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- I. Getting the sources
- VCMI is still in development. You can get the sources with subversion:
- svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
- II. Compiling
- Optionaly, if you want to regenerate the build system, you will need the following tools:
- * libtool
- * automake
- * autoconf
- And then regenerate the build system with
- autoreconf -i
- To compile, at least the following packages (and their development counterparts) are needed to build:
- * libstdc++ devel
- * boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org)
- * SDL and SDL-devel
- * SDL_mixer and SDL_mixer-devel
- * SDL_image and SDL_image-devel
- * SDL_ttf and SDL_ttf-devel
- * zlib and zlib-devel
- * the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
- On Ubuntu 9.04, run:
- sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost1.37-dev
- Create a directory /YOUR_INSTALL_PATH/vcmi (such as
- /usr/local/share/games/vcmi) that will contain the game data files. The /vcmi at the end is necessary.
- Then run configure:
- ./configure --datadir=/YOUR_INSTALL_PATH/ --bindir=/YOUR_INSTALL_PATH/vcmi --libdir=/YOUR_INSTALL_PATH/
- On 64 bits linux (such as OpenSUSE but not Ubuntu), if the boost
- libraries are installed in /usr/lib64, configure will not find them
- and will fail. Until this is fixed, add the following option to
- ./configure: --with-boost-libdir=/usr/lib64
- If you want to use the Intel C++ compiler, add the following option to ./configure:
- CXX="icc -diag-disable 383,981,1418,869,1563,2259,1782,444,271,1,10156,1419"
- Then build vcmi:
- make
- That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
- II. Installing Heroes of Might and Magic 3
- VCMI needs an installed version of Heroes III as well as WoG on top of
- it. The version of Heroes needed is (I think!) either Shadow of Death
- or Complete.
- Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
- Wine can be used to install both.
- Install Heroes 3 and Wog. Then move all the installed files into
- /YOUR_INSTALL_PATH/vcmi. For instance that will create
- /YOUR_INSTALL_PATH/vcmi/Data.
- Once both programs are installed, you can install VCMI.
- Download the windows VCMI release (at time of writing:
- http://vcmi.antypika.aplu...=download&id=14)
- and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
- mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
- mv Data/* /YOUR_INSTALL_PATH/vcmi/Data
- mv Fonts Games /YOUR_INSTALL_PATH/vcmi/
- If you also have the original linux version of Heroes, you can also install the videos:
- cp -a /PATH_TO_CDROM/data/video /YOUR_INSTALL_PATH/vcmi/Data
- III. Installing VCMI
- Since VCMI is still in development, there's no install procedure, although something like
- DESTDIR=/path/to/heroes3 make install
- will work.
- For development puposes, it's better to use links. Go
- to /YOUR_INSTALL_PATH/vcmi, and type:
- ln -s /PATH_TO_VCMI/client/vcmiclient
- ln -s /PATH_TO_VCMI/server/vcmiserver
- ln -s /PATH_TO_VCMI/config
- ln -s /PATH_TO_VCMI/AI/GeniusAI/.libs/GeniusAI.so
- And start ./vcmiclient
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