MapRendererContext.h 5.4 KB

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  1. /*
  2. * MapRendererContext.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "IMapRendererContext.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/int3.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. struct ObjectPosInfo;
  16. VCMI_LIB_NAMESPACE_END
  17. struct MapRendererContextState;
  18. class MapRendererBaseContext : public IMapRendererContext
  19. {
  20. public:
  21. const MapRendererContextState & viewState;
  22. bool settingsSessionSpectate = false;
  23. explicit MapRendererBaseContext(const MapRendererContextState & viewState);
  24. uint32_t getObjectRotation(ObjectInstanceID objectID) const;
  25. int3 getMapSize() const override;
  26. bool isInMap(const int3 & coordinates) const override;
  27. bool isVisible(const int3 & coordinates) const override;
  28. bool tileAnimated(const int3 & coordinates) const override;
  29. const TerrainTile & getMapTile(const int3 & coordinates) const override;
  30. const MapObjectsList & getObjects(const int3 & coordinates) const override;
  31. const CGObjectInstance * getObject(ObjectInstanceID objectID) const override;
  32. const CGPath * currentPath() const override;
  33. size_t objectGroupIndex(ObjectInstanceID objectID) const override;
  34. Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
  35. double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
  36. size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
  37. size_t terrainImageIndex(size_t groupSize) const override;
  38. size_t overlayImageIndex(const int3 & coordinates) const override;
  39. double viewTransitionProgress() const override;
  40. bool filterGrayscale() const override;
  41. bool showRoads() const override;
  42. bool showRivers() const override;
  43. bool showBorder() const override;
  44. bool showOverlay() const override;
  45. bool showGrid() const override;
  46. bool showVisitable() const override;
  47. bool showBlockable() const override;
  48. };
  49. class MapRendererAdventureContext : public MapRendererBaseContext
  50. {
  51. public:
  52. uint32_t animationTime = 0;
  53. bool settingShowGrid = false;
  54. bool settingShowVisitable = false;
  55. bool settingShowBlockable = false;
  56. bool settingsAdventureObjectAnimation = true;
  57. bool settingsAdventureTerrainAnimation = true;
  58. explicit MapRendererAdventureContext(const MapRendererContextState & viewState);
  59. const CGPath * currentPath() const override;
  60. size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
  61. size_t terrainImageIndex(size_t groupSize) const override;
  62. bool showBorder() const override;
  63. bool showGrid() const override;
  64. bool showVisitable() const override;
  65. bool showBlockable() const override;
  66. };
  67. class MapRendererAdventureTransitionContext : public MapRendererAdventureContext
  68. {
  69. public:
  70. double progress = 0;
  71. explicit MapRendererAdventureTransitionContext(const MapRendererContextState & viewState);
  72. double viewTransitionProgress() const override;
  73. };
  74. class MapRendererAdventureFadingContext : public MapRendererAdventureContext
  75. {
  76. public:
  77. ObjectInstanceID target;
  78. double progress;
  79. explicit MapRendererAdventureFadingContext(const MapRendererContextState & viewState);
  80. bool tileAnimated(const int3 & coordinates) const override;
  81. double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
  82. };
  83. class MapRendererAdventureMovingContext : public MapRendererAdventureContext
  84. {
  85. public:
  86. ObjectInstanceID target;
  87. int3 tileFrom;
  88. int3 tileDest;
  89. double progress;
  90. explicit MapRendererAdventureMovingContext(const MapRendererContextState & viewState);
  91. bool tileAnimated(const int3 & coordinates) const override;
  92. size_t objectGroupIndex(ObjectInstanceID objectID) const override;
  93. Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
  94. size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
  95. };
  96. class MapRendererWorldViewContext : public MapRendererBaseContext
  97. {
  98. protected:
  99. size_t selectOverlayImageForObject(const ObjectPosInfo & object) const;
  100. public:
  101. explicit MapRendererWorldViewContext(const MapRendererContextState & viewState);
  102. size_t overlayImageIndex(const int3 & coordinates) const override;
  103. bool showOverlay() const override;
  104. };
  105. class MapRendererSpellViewContext : public MapRendererWorldViewContext
  106. {
  107. public:
  108. std::vector<ObjectPosInfo> additionalOverlayIcons;
  109. bool showAllTerrain = false;
  110. explicit MapRendererSpellViewContext(const MapRendererContextState & viewState);
  111. bool isVisible(const int3 & coordinates) const override;
  112. double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
  113. size_t overlayImageIndex(const int3 & coordinates) const override;
  114. };
  115. class MapRendererPuzzleMapContext : public MapRendererBaseContext
  116. {
  117. public:
  118. std::unique_ptr<CGPath> grailPos;
  119. explicit MapRendererPuzzleMapContext(const MapRendererContextState & viewState);
  120. ~MapRendererPuzzleMapContext();
  121. const CGPath * currentPath() const override;
  122. double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
  123. bool isVisible(const int3 & coordinates) const override;
  124. bool filterGrayscale() const override;
  125. bool showRoads() const override;
  126. bool showRivers() const override;
  127. };