| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 | 
							- /*
 
- * ArmyUpgrade.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../Goals/CGoal.h"
 
- #include "../Pathfinding/AINodeStorage.h"
 
- #include "../Analyzers/ArmyManager.h"
 
- #include "../Analyzers/DangerHitMapAnalyzer.h"
 
- namespace NKAI
 
- {
 
- namespace Goals
 
- {
 
- 	class DLL_EXPORT DefendTown : public CGoal<DefendTown>
 
- 	{
 
- 	private:
 
- 		uint64_t defenceArmyStrength;
 
- 		HitMapInfo treat;
 
- 		uint8_t turn;
 
- 		bool counterattack;
 
- 	public:
 
- 		DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath, bool isCounterAttack = false);
 
- 		DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender);
 
- 		virtual bool operator==(const DefendTown & other) const override;
 
- 		virtual std::string toString() const override;
 
- 		const HitMapInfo & getTreat() const { return treat; }
 
- 		uint64_t getDefenceStrength() const { return defenceArmyStrength; }
 
- 		uint8_t getTurn() const { return turn; }
 
- 		bool isCounterAttack() { return counterattack; }
 
- 	};
 
- }
 
- }
 
 
  |