CHeroHandler.cpp 13 KB

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  1. #include "stdafx.h"
  2. #include "CHeroHandler.h"
  3. #include "../CGameInfo.h"
  4. #include <sstream>
  5. #include "../CGameInfo.h"
  6. #include "CGeneralTextHandler.h"
  7. #include "CLodHandler.h"
  8. #include "CAbilityHandler.h"
  9. #include <cmath>
  10. CHeroHandler::~CHeroHandler()
  11. {
  12. for (int j=0;j<heroes.size();j++)
  13. {
  14. if (heroes[j]->portraitSmall)
  15. SDL_FreeSurface(heroes[j]->portraitSmall);
  16. delete heroes[j];
  17. }
  18. }
  19. void CHeroHandler::loadPortraits()
  20. {
  21. std::ifstream of("portrety.txt");
  22. for (int j=0;j<heroes.size();j++)
  23. {
  24. int ID;
  25. of>>ID;
  26. std::string path;
  27. of>>path;
  28. heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
  29. if (!heroes[ID]->portraitSmall)
  30. std::cout<<"Can't read portrait for "<<ID<<" ("<<path<<")\n";
  31. }
  32. of.close();
  33. }
  34. void CHeroHandler::loadHeroes()
  35. {
  36. int ID=0;
  37. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
  38. int it=0;
  39. std::string dump;
  40. for(int i=0; i<2; ++i)
  41. {
  42. CGeneralTextHandler::loadToIt(dump,buf,it,3);
  43. }
  44. int numberOfCurrentClassHeroes = 0;
  45. int currentClass = 0;
  46. int additHero = 0;
  47. EHeroClasses addTab[12];
  48. addTab[0] = HERO_KNIGHT;
  49. addTab[1] = HERO_WITCH;
  50. addTab[2] = HERO_KNIGHT;
  51. addTab[3] = HERO_WIZARD;
  52. addTab[4] = HERO_RANGER;
  53. addTab[5] = HERO_BARBARIAN;
  54. addTab[6] = HERO_DEATHKNIGHT;
  55. addTab[7] = HERO_WARLOCK;
  56. addTab[8] = HERO_KNIGHT;
  57. addTab[9] = HERO_WARLOCK;
  58. addTab[10] = HERO_BARBARIAN;
  59. addTab[11] = HERO_DEMONIAC;
  60. for (int i=0; i<HEROES_QUANTITY; i++)
  61. {
  62. CHero * nher = new CHero;
  63. if(currentClass<18)
  64. {
  65. nher->heroType = (EHeroClasses)currentClass;
  66. ++numberOfCurrentClassHeroes;
  67. if(numberOfCurrentClassHeroes==8)
  68. {
  69. numberOfCurrentClassHeroes = 0;
  70. ++currentClass;
  71. }
  72. }
  73. else
  74. {
  75. nher->heroType = addTab[additHero++];
  76. }
  77. std::string pom ;
  78. CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
  79. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  80. nher->low1stack = atoi(pom.c_str());
  81. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  82. nher->high1stack = atoi(pom.c_str());
  83. CGeneralTextHandler::loadToIt(nher->refType1stack,buf,it,4);
  84. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  85. nher->low2stack = atoi(pom.c_str());
  86. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  87. nher->high2stack = atoi(pom.c_str());
  88. CGeneralTextHandler::loadToIt(nher->refType2stack,buf,it,4);
  89. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  90. nher->low3stack = atoi(pom.c_str());
  91. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  92. nher->high3stack = atoi(pom.c_str());
  93. CGeneralTextHandler::loadToIt(nher->refType3stack,buf,it,3);
  94. nher->ID = heroes.size();
  95. heroes.push_back(nher);
  96. }
  97. loadSpecialAbilities();
  98. loadBiographies();
  99. loadHeroClasses();
  100. initHeroClasses();
  101. return;
  102. }
  103. void CHeroHandler::loadSpecialAbilities()
  104. {
  105. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
  106. int it=0;
  107. std::string dump;
  108. for(int i=0; i<2; ++i)
  109. {
  110. CGeneralTextHandler::loadToIt(dump,buf,it,3);
  111. }
  112. for (int i=0;i<heroes.size();i++)
  113. {
  114. CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
  115. CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
