CDefHandler.cpp 9.4 KB

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  1. #include "StdInc.h"
  2. #include "SDL.h"
  3. #include "CDefHandler.h"
  4. #include "../lib/filesystem/Filesystem.h"
  5. #include "../lib/VCMI_Lib.h"
  6. #include "CBitmapHandler.h"
  7. #include "gui/SDL_Extensions.h"
  8. /*
  9. * CDefHandler.cpp, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. #ifdef unused
  18. static long long pow(long long a, int b)
  19. {
  20. if (!b) return 1;
  21. long c = a;
  22. while (--b)
  23. a*=c;
  24. return a;
  25. }
  26. #endif
  27. CDefHandler::CDefHandler()
  28. {
  29. notFreeImgs = false;
  30. }
  31. CDefHandler::~CDefHandler()
  32. {
  33. if (notFreeImgs)
  34. return;
  35. for (auto & elem : ourImages)
  36. {
  37. if (elem.bitmap)
  38. {
  39. SDL_FreeSurface(elem.bitmap);
  40. elem.bitmap=nullptr;
  41. }
  42. }
  43. }
  44. CDefEssential::~CDefEssential()
  45. {
  46. for(auto & elem : ourImages)
  47. SDL_FreeSurface(elem.bitmap);
  48. }
  49. void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
  50. {
  51. SDL_Color palette[256];
  52. SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);
  53. ui8 *p;
  54. defName = name;
  55. DEFType = read_le_u32(&de.DEFType);
  56. width = read_le_u32(&de.width);
  57. height = read_le_u32(&de.height);
  58. ui32 totalBlocks = read_le_u32(&de.totalBlocks);
  59. for (ui32 it=0;it<256;it++)
  60. {
  61. palette[it].r = de.palette[it].R;
  62. palette[it].g = de.palette[it].G;
  63. palette[it].b = de.palette[it].B;
  64. CSDL_Ext::colorSetAlpha(palette[it],SDL_ALPHA_OPAQUE);
  65. }
  66. // The SDefEntryBlock starts just after the SDefEntry
  67. p = reinterpret_cast<ui8 *>(&de);
  68. p += sizeof(de);
  69. int totalEntries=0;
  70. for (ui32 z=0; z<totalBlocks; z++)
  71. {
  72. SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);
  73. ui32 totalInBlock;
  74. totalInBlock = read_le_u32(&block.totalInBlock);
  75. for (ui32 j=SEntries.size(); j<totalEntries+totalInBlock; j++)
  76. SEntries.push_back(SEntry());
  77. p = block.data;
  78. for (ui32 j=0; j<totalInBlock; j++)
  79. {
  80. char Buffer[13];
  81. memcpy(Buffer, p, 12);
  82. Buffer[12] = 0;
  83. SEntries[totalEntries+j].name=Buffer;
  84. p += 13;
  85. }
  86. for (ui32 j=0; j<totalInBlock; j++)
  87. {
  88. SEntries[totalEntries+j].offset = read_le_u32(p);
  89. p += 4;
  90. }
  91. //totalEntries+=totalInBlock;
  92. for(ui32 hh=0; hh<totalInBlock; ++hh)
  93. {
  94. SEntries[totalEntries].group = z;
  95. ++totalEntries;
  96. }
  97. }
  98. for(auto & elem : SEntries)
  99. {
  100. elem.name = elem.name.substr(0, elem.name.find('.')+4);
  101. }
  102. //RWEntries = new ui32[height];
  103. for(ui32 i=0; i < SEntries.size(); ++i)
  104. {
  105. Cimage nimg;
  106. nimg.bitmap = getSprite(i, table, palette);
  107. nimg.imName = SEntries[i].name;
  108. nimg.groupNumber = SEntries[i].group;
  109. ourImages.push_back(nimg);
  110. }
  111. }
  112. void CDefHandler::expand(ui8 N,ui8 & BL, ui8 & BR)
  113. {
  114. BL = (N & 0xE0) >> 5;
  115. BR = N & 0x1F;
  116. }
  117. SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Color * palette) const
  118. {
  119. SDL_Surface * ret=nullptr;
  120. ui32 BaseOffset,
  121. SpriteWidth, SpriteHeight, //format of sprite
  122. TotalRowLength, // length of read segment
  123. add, FullHeight,FullWidth,
  124. RowAdd,
  125. defType2;
  126. int LeftMargin, RightMargin, TopMargin, BottomMargin;
  127. ui8 SegmentType;
  128. BaseOffset = SEntries[SIndex].offset;
  129. SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
  130. defType2 = read_le_u32(&sd.defType2);
  131. FullWidth = read_le_u32(&sd.FullWidth);
  132. FullHeight = read_le_u32(&sd.FullHeight);
  133. SpriteWidth = read_le_u32(&sd.SpriteWidth);
  134. SpriteHeight = read_le_u32(&sd.SpriteHeight);
  135. LeftMargin = read_le_u32(&sd.LeftMargin);
  136. TopMargin = read_le_u32(&sd.TopMargin);
  137. RightMargin = FullWidth - SpriteWidth - LeftMargin;
  138. BottomMargin = FullHeight - SpriteHeight - TopMargin;
  139. //if(LeftMargin + RightMargin < 0)
  140. // SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer
  141. if(LeftMargin<0)
  142. SpriteWidth+=LeftMargin;
  143. if(RightMargin<0)
  144. SpriteWidth+=RightMargin;
  145. // Note: this looks bogus because we allocate only FullWidth, not FullWidth+add
  146. add = 4 - FullWidth%4;
  147. if (add==4)
  148. add=0;
  149. ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
  150. if(nullptr == ret)
  151. {
  152. logGlobal->errorStream() << __FUNCTION__ <<": Unable to create surface";
  153. logGlobal->errorStream() << FullWidth << "X" << FullHeight;
  154. logGlobal->errorStream() << SDL_GetError();
  155. throw std::runtime_error("Unable to create surface");
  156. }
  157. BaseOffset += sizeof(SSpriteDef);
  158. int BaseOffsetor = BaseOffset;
  159. #ifdef VCMI_SDL1
  160. for(int i=0; i<256; ++i)
  161. {
  162. SDL_Color pr;
  163. pr.r = palette[i].r;
  164. pr.g = palette[i].g;
  165. pr.b = palette[i].b;
  166. pr.unused = palette[i].unused;
  167. (*(ret->format->palette->colors+i))=pr;
  168. }
  169. #else
  170. if(SDL_SetPaletteColors(ret->format->palette,palette,0,256) != 0)
  171. {
  172. throw std::runtime_error("Unable to set palette");
  173. }
  174. #endif
  175. int ftcp=0;
  176. // If there's a margin anywhere, just blank out the whole surface.
