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|
- #include "StdInc.h"
- #include "GUIClasses.h"
- #include "UIFramework/SDL_Extensions.h"
- #include "CAdvmapInterface.h"
- #include "BattleInterface/CBattleInterface.h"
- #include "BattleInterface/CBattleInterfaceClasses.h"
- #include "../CCallback.h"
- #include "CCastleInterface.h"
- #include "CCreatureWindow.h"
- #include "UIFramework/CCursorHandler.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CMessage.h"
- #include "CConfigHandler.h"
- #include "CConfigHandler.h"
- #include "BattleInterface/CCreatureAnimation.h"
- #include "CPlayerInterface.h"
- #include "Graphics.h"
- #include "CAnimation.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/CBuildingHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CModHandler.h"
- #include "../lib/CObjectHandler.h"
- #include "../lib/CSpellHandler.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CondSh.h"
- #include "../lib/map.h"
- #include "mapHandler.h"
- #include "../lib/CStopWatch.h"
- #include "../lib/NetPacks.h"
- #include "CSpellWindow.h"
- #include "CHeroWindow.h"
- #include "CVideoHandler.h"
- #include "../lib/StartInfo.h"
- #include "CPreGame.h"
- #include "../lib/HeroBonus.h"
- #include "../lib/CCreatureHandler.h"
- #include "CMusicHandler.h"
- #include "../lib/BattleState.h"
- #include "../lib/CGameState.h"
- #include "../lib/GameConstants.h"
- #include "UIFramework/CGuiHandler.h"
- /*
- * GUIClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- using namespace boost::assign;
- using namespace CSDL_Ext;
- extern std::queue<SDL_Event> events;
- extern boost::mutex eventsM;
- std::list<CFocusable*> CFocusable::focusables;
- CFocusable * CFocusable::inputWithFocus;
- #undef min
- #undef max
- void CArmyTooltip::init(const InfoAboutArmy &army)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::Cornsilk, army.name);
- std::vector<Point> slotsPos;
- slotsPos.push_back(Point(36,73));
- slotsPos.push_back(Point(72,73));
- slotsPos.push_back(Point(108,73));
- slotsPos.push_back(Point(18,122));
- slotsPos.push_back(Point(54,122));
- slotsPos.push_back(Point(90,122));
- slotsPos.push_back(Point(126,122));
- BOOST_FOREACH(auto & slot, army.army)
- {
- if(slot.first >= GameConstants::ARMY_SIZE)
- {
- tlog3 << "Warning: " << army.name << " has stack in slot " << slot.first << std::endl;
- continue;
- }
- new CAnimImage("CPRSMALL", slot.second.type->idNumber + 2, 0, slotsPos[slot.first].x, slotsPos[slot.first].y);
- std::string subtitle;
- if(army.army.isDetailed)
- subtitle = boost::lexical_cast<std::string>(slot.second.count);
- else
- {
- //if =0 - we have no information about stack size at all
- if (slot.second.count)
- subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
- }
- new CLabel(slotsPos[slot.first].x + 17, slotsPos[slot.first].y + 41, FONT_TINY, CENTER, Colors::Cornsilk, subtitle);
- }
- }
- CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
- CIntObject(0, pos)
- {
- init(army);
- }
- CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
- CIntObject(0, pos)
- {
- init(InfoAboutArmy(army, true));
- }
- void CHeroTooltip::init(const InfoAboutHero &hero)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
- if(hero.details)
- {
- for (size_t i = 0; i < hero.details->primskills.size(); i++)
- new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::Cornsilk,
- boost::lexical_cast<std::string>(hero.details->primskills[i]));
- new CLabel(158, 98, FONT_TINY, CENTER, Colors::Cornsilk,
- boost::lexical_cast<std::string>(hero.details->mana));
- new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
- new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
- }
- }
- CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
- CArmyTooltip(pos, hero)
- {
- init(hero);
- }
- CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
- CArmyTooltip(pos, InfoAboutHero(hero, true))
- {
- init(InfoAboutHero(hero, true));
- }
- void CTownTooltip::init(const InfoAboutTown &town)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- //order of icons in def: fort, citadel, castle, no fort
- size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
- new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
- assert(town.tType);
- size_t imageIndex = town.tType->typeID * 2;
- if (town.fortLevel == 0)
- imageIndex += GameConstants::F_NUMBER * 2;
- if (town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN)
- imageIndex++;
- new CAnimImage("itpt", imageIndex, 0, 3, 2);
- if(town.details)
- {
- if (town.details->hallLevel)
- new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
- if (town.details->goldIncome)
- new CLabel(157, 58, FONT_TINY, CENTER, Colors::Cornsilk,
- boost::lexical_cast<std::string>(town.details->goldIncome));
- if(town.details->garrisonedHero) //garrisoned hero icon
- new CPicture("TOWNQKGH", 149, 76);
- if(town.details->customRes)//silo is built
- {
- if (town.tType->primaryRes == 127 )// wood & ore
- {
- new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
- new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
- }
- else
- new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
- }
- }
- }
- CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
- CArmyTooltip(pos, town)
- {
- init(town);
- }
- CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
- CArmyTooltip(pos, InfoAboutTown(town, true))
- {
- init(InfoAboutTown(town, true));
- }
- void CGarrisonSlot::hover (bool on)
- {
- ////Hoverable::hover(on);
- if(on)
- {
- std::string temp;
- if(creature)
- {
- if(owner->highlighted)
- {
- if(owner->highlighted == this)
- {
- temp = CGI->generaltexth->tcommands[4]; //View %s
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->highlighted->creature == creature)
- {
- temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->highlighted->creature)
- {
- temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else
- {
- tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
- tlog2 << "Highlighted set to NULL"<<std::endl;
- owner->highlighted = NULL;
- }
- }
- else
- {
- if(upg)
- {
- temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
- }
- else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == GameConstants::TOWNI_TYPE)
- {
- temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
- }
- else
- {
- temp = CGI->generaltexth->allTexts[481]; //Select %s
- }
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- };
- }
- else
- {
- if(owner->highlighted)
- {
- const CArmedInstance *highl = owner->highlighted->getObj();
- if( highl->needsLastStack() //we are moving stack from hero's
- && highl->stacksCount() == 1 //it's only stack
- && owner->highlighted->upg != upg //we're moving it to the other garrison
- )
- {
- temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
- }
- else
- {
- temp = CGI->generaltexth->tcommands[6]; //Move %s
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- }
- }
- else
- {
- temp = CGI->generaltexth->tcommands[11]; //Empty
- }
- }
- GH.statusbar->print(temp);
- }
- else
- {
- GH.statusbar->clear();
- }
- }
- const CArmedInstance * CGarrisonSlot::getObj()
- {
- return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
- }
- bool CGarrisonSlot::our()
- {
- return upg?(owner->owned[1]):(owner->owned[0]);
- }
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
- {
- if(down && creature)
- {
- GH.pushInt(createCreWindow(myStack, 2));
- }
- }
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
- {
- if(down)
- {
- bool refr = false;
- if(owner->highlighted)
- {
- if(owner->highlighted == this) //view info
- {
- UpgradeInfo pom;
- LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
- bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
- bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
- boost::function<void()> upgr = NULL;
- boost::function<void()> dism = NULL;
- if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
- if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
- owner->highlighted = NULL;
- owner->splitting = false;
- for(size_t i = 0; i<owner->splitButtons.size(); i++)
- owner->splitButtons[i]->block(true);
- redraw();
- refr = true;
- CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
- GH.pushInt(creWindow);
- }
- else
- {
- // Only allow certain moves if troops aren't removable or not ours.
- if ( ( owner->highlighted->our()//our creature is selected
- || owner->highlighted->creature == creature )//or we are rebalancing army
- && ( owner->removableUnits
- || (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
- || (upg == 1 && owner->highlighted->upg == 1 ) ) )
- {
- //we want to split
- if((owner->splitting || LOCPLINT->shiftPressed())
- && (!creature
- || (creature == owner->highlighted->creature)))
- {
- owner->p2 = ID; //store the second stack pos
- owner->pb = upg;//store the second stack owner (up or down army)
- owner->splitting = false;
- int minLeft=0, minRight=0;
- if(upg != owner->highlighted->upg) //not splitting within same army
- {
- if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
- && owner->highlighted->getObj()->needsLastStack() )
- {
- minLeft = 1;
- }
- if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
- && owner->highlighted->creature == creature
- && getObj()->needsLastStack() )
- {
- minRight = 1;
- }
- }
- GH.pushInt(new CSplitWindow(owner->highlighted->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
- minLeft, minRight, owner->highlighted->count, count));
- refr = true;
- }
- else if(creature != owner->highlighted->creature) //swap
- {
- LOCPLINT->cb->swapCreatures(
- (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
- (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
- ID,owner->highlighted->ID);
- }
- else //merge
- {
- LOCPLINT->cb->mergeStacks(
- (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
- (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
- owner->highlighted->ID,ID);
- }
- }
- else // Highlight
- {
- if(creature)
- owner->highlighted = this;
- redraw();
- refr = true;
- }
- }
- }
- else //highlight or drop artifact
- {
- bool artSelected = false;
- if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
- {
- const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
- if (const CArtifactInstance *art = commonInfo->src.art)
- {
- const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
- artSelected = true;
- ArtifactLocation src(srcHero, commonInfo->src.slotID);
- ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
- if (art->canBePutAt(dst, true))
- { //equip clicked stack
- if(dst.getArt())
- {
- //creature can wear only one active artifact
- //if we are placing a new one, the old one will be returned to the hero's backpack
- LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
- }
- LOCPLINT->cb->swapArtifacts(src, dst);
- }
- }
- }
- if (!artSelected && creature)
- {
- owner->highlighted = this;
- if(creature)
- {
- for(size_t i = 0; i<owner->splitButtons.size(); i++)
- owner->splitButtons[i]->block(false);
- }
- }
- redraw();
- refr = true;
- }
- if(refr) {hover(false); hover(true); } //to refresh statusbar
- }
- }
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- addUsedEvents(LCLICK | RCLICK | HOVER);
- pos.x += x;
- pos.y += y;
- owner = Owner;
- //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
- upg = Upg;
- ID = IID;
- myStack = Creature;
- creature = Creature ? Creature->type : NULL;
- if (creature)
- {
- std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
- creatureImage = new CAnimImage(imgName, creature->idNumber + 2);
- }
- else
- creatureImage = nullptr;
- count = Creature ? Creature->count : 0;
- if(Owner->smallIcons)
- {
- pos.w = 32;
- pos.h = 32;
- }
- else
- {
- pos.w = 58;
- pos.h = 64;
- }
- }
- void CGarrisonSlot::showAll(SDL_Surface * to)
- {
- std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
- if(creature)
- {
- creatureImage->showAll(to);
- char buf[15];
- SDL_itoa(count,buf,10);
- printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, Colors::Cornsilk, to);
- if((owner->highlighted==this)
- || (owner->splitting && owner->highlighted->creature == creature))
- {
- blitAt(imgs[-1],pos,to);
- }
- }
- else//empty slot
- {
- if(owner->splitting && owner->highlighted->our())
- blitAt(imgs[-1],pos,to);
- }
- }
- void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
- {
- addChild(button);
- button->recActions = defActions;
- splitButtons.push_back(button);
- }
- void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
- {
- ret.resize(7);
- for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
- {
- ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
- }
- for(int i=0; i<ret.size(); i++)
- if(!ret[i])
- ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
- if (twoRows)
- for (int i=4; i<ret.size(); i++)
- {
- ret[i]->pos.x -= 126;
- ret[i]->pos.y += 37;
- };
- }
- void CGarrisonInt::createSlots()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- int width = smallIcons? 32 : 58;
- if(armedObjs[0])
- createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
- if(armedObjs[1])
- createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
- }
- void CGarrisonInt::deleteSlots()
- {
- for (int i=0; i<slotsUp.size(); i++)
- vstd::clear_pointer(slotsUp[i]);
- for (int i=0; i<slotsDown.size(); i++)
- vstd::clear_pointer(slotsDown[i]);
- }
- void CGarrisonInt::recreateSlots()
- {
- splitting = false;
- highlighted = NULL;
- for(size_t i = 0; i<splitButtons.size(); i++)
- splitButtons[i]->block(true);
- deleteSlots();
- createSlots();
- }
- void CGarrisonInt::splitClick()
- {
- if(!highlighted)
- return;
- splitting = !splitting;
- redraw();
- }
- void CGarrisonInt::splitStacks(int, int amountRight)
- {
- LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, amountRight);
- }
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
- SDL_Surface *pomsur, const Point& SurOffset,
- const CArmedInstance *s1, const CArmedInstance *s2,
- bool _removableUnits, bool smallImgs, bool _twoRows )
- : interx(inx), garOffset(garsOffset), highlighted(NULL), splitting(false),
- smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows)
- {
- setArmy(s1, false);
- setArmy(s2, true);
- pos.x += x;
- pos.y += y;
- createSlots();
- }
- void CGarrisonInt::activate()
- {
- for(size_t i = 0; i<splitButtons.size(); i++)
- if( (splitButtons[i]->isBlocked()) != !highlighted)
- splitButtons[i]->block(!highlighted);
- CIntObject::activate();
- }
- void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
- {
- owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
- armedObjs[bottomGarrison] = army;
- }
- CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- type |= BLOCK_ADV_HOTKEYS;
- ID = -1;
- for(int i=0;i<Buttons.size();i++)
- {
- CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
- button->borderColor = Colors::MetallicGold;
- button->borderEnabled = true;
- button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
- buttons.push_back(button);
- }
- text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk);
- if(!text->slider)
- {
- text->pos.w = text->maxW;
- text->pos.h = text->maxH;
- }
- if(buttons.size())
- {
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- }
- for(int i=0;i<comps.size();i++)
- {
- comps[i]->recActions = 0xff;
- addChild(comps[i]);
- comps[i]->recActions &= ~(SHOWALL | UPDATE);
- components.push_back(comps[i]);
- }
- setDelComps(delComps);
- CMessage::drawIWindow(this,Text,player);
- }
- CInfoWindow::CInfoWindow()
- {
- ID = -1;
- setDelComps(false);
- text = NULL;
- }
- void CInfoWindow::close()
- {
- GH.popIntTotally(this);
- if(LOCPLINT)
- LOCPLINT->showingDialog->setn(false);
- }
- void CInfoWindow::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- }
- CInfoWindow::~CInfoWindow()
- {
- if(!delComps)
- {
- for (int i=0;i<components.size();i++)
- removeChild(components[i]);
- }
- }
- void CInfoWindow::showAll(SDL_Surface * to)
- {
- CSimpleWindow::show(to);
- CIntObject::showAll(to);
- }
- void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
- {
- assert(!LOCPLINT || LOCPLINT->showingDialog->get());
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
- CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
- for(int i=0;i<onYes.funcs.size();i++)
- temp->buttons[0]->callback += onYes.funcs[i];
- for(int i=0;i<onNo.funcs.size();i++)
- temp->buttons[1]->callback += onNo.funcs[i];
- GH.pushInt(temp);
- }
- CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<CComponent*> *components /*= NULL*/, bool DelComps)
- {
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
- return ret;
- }
- void CInfoWindow::setDelComps(bool DelComps)
- {
- delComps = DelComps;
- BOOST_FOREACH(CComponent *comp, components)
- {
- if(delComps)
- comp->recActions |= DISPOSE;
- else
- comp->recActions &= ~DISPOSE;
- }
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
- :free(Free),bitmap(Bitmap)
- {
- init(x, y);
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
- : free(Free),bitmap(Bitmap)
- {
- switch(alignment)
- {
- case BOTTOMRIGHT:
- init(p.x - Bitmap->w, p.y - Bitmap->h);
- break;
- case CENTER:
- init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
- break;
- case TOPLEFT:
- init(p.x, p.y);
- break;
- default:
- assert(0); //not implemented
- }
- }
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
- {
- CCS->curh->hide();
- free=Free;
- bitmap=Bitmap;
- if(bitmap)
- {
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- }
- }
- void CInfoPopup::close()
- {
- if(free)
- SDL_FreeSurface(bitmap);
- GH.popIntTotally(this);
- }
- void CInfoPopup::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CInfoPopup::~CInfoPopup()
- {
- CCS->curh->show();
- }
- void CInfoPopup::init(int x, int y)
- {
- CCS->curh->hide();
- pos.x = x;
- pos.y = y;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- // Put the window back on screen if necessary
- vstd::amax(pos.x, 0);
- vstd::amax(pos.y, 0);
- vstd::amin(pos.x, screen->w - bitmap->w);
- vstd::amin(pos.y, screen->h - bitmap->h);
- }
- CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
- image(nullptr),
- perDay(false)
- {
- addUsedEvents(RCLICK);
- init(Type, Subtype, Val, imageSize);
- }
- CComponent::CComponent(const Component &c):
- image(nullptr),
- perDay(false)
- {
- addUsedEvents(RCLICK);
- if(c.id == Component::RESOURCE && c.when==-1)
- perDay = true;
- init((Etype)c.id,c.subtype,c.val, large);
- }
- void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- compType = Type;
- subtype = Subtype;
- val = Val;
- size = imageSize;
- assert(compType < typeInvalid);
- assert(size < sizeInvalid);
- setSurface(getFileName()[size], getIndex());
- pos.w = image->pos.w;
- pos.h = image->pos.h;
- pos.h += 4; //distance between text and image
- std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), FONT_SMALL);
- BOOST_FOREACH(auto & line, textLines)
- {
- int height = graphics->fonts[FONT_SMALL]->height;
- CLabel * label = new CLabel(pos.w/2, pos.h + height/2, FONT_SMALL, CENTER, Colors::Cornsilk, line);
- pos.h += height;
- if (label->pos.w > pos.w)
- {
- pos.x -= (label->pos.w - pos.w)/2;
- pos.w = label->pos.w;
- }
- }
- }
- const std::vector<std::string> CComponent::getFileName()
- {
- static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
- static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
- static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
- static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
- static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
- static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
- static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
- static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
- static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
- static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
- auto gen = [](const std::string * arr)
- {
- return std::vector<std::string>(arr, arr + 4);
- };
- switch(compType)
- {
