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- #ifndef __CARTHANDLER_H__
- #define __CARTHANDLER_H__
- #include "../global.h"
- #include "../lib/HeroBonus.h"
- #include <set>
- #include <list>
- #include <string>
- #include <vector>
- /*
- * CArtHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CDefHandler;
- class DLL_EXPORT CArtifact //container for artifacts
- {
- std::string name, description; //set if custom
- public:
- enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
- const std::string &Name() const; //getter
- const std::string &Description() const; //getter
- bool isBig () const;
- ui32 price;
- std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
- std::vector<ui32> * constituents; // Artifacts IDs a combined artifact consists of, or NULL.
- EartClass aClass;
- ui32 id;
- std::list<HeroBonus> bonuses; //bonuses given by artifact
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & name & description & price & possibleSlots & constituents & aClass & id & bonuses;
- }
- };
- class DLL_EXPORT CArtHandler //handles artifacts
- {
- void giveArtBonus(int aid, HeroBonus::BonusType type, int val, int subtype = -1);
- public:
- std::vector<CArtifact*> treasures, minors, majors, relics;
- std::vector<CArtifact> artifacts;
- std::set<ui32> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
- void loadArtifacts(bool onlyTxt);
- void sortArts();
- void addBonuses();
- void clear();
- bool isBigArtifact (ui32 artID) {return bigArtifacts.find(artID) != bigArtifacts.end();}
- static int convertMachineID(int id, bool creToArt);
- CArtHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & artifacts;
- if(!h.saving)
- sortArts();
- }
- };
- #endif // __CARTHANDLER_H__
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