & ID)
  1785. : pos(Pos)
  1786. , id(ID)
  1787. {
  1788. }
  1789. SlotID pos; //stack pos
  1790. ObjectInstanceID id; //object id
  1791. virtual void visitTyped(ICPackVisitor & visitor) override;
  1792. template <typename Handler> void serialize(Handler & h, const int version)
  1793. {
  1794. h & static_cast<CPackForServer &>(*this);
  1795. h & pos;
  1796. h & id;
  1797. }
  1798. };
  1799. struct DLL_LINKAGE BuildStructure : public CPackForServer
  1800. {
  1801. BuildStructure() = default;
  1802. BuildStructure(const ObjectInstanceID & TID, const BuildingID & BID)
  1803. : tid(TID)
  1804. , bid(BID)
  1805. {
  1806. }
  1807. ObjectInstanceID tid; //town id
  1808. BuildingID bid; //structure id
  1809. virtual void visitTyped(ICPackVisitor & visitor) override;
  1810. template <typename Handler> void serialize(Handler & h, const int version)
  1811. {
  1812. h & static_cast<CPackForServer &>(*this);
  1813. h & tid;
  1814. h & bid;
  1815. }
  1816. };
  1817. struct DLL_LINKAGE RazeStructure : public BuildStructure
  1818. {
  1819. virtual void visitTyped(ICPackVisitor & visitor) override;
  1820. };
  1821. struct DLL_LINKAGE RecruitCreatures : public CPackForServer
  1822. {
  1823. RecruitCreatures() = default;
  1824. RecruitCreatures(const ObjectInstanceID & TID, const ObjectInstanceID & DST, const CreatureID & CRID, si32 Amount, si32 Level)
  1825. : tid(TID)
  1826. , dst(DST)
  1827. , crid(CRID)
  1828. , amount(Amount)
  1829. , level(Level)
  1830. {
  1831. }
  1832. ObjectInstanceID tid; //dwelling id, or town
  1833. ObjectInstanceID dst; //destination ID, e.g. hero
  1834. CreatureID crid;
  1835. ui32 amount = 0; //creature amount
  1836. si32 level = 0; //dwelling level to buy from, -1 if any
  1837. virtual void visitTyped(ICPackVisitor & visitor) override;
  1838. template <typename Handler> void serialize(Handler & h, const int version)
  1839. {
  1840. h & static_cast<CPackForServer &>(*this);
  1841. h & tid;
  1842. h & dst;
  1843. h & crid;
  1844. h & amount;
  1845. h & level;
  1846. }
  1847. };
  1848. struct DLL_LINKAGE UpgradeCreature : public CPackForServer
  1849. {
  1850. UpgradeCreature() = default;
  1851. UpgradeCreature(const SlotID & Pos, const ObjectInstanceID & ID, const CreatureID & CRID)
  1852. : pos(Pos)
  1853. , id(ID)
  1854. , cid(CRID)
  1855. {
  1856. }
  1857. SlotID pos; //stack pos
  1858. ObjectInstanceID id; //object id
  1859. CreatureID cid; //id of type to which we want make upgrade
  1860. virtual void visitTyped(ICPackVisitor & visitor) override;
  1861. template <typename Handler> void serialize(Handler & h, const int version)
  1862. {
  1863. h & static_cast<CPackForServer &>(*this);
  1864. h & pos;
  1865. h & id;
  1866. h & cid;
  1867. }
  1868. };
  1869. struct DLL_LINKAGE GarrisonHeroSwap : public CPackForServer
  1870. {
  1871. GarrisonHeroSwap() = default;
  1872. GarrisonHeroSwap(const ObjectInstanceID & TID)
  1873. : tid(TID)
  1874. {
  1875. }
  1876. ObjectInstanceID tid;
  1877. virtual void visitTyped(ICPackVisitor & visitor) override;
  1878. template <typename Handler> void serialize(Handler & h, const int version)
  1879. {
  1880. h & static_cast<CPackForServer &>(*this);
  1881. h & tid;
  1882. }
  1883. };
  1884. struct DLL_LINKAGE ExchangeArtifacts : public CPackForServer
  1885. {
  1886. ArtifactLocation src, dst;
  1887. virtual void visitTyped(ICPackVisitor & visitor) override;
  1888. template <typename Handler> void serialize(Handler & h, const int version)
  1889. {
  1890. h & static_cast<CPackForServer &>(*this);
  1891. h & src;
  1892. h & dst;
  1893. }
  1894. };
  1895. struct DLL_LINKAGE BulkExchangeArtifacts : public CPackForServer
  1896. {
  1897. ObjectInstanceID srcHero;
  1898. ObjectInstanceID dstHero;
  1899. bool swap = false;
  1900. BulkExchangeArtifacts() = default;
  1901. BulkExchangeArtifacts(const ObjectInstanceID & srcHero, const ObjectInstanceID & dstHero, bool swap)
  1902. : srcHero(srcHero)
  1903. , dstHero(dstHero)
  1904. , swap(swap)
  1905. {
  1906. }
  1907. virtual void visitTyped(ICPackVisitor & visitor) override;
  1908. template <typename Handler> void serialize(Handler & h, const int version)
  1909. {
  1910. h & static_cast<CPackForServer &>(*this);
  1911. h & srcHero;
  1912. h & dstHero;
  1913. h & swap;
  1914. }
  1915. };
  1916. struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
  1917. {
  1918. AssembleArtifacts() = default;
  1919. AssembleArtifacts(const ObjectInstanceID & _heroID, const ArtifactPosition & _artifactSlot, bool _assemble, const ArtifactID & _assembleTo)
  1920. : heroID(_heroID)
  1921. , artifactSlot(_artifactSlot)
  1922. , assemble(_assemble)
  1923. , assembleTo(_assembleTo)
  1924. {
  1925. }
  1926. ObjectInstanceID heroID;
  1927. ArtifactPosition artifactSlot;
  1928. bool assemble = false; // True to assemble artifact, false to disassemble.