- case primskill: return gen(primSkillsArr);
- case secskill: return gen(secSkillsArr);
- case resource: return gen(resourceArr);
- case creature: return gen(creatureArr);
- case artifact: return gen(artifactArr);
- case experience: return gen(primSkillsArr);
- case spell: return gen(spellsArr);
- case morale: return gen(moraleArr);
- case luck: return gen(luckArr);
- case building: return std::vector<std::string>(4, CGI->townh->towns[subtype].clientInfo.buildingsIcons);
- case hero: return gen(heroArr);
- case flag: return gen(flagArr);
- }
- assert(0);
- return std::vector<std::string>();
- }
- size_t CComponent::getIndex()
- {
- switch(compType)
- {
- case primskill: return subtype;
- case secskill: return subtype*3 + 3 + val - 1;
- case resource: return subtype;
- case creature: return subtype+2;
- case artifact: return subtype;
- case experience: return 4;
- case spell: return subtype;
- case morale: return val+3;
- case luck: return val+3;
- case building: return val;
- case hero: return subtype;
- case flag: return subtype;
- }
- assert(0);
- return 0;
- }
- std::string CComponent::getDescription()
- {
- switch (compType)
- {
- case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
- : CGI->generaltexth->allTexts[149]; //mana
- case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
- case resource: return CGI->generaltexth->allTexts[242];
- case creature: return "";
- case artifact: return CGI->arth->artifacts[subtype]->Description();
- case experience: return CGI->generaltexth->allTexts[241];
- case spell: return CGI->spellh->spells[subtype]->descriptions[val];
- case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
- case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
- case building: return CGI->townh->towns[subtype].buildings[val]->Description();
- case hero: return CGI->heroh->heroes[subtype]->name;
- case flag: return "";
- }
- assert(0);
- return "";
- }
- std::string CComponent::getSubtitle()
- {
- if (!perDay)
- return getSubtitleInternal();
- std::string ret = CGI->generaltexth->allTexts[3];
- boost::replace_first(ret, "%d", getSubtitleInternal());
- return ret;
- }
- std::string CComponent::getSubtitleInternal()
- {
- //FIXME: some of these are horrible (e.g creature)
- switch(compType)
- {
- case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
- case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
- case resource: return boost::lexical_cast<std::string>(val);
- case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
- case artifact: return CGI->arth->artifacts[subtype]->Name();
- case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
- case spell: return CGI->spellh->spells[subtype]->name;
- case morale: return "";
- case luck: return "";
- case building: return CGI->townh->towns[subtype].buildings[val]->Name();
- case hero: return CGI->heroh->heroes[subtype]->name;
- case flag: return CGI->generaltexth->capColors[subtype];
- }
- assert(0);
- return "";
- }
- void CComponent::setSurface(std::string defName, int imgPos)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- vstd::clear_pointer(image);
- image = new CAnimImage(defName, imgPos);
- }
- void CComponent::clickRight(tribool down, bool previousState)
- {
- if(!getDescription().empty())
- adventureInt->handleRightClick(getDescription(), down);
- }
- void CSelectableComponent::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- if(onSelect)
- onSelect();
- }
- }
- void CSelectableComponent::init()
- {
- selected = false;
- }
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect):
- CComponent(c),onSelect(OnSelect)
- {
- type |= REDRAW_PARENT;
- addUsedEvents(LCLICK | KEYBOARD);
- init();
- }
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function<void()> OnSelect):
- CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
- {
- type |= REDRAW_PARENT;
- addUsedEvents(LCLICK | KEYBOARD);
- init();
- }
- void CSelectableComponent::select(bool on)
- {
- if(on != selected)
- {
- selected = on;
- redraw();
- }
- }
- void CSelectableComponent::showAll(SDL_Surface * to)
- {
- CComponent::showAll(to);
- if(selected)
- {
- CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
- }
- }
- void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
- {
- if (newSelection == selected)
- return;
- if (selected)
- selected->select(false);
- selected = newSelection;
- if (onSelect)
- onSelect(selectedIndex());
- if (selected)
- selected->select(true);
- }
- int CComponentBox::selectedIndex()
- {
- if (selected)
- return std::find(components.begin(), components.end(), selected) - components.begin();
- return -1;
- }
- Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
- {
- int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
- int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
- int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
- return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
- }
- int CComponentBox::getDistance(CComponent *left, CComponent *right)
- {
- static const int betweenImagesMin = 50;
- static const int betweenSubtitlesMin = 10;
- int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
- int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
- int subtitlesOffset = leftSubtitle + rightSubtitle;
- return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
- }
- void CComponentBox::placeComponents(bool selectable)
- {
- static const int betweenRows = 22;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- if (components.empty())
- return;
- //prepare components
- BOOST_FOREACH(auto & comp, components)
- {
- addChild(comp);
- comp->moveTo(Point(pos.x, pos.y));
- }
- struct RowData
- {
- size_t comps;
- int width;
- int height;
- RowData (size_t Comps, int Width, int Height):
- comps(Comps), width (Width), height (Height){};
- };
- std::vector<RowData> rows;
- rows.push_back (RowData (0,0,0));
- //split components in rows
- CComponent * prevComp = nullptr;
- BOOST_FOREACH(CComponent * comp, components)
- {
- //make sure that components are smaller than our width
- //assert(pos.w == 0 || pos.w < comp->pos.w);
- const int distance = prevComp ? getDistance(prevComp, comp) : 0;
- //start next row
- if (pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w)
- {
- prevComp = nullptr;
- rows.push_back (RowData (0,0,0));
- }
- if (prevComp)
- rows.back().width += distance;
- rows.back().comps++;
- rows.back().width += comp->pos.w;
- vstd::amax(rows.back().height, comp->pos.h);
- prevComp = comp;
- }
- if (pos.w == 0)
- {
- BOOST_FOREACH(auto & row, rows)
- vstd::amax(pos.w, row.width);
- }
- int height = (rows.size() - 1) * betweenRows;
- BOOST_FOREACH(auto & row, rows)
- height += row.height;
- //assert(pos.h == 0 || pos.h < height);
- if (pos.h == 0)
- pos.h = height;
- auto iter = components.begin();
- int currentY = (pos.h - height) / 2;
- //move components to their positions
- for (size_t row = 0; row < rows.size(); row++)
- {
- prevComp = nullptr;
- int currentX = (pos.w - rows[row].width) / 2;
- for (size_t col = 0; col < rows[row].comps; col++)
- {
- if (prevComp)
- {
- if (selectable)
- {
- Point orPos = Point(currentX, currentY) + getOrTextPos(prevComp, *iter);
- new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[4]);
- }
- currentX += getDistance(prevComp, *iter);
- }
- (*iter)->moveBy(Point(currentX, currentY));
- currentX += (*iter)->pos.w;
- prevComp = *(iter++);
- }
- currentY += rows[row].height + betweenRows;
- }
- }
- CComponentBox::CComponentBox(CComponent * _components, Rect position):
- components(1, _components),
- selected(nullptr)
- {
- type |= REDRAW_PARENT;
- pos = position + pos;
- placeComponents(false);
- }
- CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
- components(_components),
- selected(nullptr)
- {
- type |= REDRAW_PARENT;
- pos = position + pos;
- placeComponents(false);
- }
- CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, boost::function<void(int newID)> _onSelect):
- components(_components.begin(), _components.end()),
- selected(nullptr),
- onSelect(_onSelect)
- {
- type |= REDRAW_PARENT;
- pos = position + pos;
- placeComponents(true);
- assert(!components.empty());
- int key = SDLK_1;
- BOOST_FOREACH(auto & comp, _components)
- {
- comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
- comp->assignedKeys.insert(key++);
- }
- selectionChanged(_components.front());
- }
- void CSelWindow::selectionChange(unsigned to)
- {
- for (unsigned i=0;i<components.size();i++)
- {
- CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
- if (!pom)
- continue;
- pom->select(i==to);
- }
- redraw();
- }
- CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- ID = askID;
- for(int i=0;i<Buttons.size();i++)
- {
- buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
- if(!i && askID >= 0)
- buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
- buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
- }
- text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk);
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- if(buttons.size() > 1 && askID >= 0) //cancel button functionality
- buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
- for(int i=0;i<comps.size();i++)
- {
- comps[i]->recActions = 255;
- addChild(comps[i]);
- components.push_back(comps[i]);
- comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
- if(i<9)
- comps[i]->assignedKeys.insert(SDLK_1+i);
- }
- CMessage::drawIWindow(this, Text, player);
- }
- void CSelWindow::madeChoice()
- {
- if(ID < 0)
- return;
- int ret = -1;
- for (int i=0;i<components.size();i++)
- {
- if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
- {
- ret = i;
- }
- }
- LOCPLINT->cb->selectionMade(ret+1,ID);
- }
- CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos.x+=x;
- pos.y+=y;
- si8 faction = 0;//FIXME: support neutral faction
- if (vstd::contains(CGI->townh->factions, cre->faction))
- {
- faction = cre->faction;
- }
- if(Big)
- bg = new CPicture(CGI->townh->factions[faction].creatureBg130);
- else
- bg = new CPicture(CGI->townh->factions[faction].creatureBg120);
- bg->needRefresh = true;
- anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
- anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
- anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- }
- CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
- CIntObject(LCLICK | RCLICK),
- parent(window),
- selected(false),
- creature(crea),
- amount(totalAmount)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pic = new CCreaturePic(1,1, creature, true, true);
- // 1 + 1 px for borders
- pos.w = pic->pos.w + 2;
- pos.h = pic->pos.h + 2;
- }
- void CRecruitmentWindow::CCreatureCard::select(bool on)
- {
- selected = on;
- redraw();
- }
- void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
- {
- if (down)
- parent->select(this);
- }
- void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
- {
- if (down)
- GH.pushInt(createCreWindow(creature->idNumber, 0, 0));
- }
- void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- if (selected)
- drawBorder(to, pos, int3(248, 0, 0));
- else
- drawBorder(to, pos, int3(232, 212, 120));
- }
- CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
- {
- type |= REDRAW_PARENT;
- pos = position + pos;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::Cornsilk, title);
- }
- void CRecruitmentWindow::CCostBox::set(TResources res)
- {
- //just update values
- BOOST_FOREACH(auto & item, resources)
- {
- item.second.first->setTxt(boost::lexical_cast<std::string>(res[item.first]));
- }
- }
- void CRecruitmentWindow::CCostBox::createItems(TResources res)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- BOOST_FOREACH(auto & curr, resources)
- {
- delete curr.second.first;
- delete curr.second.second;
- }
- resources.clear();
- TResources::nziterator iter(res);
- while (iter.valid())
- {
- CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
- CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::Cornsilk, "0");
- resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
- iter++;
- }
- if (!resources.empty())
- {
- int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
- //reverse to display gold as first resource
- BOOST_REVERSE_FOREACH(auto & res, resources)
- {
- res.second.first->moveBy(Point(curx, 22));
- res.second.second->moveBy(Point(curx, 22));
- curx += 48;
- }
- }
- redraw();
- }
- void CRecruitmentWindow::select(CCreatureCard *card)
- {
- if (card == selected)
- return;
- if (selected)
- selected->select(false);
- selected = card;
- if (selected)
- selected->select(true);
- if (card)
- {
- si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
- vstd::amin(maxAmount, card->amount);
- slider->setAmount(maxAmount);
- if(slider->value)
- slider->moveTo(0);
- else // if slider already at 0 - emulate call to sliderMoved()
- sliderMoved(0);
- costPerTroopValue->createItems(card->creature->cost);
- totalCostValue->createItems(card->creature->cost);
- costPerTroopValue->set(card->creature->cost);
- //Recruit %s
- title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
- maxButton->block(maxAmount == 0);
- slider->block(maxAmount == 0);
- }
- }
- void CRecruitmentWindow::buy()
- {
- int crid = selected->creature->idNumber,
- dstslot = dst-> getSlotFor(crid);
- if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
- {
- std::string txt;
- if(dst->ID == GameConstants::HEROI_TYPE)
- {
- txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
- boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
- }
- else
- {
- txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
- }
- LOCPLINT->showInfoDialog(txt);
- return;
- }
- onRecruit(crid, slider->value);
- if(level >= 0)
- close();
- }
- void CRecruitmentWindow::showAll(SDL_Surface * to)
- {
- CWindowObject::showAll(to);
- // recruit\total values
- drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
- drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
- //cost boxes
- drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
- drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
- //buttons borders
- drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
- drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
- drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
- }
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset):
- CWindowObject(PLAYER_COLORED, "TPRCRT"),
- onRecruit(Recruit),
- level(Level),
- dst(Dst),
- selected(nullptr),
- dwelling(Dwelling)
- {
- moveBy(Point(0, y_offset));
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- slider = new CSlider(176,279,135,0,0,0,0,true);
- slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
- maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
- buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
- cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
- title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::Jasmine);
- availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::Cornsilk);
- toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::Cornsilk);
- costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
- totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
- new CLabel(205, 233, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[465]); //available t
- new CLabel(279, 233, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[16]); //recruit t
- availableCreaturesChanged();
- }
- void CRecruitmentWindow::availableCreaturesChanged()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- size_t selectedIndex = 0;
- if (!cards.empty() && selected) // find position of selected item
- selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
- //deselect card
- select(nullptr);
- //delete old cards
- BOOST_FOREACH(auto & card, cards)
- delete card;
- cards.clear();
- for(int i=0; i<dwelling->creatures.size(); i++)
- {
- //find appropriate level
- if(level >= 0 && i != level)
- continue;
- int amount = dwelling->creatures[i].first;
- //create new cards
- BOOST_REVERSE_FOREACH(auto & creature, dwelling->creatures[i].second)
- cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
- }
- assert(!cards.empty());
- const int creatureWidth = 102;
- //normal distance between cards - 18px
- int requiredSpace = 18;
- //maximum distance we can use without reaching window borders
- int availableSpace = pos.w - 50 - creatureWidth * cards.size();
- if (cards.size() > 1) // avoid division by zero
- availableSpace /= cards.size() - 1;
- else
- availableSpace = 0;
- assert(availableSpace >= 0);
- const int spaceBetween = std::min(requiredSpace, availableSpace);
- const int totalCreatureWidth = spaceBetween + creatureWidth;
- //now we know total amount of cards and can move them to correct position
- int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
- BOOST_FOREACH(auto & card, cards)
- {
- card->moveBy(Point(curx, 64));
- curx += totalCreatureWidth;
- }
- //restore selection
- select(cards[selectedIndex]);
- if(slider->value)
- slider->moveTo(0);
- else // if slider already at 0 - emulate call to sliderMoved()
- sliderMoved(0);
- }
- void CRecruitmentWindow::sliderMoved(int to)
- {
- if (!selected)
- return;
- buyButton->block(!to);
- availableValue->setTxt(boost::lexical_cast<std::string>(selected->amount - to));
- toRecruitValue->setTxt(boost::lexical_cast<std::string>(to));
- totalCostValue->set(selected->creature->cost * to);
- }
- CSplitWindow::CSplitWindow(const CCreature * creature, boost::function<void(int, int)> callback_,
- int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
- CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
- callback(callback_),
- leftAmount(leftAmount_),
- rightAmount(rightAmount_),
- leftMin(leftMin_),
- rightMin(rightMin_),
- slider(nullptr)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- int total = leftAmount + rightAmount;
- int leftMax = total - rightMin;
- int rightMax = total - leftMin;
- ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
- cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
- int sliderPositions = total - leftMin - rightMin;
- leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
- rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
- //add filters to allow only number input
- leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
- rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
- leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount), false);
- rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount), false);
- animLeft = new CCreaturePic(20, 54, creature, true, false);
- animRight = new CCreaturePic(177, 54,creature, true, false);
- slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
- std::string title = CGI->generaltexth->allTexts[256];
- boost::algorithm::replace_first(title,"%s", creature->namePl);
- new CLabel(150, 34, FONT_BIG, CENTER, Colors::Jasmine, title);
- }
- void CSplitWindow::setAmountText(std::string text, bool left)
- {
- try
- {
- setAmount(boost::lexical_cast<int>(text), left);
- slider->moveTo(rightAmount - rightMin);
- }
- catch(boost::bad_lexical_cast &)
- {
- }
- }
- void CSplitWindow::setAmount(int value, bool left)
- {
- int total = leftAmount + rightAmount;
- leftAmount = left ? value : total - value;
- rightAmount = left ? total - value : value;
- leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount));
- rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount));
- }
- void CSplitWindow::apply()
- {
- callback(leftAmount, rightAmount);
- close();
- }
- void CSplitWindow::sliderMoved(int to)
- {
- setAmount(rightMin + to, false);
- }
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> callback):
- CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
- cb(callback)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- LOCPLINT->showingDialog->setn(true);
- new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
- new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
- //%s has gained a level.
