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							- #include "../global.h"
 
- struct IPack
 
- {
 
- 	virtual ui16 getType()const = 0 ;
 
- 	//template<ui16 Type>
 
- 	//static bool isType(const IPack * ip)
 
- 	//{
 
- 	//	return Type == ip->getType();
 
- 	//}
 
- 	template<ui16 Type>
 
- 	static bool isType(IPack * ip)
 
- 	{
 
- 		return Type == ip->getType();
 
- 	}
 
- 	//template<ui16 Type>
 
- 	//static bool isType(const IPack & ip)
 
- 	//{
 
- 	//	return Type == ip.getType();
 
- 	//}
 
- };
 
- template <typename T> struct CPack
 
- 	:public IPack
 
- {
 
- 	ui16 type; 
 
- 	ui16 getType() const{return type;}
 
- 	T* This(){return static_cast<T*>(this);};
 
- };
 
- struct NewTurn : public CPack<NewTurn> //101
 
- {
 
- 	struct Hero
 
- 	{
 
- 		ui32 id, move, mana; //id is a general serial id
 
- 		template <typename Handler> void serialize(Handler &h, const int version)
 
- 		{
 
- 			h & id & move & mana;
 
- 		}
 
- 		bool operator<(const Hero&h)const{return id < h.id;}
 
- 	};
 
- 	struct Resources
 
- 	{
 
- 		ui8 player;
 
- 		si32 resources[RESOURCE_QUANTITY];
 
- 		template <typename Handler> void serialize(Handler &h, const int version)
 
- 		{
 
- 			h & player & resources;
 
- 		}
 
- 		bool operator<(const Resources&h)const{return player < h.player;}
 
- 	};
 
- 	std::set<Hero> heroes; //updates movement and mana points
 
- 	std::set<Resources> res;//resource list
 
- 	ui32 day;
 
- 	bool resetBuilded;
 
- 	NewTurn(){type = 101;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & heroes & res & day & resetBuilded;
 
- 	}
 
- }; 
 
- struct SetResource : public CPack<SetResource> //102
 
- {
 
- 	SetResource(){type = 102;};
 
- 	ui8 player, resid;
 
- 	si32 val;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & player & resid & val;
 
- 	}
 
- }; 
 
- struct SetResources : public CPack<SetResources> //104
 
- {
 
- 	SetResources(){type = 104;};
 
- 	ui8 player;
 
- 	std::vector<si32> res; //res[resid] => res amount
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & player & res;
 
- 	}
 
- }; 
 
- struct SetPrimSkill : public CPack<SetPrimSkill> //105
 
- {
 
- 	SetPrimSkill(){type = 105;};
 
- 	ui8 abs; //0 - changes by value; 1 - sets to value
 
- 	si32 id;
 
- 	ui16 which, val;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & abs & id & which & val;
 
- 	}
 
- }; 
 
- struct RemoveHero : public CPack<RemoveHero> //500
 
- {
 
- 	RemoveHero(){type = 500;};
 
- 	RemoveHero(si32 ID){id = ID;type = 500;};
 
- 	si32 id;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id;
 
- 	}
 
- }; 
 
- struct TryMoveHero : public CPack<TryMoveHero> //501
 
- {
 
- 	TryMoveHero(){type = 501;};
 
- 	ui32 id, movePoints;
 
- 	ui8 result;
 
- 	int3 start, end;
 
- 	std::set<int3> fowRevealed; //revealed tiles
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & result & start & end & movePoints & fowRevealed;
 
- 	}
 
- }; 
 
- struct SetGarrisons : public CPack<SetGarrisons> //502
 
- {
 
- 	SetGarrisons(){type = 502;};
 
- 	std::map<ui32,CCreatureSet> garrs;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & garrs;
 
- 	}
 
- }; 
 
- struct SetStrInfo : public CPack<SetStrInfo> //503
 
- {
 
- 	SetStrInfo(){type = 503;};
 
- 	si32 tid;
 
- 	std::map<si32,ui32> cres;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & tid & cres;
 
- 	}
 
- };  
 
- struct NewStructures : public CPack<NewStructures> //504
 
- {
 
- 	NewStructures(){type = 504;};
 
- 	si32 tid;
 
- 	std::set<si32> bid;
 
- 	si16 builded; 
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & tid & bid & builded;
 
- 	}
 
- }; 
 
- struct MetaString : public CPack<MetaString> //2001 helper for object scrips
 
- {
 
- 	std::vector<std::string> strings;
 
- 	std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second; 11 - objh->advobtxt
 
- 	std::vector<si32> message;
 
- 	std::vector<std::string> replacements;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & strings & texts & message & replacements;
 
- 	}
 
- 	MetaString& operator<<(const std::pair<ui8,ui32> &txt)
 
- 	{
 
- 		message.push_back(-((si32)texts.size())-1);
 
- 		texts.push_back(txt);
 
- 		return *this;
 
- 	}
 
- 	MetaString& operator<<(const std::string &txt)
 
- 	{
 
- 		message.push_back(strings.size()+1);
 
- 		strings.push_back(txt);
 
- 		return *this;
 
- 	}
 
- 	void clear()
 