  1929. ArtifactID assembleTo; // Artifact to assemble into.
  1930. virtual void visitTyped(ICPackVisitor & visitor) override;
  1931. template <typename Handler> void serialize(Handler & h, const int version)
  1932. {
  1933. h & static_cast<CPackForServer &>(*this);
  1934. h & heroID;
  1935. h & artifactSlot;
  1936. h & assemble;
  1937. h & assembleTo;
  1938. }
  1939. };
  1940. struct DLL_LINKAGE EraseArtifactByClient : public CPackForServer
  1941. {
  1942. EraseArtifactByClient() = default;
  1943. EraseArtifactByClient(const ArtifactLocation & al)
  1944. : al(al)
  1945. {
  1946. }
  1947. ArtifactLocation al;
  1948. virtual void visitTyped(ICPackVisitor & visitor) override;
  1949. template <typename Handler> void serialize(Handler & h, const int version)
  1950. {
  1951. h & static_cast<CPackForServer&>(*this);
  1952. h & al;
  1953. }
  1954. };
  1955. struct DLL_LINKAGE BuyArtifact : public CPackForServer
  1956. {
  1957. BuyArtifact() = default;
  1958. BuyArtifact(const ObjectInstanceID & HID, const ArtifactID & AID)
  1959. : hid(HID)
  1960. , aid(AID)
  1961. {
  1962. }
  1963. ObjectInstanceID hid;
  1964. ArtifactID aid;
  1965. virtual void visitTyped(ICPackVisitor & visitor) override;
  1966. template <typename Handler> void serialize(Handler & h, const int version)
  1967. {
  1968. h & static_cast<CPackForServer &>(*this);
  1969. h & hid;
  1970. h & aid;
  1971. }
  1972. };
  1973. struct DLL_LINKAGE TradeOnMarketplace : public CPackForServer
  1974. {
  1975. ObjectInstanceID marketId;
  1976. ObjectInstanceID heroId;
  1977. EMarketMode mode = EMarketMode::RESOURCE_RESOURCE;
  1978. std::vector<ui32> r1, r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
  1979. std::vector<ui32> val; //units of sold resource
  1980. virtual void visitTyped(ICPackVisitor & visitor) override;
  1981. template <typename Handler> void serialize(Handler & h, const int version)
  1982. {
  1983. h & static_cast<CPackForServer &>(*this);
  1984. h & marketId;
  1985. h & heroId;
  1986. h & mode;
  1987. h & r1;
  1988. h & r2;
  1989. h & val;
  1990. }
  1991. };
  1992. struct DLL_LINKAGE SetFormation : public CPackForServer
  1993. {
  1994. SetFormation() = default;
  1995. ;
  1996. SetFormation(const ObjectInstanceID & HID, ui8 Formation)
  1997. : hid(HID)
  1998. , formation(Formation)
  1999. {
  2000. }
  2001. ObjectInstanceID hid;
  2002. ui8 formation = 0;
  2003. virtual void visitTyped(ICPackVisitor & visitor) override;
  2004. template <typename Handler> void serialize(Handler & h, const int version)
  2005. {
  2006. h & static_cast<CPackForServer &>(*this);
  2007. h & hid;
  2008. h & formation;
  2009. }
  2010. };
  2011. struct DLL_LINKAGE HireHero : public CPackForServer
  2012. {
  2013. HireHero() = default;
  2014. HireHero(HeroTypeID HID, const ObjectInstanceID & TID)
  2015. : hid(HID)
  2016. , tid(TID)
  2017. {
  2018. }
  2019. HeroTypeID hid; //available hero serial
  2020. ObjectInstanceID tid; //town (tavern) id
  2021. PlayerColor player;
  2022. virtual void visitTyped(ICPackVisitor & visitor) override;
  2023. template <typename Handler> void serialize(Handler & h, const int version)
  2024. {
  2025. h & static_cast<CPackForServer &>(*this);
  2026. h & hid;
  2027. h & tid;
  2028. h & player;
  2029. }
  2030. };
  2031. struct DLL_LINKAGE BuildBoat : public CPackForServer
  2032. {
  2033. ObjectInstanceID objid; //where player wants to buy a boat
  2034. virtual void visitTyped(ICPackVisitor & visitor) override;
  2035. template <typename Handler> void serialize(Handler & h, const int version)
  2036. {
  2037. h & static_cast<CPackForServer &>(*this);
  2038. h & objid;
  2039. }
  2040. };
  2041. struct DLL_LINKAGE QueryReply : public CPackForServer
  2042. {
  2043. QueryReply() = default;
  2044. QueryReply(const QueryID & QID, const JsonNode & Reply)
  2045. : qid(QID)