- new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::Cornsilk,
- boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
- //%s is now a level %d %s.
- new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::Cornsilk,
- boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
- new CAnimImage("PSKIL42", pskill, 0, 174, 190);
- new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::Cornsilk,
- CGI->generaltexth->primarySkillNames[pskill] + " +1");
- if (!skills.empty())
- {
- std::vector<CSelectableComponent *> comps;
- for(size_t i=0;i<skills.size();i++)
- {
- comps.push_back(new CSelectableComponent(
- CComponent::secskill,
- skills[i],
- hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
- CComponent::medium));
- }
- box = new CComponentBox(comps, Rect(25, 300, pos.w - 50, 100));
- }
- else
- box = nullptr;
- }
- CLevelWindow::~CLevelWindow()
- {
- //FIXME: call callback if there was nothing to select?
- if (box && box->selectedIndex() != -1)
- cb(box->selectedIndex());
- LOCPLINT->showingDialog->setn(false);
- }
- void CMinorResDataBar::show(SDL_Surface * to)
- {
- }
- void CMinorResDataBar::showAll(SDL_Surface * to)
- {
- blitAt(bg,pos.x,pos.y,to);
- char buf[30];
- for (int i=0;i<7;i++)
- {
- SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to);
- }
- std::vector<std::string> temp;
- SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
- SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
- SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
- CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
- CGI->generaltexth->allTexts[62]
- +": %s, "
- + CGI->generaltexth->allTexts[63]
- + ": %s, "
- + CGI->generaltexth->allTexts[64]
- + ": %s",temp)
- ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to);
- }
- CMinorResDataBar::CMinorResDataBar()
- {
- bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos.x = 7;
- pos.y = 575;
- pos.w = bg->w;
- pos.h = bg->h;
- }
- CMinorResDataBar::~CMinorResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
- parent(_parent),
- index(_id)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- border = new CPicture("TPGATES");
- pos = border->pos;
- addUsedEvents(LCLICK);
- type |= REDRAW_PARENT;
- text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::Cornsilk, _text);
- select(index == parent->selected);
- }
- void CObjectListWindow::CItem::select(bool on)
- {
- if (on)
- border->recActions = 255;
- else
- border->recActions = ~(UPDATE | SHOWALL);
- redraw();
- }
- void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if( previousState && !down)
- parent->changeSelection(index);
- }
- CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
- boost::function<void(int)> Callback):
- CWindowObject(PLAYER_COLORED, "TPGATE"),
- onSelect(Callback)
- {
- items.reserve(_items.size());
- BOOST_FOREACH(int id, _items)
- {
- items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
- }
- init(titlePic, _title, _descr);
- }
- CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CPicture * titlePic, std::string _title, std::string _descr,
- boost::function<void(int)> Callback):
- CWindowObject(PLAYER_COLORED, "TPGATE"),
- onSelect(Callback)
- {
- items.reserve(_items.size());
- for (size_t i=0; i<_items.size(); i++)
- items.push_back(std::make_pair(int(i), _items[i]));
- init(titlePic, _title, _descr);
- }
- void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::Jasmine, _title);
- descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::Cornsilk, _descr);
- ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
- ok->block(true);
- exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
- if (titlePic)
- {
- titleImage = titlePic;
- addChild(titleImage);
- titleImage->recActions = defActions;
- titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
- titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
- }
- list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
- Point(15, 152), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
- list->type |= REDRAW_PARENT;
- }
- CIntObject * CObjectListWindow::genItem(size_t index)
- {
- if (index < items.size())
- return new CItem(this, index, items[index].second);
- return NULL;
- }
- void CObjectListWindow::elementSelected()
- {
- boost::function<void(int)> toCall = onSelect;//save
- int where = items[selected].first; //required variables
- GH.popIntTotally(this);//then destroy window
- toCall(where);//and send selected object
- }
- void CObjectListWindow::changeSelection(size_t which)
- {
- ok->block(false);
- if (selected == which)
- return;
- std::list< CIntObject * > elements = list->getItems();
- BOOST_FOREACH(CIntObject * element, elements)
- {
- CItem *item;
- if ( (item = dynamic_cast<CItem*>(element)) )
- if (item->index == selected)
- item->select(false);
- if (item->index == which)
- item->select(true);
- }
- selected = which;
- }
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.state != SDL_PRESSED)
- return;
- int sel = selected;
- switch(key.keysym.sym)
- {
- break; case SDLK_UP:
- sel -=1;
- break; case SDLK_DOWN:
- sel +=1;
- break; case SDLK_PAGEUP:
- sel -=9;
- break; case SDLK_PAGEDOWN:
- sel +=9;
- break; case SDLK_HOME:
- sel = 0;
- break; case SDLK_END:
- sel = items.size();
- break; default:
- return;
- }
- vstd::abetween(sel, 0, items.size()-1);
- list->scrollTo(sel);
- changeSelection(sel);
- }
- CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
- {
- serial = Serial;
- left = Left;
- type = Type;
- id = ID;
- addUsedEvents(LCLICK | HOVER | RCLICK);
- downSelection = false;
- hlp = NULL;
- }
- void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
- {
- Point posToBitmap;
- Point posToSubCenter;
- switch(type)
- {
- case RESOURCE:
- posToBitmap = Point(19,9);
- posToSubCenter = Point(36, 59);
- break;
- case CREATURE_PLACEHOLDER:
- case CREATURE:
- posToSubCenter = Point(29, 76);
- if(downSelection)
- posToSubCenter.y += 5;
- break;
- case PLAYER:
- posToSubCenter = Point(31, 76);
- break;
- case ARTIFACT_PLACEHOLDER:
- case ARTIFACT_INSTANCE:
- posToSubCenter = Point(19, 55);
- if(downSelection)
- posToSubCenter.y += 8;
- break;
- case ARTIFACT_TYPE:
- posToSubCenter = Point(19, 58);
- break;
- }
- if(SDL_Surface *hlp = getSurface())
- blitAt(hlp, pos + posToBitmap, to);
- printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::Cornsilk, to);
- }
- void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
- {
- CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
- assert(mw);
- if(down)
- {
- if(type == ARTIFACT_PLACEHOLDER)
- {
- CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
- if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
- {
- aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
- }
- else if(const CArtifactInstance *art = getArtInstance())
- {
- aw->arts->commonInfo->src.AOH = aw->arts;
- aw->arts->commonInfo->src.art = art;
- aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
- aw->arts->markPossibleSlots(art);
- //aw->arts->commonInfo->dst.AOH = aw->arts;
- CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
- aw->arts->artifactsOnAltar.erase(art);
- id = -1;
- subtitle = "";
- aw->deal->block(!aw->arts->artifactsOnAltar.size());
- }
- aw->calcTotalExp();
- return;
- }
- if(left)
- {
- if(mw->hLeft != this)
- mw->hLeft = this;
- else
- return;
- }
- else
- {
- if(mw->hRight != this)
- mw->hRight = this;
- else
- return;
- }
- mw->selectionChanged(left);
- }
- }
- SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
- {
- switch(type)
- {
- case RESOURCE:
- return graphics->resources32->ourImages[id].bitmap;
- case PLAYER:
- return graphics->flags->ourImages[id].bitmap;
- case ARTIFACT_TYPE:
- case ARTIFACT_PLACEHOLDER:
- case ARTIFACT_INSTANCE:
- return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
- case CREATURE:
- return graphics->bigImgs[id];
- default:
- return NULL;
- }
- }
- void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
- {
- Rect oldPos = pos;
- std::string oldSub = subtitle;
- downSelection = true;
- pos = dstPos;
- subtitle = customSub;
- showAll(to);
- downSelection = false;
- pos = oldPos;
- subtitle = oldSub;
- }
- void CTradeWindow::CTradeableItem::hover(bool on)
- {
- if(!on)
- {
- GH.statusbar->clear();
- return;
- }
- switch(type)
- {
- case CREATURE:
- case CREATURE_PLACEHOLDER:
- GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
- break;
- case ARTIFACT_PLACEHOLDER:
- if(id < 0)
- GH.statusbar->print(CGI->generaltexth->zelp[582].first);
- else
- GH.statusbar->print(CGI->arth->artifacts[id]->Name());
- break;
- }
- }
- void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- switch(type)
- {
- case CREATURE:
- case CREATURE_PLACEHOLDER:
- //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
- break;
- case ARTIFACT_TYPE:
- case ARTIFACT_PLACEHOLDER:
- if(id >= 0)
- adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
- break;
- }
- }
- }
- std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
- {
- switch(type)
- {
- case PLAYER:
- return CGI->generaltexth->capColors[id];
- case RESOURCE:
- return CGI->generaltexth->restypes[id];
- case CREATURE:
- if(number == 1)
- return CGI->creh->creatures[id]->nameSing;
- else
- return CGI->creh->creatures[id]->namePl;
- case ARTIFACT_TYPE:
- case ARTIFACT_INSTANCE:
- return CGI->arth->artifacts[id]->Name();
- }
- assert(0);
- return "";
- }
- const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
- {
- switch(type)
- {
- case ARTIFACT_PLACEHOLDER:
- case ARTIFACT_INSTANCE:
- return (const CArtifactInstance *)hlp;
- default:
- return NULL;
- }
- }
- void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
- {
- assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
- hlp = art;
- if(art)
- id = art->artType->id;
- else
- id = -1;
- }
- CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
- CWindowObject(PLAYER_COLORED, bgName),
- market(Market),
- hero(Hero),
- arts(NULL),
- hLeft(NULL),
- hRight(NULL),
- readyToTrade(false)
- {
- type |= BLOCK_ADV_HOTKEYS;
- mode = Mode;
- initTypes();
- }
- void CTradeWindow::initTypes()
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- itemsType[1] = RESOURCE;
- itemsType[0] = RESOURCE;
- break;
- case EMarketMode::RESOURCE_PLAYER:
- itemsType[1] = RESOURCE;
- itemsType[0] = PLAYER;
- break;
- case EMarketMode::CREATURE_RESOURCE:
- itemsType[1] = CREATURE;
- itemsType[0] = RESOURCE;
- break;
- case EMarketMode::RESOURCE_ARTIFACT:
- itemsType[1] = RESOURCE;
- itemsType[0] = ARTIFACT_TYPE;
- break;
- case EMarketMode::ARTIFACT_RESOURCE:
- itemsType[1] = ARTIFACT_INSTANCE;
- itemsType[0] = RESOURCE;
- break;
- case EMarketMode::CREATURE_EXP:
- itemsType[1] = CREATURE;
- itemsType[0] = CREATURE_PLACEHOLDER;
- break;
- case EMarketMode::ARTIFACT_EXP:
- itemsType[1] = ARTIFACT_TYPE;
- itemsType[0] = ARTIFACT_PLACEHOLDER;
- break;
- }
- }
- void CTradeWindow::initItems(bool Left)
- {
- if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
- {
- int xOffset = 0, yOffset = 0;
- if(mode == EMarketMode::ARTIFACT_RESOURCE)
- {
- xOffset = -361;
- yOffset = +46;
- CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
- hlp->recActions &= ~(UPDATE | SHOWALL);
- hlp->pos += Rect(137, 469, 42, 42);
- items[Left].push_back(hlp);
- }
- else //ARTIFACT_EXP
- {
- xOffset = -363;
- yOffset = -12;
- }
- BLOCK_CAPTURING;
- arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
- arts->commonInfo = new CArtifactsOfHero::SCommonPart;
- arts->commonInfo->participants.insert(arts);
- arts->recActions = 255;
- arts->setHero(hero);
- arts->allowedAssembling = false;
- addChild(arts);
- artSets.push_back(arts);
- if(mode == EMarketMode::ARTIFACT_RESOURCE)
- arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
- return;
- }
- std::vector<int> *ids = getItemsIds(Left);
- std::vector<Rect> pos;
- int amount = -1;
- getPositionsFor(pos, Left, itemsType[Left]);
- if(Left || !ids)
- amount = 7;
- else
- amount = ids->size();
- if(ids)
- vstd::amin(amount, ids->size());
- for(int j=0; j<amount; j++)
- {
- int id = (ids && ids->size()>j) ? (*ids)[j] : j;
- if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
- continue;
- CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
- hlp->pos = pos[j] + hlp->pos;
- items[Left].push_back(hlp);
- }
- initSubs(Left);
- }
- std::vector<int> *CTradeWindow::getItemsIds(bool Left)
- {
- std::vector<int> *ids = NULL;
- if(mode == EMarketMode::ARTIFACT_EXP)
- return new std::vector<int>(22, -1);
- if(Left)
- {
- switch(itemsType[1])
- {
- case CREATURE:
- ids = new std::vector<int>;
- for(int i = 0; i < 7; i++)
- {
- if(const CCreature *c = hero->getCreature(i))
- ids->push_back(c->idNumber);
- else
- ids->push_back(-1);
- }
- break;
- }
- }
- else
- {
- switch(itemsType[0])
- {
- case PLAYER:
- ids = new std::vector<int>;
- for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
- if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
- ids->push_back(i);
- break;
- case ARTIFACT_TYPE:
- ids = new std::vector<int>(market->availableItemsIds(mode));
- break;
- }
- }
