英雄无敌3(跨平台含手机)

Michał W. Urbańczyk 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
defSorter 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. %!s(int64=18) %!d(string=hai) anos
hch 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
CAdvmapInterface.cpp 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
CAdvmapInterface.h 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
CCallback.cpp 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
CCallback.h 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
CConsoleHandler.cpp 2d7dbbefc3 * partially written hero moving %!s(int64=18) %!d(string=hai) anos
CConsoleHandler.h 7d704c7f02 * working pathfinder %!s(int64=18) %!d(string=hai) anos
CCursorHandler.cpp 5222be8d94 * upgrades in moveHero function %!s(int64=18) %!d(string=hai) anos
CCursorHandler.h 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) %!s(int64=18) %!d(string=hai) anos
CGameInfo.cpp 199f16964c Nagłówek. %!s(int64=18) %!d(string=hai) anos
CGameInfo.h 2d7dbbefc3 * partially written hero moving %!s(int64=18) %!d(string=hai) anos
CGameInterface.cpp 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
CGameInterface.h 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
CGameState.h 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
CMT.cpp 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
CMessage.cpp 5222be8d94 * upgrades in moveHero function %!s(int64=18) %!d(string=hai) anos
CMessage.h 5222be8d94 * upgrades in moveHero function %!s(int64=18) %!d(string=hai) anos
CPathfinder.cpp 5222be8d94 * upgrades in moveHero function %!s(int64=18) %!d(string=hai) anos
CPathfinder.h 7d704c7f02 * working pathfinder %!s(int64=18) %!d(string=hai) anos
CPreGame.cpp 5222be8d94 * upgrades in moveHero function %!s(int64=18) %!d(string=hai) anos
CPreGame.h 5222be8d94 * upgrades in moveHero function %!s(int64=18) %!d(string=hai) anos
CREDEFS.TXT 41175b1d1f CREDEFS.TXT is REQUIRED!!!!!!!!!!!!! %!s(int64=18) %!d(string=hai) anos
CScreenHandler.cpp 5222be8d94 * upgrades in moveHero function %!s(int64=18) %!d(string=hai) anos
CScreenHandler.h 6d3a042add * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) %!s(int64=18) %!d(string=hai) anos
DefSorter.exe 21112b0023 Poprawiony defSorter - sprawdź czy teraz łapie wszystko. %!s(int64=18) %!d(string=hai) anos
Projekt.dia 9404d41383 blokowanie bohaterów, projekt w Dia %!s(int64=18) %!d(string=hai) anos
SDL_Extensions.cpp 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
SDL_Extensions.h 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
SDL_framerate.cpp db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) %!s(int64=18) %!d(string=hai) anos
SDL_framerate.h 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak %!s(int64=18) %!d(string=hai) anos
SDL_rotozoom.cpp 01e84b9e40 Na początek. %!s(int64=18) %!d(string=hai) anos
SDL_rotozoom.h 23de127638 egzek do spr + poprawka %!s(int64=18) %!d(string=hai) anos
StartInfo.h 0c17ec03a8 * a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case)) %!s(int64=18) %!d(string=hai) anos
global.h 16a1861fc4 * heroList %!s(int64=18) %!d(string=hai) anos
h3m.txt 210123ac33 * improved minimap %!s(int64=18) %!d(string=hai) anos
int3.h 2d7dbbefc3 * partially written hero moving %!s(int64=18) %!d(string=hai) anos
manisfest VCMI.txt 49b72d4781 Przerobiona wersja manisfestu. %!s(int64=18) %!d(string=hai) anos
map.cpp 210123ac33 * improved minimap %!s(int64=18) %!d(string=hai) anos
map.h 5222be8d94 * upgrades in moveHero function %!s(int64=18) %!d(string=hai) anos
mapHandler.cpp 55c0dc0229 some stuff to hero moving %!s(int64=18) %!d(string=hai) anos
mapHandler.h 5222be8d94 * upgrades in moveHero function %!s(int64=18) %!d(string=hai) anos
minimap.txt 8c445b0ada * half-working minimap %!s(int64=18) %!d(string=hai) anos
nodrze.h 8cb1c3ff90 * new files (TownHandler) - add them to your project %!s(int64=18) %!d(string=hai) anos
portrety.txt bbbfce798c * reading 8. byte of player description from map header %!s(int64=18) %!d(string=hai) anos
stdafx.cpp 01e84b9e40 Na początek. %!s(int64=18) %!d(string=hai) anos
stdafx.h 8cc7e103bd * some stuff with pathfinding (some functions need to be written, maybe someone help me?) %!s(int64=18) %!d(string=hai) anos
timeHandler.h 118c917a60 drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów %!s(int64=18) %!d(string=hai) anos