BattleSpellMechanics.h 5.5 KB

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  1. /*
  2. * BattleSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultSpellMechanics.h"
  12. class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
  13. {
  14. public:
  15. enum class EHealLevel
  16. {
  17. HEAL,
  18. RESURRECT,
  19. TRUE_RESURRECT
  20. };
  21. HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  22. protected:
  23. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  24. virtual EHealLevel getHealLevel(int effectLevel) const = 0;
  25. };
  26. class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
  27. {
  28. public:
  29. AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
  30. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  31. };
  32. class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
  33. {
  34. public:
  35. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  36. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  37. };
  38. class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
  39. {
  40. public:
  41. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  42. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  43. protected:
  44. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  45. };
  46. class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
  47. {
  48. public:
  49. CureMechanics(CSpell * s): HealingSpellMechanics(s){};
  50. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  51. EHealLevel getHealLevel(int effectLevel) const override final;
  52. };
  53. class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
  54. {
  55. public:
  56. DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  57. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  58. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  59. protected:
  60. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  61. };
  62. class DLL_LINKAGE EarthquakeMechanics : public DefaultSpellMechanics
  63. {
  64. public:
  65. EarthquakeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  66. ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
  67. protected:
  68. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  69. };
  70. class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
  71. {
  72. public:
  73. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  74. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  75. };
  76. class DLL_LINKAGE ObstacleMechanics : public DefaultSpellMechanics
  77. {
  78. public:
  79. ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  80. protected:
  81. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  82. };
  83. class DLL_LINKAGE WallMechanics : public ObstacleMechanics
  84. {
  85. public:
  86. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  87. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  88. };
  89. class DLL_LINKAGE RemoveObstacleMechanics : public DefaultSpellMechanics
  90. {
  91. public:
  92. RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  93. protected:
  94. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  95. };
  96. ///all rising spells
  97. class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
  98. {
  99. public:
  100. RisingSpellMechanics(CSpell * s): HealingSpellMechanics(s){};
  101. EHealLevel getHealLevel(int effectLevel) const override;
  102. };
  103. class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
  104. {
  105. public:
  106. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  107. ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
  108. protected:
  109. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  110. };
  111. ///all rising spells but SACRIFICE
  112. class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
  113. {
  114. public:
  115. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  116. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  117. };
  118. class DLL_LINKAGE SummonMechanics : public DefaultSpellMechanics
  119. {
  120. public:
  121. SummonMechanics(CSpell * s, CreatureID cre): DefaultSpellMechanics(s), creatureToSummon(cre){};
  122. ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
  123. protected:
  124. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  125. private:
  126. CreatureID creatureToSummon;
  127. };
  128. class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
  129. {
  130. public:
  131. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  132. protected:
  133. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  134. };