- return ids;
- }
- void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
- {
- if(mode == EMarketMode::ARTIFACT_EXP && !Left)
- {
- //22 boxes, 5 in row, last row: two boxes centered
- int h, w, x, y, dx, dy;
- h = w = 44;
- x = 317;
- y = 53;
- dx = 54;
- dy = 70;
- for (int i = 0; i < 4 ; i++)
- for (int j = 0; j < 5 ; j++)
- poss += Rect(x + dx*j, y + dy*i, w, h);
- poss += Rect(x + dx*1.5, y + dy*4, w, h);
- poss += Rect(x + dx*2.5, y + dy*4, w, h);
- }
- else
- {
- //seven boxes:
- // X X X
- // X X X
- // X
- int h, w, x, y, dx, dy;
- int leftToRightOffset;
- getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
- poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
- genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
- genRect(h, w, x + dx, y + 2*dy);
- if(!Left)
- {
- BOOST_FOREACH(Rect &r, poss)
- r.x += leftToRightOffset;
- }
- }
- }
- void CTradeWindow::initSubs(bool Left)
- {
- BOOST_FOREACH(CTradeableItem *t, items[Left])
- {
- if(Left)
- {
- switch(itemsType[1])
- {
- case CREATURE:
- t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
- break;
- case RESOURCE:
- t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
- break;
- }
- }
- else //right side
- {
- if(itemsType[0] == PLAYER)
- {
- t->subtitle = CGI->generaltexth->capColors[t->id];
- }
- else if(hLeft)//artifact, creature
- {
- int h1, h2; //hlp variables for getting offer
- market->getOffer(hLeft->id, t->id, h1, h2, mode);
- if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
- {
- std::ostringstream oss;
- oss << h2;
- if(h1!=1)
- oss << "/" << h1;
- t->subtitle = oss.str();
- }
- else
- t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
- }
- else
- t->subtitle = "";
- }
- }
- }
- void CTradeWindow::showAll(SDL_Surface * to)
- {
- CWindowObject::showAll(to);
- if(hRight)
- CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
- if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
- CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
- if(readyToTrade)
- {
- hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
- hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
- }
- }
- void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
- {
- BOOST_FOREACH(CTradeableItem *t, toRemove)
- removeItem(t);
- }
- void CTradeWindow::removeItem(CTradeableItem * t)
- {
- items[t->left] -= t;
- delete t;
- if(hRight == t)
- {
- hRight = NULL;
- selectionChanged(false);
- }
- }
- void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
- {
- BOOST_FOREACH(CTradeableItem *t, items[1])
- if(!hero->getStackCount(t->serial))
- toRemove.insert(t);
- }
- void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
- {
- const IMarket *m = market;
- const CGHeroInstance *h = hero;
- CTradeWindow *nwindow = NULL;
- GH.popIntTotally(this);
- switch(Mode)
- {
- case EMarketMode::CREATURE_EXP:
- case EMarketMode::ARTIFACT_EXP:
- nwindow = new CAltarWindow(m, h, Mode);
- break;
- default:
- nwindow = new CMarketplaceWindow(m, h, Mode);
- break;
- }
- GH.pushInt(nwindow);
- }
- void CTradeWindow::artifactSelected(CArtPlace *slot)
- {
- assert(mode == EMarketMode::ARTIFACT_RESOURCE);
- items[1][0]->setArtInstance(slot->ourArt);
- if(slot->ourArt)
- hLeft = items[1][0];
- else
- hLeft = NULL;
- selectionChanged(true);
- }
- std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- return "TPMRKRES.bmp";
- case EMarketMode::RESOURCE_PLAYER:
- return "TPMRKPTS.bmp";
- case EMarketMode::CREATURE_RESOURCE:
- return "TPMRKCRS.bmp";
- case EMarketMode::RESOURCE_ARTIFACT:
- return "TPMRKABS.bmp";
- case EMarketMode::ARTIFACT_RESOURCE:
- return "TPMRKASS.bmp";
- }
- assert(0);
- return "";
- }
- CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
- : CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- madeTransaction = false;
- bool sliderNeeded = true;
- new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- std::string title;
- if (market->o->ID == GameConstants::TOWNI_TYPE)
- {
- switch (mode)
- {
- break; case EMarketMode::CREATURE_RESOURCE:
- title = CGI->townh->towns[ETownType::STRONGHOLD].buildings[EBuilding::FREELANCERS_GUILD]->Name();
- break; case EMarketMode::RESOURCE_ARTIFACT:
- title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
- break; case EMarketMode::ARTIFACT_RESOURCE:
- title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
- break; default:
- title = CGI->generaltexth->allTexts[158];
- }
- }
- else
- {
- switch (market->o->ID)
- {
- break; case 7: title = CGI->generaltexth->allTexts[349];
- break; case 99: title = CGI->generaltexth->allTexts[159];
- break; case 221: title = CGI->generaltexth->allTexts[159];
- break; default: title = market->o->getHoverText();
- }
- }
- new CLabel(300, 27, FONT_BIG, CENTER, Colors::Jasmine, title);
- initItems(false);
- initItems(true);
- ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
- ok->assignedKeys.insert(SDLK_ESCAPE);
- deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
- deal->block(true);
- if(sliderNeeded)
- {
- slider = new CSlider(231,490,137,0,0,0);
- slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
- max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
- max->block(true);
- }
- else
- {
- slider = NULL;
- max = NULL;
- deal->moveBy(Point(-30, 0));
- }
- Rect traderTextRect;
- //left side
- switch(Mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::RESOURCE_PLAYER:
- case EMarketMode::RESOURCE_ARTIFACT:
- new CLabel(154, 148, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[270]);
- break;
- case EMarketMode::CREATURE_RESOURCE:
- //%s's Creatures
- new CLabel(152, 102, FONT_SMALL, CENTER, Colors::Cornsilk,
- boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
- break;
- case EMarketMode::ARTIFACT_RESOURCE:
- //%s's Artifacts
- new CLabel(152, 102, FONT_SMALL, CENTER, Colors::Cornsilk,
- boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
- break;
- }
- //right side
- switch(Mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::CREATURE_RESOURCE:
- case EMarketMode::RESOURCE_ARTIFACT:
- case EMarketMode::ARTIFACT_RESOURCE:
- new CLabel(445, 148, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[168]);
- traderTextRect = Rect(316, 48, 260, 75);
- break;
- case EMarketMode::RESOURCE_PLAYER:
- new CLabel(445, 55, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[169]);
- traderTextRect = Rect(28, 48, 260, 75);
- break;
- }
- traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
- int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
- if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
- new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
- if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
- new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
- if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
- new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
- if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
- new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
- if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
- new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
- updateTraderText();
- }
- CMarketplaceWindow::~CMarketplaceWindow()
- {
- hLeft = hRight = NULL;
- for(int i=0;i<items[1].size();i++)
- delete items[1][i];
- for(int i=0;i<items[0].size();i++)
- delete items[0][i];
- items[1].clear();
- items[0].clear();
- }
- void CMarketplaceWindow::setMax()
- {
- slider->moveToMax();
- }
- void CMarketplaceWindow::makeDeal()
- {
- int sliderValue = 0;
- if(slider)
- sliderValue = slider->value;
- else
- sliderValue = !deal->isBlocked(); //should always be 1
- if(!sliderValue)
- return;
- int leftIdToSend = -1;
- switch (mode)
- {
- case EMarketMode::CREATURE_RESOURCE:
- leftIdToSend = hLeft->serial;
- break;
- case EMarketMode::ARTIFACT_RESOURCE:
- leftIdToSend = hLeft->getArtInstance()->id;
- break;
- default:
- leftIdToSend = hLeft->id;
- break;
- }
- if(slider)
- {
- LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
- slider->moveTo(0);
- }
- else
- {
- LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
- }
- madeTransaction = true;
- hLeft = NULL;
- hRight = NULL;
- selectionChanged(true);
- }
- void CMarketplaceWindow::sliderMoved( int to )
- {
- redraw();
- }
- void CMarketplaceWindow::selectionChanged(bool side)
- {
- readyToTrade = hLeft && hRight;
- if(mode == EMarketMode::RESOURCE_RESOURCE)
- readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
- if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
- arts->unmarkSlots(false);
- if(readyToTrade)
- {
- int soldItemId = hLeft->id;
- market->getOffer(soldItemId, hRight->id, r1, r2, mode);
- if(slider)
- {
- int newAmount = -1;
- if(itemsType[1] == RESOURCE)
- newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
- else if(itemsType[1] == CREATURE)
- newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
- else
- assert(0);
- slider->setAmount(newAmount / r1);
- slider->moveTo(0);
- max->block(false);
- deal->block(false);
- }
- else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
- {
- deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
- }
- else
- deal->block(false);
- }
- else
- {
- if(slider)
- {
- max->block(true);
- slider->setAmount(0);
- slider->moveTo(0);
- }
- deal->block(true);
- }
- if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
- initSubs(false);
- updateTraderText();
- redraw();
- }
- bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
- {
- return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
- }
- void CMarketplaceWindow::garrisonChanged()
- {
- if(mode != EMarketMode::CREATURE_RESOURCE)
- return;
- std::set<CTradeableItem *> toRemove;
- getEmptySlots(toRemove);
- removeItems(toRemove);
- initSubs(true);
- }
- void CMarketplaceWindow::artifactsChanged(bool Left)
- {
- assert(!Left);
- if(mode != EMarketMode::RESOURCE_ARTIFACT)
- return;
- std::vector<int> available = market->availableItemsIds(mode);
- std::set<CTradeableItem *> toRemove;
- BOOST_FOREACH(CTradeableItem *t, items[0])
- if(!vstd::contains(available, t->id))
- toRemove.insert(t);
- removeItems(toRemove);
- redraw();
- }
- std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
- {
- if(Left)
- {
- switch(itemsType[1])
- {
- case RESOURCE:
- case CREATURE:
- {
- int val = slider
- ? slider->value * r1
- : (((deal->isBlocked())) ? 0 : r1);
- return boost::lexical_cast<std::string>(val);
- }
- case ARTIFACT_INSTANCE:
- return ((deal->isBlocked()) ? "0" : "1");
- }
- }
- else
- {
- switch(itemsType[0])
- {
- case RESOURCE:
- if(slider)
- return boost::lexical_cast<std::string>( slider->value * r2 );
- else
- return boost::lexical_cast<std::string>(r2);
- case ARTIFACT_TYPE:
- return ((deal->isBlocked()) ? "0" : "1");
- case PLAYER:
- return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
- }
- }
- return "???";
- }
- Point CMarketplaceWindow::selectionOffset(bool Left) const
- {
- if(Left)
- {
- switch(itemsType[1])
- {
- case RESOURCE:
- return Point(122, 446);
- case CREATURE:
- return Point(128, 450);
- case ARTIFACT_INSTANCE:
- return Point(134, 466);
- }
- }
- else
- {
- switch(itemsType[0])
- {
- case RESOURCE:
- if(mode == EMarketMode::ARTIFACT_RESOURCE)
- return Point(410, 469);
- else
- return Point(410, 446);
- case ARTIFACT_TYPE:
- return Point(425, 447);
- case PLAYER:
- return Point(417, 451);
- }
- }
- assert(0);
- return Point(0,0);
- }
- void CMarketplaceWindow::resourceChanged(int type, int val)
- {
- initSubs(true);
- }
- void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
- {
- switch(type)
- {
- case RESOURCE:
- dx = 82;
- dy = 79;
- x = 39;
- y = 180;
- h = 66;
- w = 74;
- break;
- case PLAYER:
- dx = 83;
- dy = 118;
- h = 64;
- w = 58;
- x = 44;
- y = 83;
- assert(Right);
- break;
- case CREATURE://45,123
- x = 45;
- y = 123;
- w = 58;
- h = 64;
- dx = 83;
- dy = 98;
- assert(!Right);
- break;
- case ARTIFACT_TYPE://45,123
- x = 340-289;
- y = 180;
- w = 44;
- h = 44;
- dx = 83;
- dy = 79;
- break;
- }
- leftToRightOffset = 289;
- }
- void CMarketplaceWindow::updateTraderText()
- {
- if(readyToTrade)
- {
- if(mode == EMarketMode::RESOURCE_PLAYER)
- {
- //I can give %s to the %s player.
- traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
- }
- else if(mode == EMarketMode::RESOURCE_ARTIFACT)
- {
- //I can offer you the %s for %d %s of %s.
- traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
- }
- else if(mode == EMarketMode::RESOURCE_RESOURCE)
- {
- //I can offer you %d %s of %s for %d %s of %s.
- traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
- }
- else if(mode == EMarketMode::CREATURE_RESOURCE)
- {
- //I can offer you %d %s of %s for %d %s.
- traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
- }
- else if(mode == EMarketMode::ARTIFACT_RESOURCE)
- {
- //I can offer you %d %s of %s for your %s.
- traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
- }
- return;
- }
- int gnrtxtnr = -1;
- if(madeTransaction)
- {
- if(mode == EMarketMode::RESOURCE_PLAYER)
- gnrtxtnr = 166; //Are there any other resources you'd like to give away?