  116. CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
  117. }
  118. }
  119. void CHeroHandler::loadBiographies()
  120. {
  121. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
  122. int it=0;
  123. for (int i=0;i<heroes.size();i++)
  124. {
  125. CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
  126. }
  127. }
  128. void CHeroHandler::loadHeroClasses()
  129. {
  130. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
  131. int andame = buf.size();
  132. for(int y=0; y<andame; ++y)
  133. if(buf[y]==',')
  134. buf[y]='.';
  135. int i = 0; //buf iterator
  136. int hmcr = 0;
  137. for(i; i<andame; ++i) //omitting rubbish
  138. {
  139. if(buf[i]=='\r')
  140. ++hmcr;
  141. if(hmcr==2)
  142. break;
  143. }
  144. i+=2;
  145. for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
  146. {
  147. CHeroClass * hc = new CHeroClass;
  148. int befi=i;
  149. for(i; i<andame; ++i)
  150. {
  151. if(buf[i]=='\t')
  152. break;
  153. }
  154. hc->name = buf.substr(befi, i-befi);
  155. ++i;
  156. befi=i;
  157. for(i; i<andame; ++i)
  158. {
  159. if(buf[i]=='\t')
  160. break;
  161. }
  162. hc->aggression = atof(buf.substr(befi, i-befi).c_str());
  163. ++i;
  164. befi=i;
  165. for(i; i<andame; ++i)
  166. {
  167. if(buf[i]=='\t')
  168. break;
  169. }
  170. hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
  171. ++i;
  172. befi=i;
  173. for(i; i<andame; ++i)
  174. {
  175. if(buf[i]=='\t')
  176. break;
  177. }
  178. hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
  179. ++i;
  180. befi=i;
  181. for(i; i<andame; ++i)
  182. {
  183. if(buf[i]=='\t')
  184. break;
  185. }
  186. hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
  187. ++i;
  188. befi=i;
  189. for(i; i<andame; ++i)
  190. {
  191. if(buf[i]=='\t')
  192. break;
  193. }
  194. hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
  195. ++i;
  196. befi=i;
  197. for(i; i<andame; ++i)
  198. {
  199. if(buf[i]=='\t')
  200. break;
  201. }
  202. hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
  203. ++i;
  204. befi=i;
  205. for(i; i<andame; ++i)
  206. {
  207. if(buf[i]=='\t')
  208. break;
  209. }
  210. hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
  211. ++i;
  212. befi=i;
  213. for(i; i<andame; ++i)
  214. {
  215. if(buf[i]=='\t')
  216. break;
  217. }
  218. hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
  219. ++i;
  220. befi=i;
  221. for(i; i<andame; ++i)
  222. {
  223. if(buf[i]=='\t')
  224. break;
  225. }
  226. hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
  227. ++i;
  228. befi=i;
  229. for(i; i<andame; ++i)
  230. {
  231. if(buf[i]=='\t')
  232. break;
  233. }
  234. hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
  235. ++i;
  236. befi=i;
  237. for(i; i<andame; ++i)
  238. {
  239. if(buf[i]=='\t')
  240. break;
  241. }
  242. hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
  243. ++i;
  244. befi=i;
  245. for(i; i<andame; ++i)
  246. {
  247. if(buf[i]=='\t')
  248. break;
  249. }
  250. hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
  251. ++i;
  252. befi=i;
  253. for(i; i<andame; ++i)
  254. {
  255. if(buf[i]=='\t')
  256. break;
  257. }
  258. hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
  259. ++i;
  260. //CHero kkk = heroes[0];
  261. for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
  262. {
  263. befi=i;
  264. for(i; i<andame; ++i)
  265. {
  266. if(buf[i]=='\t')
  267. break;
  268. }
  269. int buff = atoi(buf.substr(befi, i-befi).c_str());
  270. ++i;
  271. hc->proSec.push_back(buff);
  272. }
  273. for(int dd=0; dd<9; ++dd)
  274. {
  275. befi=i;
  276. for(i; i<andame; ++i)
