|
defSorter
|
21112b0023
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
|
%!s(int64=18) %!d(string=hai) anos |
|
hch
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
CAdvmapInterface.cpp
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
CAdvmapInterface.h
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
CCallback.cpp
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
CCallback.h
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
CConsoleHandler.cpp
|
2d7dbbefc3
* partially written hero moving
|
%!s(int64=18) %!d(string=hai) anos |
|
CConsoleHandler.h
|
7d704c7f02
* working pathfinder
|
%!s(int64=18) %!d(string=hai) anos |
|
CCursorHandler.cpp
|
5222be8d94
* upgrades in moveHero function
|
%!s(int64=18) %!d(string=hai) anos |
|
CCursorHandler.h
|
6d3a042add
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
|
%!s(int64=18) %!d(string=hai) anos |
|
CGameInfo.cpp
|
199f16964c
Nagłówek.
|
%!s(int64=18) %!d(string=hai) anos |
|
CGameInfo.h
|
2d7dbbefc3
* partially written hero moving
|
%!s(int64=18) %!d(string=hai) anos |
|
CGameInterface.cpp
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
CGameInterface.h
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
CGameState.h
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
CMT.cpp
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
CMessage.cpp
|
5222be8d94
* upgrades in moveHero function
|
%!s(int64=18) %!d(string=hai) anos |
|
CMessage.h
|
5222be8d94
* upgrades in moveHero function
|
%!s(int64=18) %!d(string=hai) anos |
|
CPathfinder.cpp
|
5222be8d94
* upgrades in moveHero function
|
%!s(int64=18) %!d(string=hai) anos |
|
CPathfinder.h
|
7d704c7f02
* working pathfinder
|
%!s(int64=18) %!d(string=hai) anos |
|
CPreGame.cpp
|
5222be8d94
* upgrades in moveHero function
|
%!s(int64=18) %!d(string=hai) anos |
|
CPreGame.h
|
5222be8d94
* upgrades in moveHero function
|
%!s(int64=18) %!d(string=hai) anos |
|
CREDEFS.TXT
|
41175b1d1f
CREDEFS.TXT is REQUIRED!!!!!!!!!!!!!
|
%!s(int64=18) %!d(string=hai) anos |
|
CScreenHandler.cpp
|
5222be8d94
* upgrades in moveHero function
|
%!s(int64=18) %!d(string=hai) anos |
|
CScreenHandler.h
|
6d3a042add
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
|
%!s(int64=18) %!d(string=hai) anos |
|
DefSorter.exe
|
21112b0023
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
|
%!s(int64=18) %!d(string=hai) anos |
|
Projekt.dia
|
9404d41383
blokowanie bohaterów, projekt w Dia
|
%!s(int64=18) %!d(string=hai) anos |
|
SDL_Extensions.cpp
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
SDL_Extensions.h
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
SDL_framerate.cpp
|
db65d9ee15
* CLodHandler now stories entries in nodrze (much faster searching)
|
%!s(int64=18) %!d(string=hai) anos |
|
SDL_framerate.h
|
21bbfda899
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
|
%!s(int64=18) %!d(string=hai) anos |
|
SDL_rotozoom.cpp
|
01e84b9e40
Na początek.
|
%!s(int64=18) %!d(string=hai) anos |
|
SDL_rotozoom.h
|
23de127638
egzek do spr + poprawka
|
%!s(int64=18) %!d(string=hai) anos |
|
StartInfo.h
|
0c17ec03a8
* a bit of pathfinding (still needs testing and implementation of something like BFS (I consider Dijkstra usless in this case))
|
%!s(int64=18) %!d(string=hai) anos |
|
global.h
|
16a1861fc4
* heroList
|
%!s(int64=18) %!d(string=hai) anos |
|
h3m.txt
|
210123ac33
* improved minimap
|
%!s(int64=18) %!d(string=hai) anos |
|
int3.h
|
2d7dbbefc3
* partially written hero moving
|
%!s(int64=18) %!d(string=hai) anos |
|
manisfest VCMI.txt
|
49b72d4781
Przerobiona wersja manisfestu.
|
%!s(int64=18) %!d(string=hai) anos |
|
map.cpp
|
210123ac33
* improved minimap
|
%!s(int64=18) %!d(string=hai) anos |
|
map.h
|
5222be8d94
* upgrades in moveHero function
|
%!s(int64=18) %!d(string=hai) anos |
|
mapHandler.cpp
|
55c0dc0229
some stuff to hero moving
|
%!s(int64=18) %!d(string=hai) anos |
|
mapHandler.h
|
5222be8d94
* upgrades in moveHero function
|
%!s(int64=18) %!d(string=hai) anos |
|
minimap.txt
|
8c445b0ada
* half-working minimap
|
%!s(int64=18) %!d(string=hai) anos |
|
nodrze.h
|
8cb1c3ff90
* new files (TownHandler) - add them to your project
|
%!s(int64=18) %!d(string=hai) anos |
|
portrety.txt
|
bbbfce798c
* reading 8. byte of player description from map header
|
%!s(int64=18) %!d(string=hai) anos |
|
stdafx.cpp
|
01e84b9e40
Na początek.
|
%!s(int64=18) %!d(string=hai) anos |
|
stdafx.h
|
8cc7e103bd
* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
|
%!s(int64=18) %!d(string=hai) anos |
|
timeHandler.h
|
118c917a60
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
|
%!s(int64=18) %!d(string=hai) anos |