- else
- gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
- }
- else
- {
- if(mode == EMarketMode::RESOURCE_PLAYER)
- gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
- else
- gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
- }
- traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
- }
- CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode)
- :CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
- {
- if(Mode == EMarketMode::CREATURE_EXP)
- {
- //%s's Creatures
- new CLabel(155, 30, FONT_SMALL, CENTER, Colors::Jasmine,
- boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
- //Altar of Sacrifice
- new CLabel(450, 30, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[479]);
- //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
- new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::Jasmine);
- slider = new CSlider(231,481,137,0,0,0);
- slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
- max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
- sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
- sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
- sacrificeBackpack = NULL;
- initItems(true);
- mimicCres();
- }
- else
- {
- //Sacrifice artifacts for experience
- new CLabel(450, 34, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[477]);
- //%s's Creatures
- new CLabel(302, 423, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[478]);
- sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
- sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
- sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
- sacrificeBackpack->block(hero->artifactsInBackpack.empty());
- slider = NULL;
- max = NULL;
- initItems(true);
- initItems(false);
- }
- //Experience needed to reach next level
- new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::Jasmine);
- //Total experience on the Altar
- new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::Jasmine);
- new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
- ok->assignedKeys.insert(SDLK_ESCAPE);
- deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
- if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
- new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
- if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
- new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
- expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
- getExpValues();
- expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
- expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
- setExpToLevel();
- calcTotalExp();
- blockTrade();
- }
- CAltarWindow::~CAltarWindow()
- {
- }
- void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
- {
- leftToRightOffset = 289;
- x = 45;
- y = 110;
- w = 58;
- h = 64;
- dx = 83;
- dy = 98;
- }
- void CAltarWindow::sliderMoved(int to)
- {
- sacrificedUnits[hLeft->serial] = to;
- updateRight(hRight);
- deal->block(!to);
- calcTotalExp();
- redraw();
- }
- void CAltarWindow::makeDeal()
- {
- if(mode == EMarketMode::CREATURE_EXP)
- {
- blockTrade();
- slider->value = 0;
- std::vector<int> toSacrifice = sacrificedUnits;
- for (int i = 0; i < toSacrifice.size(); i++)
- {
- if(toSacrifice[i])
- LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
- }
- BOOST_FOREACH(int& val, sacrificedUnits)
- val = 0;
- BOOST_FOREACH(CTradeableItem *t, items[0])
- {
- t->type = CREATURE_PLACEHOLDER;
- t->subtitle = "";
- }
- }
- else
- {
- BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
- {
- LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
- }
- arts->artifactsOnAltar.clear();
- BOOST_FOREACH(CTradeableItem *t, items[0])
- {
- t->id = -1;
- t->subtitle = "";
- }
- arts->commonInfo->reset();
- //arts->scrollBackpack(0);
- deal->block(true);
- }
- calcTotalExp();
- }
- void CAltarWindow::SacrificeAll()
- {
- if(mode == EMarketMode::CREATURE_EXP)
- {
- bool movedAnything = false;
- BOOST_FOREACH(CTradeableItem *t, items[1])
- sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
- sacrificedUnits[items[1].front()->serial]--;
- BOOST_FOREACH(CTradeableItem *t, items[0])
- {
- updateRight(t);
- if(t->type == CREATURE)
- movedAnything = true;
- }
- deal->block(!movedAnything);
- calcTotalExp();
- }
- else
- {
- for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
- {
- if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
- moveFromSlotToAltar(i->first, NULL, i->second.artifact);
- }
- SacrificeBackpack();
- }
- redraw();
- }
- void CAltarWindow::selectionChanged(bool side)
- {
- if(mode != EMarketMode::CREATURE_EXP)
- return;
- CTradeableItem *&selected = side ? hLeft : hRight;
- CTradeableItem *&theOther = side ? hRight : hLeft;
- theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
- int stackCount = 0;
- for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
- if(hero->getStackCount(i) > sacrificedUnits[i])
- stackCount++;
- slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
- slider->block(!slider->amount);
- slider->value = sacrificedUnits[hLeft->serial];
- max->block(!slider->amount);
- readyToTrade = true;
- redraw();
- }
- void CAltarWindow::mimicCres()
- {
- std::vector<Rect> positions;
- getPositionsFor(positions, false, CREATURE);
- BOOST_FOREACH(CTradeableItem *t, items[1])
- {
- CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
- hlp->pos = positions[t->serial] + hlp->pos;
- items[0].push_back(hlp);
- }
- }
- Point CAltarWindow::selectionOffset(bool Left) const
- {
- if(Left)
- return Point(150, 421);
- else
- return Point(396, 421);
- }
- std::string CAltarWindow::selectionSubtitle(bool Left) const
- {
- if(Left && slider && hLeft)
- return boost::lexical_cast<std::string>(slider->value);
- else if(!Left && hRight)
- return hRight->subtitle;
- else
- return "";
- }
- void CAltarWindow::artifactsChanged(bool left)
- {
- }
- void CAltarWindow::garrisonChanged()
- {
- if(mode != EMarketMode::CREATURE_EXP)
- return;
- std::set<CTradeableItem *> empty;
- getEmptySlots(empty);
- BOOST_FOREACH(CTradeableItem *t, empty)
- {
- removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
- removeItem(t);
- }
- initSubs(true);
- getExpValues();
- }
- void CAltarWindow::getExpValues()
- {
- int dump;
- BOOST_FOREACH(CTradeableItem *t, items[1])
- if(t->id >= 0)
- market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
- }
- void CAltarWindow::calcTotalExp()
- {
- int val = 0;
- if(mode == EMarketMode::CREATURE_EXP)
- {
- for (int i = 0; i < sacrificedUnits.size(); i++)
- {
- val += expPerUnit[i] * sacrificedUnits[i];
- }
- }
- else
- {
- BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
- {
- int dmp, valOfArt;
- market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
- val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
- }
- }
- val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
- expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
- }
- void CAltarWindow::setExpToLevel()
- {
- expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
- }
- void CAltarWindow::blockTrade()
- {
- hLeft = hRight = NULL;
- readyToTrade = false;
- if(slider)
- {
- slider->block(true);
- max->block(true);
- }
- deal->block(true);
- }
- void CAltarWindow::updateRight(CTradeableItem *toUpdate)
- {
- int val = sacrificedUnits[toUpdate->serial];
- toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
- toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
- }
- int CAltarWindow::firstFreeSlot()
- {
- int ret = -1;
- while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
- return ret < items[0].size() ? ret : -1;
- }
- void CAltarWindow::SacrificeBackpack()
- {
- std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
- for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
- {
- if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
- {
- toOmmit -= hero->artifactsInBackpack[i].artifact;
- continue;
- }
- putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
- }
- arts->scrollBackpack(0);
- calcTotalExp();
- }
- void CAltarWindow::artifactPicked()
- {
- redraw();
- }
- void CAltarWindow::showAll(SDL_Surface * to)
- {
- CTradeWindow::showAll(to);
- if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
- {
- blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
- int dmp, val;
- market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
- printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::Cornsilk, to);
- }
- }
- bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
- {
- int artID = art->artType->id;
- if(artID != 1 && artID < 7) //special art
- {
- tlog2 << "Cannot put special artifact on altar!\n";
- return false;
- }
- if(!altarSlot)
- {
- int slotIndex = firstFreeSlot();
- if(slotIndex < 0)
- {
- tlog2 << "No free slots on altar!\n";
- return false;
- }
- altarSlot = items[0][slotIndex];
- }
- int dmp, val;
- market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
- arts->artifactsOnAltar.insert(art);
- altarSlot->setArtInstance(art);
- altarSlot->subtitle = boost::lexical_cast<std::string>(val);
- deal->block(false);
- return true;
- }
- void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
- {
- int freeBackpackSlot = hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START;
- if(arts->commonInfo->src.art)
- {
- arts->commonInfo->dst.slotID = freeBackpackSlot;
- arts->commonInfo->dst.AOH = arts;
- }
- if(putOnAltar(altarSlot, art))
- {
- if(slotID < GameConstants::BACKPACK_START)
- LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
- else
- {
- arts->commonInfo->src.clear();
- arts->commonInfo->dst.clear();
- CCS->curh->dragAndDropCursor(NULL);
- arts->unmarkSlots(false);
- }
- }
- }
- void CSystemOptionsWindow::setMusicVolume( int newVolume )
- {
- Settings volume = settings.write["general"]["music"];
- volume->Float() = newVolume;
- }
- void CSystemOptionsWindow::setSoundVolume( int newVolume )
- {
- Settings volume = settings.write["general"]["sound"];
- volume->Float() = newVolume;
- }
- void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
- {
- Settings speed = settings.write["adventure"]["heroSpeed"];
- speed->Float() = newSpeed;
- }
- void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
- {
- Settings speed = settings.write["adventure"]["scrollSpeed"];
- speed->Float() = newSpeed;
- }
- CSystemOptionsWindow::CSystemOptionsWindow():
- CWindowObject(PLAYER_COLORED, "SysOpBck")
- {
- //TODO: translation and\or config file
- static const std::string fsLabel = "Fullscreen";
- static const std::string fsHelp = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window";
- static const std::string cwLabel = "Classic creature window";
- static const std::string cwHelp = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI";
- static const std::string rsLabel = "Select resolution";
- static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution.";
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[568]);
- //left window section
- leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::Jasmine);
- leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
- leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
- leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
- leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20]
- leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
- leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
- //right section
- rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::Cornsilk);
- rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
- rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
- rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
- rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]);
- rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576]
- rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577]
- //setting up buttons
- load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
- boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
- load->swappedImages = true;
- load->update();
- save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
- boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
- save->swappedImages = true;
- save->update();
- restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
- boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
- restart->swappedImages = true;
- restart->update();
- mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
- boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
- mainMenu->swappedImages = true;
- mainMenu->update();
- quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
- boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
- quitGame->swappedImages = true;
- quitGame->update();
- backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
- boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
- backToMap->swappedImages = true;
- backToMap->update();
- backToMap->assignedKeys.insert(SDLK_ESCAPE);
- heroMoveSpeed = new CHighlightableButtonsGroup(0);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
- heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
- heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
- mapScrollSpeed = new CHighlightableButtonsGroup(0);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
- mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
- mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
- musicVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
- musicVolume->select(CCS->musich->getVolume(), 1);
- musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
- effectsVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
- effectsVolume->select(CCS->soundh->getVolume(), 1);
- effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
- showReminder = new CHighlightableButton(
- boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
- std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false);
- newCreatureWin = new CHighlightableButton(
- boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
- std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false);
- fullscreen = new CHighlightableButton(
- boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
- std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false);
- showReminder->select(settings["adventure"]["heroReminder"].Bool());
- newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
- fullscreen->select(settings["video"]["fullscreen"].Bool());
- gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
- }
- void CSystemOptionsWindow::selectGameRes()
- {
- //TODO: translation and\or config file
- static const std::string rsLabel = "Select resolution";
- static const std::string rsHelp = "Change in-game screen resolution.";
- std::vector<std::string> items;
- BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions)
- {
- std::string resX = boost::lexical_cast<std::string>(value.first.first);
- std::string resY = boost::lexical_cast<std::string>(value.first.second);
- items.push_back(resX + 'x' + resY);
- }
- GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp,
- boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
- }
- void CSystemOptionsWindow::setGameRes(int index)
- {
- config::CConfigHandler::GuiOptionsMap::const_iterator iter = conf.guiOptions.begin();
- while (index--)
- iter++;
- //do not set resolution to illegal one (0x0)
- assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
- Settings gameRes = settings.write["video"]["screenRes"];
- gameRes["width"].Float() = iter->first.first;
- gameRes["height"].Float() = iter->first.second;
- }
- void CSystemOptionsWindow::toggleReminder(bool on)
- {
- Settings heroReminder = settings.write["adventure"]["heroReminder"];
- heroReminder->Bool() = on;
- }
- void CSystemOptionsWindow::toggleCreatureWin(bool on)
- {
- Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
- classicCreatureWindow->Bool() = on;
- }
- void CSystemOptionsWindow::toggleFullscreen(bool on)
- {
- Settings fullscreen = settings.write["video"]["fullscreen"];
- fullscreen->Bool() = on;
- }
- void CSystemOptionsWindow::bquitf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
- }
- void CSystemOptionsWindow::breturnf()
- {
- GH.popIntTotally(this);
- }
- void CSystemOptionsWindow::bmainmenuf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
- }
- void CSystemOptionsWindow::bloadf()
- {
- GH.popIntTotally(this);
- LOCPLINT->proposeLoadingGame();
- }
- void CSystemOptionsWindow::bsavef()
- {
- GH.popIntTotally(this);
- GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
- }
- void CSystemOptionsWindow::brestartf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
- }
- void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
- {
- GH.popIntTotally(this);
- GH.pushSDLEvent(eventType, code);
- }
- CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
- CWindowObject(PLAYER_COLORED, "TPTAVERN"),
- tavernObj(TavernObj)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
- assert(h.size() == 2);
- h1 = new HeroPortrait(selected,0,72,299,h[0]);
- h2 = new HeroPortrait(selected,1,162,299,h[1]);
- if(h[0])
- selected = 0;
- else
- selected = -1;
- oldSelected = -1;
- new CLabel(200, 35, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[37]);
- new CLabel(320, 328, FONT_SMALL, CENTER, Colors::Cornsilk, "2500");
- new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::Cornsilk);
- new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
- recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
- thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
- if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
- recruit->block(2);
- }
- else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
- recruit->block(2);
- }
- else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
- recruit->block(2);
- }
- else
- {
- if(!h[0])
- recruit->block(1);
- }
- CCS->videoh->open("TAVERN.BIK");
- }
- void CTavernWindow::recruitb()
- {
- const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
- const CGObjectInstance *obj = tavernObj;
- close();
- LOCPLINT->cb->recruitHero(obj, toBuy);
- }
- void CTavernWindow::thievesguildb()
- {
- GH.pushInt( new CThievesGuildWindow(tavernObj) );
- }
- CTavernWindow::~CTavernWindow()
- {
- CCS->videoh->close();
- }
- void CTavernWindow::show(SDL_Surface * to)
- {
- CWindowObject::show(to);
- CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
- if(selected >= 0)
- {
- HeroPortrait *sel = selected ? h2 : h1;
- if (selected != oldSelected && !recruit->isBlocked())
- {
- // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
- oldSelected = selected;
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
- }
- printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,Colors::Cornsilk,to);
- CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
- }
- }
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
- {
- if(previousState && !down && h)
- *_sel = _id;
- }
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
- {
- if(down && h)
- {
- GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
- }
- }
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
- : h(H), _sel(&sel), _id(id)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER);
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- h = H;
- pos.x += x;
- pos.y += y;
- pos.w = 58;
- pos.h = 64;
- if(H)
- {
- hoverName = CGI->generaltexth->tavernInfo[4];
- boost::algorithm::replace_first(hoverName,"%s",H->name);
- int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
- for(int i=13; i<=17; i++) //war machines and spellbook don't count
- if(vstd::contains(h->artifactsWorn,i))
- artifs--;
- sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
- h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
- descr[sizeof(descr)-1] = '\0';
- new CAnimImage("portraitsLarge", h->subID);
- }
- }
- void CTavernWindow::HeroPortrait::hover( bool on )
- {
- //Hoverable::hover(on);
- if(on)
- GH.statusbar->print(hoverName);
- else
- GH.statusbar->clear();
- }
- void CInGameConsole::show(SDL_Surface * to)
- {
- int number = 0;
- std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
- boost::unique_lock<boost::mutex> lock(texts_mx);
- for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
- {
- SDL_Color green = {0,0xff,0,0};
- Point leftBottomCorner(0, screen->h);
- if(LOCPLINT->battleInt)
- {
- leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
- }
- CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
- if(SDL_GetTicks() - it->second > defaultTimeout)
- {
- toDel.push_back(it);
- }
- }
- for(int it=0; it<toDel.size(); ++it)
- {
- texts.erase(toDel[it]);
- }
- }
- void CInGameConsole::print(const std::string &txt)
- {
- boost::unique_lock<boost::mutex> lock(texts_mx);
- int lineLen = conf.go()->ac.outputLineLength;
- if(txt.size() < lineLen)
- {
- texts.push_back(std::make_pair(txt, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- else
- {
- assert(lineLen);
- for(int g=0; g<txt.size() / lineLen + 1; ++g)
- {
- std::string part = txt.substr(g * lineLen, lineLen);
- if(part.size() == 0)
- break;
- texts.push_back(std::make_pair(part, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- }
- }
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.type != SDL_KEYDOWN) return;
- if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
- switch(key.keysym.sym)
- {
- case SDLK_TAB:
- case SDLK_ESCAPE:
- {
- if(captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(false);
- }
- else if(SDLK_TAB)
- {
- captureAllKeys = true;
- startEnteringText();
- }
- break;
- }
- case SDLK_RETURN: //enter key
- {
- if(enteredText.size() > 0 && captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(true);
- }
- break;
- }
- case SDLK_BACKSPACE:
- {
- if(enteredText.size() > 1)
- {
- enteredText.resize(enteredText.size()-1);
- enteredText[enteredText.size()-1] = '_';
- refreshEnteredText();
- }
- break;
- }
- case SDLK_UP: //up arrow
- {
- if(previouslyEntered.size() == 0)
- break;
- if(prevEntDisp == -1)
- {
- prevEntDisp = previouslyEntered.size() - 1;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if( prevEntDisp > 0)
- {
- --prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- break;
- }
- case SDLK_DOWN: //down arrow
- {
- if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
- {
- ++prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
- {
- prevEntDisp = -1;
- enteredText = "_";
- refreshEnteredText();
- }
- break;
- }
- default:
- {
- if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
- {
- if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
- {
- enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
- enteredText += "_";
- refreshEnteredText();
- }
- }
- break;
- }
- }
- }
- void CInGameConsole::startEnteringText()
- {
- enteredText = "_";
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->print(enteredText);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- void CInGameConsole::endEnteringText(bool printEnteredText)
- {
- prevEntDisp = -1;
- if(printEnteredText)
- {
- std::string txt = enteredText.substr(0, enteredText.size()-1);
- LOCPLINT->cb->sendMessage(txt);
- previouslyEntered.push_back(txt);
- //print(txt);
- }
- enteredText = "";
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->clear();
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = "";
- }
- }
- void CInGameConsole::refreshEnteredText()
- {
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->print(enteredText);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
- {
- addUsedEvents(KEYBOARD);
- }
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
- CWindowObject(PLAYER_COLORED, "GARRISON")
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
- {
- CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
- removeChild(split);
- garr->addSplitBtn(split);
- }
- quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
- std::string titleText;
- if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
- titleText = CGI->generaltexth->allTexts[709];
- else
- {
- titleText = CGI->generaltexth->allTexts[35];
- boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
- }
- new CLabel(275, 30, FONT_BIG, CENTER, Colors::Jasmine, titleText);
- new CAnimImage("CREST58", garr->armedObjs[0]->getOwner(), 0, 28, 124);
- new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
- }
- IShowActivatable::IShowActivatable()
- {
- type = 0;
- }
- CGarrisonHolder::CGarrisonHolder()
- {
- }
- void CWindowWithGarrison::updateGarrisons()
- {
- garr->recreateSlots();
- }
- CArtPlace::CArtPlace(const CArtifactInstance* Art)
- :picked(false), marked(false), locked(false), ourArt(Art)
- {
- }
- CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
- picked(false), marked(false), locked(false), ourArt(Art)
- {
- pos += position;
- pos.w = pos.h = 44;
- }
- void CArtPlace::clickLeft(tribool down, bool previousState)
- {
- //LRClickableAreaWTextComp::clickLeft(down);
- bool inBackpack = slotID >= GameConstants::BACKPACK_START,
- srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
- srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
- if(ourOwner->highlightModeCallback && ourArt)
- {
- if(down)
- {
- if(ourArt->artType->id < 7) //War Machine or Spellbook
- {
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
- }
- else
- {
- ourOwner->unmarkSlots(false);
- marked = true;
- ourOwner->highlightModeCallback(this);
- }
- }
- return;
- }
- // If clicked on spellbook, open it only if no artifact is held at the moment.
