TurnTimerHandler.h 1.0 KB

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  1. /*
  2. * TurnTimerHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class CStack;
  13. class PlayerColor;
  14. struct TurnTimerInfo;
  15. VCMI_LIB_NAMESPACE_END
  16. class CGameHandler;
  17. class TurnTimerHandler
  18. {
  19. CGameHandler & gameHandler;
  20. const int turnTimePropagateFrequency = 5000;
  21. const int turnTimePropagateFrequencyCrit = 1000;
  22. const int turnTimePropagateThreshold = 3000;
  23. std::map<PlayerColor, TurnTimerInfo> timers;
  24. std::map<PlayerColor, bool> timerEnabled;
  25. std::recursive_mutex mx;
  26. public:
  27. TurnTimerHandler(CGameHandler &);
  28. void onGameplayStart(PlayerColor player);
  29. void onPlayerGetTurn(PlayerColor player);
  30. void onPlayerMakingTurn(PlayerColor player, int waitTime);
  31. void onBattleStart();
  32. void onBattleNextStack(const CStack & stack);
  33. void onBattleLoop(int waitTime);
  34. void setTimerEnabled(PlayerColor player, bool enabled);
  35. };