- 	{
 
- 		strings.clear();
 
- 		texts.clear();
 
- 		message.clear();
 
- 	}
 
- 	MetaString(){type = 2001;};
 
- }; 
 
- struct Component : public CPack<Component> //2002 helper for object scrips informations
 
- {
 
- 	ui16 id, subtype; //ids: 0 - primskill; 1 - secskill; 2 - resource; 3 - creature; 4 - artifact; 5 - experience
 
- 	si32 val; // + give; - take
 
- 	si16 when; // 0 - now; +x - within x days; -x - per x days
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & subtype & val & when;
 
- 	}
 
- 	Component(){type = 2002;};
 
- 	Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):id(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
 
- };
 
- struct InfoWindow : public CPack<InfoWindow> //103  - displays simple info window
 
- {
 
- 	MetaString text;
 
- 	std::vector<Component> components;
 
- 	ui8 player;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & text & components & player;
 
- 	}
 
- 	InfoWindow(){type = 103;};
 
- };
 
- struct SetObjectProperty : public CPack<SetObjectProperty>//1001
 
- {
 
- 	ui32 id;
 
- 	ui8 what; //1 - owner; 2 - blockvis
 
- 	ui32 val;
 
- 	SetObjectProperty(){type = 1001;};
 
- 	SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & what & val;
 
- 	}
 
- };
 
- struct SetHoverName : public CPack<SetHoverName>//1002
 
- {
 
- 	ui32 id;
 
- 	MetaString name;
 
- 	SetHoverName(){type = 1002;};
 
- 	SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & name;
 
- 	}
 
- };
 
- struct HeroLevelUp : public CPack<HeroLevelUp>//2000
 
- {
 
- 	si32 id;
 
- 	ui8 primskill, level;
 
- 	std::set<ui16> skills;
 
- 	HeroLevelUp(){type = 2000;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id & primskill & level & skills;
 
- 	}
 
- };
 
- struct BattleInfo;
 
- struct BattleStart : public CPack<BattleStart>//3000
 
- {
 
- 	BattleInfo * info;
 
- 	BattleStart(){type = 3000;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & info;
 
- 	}
 
- };
 
- struct BattleNextRound : public CPack<BattleNextRound>//3001
 
- {
 
- 	si32 round;
 
- 	BattleNextRound(){type = 3001;};
 
- 	
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & round;
 
- 	}
 
- };
 
- struct BattleSetActiveStack : public CPack<BattleSetActiveStack>//3002
 
- {
 
- 	ui32 stack;
 
- 	BattleSetActiveStack(){type = 3002;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & stack;
 
- 	}
 
- };
 
- struct BattleResult : public CPack<BattleResult>//3003
 
- {
 
- 	ui8 result; //0 - normal victory; 1 - escape; 2 - surrender
 
- 	ui8 winner; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
 
- 	std::set<std::pair<ui32,si32> > s1, s2; //first => casualties of attackers - set of pairs crid<>number
 
- 	ui32 exp[2]; //exp for attacker and defender
 
- 	std::set<ui32> artifacts; //artifacts taken from loser to winner
 
- 	BattleResult(){type = 3003;};
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & result & winner & s1 & s2 & exp & artifacts;
 
- 	}
 
- };
 
- struct BattleStackMoved : public CPack<BattleStackMoved>//3004
 
- {
 
- 	ui32 stack, tile;
 
- 	ui8 flags; // 1 - start moving, 2 - end moving
 
- 	BattleStackMoved(){flags = 0; type = 3004;};
 
- 	bool startMoving()
 
- 	{
 
- 		return flags & 1;
 
- 	}
 
- 	bool endMoving()
 
- 	{
 
- 		return flags & 2;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & stack & tile & flags;
 
- 	}
 
- };
 
- struct BattleStackAttacked : public CPack<BattleStackAttacked>//3005
 
- {
 
- 	ui32 stackAttacked;
 
- 	ui32 newAmount, newHP, killedAmount, damageAmount;
 
- 	ui8 flags; //1 - is stack killed
 
- 	BattleStackAttacked(){flags = 0; type = 3005;};
 
- 	bool killed() //if target stack was killed
 
- 	{
 
- 		return flags & 1;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & stackAttacked & newAmount & newHP & flags & killedAmount & damageAmount;
 
- 	}
 
- };
 
- struct BattleAttack : public CPack<BattleAttack>//3006
 
- {
 
- 	BattleStackAttacked bsa;
 
- 	ui32 stackAttacking;
 
- 	ui8 flags;
 
- 	BattleAttack(){flags = 0; type = 3006;};
 
- 	bool shot()//distance attack - decrease number of shots
 
- 	{
 
- 		return flags & 1;
 
- 	}
 
- 	bool killed() //if target stack was killed
 
- 	{
 
- 		return bsa.killed();
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & bsa & stackAttacking & flags;
 
- 	}
 
- };
 
- struct ShowInInfobox : public CPack<ShowInInfobox> //107
 
- {
 
- 	ShowInInfobox(){type = 107;};
 
- 	ui8 player;
 
- 	Component c;
 
- 	MetaString text;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & player & c & text;
 
- 	}
 
- }; 
 
 
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