- if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
- {
- if(ourArt->artType->id == 0)
- {
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
- GH.pushInt(spellWindow);
- }
- }
- if (!down && previousState)
- {
- if(ourArt && ourArt->artType->id == 0) //spellbook
- return; //this is handled separately
- if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
- {
- if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
- && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
- {
- if(ourArt->artType->id == 3) //catapult cannot be highlighted
- {
- std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
- return;
- }
- select();
- }
- }
- else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
- {
- deselect();
- }
- else //perform artifact transition
- {
- if(inBackpack) // Backpack destination.
- {
- if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
- {
- deselect();
- }
- else
- {
- const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
- switch(cur->id)
- {
- case 3:
- //should not happen, catapult cannot be selected
- assert(cur->id != 3);
- break;
- case 4: case 5: case 6: //war machines cannot go to backpack
- LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
- break;
- default:
- setMeAsDest();
- vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
- if(srcInBackpack && srcInSameHero)
- {
- if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
- || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
- ourOwner->commonInfo->dst.slotID--;
- }
- if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
- deselect();
- else
- ourOwner->realizeCurrentTransaction();
- break;
- }
- }
- }
- //check if swap is possible
- else if (fitsHere(ourOwner->commonInfo->src.art) &&
- (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
- {
- setMeAsDest();
- //
- // // Special case when the dest artifact can't be fit into the src slot.
- // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
- // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
- // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
- // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
- // {
- // // Put dest artifact into owner's backpack.
- // ourOwner->commonInfo->src.AOH = ourOwner;
- // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
- // }
- ourOwner->realizeCurrentTransaction();
- }
- }
- }
- }
- void CArtPlace::clickRight(tribool down, bool previousState)
- {
- if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
- {
- if (slotID < GameConstants::BACKPACK_START)
- {
- if(ourOwner->allowedAssembling)
- {
- std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
- // If the artifact can be assembled, display dialog.
- BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
- {
- LOCPLINT->showArtifactAssemblyDialog(
- ourArt->artType->id,
- combination->id,
- true,
- boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
- 0);
- if(assemblyPossibilities.size() > 2)
- {
- tlog3 << "More than one possibility of assembling... taking only first\n";
- break;
- }
- return;
- }
- // Otherwise if the artifact can be diasassembled, display dialog.
- if(ourArt->canBeDisassembled())
- {
- LOCPLINT->showArtifactAssemblyDialog(
- ourArt->artType->id,
- 0,
- false,
- boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
- 0);
- return;
- }
- }
- }
- // Lastly just show the artifact description.
- LRClickableAreaWTextComp::clickRight(down, previousState);
- }
- }
- /**
- * Selects artifact slot so that the containing artifact looks like it's picked up.
- */
- void CArtPlace::select ()
- {
- if (locked)
- return;
- picked = true;
- if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
- {
- for(int i = 0; i < GameConstants::BACKPACK_START; i++)
- {
- CArtPlace *ap = ourOwner->getArtPlace(i);
- ap->picked = ourArt->isPart(ap->ourArt);
- }
- }
- //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
- CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
- ourOwner->commonInfo->src.setTo(this, false);
- ourOwner->markPossibleSlots(ourArt);
- if(slotID >= GameConstants::BACKPACK_START)
- ourOwner->scrollBackpack(0); //will update slots
- ourOwner->updateParentWindow();
- ourOwner->safeRedraw();
- }
- /**
- * Deselects the artifact slot. FIXME: Not used. Maybe it should?
- */
- void CArtPlace::deselect ()
- {
- picked = false;
- if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
- {
- for(int i = 0; i < GameConstants::BACKPACK_START; i++)
- ourOwner->getArtPlace(i)->picked = false;
- }
- CCS->curh->dragAndDropCursor(NULL);
- ourOwner->unmarkSlots();
- ourOwner->commonInfo->src.clear();
- if(slotID >= GameConstants::BACKPACK_START)
- ourOwner->scrollBackpack(0); //will update slots
- ourOwner->updateParentWindow();
- ourOwner->safeRedraw();
- }
- void CArtPlace::showAll(SDL_Surface * to)
- {
- if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
- {
- int graphic = locked ? 145 : ourArt->artType->id;
- blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
- }
- if(marked && active)
- {
- // Draw vertical bars.
- for (int i = 0; i < pos.h; ++i)
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
- }
- // Draw horizontal bars.
- for (int i = 0; i < pos.w; ++i)
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
- }
- }
- }
- bool CArtPlace::fitsHere(const CArtifactInstance * art) const
- {
- // You can place 'no artifact' anywhere.
- if(!art)
- return true;
- // Anything can but War Machines can be placed in backpack.
- if (slotID >= GameConstants::BACKPACK_START)
- return !CGI->arth->isBigArtifact(art->id);
- return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
- }
- void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
- {
- ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
- }
- void CArtPlace::setArtifact(const CArtifactInstance *art)
- {
- baseType = -1; //by default we don't store any component
- ourArt = art;
- if(!art)
- {
- text = std::string();
- hoverText = CGI->generaltexth->allTexts[507];
- }
- else
- {
- text = ourArt->artType->Description();
- if(art->artType->id == 1) //spell scroll
- {
- // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
- // so we want to replace text in [...] with a spell name
- // however other language versions don't have name placeholder at all, so we have to be careful
- int spellID = art->getGivenSpellID();
- int nameStart = text.find_first_of('[');
- int nameEnd = text.find_first_of(']', nameStart);
- if(spellID >= 0)
- {
- if(nameStart != std::string::npos && nameEnd != std::string::npos)
- text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
- //add spell component info (used to provide a pic in r-click popup)
- baseType = CComponent::spell;
- type = spellID;
- bonusValue = 0;
- }
- }
- if (locked) // Locks should appear as empty.
- hoverText = CGI->generaltexth->allTexts[507];
- else
- hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
- }
- }
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState)
- {
- std::vector<CComponent*> comp(1, createComponent());
- LOCPLINT->showInfoDialog(text, comp);
- }
- }
- LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
- : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
- {
- }
- CComponent * LRClickableAreaWTextComp::createComponent() const
- {
- if(baseType >= 0)
- return new CComponent(CComponent::Etype(baseType), type, bonusValue);
- else
- return NULL;
- }
- void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- if(CComponent *comp = createComponent())
- {
- CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
- return;
- }
- }
- LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
- }
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER);
- pos.x += x; pos.w = 58;
- pos.y += y; pos.h = 64;
- }
- void CHeroArea::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState && hero)
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroArea::clickRight(tribool down, bool previousState)
- {
- if((!down) && previousState && hero)
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroArea::hover(bool on)
- {
- if (on && hero)
- GH.statusbar->print(hero->hoverName);
- else
- GH.statusbar->clear();
- }
- void CHeroArea::showAll(SDL_Surface * to)
- {
- if (hero)
- blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
- }
- void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState && town)
- {
- LOCPLINT->openTownWindow(town);
- if ( type == 2 )
- LOCPLINT->castleInt->builds->buildingClicked(10);
- else if ( type == 3 && town->fortLevel() )
- LOCPLINT->castleInt->builds->buildingClicked(7);
- }
- }
- void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
- {
- if((!down) && previousState && town)
- LOCPLINT->openTownWindow(town);//TODO: popup?
- }
- LRClickableAreaOpenTown::LRClickableAreaOpenTown()
- : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
- {
- }
- void CArtifactsOfHero::SCommonPart::reset()
- {
- src.clear();
- dst.clear();
- CCS->curh->dragAndDropCursor(NULL);
- }
- void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
- {
- // // An update is made, rather than initialization.
- // if (curHero && curHero->id == hero->id)
- // {
- // if(curHero != hero)
- // {
- // //delete curHero;
- // curHero = hero; //was: creating a copy
- // }
- //
- // // Compensate backpack pos if an artifact was insertad before it.
- // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
- // && commonInfo->dst.slotID - 19 < backpackPos)
- // {
- // backpackPos++;
- // }
- //
- // if (updateState && commonInfo->srcAOH == this)
- // {
- // // A swap was made, make the replaced artifact the current selected.
- // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
- // {
- // // // Temporarily remove artifact from hero.
- // // if (commonInfo->srcSlotID < 19)
- // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
- // // else
- // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
- //
- // updateParentWindow(); //TODO: evil! but does the thing
- //
- // // Source <- Dest
- // commonInfo->srcArtifact = commonInfo->destArtifact;
- //
- // // Reset destination parameters.
- // commonInfo->dst.clear();
- //
- // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
- // markPossibleSlots(commonInfo->srcArtifact);
- // }
- // else if (commonInfo->destAOH != NULL)
- // {
- // // Reset all parameters.
- // commonInfo->reset();
- // unmarkSlots();
- // }
- // }
- // }
- // else
- // {
- // commonInfo->reset();
- // }
- //
- // if(hero != curHero)
- // {
- // // delete curHero;
- // // curHero = new CGHeroInstance(*hero);
- // curHero = hero; //was: creating a copy
- // }
- curHero = hero;
- if (curHero->artifactsInBackpack.size() > 0)
- backpackPos %= curHero->artifactsInBackpack.size();
- else
- backpackPos = 0;
- // Fill the slots for worn artifacts and backpack.
- for (int g = 0; g < artWorn.size() ; g++)
- setSlotData(artWorn[g], g);
- scrollBackpack(0);
- }
- void CArtifactsOfHero::dispose()
- {
- //vstd::clear_pointer(curHero);
- //unmarkSlots(false);
- CCS->curh->dragAndDropCursor(NULL);
- }
- void CArtifactsOfHero::scrollBackpack(int dir)
- {
- int artsInBackpack = curHero->artifactsInBackpack.size();
- backpackPos += dir;
- if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
- backpackPos += artsInBackpack;
- if(artsInBackpack)
- backpackPos %= artsInBackpack;
- std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
- if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
- toOmit.insert(commonInfo->src.art);
- int omitedSoFar = 0;
- //set new data
- size_t s = 0;
- for( ; s < artsInBackpack; ++s)
- {
- if (s < artsInBackpack)
- {
- int slotID = GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack;
- const CArtifactInstance *art = curHero->getArt(slotID);
- assert(art);
- if(!vstd::contains(toOmit, art))
- {
- if(s - omitedSoFar < backpack.size())
- setSlotData(backpack[s-omitedSoFar], slotID);
- }
- else
- {
- toOmit -= art;
- omitedSoFar++;
- continue;
- }
- }
- }
- for( ; s - omitedSoFar < backpack.size(); s++)
- eraseSlotData(backpack[s-omitedSoFar], GameConstants::BACKPACK_START + s);
- //in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
- if(highlightModeCallback)
- {
- for(int i = 0; i < backpack.size(); i++)
- {
- if(backpack[i]->marked)
- {
- highlightModeCallback(backpack[i]);
- break;
- }
- }
- }
- //blocking scrolling if there is not enough artifacts to scroll
- bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
- leftArtRoll->block(!scrollingPossible);
- rightArtRoll->block(!scrollingPossible);
- safeRedraw();
- }
- /**
- * Marks possible slots where a given artifact can be placed, except backpack.
- *
- * @param art Artifact checked against.
- */
- void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
- {
- BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
- BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
- place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
- safeRedraw();
- }
- /**
- * Unamarks all slots.
- */
- void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
- {
- if(commonInfo)
- BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
- aoh->unmarkLocalSlots(false);
- else
- unmarkLocalSlots(false);\
- if(withRedraw)
- safeRedraw();
- }
- void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
- {
- BOOST_FOREACH(CArtPlace *place, artWorn)
- place->marked = false;
- BOOST_FOREACH(CArtPlace *place, backpack)
- place->marked = false;
- if(withRedraw)
- safeRedraw();
- }
- /**
- * Assigns an artifacts to an artifact place depending on it's new slot ID.