  277. {
  278. if(buf[i]=='\t' || buf[i]=='\r')
  279. break;
  280. }
  281. hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
  282. ++i;
  283. }
  284. ++i;
  285. heroClasses.push_back(hc);
  286. }
  287. }
  288. void CHeroHandler::initHeroClasses()
  289. {
  290. for(int gg=0; gg<heroes.size(); ++gg)
  291. {
  292. heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
  293. }
  294. initTerrainCosts();
  295. }
  296. unsigned int CHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
  297. {
  298. unsigned int ret = type->heroClass->terrCosts[ttype];
  299. switch(rdtype)
  300. {
  301. case Eroad::dirtRoad:
  302. ret*=0.75;
  303. break;
  304. case Eroad::grazvelRoad:
  305. ret*=0.667;
  306. break;
  307. case Eroad::cobblestoneRoad:
  308. ret*=0.5;
  309. break;
  310. }
  311. return ret;
  312. }
  313. unsigned int CHeroHandler::level(unsigned int experience)
  314. {
  315. if (experience==0)
  316. return 0;
  317. else if (experience<14700) //level < 10
  318. {
  319. return (-500+20*sqrt((float)experience+1025))/(200);
  320. }
  321. else if (experience<24320) //10 - 12
  322. {
  323. if (experience>20600)
  324. return 12;
  325. else if (experience>17500)
  326. return 11;
  327. else return 10;
  328. }
  329. else //>12
  330. {
  331. int lvl=12;
  332. int xp = 24320; //xp needed for 13 lvl
  333. int td = 4464; //diff 14-13
  334. float mp = 1.2;
  335. while (experience>xp)
  336. {
  337. xp+=td;
  338. td*=mp;
  339. lvl++;
  340. }
  341. return lvl;
  342. }
  343. }
  344. unsigned int CHeroInstance::getLowestCreatureSpeed()
  345. {
  346. unsigned int sl = 100;
  347. for(int h=0; h<army.slots.size(); ++h)
  348. {
  349. if(army.slots[h].first->speed<sl)
  350. sl = army.slots[h].first->speed;
  351. }
  352. return sl;
  353. }
  354. void CHeroHandler::initTerrainCosts()
  355. {
  356. for(int i=0; i<heroClasses.size(); ++i)
  357. {
  358. switch (i)
  359. {
  360. case EHeroClasses::HERO_KNIGHT: case EHeroClasses::HERO_CLERIC:
  361. {
  362. heroClasses[i]->terrCosts.push_back(100); //dirt
  363. heroClasses[i]->terrCosts.push_back(150); //sand
  364. heroClasses[i]->terrCosts.push_back(100); //grass
  365. heroClasses[i]->terrCosts.push_back(150); //snow
  366. heroClasses[i]->terrCosts.push_back(175); //swamp
  367. heroClasses[i]->terrCosts.push_back(125); //rough
  368. heroClasses[i]->terrCosts.push_back(100); //subterrain
  369. heroClasses[i]->terrCosts.push_back(100); //lava
  370. heroClasses[i]->terrCosts.push_back(-1); //water
  371. heroClasses[i]->terrCosts.push_back(-1); //rock
  372. break;
  373. }
  374. case EHeroClasses::HERO_RANGER: case EHeroClasses::HERO_DRUID:
  375. {
  376. heroClasses[i]->terrCosts.push_back(100); //dirt
  377. heroClasses[i]->terrCosts.push_back(150); //sand
  378. heroClasses[i]->terrCosts.push_back(100); //grass
  379. heroClasses[i]->terrCosts.push_back(150); //snow
  380. heroClasses[i]->terrCosts.push_back(175); //swamp
  381. heroClasses[i]->terrCosts.push_back(125); //rough
  382. heroClasses[i]->terrCosts.push_back(100); //subterrain
  383. heroClasses[i]->terrCosts.push_back(100); //lava
  384. heroClasses[i]->terrCosts.push_back(-1); //water
  385. heroClasses[i]->terrCosts.push_back(-1); //rock
  386. break;
  387. }
  388. case EHeroClasses::HERO_ALCHEMIST: case EHeroClasses::HERO_WIZARD:
  389. {
  390. heroClasses[i]->terrCosts.push_back(100); //dirt
  391. heroClasses[i]->terrCosts.push_back(150); //sand
  392. heroClasses[i]->terrCosts.push_back(100); //grass
  393. heroClasses[i]->terrCosts.push_back(100); //snow
  394. heroClasses[i]->terrCosts.push_back(175); //swamp
