英雄无敌3(跨平台含手机)

Arseniy Shestakov 15c8b192b4 CStack::prepareAttacked: fix for REBIRTH bonus after merge 7 years ago
AI 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CI 6c2d082676 Use Ninja as build system (#399) 7 years ago
Mods 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
client 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
cmake_modules 610740011c CMake: print useful debug information on every build 8 years ago
config 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
debian 6c8aa6e938 Linux version bump for 0.99 9 years ago
include 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
launcher 38d836d1a5 Update project files to Visual Studio 2017 7 years ago
lib 15c8b192b4 CStack::prepareAttacked: fix for REBIRTH bonus after merge 7 years ago
osx dfe781945b CMake: try to enable automated DS_Store generation for Mac 8 years ago
rpm 99d593172d RPM: Fix date for 0.99 release 9 years ago
scripting 38d836d1a5 Update project files to Visual Studio 2017 7 years ago
server 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
test 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
.gitignore f5a033c19b Add new recommended path to gitignore 8 years ago
.gitmodules 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 years ago
.travis.yml 6c2d082676 Use Ninja as build system (#399) 7 years ago
AUTHORS bbc087b723 updated authors and changelog 8 years ago
CCallback.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CCallback.h 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
CMakeLists.txt 940c8a0b82 CMake: add $ORIGIN into RPATH for single-directory installation 8 years ago
ChangeLog f15cadc87b Implement configurable object sounds: ambient, visit and removal 7 years ago
Global.h 3cc84e5975 moved contains functions for multimap to Globals.h 8 years ago
README.md d7f76fc433 README: add more text and provide links to instructions on wiki 8 years ago
VCMI_VS15.sln 38d836d1a5 Update project files to Visual Studio 2017 7 years ago
VCMI_global.props 651f0da9a1 Fix to include vstd/CLoggerBase.h 8 years ago
VCMI_global_debug.props ea17b0f458 Major overhaul of VS related files 8 years ago
VCMI_global_release.props ea17b0f458 Major overhaul of VS related files 8 years ago
VCMI_global_user.props ea17b0f458 Major overhaul of VS related files 8 years ago
Version.cpp.in f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
Version.h da1c9cf249 Fix rebuilding everything on HEAD change 9 years ago
fuzzylite.pc.in 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 years ago
license.txt 645ed84978 * license (GPL v2 or later) 17 years ago
vcmi.workspace 22e1d5d3b1 [c::b] Move FuzzyLite project up one level to be prepared to submodule use 8 years ago
vcmibuilder d1bef9da13 Add vcmibuilder version check for innoextract (#408) 7 years ago
vcmimanual.tex a9277d0723 documentation: use git repo address instead of SVN 8 years ago

README.md

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Links

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

Copyright and license

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)