- */
- void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
- {
- if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
- {
- return;
- }
- artPlace->picked = false;
- artPlace->slotID = slotID;
- if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
- {
- artPlace->setArtifact(asi->artifact);
- artPlace->locked = asi->locked;
- }
- else
- artPlace->setArtifact(NULL);
- }
- /**
- * Makes given artifact slot appear as empty with a certain slot ID.
- */
- void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
- {
- artPlace->picked = false;
- artPlace->slotID = slotID;
- artPlace->setArtifact(NULL);
- }
- CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
- CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
- curHero(NULL),
- artWorn(ArtWorn), backpack(Backpack),
- backpackPos(0), commonInfo(NULL), updateState(false),
- leftArtRoll(leftScroll), rightArtRoll(rightScroll),
- allowedAssembling(true), highlightModeCallback(0)
- {
- if(createCommonPart)
- {
- commonInfo = new CArtifactsOfHero::SCommonPart;
- commonInfo->participants.insert(this);
- }
- // Init slots for worn artifacts.
- for (size_t g = 0; g < artWorn.size() ; g++)
- {
- artWorn[g]->ourOwner = this;
- eraseSlotData(artWorn[g], g);
- }
- // Init slots for the backpack.
- for(size_t s=0; s<backpack.size(); ++s)
- {
- backpack[s]->ourOwner = this;
- eraseSlotData(backpack[s], GameConstants::BACKPACK_START + s);
- }
- leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
- rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
- }
- CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
- : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
- {
- if(createCommonPart)
- {
- commonInfo = new CArtifactsOfHero::SCommonPart;
- commonInfo->participants.insert(this);
- }
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos += position;
- artWorn.resize(19);
- std::vector<Rect> slotPos;
- slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
- genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
- genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
- genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
- genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
- genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
- genRect(44,44,381,296);
- // Create slots for worn artifacts.
- for (size_t g = 0; g < 19 ; g++)
- {
- artWorn[g] = new CArtPlace(NULL);
- artWorn[g]->pos = slotPos[g] + pos;
- artWorn[g]->ourOwner = this;
- eraseSlotData(artWorn[g], g);
- }
- // Create slots for the backpack.
- for(size_t s=0; s<5; ++s)
- {
- CArtPlace * add = new CArtPlace(NULL);
- add->ourOwner = this;
- add->pos.x = pos.x + 403 + 46*s;
- add->pos.y = pos.y + 365;
- add->pos.h = add->pos.w = 44;
- eraseSlotData(add, 19 + s);
- backpack.push_back(add);
- }
- leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
- rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
- }
- CArtifactsOfHero::~CArtifactsOfHero()
- {
- dispose();
- }
- void CArtifactsOfHero::updateParentWindow()
- {
- if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
- {
- if(updateState)
- chw->curHero = curHero;
- else
- chw->update(curHero, true);
- }
- else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
- {
- //use our copy of hero to draw window
- if(cew->heroInst[0]->id == curHero->id)
- cew->heroInst[0] = curHero;
- else
- cew->heroInst[1] = curHero;
- if(!updateState)
- {
- cew->deactivate();
- // for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
- // {
- // if(cew->heroInst[g] == curHero)
- // {
- // cew->artifs[g]->setHero(curHero);
- // }
- // }
- cew->prepareBackground();
- cew->redraw();
- cew->activate();
- }
- }
- }
- void CArtifactsOfHero::safeRedraw()
- {
- if (active)
- {
- if(parent)
- parent->redraw();
- else
- redraw();
- }
- }
- void CArtifactsOfHero::realizeCurrentTransaction()
- {
- assert(commonInfo->src.AOH);
- assert(commonInfo->dst.AOH);
- LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
- ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
- }
- void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
- {
- bool isCurHeroSrc = src.isHolder(curHero),
- isCurHeroDst = dst.isHolder(curHero);
- if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
- updateSlot(src.slot);
- if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
- updateSlot(dst.slot);
- if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
- updateWornSlots(false);
- if (!src.isHolder(curHero) && !isCurHeroDst)
- return;
- if(commonInfo->src == src) //artifact was taken from us
- {
- assert(commonInfo->dst == dst //expected movement from slot ot slot
- || dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
- || dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
- commonInfo->reset();
- unmarkSlots();
- }
- else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
- {
- assert(dst.slot >= GameConstants::BACKPACK_START);
- commonInfo->reset();
- CArtPlace *ap = NULL;
- BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
- {
- if(dst.isHolder(aoh->curHero))
- {
- commonInfo->src.AOH = aoh;
- if((ap = aoh->getArtPlace(dst.slot)))
- break;
- }
- }
- if(ap)
- {
- ap->select();
- }
- else
- {
- commonInfo->src.art = dst.getArt();
- commonInfo->src.slotID = dst.slot;
- assert(commonInfo->src.AOH);
- CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
- markPossibleSlots(dst.getArt());
- }
- }
- else if(src.slot >= GameConstants::BACKPACK_START &&
- src.slot < commonInfo->src.slotID &&
- src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
- {
- //int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
- commonInfo->src.slotID--;
- assert(commonInfo->src.valid());
- }
- else
- {
- //when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
- // however after first movement we pick the art from backpack and the second movement coming when
- // we have a different artifact may look surprising... but it's valid.
- //tlog1 << "Unexpected artifact movement...\n";
- }
- updateParentWindow();
- int shift = 0;
- // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
- // shift++;
- //
- if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
- shift++;
- if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
- shift--;
- if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
- || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
- scrollBackpack(shift); //update backpack slots
- }
- void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
- {
- if(al.isHolder(curHero))
- {
- if(al.slot < GameConstants::BACKPACK_START)
- updateWornSlots(0);
- else
- scrollBackpack(0); //update backpack slots
- }
- }
- CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
- {
- if(slot < GameConstants::BACKPACK_START)
- {
- return artWorn[slot];
- }
- else
- {
- BOOST_FOREACH(CArtPlace *ap, backpack)
- if(ap->slotID == slot)
- return ap;
- }
- return NULL;
- }
- void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
- {
- if(al.isHolder(curHero))
- updateWornSlots();
- }
- void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
- {
- if(al.isHolder(curHero))
- updateWornSlots();
- }
- void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
- {
- for(int i = 0; i < artWorn.size(); i++)
- updateSlot(i);
- if(redrawParent)
- updateParentWindow();
- }
- const CGHeroInstance * CArtifactsOfHero::getHero() const
- {
- return curHero;
- }
- void CArtifactsOfHero::updateSlot(int slotID)
- {
- setSlotData(getArtPlace(slotID), slotID);
- }
- void CExchangeWindow::questlog(int whichHero)
- {
- CCS->curh->dragAndDropCursor(NULL);
- }
- void CExchangeWindow::prepareBackground()
- {
- //printing heroes' names and levels
- auto genTitle = [](const CGHeroInstance *h)
- {
- return boost::str(boost::format(CGI->generaltexth->allTexts[138])
- % h->name % h->level % h->type->heroClass->name);
- };
- new CLabel(147, 25, FONT_SMALL, CENTER, Colors::Cornsilk, genTitle(heroInst[0]));
- new CLabel(653, 25, FONT_SMALL, CENTER, Colors::Cornsilk, genTitle(heroInst[1]));
- //printing primary skills
- for(int g=0; g<4; ++g)
- new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
- //heroes related thing
- for(int b=0; b<ARRAY_COUNT(heroInst); b++)
- {
- CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
- //printing primary skills' amounts
- for(int m=0; m<4; ++m)
- new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::Cornsilk,
- boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(m)));
- //printing secondary skills
- for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
- {
- int id = heroInst[b]->secSkills[m].first;
- int level = heroInst[b]->secSkills[m].second;
- new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
- }
- //hero's specialty
- new CAnimImage("UN32", heroInst[b]->subID, 0, 67 + 490*b, 45);
- //experience
- new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
- new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::Cornsilk, makeNumberShort(heroInst[b]->exp));
- //mana points
- new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
- new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::Cornsilk, makeNumberShort(heroInst[b]->mana));
- }
- //printing portraits
- new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
- new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
- }
- CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2):
- CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- char bufor[400];
- heroInst[0] = LOCPLINT->cb->getHero(hero1);
- heroInst[1] = LOCPLINT->cb->getHero(hero2);
- prepareBackground();
- artifs[0] = new CArtifactsOfHero(Point(-334, 150));
- artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
- artifs[0]->commonInfo->participants.insert(artifs[0]);
- artifs[0]->setHero(heroInst[0]);
- artifs[1] = new CArtifactsOfHero(Point(96, 150));
- artifs[1]->commonInfo = artifs[0]->commonInfo;
- artifs[1]->commonInfo->participants.insert(artifs[1]);
- artifs[1]->setHero(heroInst[1]);
- artSets.push_back(artifs[0]);
- artSets.push_back(artifs[1]);
- //primary skills
- for(int g=0; g<4; ++g)
- {
- //primary skill's clickable areas
- primSkillAreas.push_back(new LRClickableAreaWTextComp());
- primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
- primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
- primSkillAreas[g]->type = g;
- primSkillAreas[g]->bonusValue = -1;
- primSkillAreas[g]->baseType = 0;
- sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
- primSkillAreas[g]->hoverText = std::string(bufor);
- }
- //heroes related thing
- for(int b=0; b<ARRAY_COUNT(heroInst); b++)
- {
- //secondary skill's clickable areas
- for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
- {
- int skill = heroInst[b]->secSkills[g].first,
- level = heroInst[b]->secSkills[g].second; // <1, 3>
- secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
- secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
- secSkillAreas[b][g]->baseType = 1;
- secSkillAreas[b][g]->type = skill;
- secSkillAreas[b][g]->bonusValue = level;
- secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
- sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
- secSkillAreas[b][g]->hoverText = std::string(bufor);
- }
- portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
- speciality[b] = new LRClickableAreaWText();
- speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
- speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
- speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
- experience[b] = new LRClickableAreaWText();
- experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
- experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
- experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
- boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
- boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
- boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
- spellPoints[b] = new LRClickableAreaWText();
- spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
- spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
- sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
- spellPoints[b]->text = std::string(bufor);
- //setting morale
- morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
- morale[b]->set(heroInst[b]);
- //setting luck
- luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
- luck[b]->set(heroInst[b]);
- }
- //buttons
- quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
- questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
- questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
- Rect barRect(5, 578, 725, 18);
- ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
- //garrison interface
- garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
- garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
- garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
- }
- CExchangeWindow::~CExchangeWindow() //d-tor
- {
- delete artifs[0]->commonInfo;
- artifs[0]->commonInfo = NULL;
- artifs[1]->commonInfo = NULL;
- }
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy):
- CWindowObject(PLAYER_COLORED, "TPSHIP")
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bgWater = new CPicture("TPSHIPBK", 100, 69);
- std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
- Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
- bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
- bgShip->center(waterCenter);
- // Create resource icons and costs.