  395. heroClasses[i]->terrCosts.push_back(125); //rough
  396. heroClasses[i]->terrCosts.push_back(100); //subterrain
  397. heroClasses[i]->terrCosts.push_back(100); //lava
  398. heroClasses[i]->terrCosts.push_back(-1); //water
  399. heroClasses[i]->terrCosts.push_back(-1); //rock
  400. break;
  401. }
  402. case EHeroClasses::HERO_DEMONIAC: case EHeroClasses::HERO_HERETIC:
  403. {
  404. heroClasses[i]->terrCosts.push_back(100); //dirt
  405. heroClasses[i]->terrCosts.push_back(150); //sand
  406. heroClasses[i]->terrCosts.push_back(100); //grass
  407. heroClasses[i]->terrCosts.push_back(150); //snow
  408. heroClasses[i]->terrCosts.push_back(175); //swamp
  409. heroClasses[i]->terrCosts.push_back(125); //rough
  410. heroClasses[i]->terrCosts.push_back(100); //subterrain
  411. heroClasses[i]->terrCosts.push_back(100); //lava
  412. heroClasses[i]->terrCosts.push_back(-1); //water
  413. heroClasses[i]->terrCosts.push_back(-1); //rock
  414. break;
  415. }
  416. case EHeroClasses::HERO_DEATHKNIGHT: case EHeroClasses::HERO_NECROMANCER:
  417. {
  418. heroClasses[i]->terrCosts.push_back(100); //dirt
  419. heroClasses[i]->terrCosts.push_back(150); //sand
  420. heroClasses[i]->terrCosts.push_back(100); //grass
  421. heroClasses[i]->terrCosts.push_back(150); //snow
  422. heroClasses[i]->terrCosts.push_back(175); //swamp
  423. heroClasses[i]->terrCosts.push_back(125); //rough
  424. heroClasses[i]->terrCosts.push_back(100); //subterrain
  425. heroClasses[i]->terrCosts.push_back(100); //lava
  426. heroClasses[i]->terrCosts.push_back(-1); //water
  427. heroClasses[i]->terrCosts.push_back(-1); //rock
  428. break;
  429. }
  430. case EHeroClasses::HERO_WARLOCK: case EHeroClasses::HERO_OVERLORD:
  431. {
  432. heroClasses[i]->terrCosts.push_back(100); //dirt
  433. heroClasses[i]->terrCosts.push_back(150); //sand
  434. heroClasses[i]->terrCosts.push_back(100); //grass
  435. heroClasses[i]->terrCosts.push_back(150); //snow
  436. heroClasses[i]->terrCosts.push_back(175); //swamp
  437. heroClasses[i]->terrCosts.push_back(125); //rough
  438. heroClasses[i]->terrCosts.push_back(100); //subterrain
  439. heroClasses[i]->terrCosts.push_back(100); //lava
  440. heroClasses[i]->terrCosts.push_back(-1); //water
  441. heroClasses[i]->terrCosts.push_back(-1); //rock
  442. break;
  443. }
  444. case EHeroClasses::HERO_BARBARIAN: case EHeroClasses::HERO_BATTLEMAGE:
  445. {
  446. heroClasses[i]->terrCosts.push_back(100); //dirt
  447. heroClasses[i]->terrCosts.push_back(150); //sand
  448. heroClasses[i]->terrCosts.push_back(100); //grass
  449. heroClasses[i]->terrCosts.push_back(150); //snow
  450. heroClasses[i]->terrCosts.push_back(175); //swamp
  451. heroClasses[i]->terrCosts.push_back(100); //rough
  452. heroClasses[i]->terrCosts.push_back(100); //subterrain
  453. heroClasses[i]->terrCosts.push_back(100); //lava
  454. heroClasses[i]->terrCosts.push_back(-1); //water
  455. heroClasses[i]->terrCosts.push_back(-1); //rock
  456. break;
  457. }
  458. case EHeroClasses::HERO_BEASTMASTER: case EHeroClasses::HERO_WITCH:
  459. {
  460. heroClasses[i]->terrCosts.push_back(100); //dirt
  461. heroClasses[i]->terrCosts.push_back(150); //sand
  462. heroClasses[i]->terrCosts.push_back(100); //grass
  463. heroClasses[i]->terrCosts.push_back(150); //snow
  464. heroClasses[i]->terrCosts.push_back(100); //swamp
  465. heroClasses[i]->terrCosts.push_back(125); //rough
  466. heroClasses[i]->terrCosts.push_back(100); //subterrain
  467. heroClasses[i]->terrCosts.push_back(100); //lava
  468. heroClasses[i]->terrCosts.push_back(-1); //water
  469. heroClasses[i]->terrCosts.push_back(-1); //rock
  470. break;
  471. }
  472. }
  473. }
  474. }