  2046. , reply(Reply)
  2047. {
  2048. }
  2049. QueryID qid;
  2050. PlayerColor player;
  2051. JsonNode reply;
  2052. virtual void visitTyped(ICPackVisitor & visitor) override;
  2053. template <typename Handler> void serialize(Handler & h, const int version)
  2054. {
  2055. h & static_cast<CPackForServer &>(*this);
  2056. h & qid;
  2057. h & player;
  2058. h & reply;
  2059. }
  2060. };
  2061. struct DLL_LINKAGE MakeAction : public CPackForServer
  2062. {
  2063. MakeAction() = default;
  2064. MakeAction(BattleAction BA)
  2065. : ba(std::move(BA))
  2066. {
  2067. }
  2068. BattleAction ba;
  2069. virtual void visitTyped(ICPackVisitor & visitor) override;
  2070. template <typename Handler> void serialize(Handler & h, const int version)
  2071. {
  2072. h & static_cast<CPackForServer &>(*this);
  2073. h & ba;
  2074. }
  2075. };
  2076. struct DLL_LINKAGE DigWithHero : public CPackForServer
  2077. {
  2078. ObjectInstanceID id; //digging hero id
  2079. virtual void visitTyped(ICPackVisitor & visitor) override;
  2080. template <typename Handler> void serialize(Handler & h, const int version)
  2081. {
  2082. h & static_cast<CPackForServer &>(*this);
  2083. h & id;
  2084. }
  2085. };
  2086. struct DLL_LINKAGE CastAdvSpell : public CPackForServer
  2087. {
  2088. ObjectInstanceID hid; //hero id
  2089. SpellID sid; //spell id
  2090. int3 pos; //selected tile (not always used)
  2091. virtual void visitTyped(ICPackVisitor & visitor) override;
  2092. template <typename Handler> void serialize(Handler & h, const int version)
  2093. {
  2094. h & static_cast<CPackForServer &>(*this);
  2095. h & hid;
  2096. h & sid;
  2097. h & pos;
  2098. }
  2099. };
  2100. /***********************************************************************************************************/
  2101. struct DLL_LINKAGE SaveGame : public CPackForServer
  2102. {
  2103. SaveGame() = default;
  2104. SaveGame(std::string Fname)
  2105. : fname(std::move(Fname))
  2106. {
  2107. }
  2108. std::string fname;
  2109. void applyGs(CGameState * gs) {};
  2110. virtual void visitTyped(ICPackVisitor & visitor) override;
  2111. template <typename Handler> void serialize(Handler & h, const int version)
  2112. {
  2113. h & static_cast<CPackForServer &>(*this);
  2114. h & fname;
  2115. }
  2116. };
  2117. struct DLL_LINKAGE PlayerMessage : public CPackForServer
  2118. {
  2119. PlayerMessage() = default;
  2120. PlayerMessage(std::string Text, const ObjectInstanceID & obj)
  2121. : text(std::move(Text))
  2122. , currObj(obj)
  2123. {
  2124. }
  2125. void applyGs(CGameState * gs) {};
  2126. virtual void visitTyped(ICPackVisitor & visitor) override;
  2127. std::string text;
  2128. ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
  2129. template <typename Handler> void serialize(Handler & h, const int version)
  2130. {
  2131. h & static_cast<CPackForServer &>(*this);
  2132. h & text;
  2133. h & currObj;
  2134. }
  2135. };
  2136. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  2137. {
  2138. PlayerMessageClient() = default;
  2139. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  2140. : player(Player)
  2141. , text(std::move(Text))
  2142. {
  2143. }
  2144. virtual void visitTyped(ICPackVisitor & visitor) override;
  2145. PlayerColor player;
  2146. std::string text;
  2147. template <typename Handler> void serialize(Handler & h, const int version)
  2148. {
  2149. h & player;
  2150. h & text;
  2151. }
  2152. };
  2153. struct DLL_LINKAGE CenterView : public CPackForClient
  2154. {
  2155. PlayerColor player;
  2156. int3 pos;
  2157. ui32 focusTime = 0; //ms
  2158. virtual void visitTyped(ICPackVisitor & visitor) override;
  2159. template <typename Handler> void serialize(Handler & h, const int version)
  2160. {
  2161. h & pos;
  2162. h & player;
  2163. h & focusTime;
  2164. }
  2165. };
  2166. VCMI_LIB_NAMESPACE_END