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							- /*
 
- * ArmyUpgrade.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "DefendTown.h"
 
- #include "../AIGateway.h"
 
- #include "../Engine/Nullkiller.h"
 
- #include "../AIUtility.h"
 
- namespace NKAI
 
- {
 
- using namespace Goals;
 
- DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath, bool isCounterAttack)
 
- 	: CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defencePath.getHeroStrength()), turn(defencePath.turn()), counterattack(isCounterAttack)
 
- {
 
- 	settown(town);
 
- 	sethero(defencePath.targetHero);
 
- }
 
- DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender)
 
- 	: CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defender->getTotalStrength()), turn(0)
 
- {
 
- 	settown(town);
 
- 	sethero(defender);
 
- }
 
- bool DefendTown::operator==(const DefendTown & other) const
 
- {
 
- 	return false;
 
- }
 
- std::string DefendTown::toString() const
 
- {
 
- 	return "Defend town " + town->getObjectName();
 
- }
 
- }
 
 
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