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						vcmi_lib
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					d0d60175d7
					break, fix and break and fix - now its fine :)
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				17 years ago | 
			
		
			
				
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						BattleAction.h
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					cc631b1362
					* next ubuntux's patch
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				16 years ago | 
			
		
			
				
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						CGameState.cpp
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					aa43938117
					Fixed bug 7 & 153.
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				16 years ago | 
			
		
			
				
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						CGameState.h
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					1683a419a3
					Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)
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				16 years ago | 
			
		
			
				
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						CondSh.h
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					de1ed92379
					* version set 0.73b
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				16 years ago | 
			
		
			
				
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						Connection.cpp
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					668b203486
					Work with full file paths instead of partial ones.
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				16 years ago | 
			
		
			
				
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						Connection.h
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					21f574f5ee
					Added a destuctor to CISer to fix some memory leaks.
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				16 years ago | 
			
		
			
				
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						HeroBonus.h
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					7a45f707a0
					* Giants/Titans now immune to Blind.
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				16 years ago | 
			
		
			
				
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						IGameCallback.cpp
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					1683a419a3
					Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)
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				16 years ago | 
			
		
			
				
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						IGameCallback.h
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					1683a419a3
					Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)
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				16 years ago | 
			
		
			
				
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						Interprocess.h
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					b5ae7d5cbe
					* refactorings and comment coverage improvements
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				16 years ago | 
			
		
			
				
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						Makefile.am
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					1609b8fdb9
					Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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				16 years ago | 
			
		
			
				
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						Makefile.in
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					1609b8fdb9
					Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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				16 years ago | 
			
		
			
				
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						NetPacks.h
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					913c0af6fa
					Fixed bugs 11, 24 & 26
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				16 years ago | 
			
		
			
				
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						NetPacksLib.cpp
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					88f209a86f
					* bug 151 fixed
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				16 years ago | 
			
		
			
				
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						RegisterTypes.cpp
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					2cf3e6885f
					Support for Castle Stables. These are compatible with advMap Stables.
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				16 years ago | 
			
		
			
				
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						RegisterTypes.h
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					f9ae91d88c
					* further changes towards support for ranged spells
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				16 years ago | 
			
		
			
				
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						StackFeature.h
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					ef8f2e695f
					* support for HP regeneration
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				16 years ago | 
			
		
			
				
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						VCMIDirs.h
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					c4e82959f1
					Added file missing from previous commit.
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				16 years ago | 
			
		
			
				
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						VCMI_Lib.cpp
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					1609b8fdb9
					Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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				16 years ago | 
			
		
			
				
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						VCMI_Lib.h
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					9ff6501ba3
					Mostly done .BIK video handling (WIN only).
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				16 years ago | 
			
		
			
				
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						VCMI_lib.cbp
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					a113a8d289
					* patch update from Dikamilo
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				16 years ago | 
			
		
			
				
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						VCMI_lib.vcproj
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					d1d2823c58
					* fixes for glitches in garrisons in non 800x600 resolutions
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				16 years ago | 
			
		
			
				
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						map.cpp
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					1609b8fdb9
					Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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				16 years ago | 
			
		
			
				
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						map.h
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					4dbc54f335
					* minor changes (a few new consts introduced)
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				16 years ago |