- std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
- std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
- goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::Cornsilk, goldValue);
- woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::Cornsilk, woodValue);
- goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
- woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
- quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
- build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
- build->callback += onBuy;
- for(size_t i = 0; i < cost.size(); i++)
- {
- if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
- {
- build->block(true);
- break;
- }
- }
- statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[13]);
- costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->jktexts[14]);
- }
- CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
- CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
- grailPos(GrailPos),
- currentAlpha(SDL_ALPHA_OPAQUE)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- CCS->soundh->playSound(soundBase::OBELISK);
- quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
- quitb->assignedKeys.insert(SDLK_ESCAPE);
- quitb->borderColor = Colors::MetallicGold;
- quitb->borderEnabled = true;
- new CPicture("PUZZLOGO", 607, 3);
- new CLabel(700, 95, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[463]);
- new CResDataBar("ZRESBAR.bmp", 3, 575, 32, 2, 85, 85);
- int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
- auto & puzzleMap = CGI->townh->factions[faction].puzzleMap;
- for(int g=0; g<puzzleMap.size(); ++g)
- {
- const SPuzzleInfo & info = puzzleMap[g];
- auto piece = new CPicture(info.filename, info.x, info.y);
- //piece that will slowly disappear
- if(info.whenUncovered < GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
- {
- piecesToRemove.push_back(piece);
- piece->needRefresh = true;
- piece->recActions = piece->recActions & ~SHOWALL;
- }
- }
- }
- void CPuzzleWindow::showAll(SDL_Surface * to)
- {
- int3 moveInt = int3(8, 9, 0);
- Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
- CGI->mh->terrainRect
- (grailPos - moveInt, adventureInt->anim,
- &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
- to, &mapRect, 0, 0, true, moveInt);
- CWindowObject::showAll(to);
- }
- void CPuzzleWindow::show(SDL_Surface * to)
- {
- static int animSpeed = 2;
- if (currentAlpha < animSpeed)
- {
- //animation done
- BOOST_FOREACH(auto & piece, piecesToRemove)
- delete piece;
- piecesToRemove.clear();
- }
- else
- {
- //update disappearing puzzles
- BOOST_FOREACH(auto & piece, piecesToRemove)
- piece->setAlpha(currentAlpha);
- currentAlpha -= animSpeed;
- }
- CWindowObject::show(to);
- }
- void CTransformerWindow::CItem::move()
- {
- if (left)
- moveBy(Point(289, 0));
- else
- moveBy(Point(-289, 0));
- left = !left;
- }
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- {
- move();
- parent->showAll(screen2);
- }
- }
- void CTransformerWindow::CItem::update()
- {
- icon->setFrame(parent->army->getCreature(id)->idNumber + 2);
- }
- CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
- id(_id), size(_size), parent(_parent)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- addUsedEvents(LCLICK);
- left = true;
- pos.w = 58;
- pos.h = 64;
- pos.x += 45 + (id%3)*83 + id/6*83;
- pos.y += 109 + (id/3)*98;
- icon = new CAnimImage("TWCRPORT", parent->army->getCreature(id)->idNumber + 2);
- new CLabel(28, 76,FONT_SMALL, CENTER, Colors::Cornsilk, boost::lexical_cast<std::string>(size));//stack size
- }
- void CTransformerWindow::makeDeal()
- {
- for (int i=0; i<items.size(); i++)
- if (!items[i]->left)
- LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
- }
- void CTransformerWindow::addAll()
- {
- for (int i=0; i<items.size(); i++)
- if (items[i]->left)
- items[i]->move();
- showAll(screen2);
- }
- void CTransformerWindow::updateGarrisons()
- {
- BOOST_FOREACH(auto & item, items)
- {
- item->update();
- }
- }
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
- CWindowObject(PLAYER_COLORED, "SKTRNBK"),
- hero(_hero),
- town(_town)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- if (hero)
- army = hero;
- else
- army = town;
- for (int i=0; i<7; i++ )
- if ( army->getCreature(i) )
- items.push_back(new CItem(this, army->getStackCount(i), i));
- all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
- convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
- cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
- bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- new CLabel(153, 29,FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[485]);//holding area
- new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[486]);//transformer
- new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::Jasmine);//move creatures to create skeletons
- new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::Jasmine);//creatures here will become skeletons
- }
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- {
- if ( state() != 2 )
- return;
- CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
- GH.pushInt(win);
- }
- }
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- CInfoPopup *message = new CInfoPopup();
- message->free = true;
- message->bitmap = CMessage::drawBoxTextBitmapSub
- (LOCPLINT->playerID,
- CGI->generaltexth->skillInfoTexts[ID][0],
- graphics->abils82->ourImages[ID*3+3].bitmap,
- CGI->generaltexth->skillName[ID]);
- message->pos.x = screen->w/2 - message->bitmap->w/2;
- message->pos.y = screen->h/2 - message->bitmap->h/2;
- GH.pushInt(message);
- }
- }
- void CUniversityWindow::CItem::hover(bool on)
- {
- if (on)
- GH.statusbar->print(CGI->generaltexth->skillName[ID]);
- else
- GH.statusbar->clear();
- }
- int CUniversityWindow::CItem::state()
- {
- if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
- return 1;
- if (parent->hero->secSkills.size() >= GameConstants::SKILL_PER_HERO)//can't learn more skills
- return 0;
- if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
- return 0;
- return 2;
- }
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
- {
- CPicture * bar;
- switch (state())
- {
- case 0: bar = parent->red;
- break;
- case 1: bar = parent->yellow;
- break;
- case 2: bar = parent->green;
- break;
- default:bar = NULL;
- break;
- }
- assert(bar);
- blitAtLoc(bar->bg, -28, -22, to);
- blitAtLoc(bar->bg, -28, 48, to);
- printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::Cornsilk,to);//Name
- printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::Cornsilk,to);//Level(always basic)
- CAnimImage::showAll(to);
- }
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
- CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
- ID(_ID),
- parent(_parent)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER);
- }
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
- CWindowObject(PLAYER_COLORED, "UNIVERS1"),
- hero(_hero),
- market(_market)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- green = new CPicture("UNIVGREN.PCX");
- yellow = new CPicture("UNIVGOLD.PCX");//bars
- red = new CPicture("UNIVRED.PCX");
- green->recActions =
- yellow->recActions =
- red->recActions = DISPOSE;
- CIntObject * titlePic = nullptr;
- if ( market->o->ID == Obj::UNIVERSITY ) // this is adventure map university
- titlePic = new CPicture("UNIVBLDG");
- else
- if (market->o->ID == GameConstants::TOWNI_TYPE)
- titlePic = new CAnimImage(CGI->townh->towns[ETownType::CONFLUX].clientInfo.buildingsIcons, EBuilding::MAGIC_UNIVERSITY);
- else
- tlog0<<"Error: Image for university was not found!\n";//This should not happen
- if (titlePic)
- titlePic->center(Point(232 + pos.x, 76 + pos.y));
- //Clerk speech
- new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::Cornsilk);
- //University
- new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[602]);
- std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
- assert(list.size() == 4);
- for (int i=0; i<list.size(); i++)//prepare clickable items
- items.push_back(new CItem(this, list[i], 54+i*104, 234));
- cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
- boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
- bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- }
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
- CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
- parent(PARENT)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- std::string text = CGI->generaltexth->allTexts[608];
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
- boost::replace_first(text, "%d", "2000");
- new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::Cornsilk);//Clerk speech
- new CLabel(230, 37, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth-> skillName[SKILL]);//Skill name
- new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
- new CLabel(230, 107, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->levels[1]);//Skill level
- new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
- new CLabel(230, 267, FONT_SMALL, CENTER, Colors::Cornsilk, "2000");//Cost
- std::string hoverText = CGI->generaltexth->allTexts[609];
- boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
- text = CGI->generaltexth->zelp[633].second;
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
- boost::replace_first(text, "%d", "2000");
- confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
- 148,299,"IBY6432.DEF",SDLK_RETURN);
- confirm->block(!available);
- cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
- 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
- bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- }
- void CUnivConfirmWindow::makeDeal(int skill)
- {
- LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
- close();
- }
- CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
- CWindowObject(PLAYER_COLORED, "APHLFTBK"),
- fort(object),
- hero(visitor)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- slotsCount=7;
- resources = CDefHandler::giveDefEss("SMALRES.DEF");
- new CLabel(325, 32, FONT_BIG, CENTER, Colors::Jasmine, fort->hoverName);//Hill Fort
- heroPic = new CHeroArea(30, 60, hero);
- currState.resize(slotsCount+1);
- costs.resize(slotsCount);
- totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
- std::vector<std::string> files;
- files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
- for (int i=0; i<slotsCount; i++)
- {
- currState[i] = getState(i);
- upgrade[i] = new CAdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
- 107+i*76, 171, "", SDLK_1+i, &files);
- upgrade[i]->block(currState[i] == -1);
- }
- files.clear();
- files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
- currState[slotsCount] = getState(slotsCount);
- upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
- 30, 231, "", SDLK_0, &files);
- quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
- bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,NULL);
- updateGarrisons();
- }
- void CHillFortWindow::updateGarrisons()
- {
- for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
- totalSumm[i]=0;
- for (int i=0; i<slotsCount; i++)
- {
- costs[i].clear();
- int newState = getState(i);
- if (newState != -1)
- {
- UpgradeInfo info;
- LOCPLINT->cb->getUpgradeInfo(hero, i, info);
- if (info.newID.size())//we have upgrades here - update costs
- {
- costs[i] = info.cost[0] * hero->getStackCount(i);
- totalSumm += costs[i];
- }
- }
- currState[i] = newState;
- upgrade[i]->setIndex(newState);
- upgrade[i]->block(currState[i] == -1);
- upgrade[i]->hoverTexts[0] = getTextForSlot(i);
- }
- int newState = getState(slotsCount);
- currState[slotsCount] = newState;
- upgradeAll->setIndex(newState);
- garr->recreateSlots();
- }
- void CHillFortWindow::makeDeal(int slot)
- {
- int offset = (slot == slotsCount)?2:0;
- switch (currState[slot])
- {
- case 0:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
- std::vector<CComponent*>(), soundBase::sound_todo);
- break;
- case 1:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
- std::vector<CComponent*>(), soundBase::sound_todo);
- break;
- case 2:
- for (int i=0; i<slotsCount; i++)
- if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
- {
- UpgradeInfo info;
- LOCPLINT->cb->getUpgradeInfo(hero, i, info);
- LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
- }
- break;
- }
- }
- void CHillFortWindow::showAll (SDL_Surface *to)
- {
- CWindowObject::showAll(to);
- for ( int i=0; i<slotsCount; i++)
- {
- if ( currState[i] == 0 || currState[i] == 2 )
- {
- if ( costs[i].size() )//we have several elements
- {
- int curY = 128;//reverse iterator is used to display gold as first element
- for(int j = costs[i].size()-1; j >= 0; j--)
- {
- int val = costs[i][j];
- if(!val) continue;
- blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
- printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::Cornsilk, to);
- curY += 20;
- }
- }
- else//free upgrade - print gold image and "Free" text
- {
- blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
- printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::Cornsilk, to);
- }
- }
- }
- for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
- {
- if (totalSumm[i])//this resource is used - display it
- {
- blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
- printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::Cornsilk, to);
- }
- }
- }
- std::string CHillFortWindow::getTextForSlot(int slot)
- {
- if ( !hero->getCreature(slot) )//we dont have creature here
- return "";
- std::string str = CGI->generaltexth->allTexts[318];
- int amount = hero->getStackCount(slot);
- if ( amount == 1 )
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
- else
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
- return str;
- }
- int CHillFortWindow::getState(int slot)
- {
- TResources myRes = LOCPLINT->cb->getResourceAmount();
- if ( slot == slotsCount )//"Upgrade all" slot
- {
- bool allUpgraded = true;//All creatures are upgraded?
- for (int i=0; i<slotsCount; i++)
- allUpgraded &= currState[i] == 1 || currState[i] == -1;
- if (allUpgraded)
- return 1;
- if(!totalSumm.canBeAfforded(myRes))
- return 0;
- return 2;
- }
- if (hero->slotEmpty(slot))//no creature here
- return -1;
- UpgradeInfo info;
- LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
- if (!info.newID.size())//already upgraded
- return 1;
- if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
- return 0;
- return 2;//can upgrade
- }
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
- CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
- owner(_owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- type |= BLOCK_ADV_HOTKEYS;
- SThievesGuildInfo tgi; //info to be displayed
- LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
- exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
- statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
- resdatabar = new CMinorResDataBar();
- resdatabar->pos.x += pos.x;
- resdatabar->pos.y += pos.y;
- //data for information table:
- // fields[row][column] = list of id's of players for this box
- static std::vector< std::vector< ui8 > > SThievesGuildInfo::* fields[] =
- { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
- &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
- &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
- //printing texts & descriptions to background
- for(int g=0; g<12; ++g)
- {
- int posY[] = {400, 460, 510};
- int y;
- if(g < 9)
- y = 52 + 32*g;
- else
- y = posY[g-9];
- std::string text = CGI->generaltexth->jktexts[24+g];
- boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
- new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::Jasmine, text);
- }
- for(int g=1; g<tgi.playerColors.size(); ++g)
- new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
- for(int g=0; g<tgi.playerColors.size(); ++g)
- new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[16+g]);
- //printing flags
- for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
- {
- for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
- {
- std::vector<ui8> &players = (tgi .* fields[g])[b]; //get players with this place in this line
- //position of box
- int xpos = 259 + 66 * b;
- int ypos = 41 + 32 * g;
- size_t rowLength[2]; //size of each row
- rowLength[0] = std::min<size_t>(players.size(), 4);
- rowLength[1] = players.size() - rowLength[0];
- for (size_t j=0; j< 2; j++)
- {
- // origin of this row | offset for 2nd row| shift right for short rows
- int rowStartX = xpos + (j ? 6 : 0) + (rowLength[j] < 3 ? 12 : 0);
- int rowStartY = ypos + (j ? 4 : 0);
- for (size_t i=0; i< rowLength[j]; i++)
- {
- new CAnimImage("itgflags", players[i + j*4], 0, rowStartX + i*12, rowStartY);
- }
- }
- }
- }
- static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
- //printing best hero
- int counter = 0;
- BOOST_FOREACH(auto & iter, tgi.colorToBestHero)
- {
- if(iter.second.portrait >= 0)
- {
- new CPicture(colorToBox[iter.first], 253 + 66 * counter, 334);
- new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
- //TODO: r-click info:
- // - r-click on hero
- // - r-click on primary skill label
- if(iter.second.details)
- {
- new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
- 0, FONT_TINY, TOPLEFT, Colors::Cornsilk);
- for (int i=0; i<iter.second.details->primskills.size(); ++i)
- {
- new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::Cornsilk,
- boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
- }
- }
- }
- counter++;
- }
- //printing best creature
- counter = 0;
- BOOST_FOREACH(auto & it, tgi.bestCreature)
- {
- if(it.second >= 0)
- new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
- counter++;
- }
- //printing personality
- counter = 0;
- BOOST_FOREACH(auto & it, tgi.personality)
- {
- std::string text;
- if(it.second == -1)
- text = CGI->generaltexth->arraytxt[172];
- else
- if (it.second)
- text = CGI->generaltexth->arraytxt[168 + it.second];
- new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::Cornsilk, text);
- counter++;
- }
- }
- void MoraleLuckBox::set(const IBonusBearer *node)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
- const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
- const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
- const int componentType[] = {CComponent::luck, CComponent::morale};
- const int hoverTextBase[] = {7, 4};
- const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
- int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
- int mrlt = -9;
- TModDescr mrl;
- if (node)
- {
- node->getModifiersWDescr(mrl, bonusType[morale]);
- bonusValue = (node->*getValue[morale])();
- }
- else
- bonusValue = 0;
- mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
- hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
- baseType = componentType[morale];
- text = CGI->generaltexth->arraytxt[textId[morale]];
- boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
- if (!mrl.size())
- text += CGI->generaltexth->arraytxt[noneTxtId];
- else
- {
- if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
- {
- text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
- }
- else
- {
- for(int it=0; it < mrl.size(); it++)
- text += "\n" + mrl[it].second;
- }
- }
- std::string imageName;
- if (small)
- imageName = morale ? "IMRL30": "ILCK30";
- else
- imageName = morale ? "IMRL42" : "ILCK42";
- delete image;
- image = new CAnimImage(imageName, bonusValue + 3);
- image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
- }
- MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
- image(NULL),
- morale(Morale),
- small(Small)
- {
- bonusValue = 0;
- pos = r + pos;
- }
- CArtifactHolder::CArtifactHolder()
- {
- }
- void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
- {
- BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
- aoh->artifactRemoved(artLoc);
- }
- void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
- {
- BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
- aoh->artifactMoved(artLoc, destLoc);
- }
- void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
- {
- BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
- aoh->artifactDisassembled(artLoc);
- }
- void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
- {
- BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
- aoh->artifactAssembled(artLoc);
- }
- void CArtifactsOfHero::SCommonPart::Artpos::clear()
- {
- slotID = -1;
- AOH = NULL;
- art = NULL;
- }
- CArtifactsOfHero::SCommonPart::Artpos::Artpos()
- {
- clear();
- }
- void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
- {
- slotID = place->slotID;
- AOH = place->ourOwner;
- if(slotID >= 19 && dontTakeBackpack)
- art = NULL;
- else
- art = place->ourArt;
- }
- bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
- {
- if(!AOH)
- return false;
- bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
- //assert(al.getArt() == art);
- return ret;
- }
- bool CArtifactsOfHero::SCommonPart::Artpos::valid()
- {
- assert(AOH && art);
- return art == AOH->curHero->getArt(slotID);
- }
- void CRClickPopup::clickRight(tribool down, bool previousState)
- {
- if(down)
- return;
- close();
- }
- void CRClickPopup::close()
- {
- GH.popIntTotally(this);
- }
- void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
- {
- int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
- CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
- temp->center(Point(GH.current->motion)); //center on mouse
- temp->fitToScreen(10);
- CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
- GH.pushInt(rcpi);
- }
- Point CInfoBoxPopup::toScreen(Point p)
- {
- vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
- vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
- return p;
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
- CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
- {
- InfoAboutTown iah;
- LOCPLINT->cb->getTownInfo(town, iah);
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CTownTooltip(Point(9, 10), iah);
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
- CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
- {
- InfoAboutHero iah;
- LOCPLINT->cb->getHeroInfo(hero, iah);
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CHeroTooltip(Point(9, 10), iah);
- }
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
- CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
- {
- InfoAboutTown iah;
- LOCPLINT->cb->getTownInfo(garr, iah);
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- new CArmyTooltip(Point(9, 10), iah);
- }
- CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
- {
- if(!specific)
- specific = adventureInt->selection;
- assert(specific);
- switch(specific->ID)
- {
- case GameConstants::HEROI_TYPE:
- return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
- case GameConstants::TOWNI_TYPE:
- return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
- case Obj::GARRISON:
- case Obj::GARRISON2:
- return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
- default:
- return NULL;
- }
- }
- void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
- {
- CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
- if(iWin)
- GH.pushInt(iWin);
- else
- CRClickPopup::createAndPush(obj->getHoverText());
- }
- CRClickPopup::CRClickPopup()
- {
- addUsedEvents(RCLICK);
- }
- CRClickPopup::~CRClickPopup()
- {
- }
- void CRClickPopupInt::show(SDL_Surface * to)
- {
- inner->show(to);
- }
- CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
- {
- CCS->curh->hide();
- inner = our;
- delInner = deleteInt;
- }
- CRClickPopupInt::~CRClickPopupInt()
- {
- // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
- // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
- // if(LOCPLINT && inner == adventureInt->heroWindow)
- // adventureInt->heroWindow->dispose();
- if(delInner)
- delete inner;
- CCS->curh->show();
- }
- void CRClickPopupInt::showAll(SDL_Surface * to)
- {
- inner->showAll(to);
- }
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