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							- /*
 
-  * SiegeInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- //only for use in BattleInfo
 
- struct DLL_LINKAGE SiegeInfo
 
- {
 
- 	std::map<EWallPart, EWallState> wallState;
 
- 	EGateState gateState;
 
- 	SiegeInfo();
 
- 	// return EWallState decreased by value of damage points
 
- 	static EWallState applyDamage(EWallState state, unsigned int value);
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & wallState;
 
- 		h & gateState;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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