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- /*
- * BattleSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CDefaultSpellMechanics.h"
- class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
- {
- public:
- enum class EHealLevel
- {
- HEAL,
- RESURRECT,
- TRUE_RESURRECT
- };
-
- HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
-
- virtual EHealLevel getHealLevel(int effectLevel) const = 0;
- };
- class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
- {
- public:
- AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
-
- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
- };
- class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
- {
- public:
- ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
- std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
- };
- class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
- {
- public:
- CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
- {
- public:
- CureMechanics(CSpell * s): HealingSpellMechanics(s){};
- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
-
- EHealLevel getHealLevel(int effectLevel) const override final;
- };
- class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
- {
- public:
- DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE EarthquakeMechanics : public DefaultSpellMechanics
- {
- public:
- EarthquakeMechanics(CSpell * s): DefaultSpellMechanics(s){};
- ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
- {
- public:
- HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
- };
- class DLL_LINKAGE ObstacleMechanics : public DefaultSpellMechanics
- {
- public:
- ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- class DLL_LINKAGE WallMechanics : public ObstacleMechanics
- {
- public:
- WallMechanics(CSpell * s): ObstacleMechanics(s){};
- std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
- };
- class DLL_LINKAGE RemoveObstacleMechanics : public DefaultSpellMechanics
- {
- public:
- RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- ///all rising spells
- class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
- {
- public:
- RisingSpellMechanics(CSpell * s): HealingSpellMechanics(s){};
- EHealLevel getHealLevel(int effectLevel) const override;
- };
- class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
- {
- public:
- SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
- ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
- ///all rising spells but SACRIFICE
- class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
- {
- public:
- SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
- };
- class DLL_LINKAGE SummonMechanics : public DefaultSpellMechanics
- {
- public:
- SummonMechanics(CSpell * s, CreatureID cre): DefaultSpellMechanics(s), creatureToSummon(cre){};
- ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- private:
- CreatureID creatureToSummon;
- };
- class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
- {
- public:
- TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
- protected:
- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
- };
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