  177. if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) {
  178. memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);
  179. }
  180. // Skip top margin
  181. if (TopMargin > 0)
  182. ftcp += TopMargin*(FullWidth+add);
  183. switch(defType2)
  184. {
  185. case 0:
  186. {
  187. for (ui32 i=0;i<SpriteHeight;i++)
  188. {
  189. if (LeftMargin>0)
  190. ftcp += LeftMargin;
  191. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth);
  192. ftcp += SpriteWidth;
  193. BaseOffset += SpriteWidth;
  194. if (RightMargin>0)
  195. ftcp += RightMargin;
  196. }
  197. }
  198. break;
  199. case 1:
  200. {
  201. const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+BaseOffset);
  202. BaseOffset += sizeof(int) * SpriteHeight;
  203. for (ui32 i=0;i<SpriteHeight;i++)
  204. {
  205. BaseOffset=BaseOffsetor + read_le_u32(RWEntriesLoc + i);
  206. if (LeftMargin>0)
  207. ftcp += LeftMargin;
  208. TotalRowLength=0;
  209. do
  210. {
  211. ui32 SegmentLength;
  212. SegmentType=FDef[BaseOffset++];
  213. SegmentLength=FDef[BaseOffset++] + 1;
  214. if (SegmentType==0xFF)
  215. {
  216. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength);
  217. BaseOffset+=SegmentLength;
  218. }
  219. else
  220. {
  221. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, SegmentType, SegmentLength);
  222. }
  223. ftcp += SegmentLength;
  224. TotalRowLength += SegmentLength;
  225. }while(TotalRowLength<SpriteWidth);
  226. RowAdd=SpriteWidth-TotalRowLength;
  227. if (RightMargin>0)
  228. ftcp += RightMargin;
  229. if (add>0)
  230. ftcp += add+RowAdd;
  231. }
  232. }
  233. break;
  234. case 2:
  235. {
  236. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor);
  237. for (ui32 i=0;i<SpriteHeight;i++)
  238. {
  239. //BaseOffset = BaseOffsetor+RWEntries[i];
  240. if (LeftMargin>0)
  241. ftcp += LeftMargin;
  242. TotalRowLength=0;
  243. do
  244. {
  245. SegmentType=FDef[BaseOffset++];
  246. ui8 code = SegmentType / 32;
  247. ui8 value = (SegmentType & 31) + 1;
  248. if(code==7)
  249. {
  250. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], value);
  251. ftcp += value;
  252. BaseOffset += value;
  253. }
  254. else
  255. {
  256. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, code, value);
  257. ftcp += value;
  258. }
  259. TotalRowLength+=value;
  260. } while(TotalRowLength<SpriteWidth);
  261. if (RightMargin>0)
  262. ftcp += RightMargin;
  263. RowAdd=SpriteWidth-TotalRowLength;
  264. if (add>0)
  265. ftcp += add+RowAdd;
  266. }
  267. }
  268. break;
  269. case 3:
  270. {
  271. for (ui32 i=0;i<SpriteHeight;i++)
  272. {
  273. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32));
  274. if (LeftMargin>0)
  275. ftcp += LeftMargin;
  276. TotalRowLength=0;
  277. do
  278. {
  279. SegmentType=FDef[BaseOffset++];
  280. ui8 code = SegmentType / 32;
  281. ui8 value = (SegmentType & 31) + 1;
  282. int len = std::min<ui32>(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin);
  283. vstd::amax(len, 0);
  284. if(code==7)
  285. {
  286. memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len);
  287. ftcp += len;
  288. BaseOffset += len;
  289. }
  290. else
  291. {
  292. memset((ui8*)ret->pixels + ftcp, code, len);
  293. ftcp += len;
  294. }
  295. TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
  296. }while(TotalRowLength<SpriteWidth);
  297. if (RightMargin>0)
  298. ftcp += RightMargin;
  299. RowAdd=SpriteWidth-TotalRowLength;
  300. if (add>0)
  301. ftcp += add+RowAdd;
  302. }
  303. }
  304. break;
  305. default:
  306. throw std::runtime_error("Unknown sprite format.");
  307. break;
  308. }
  309. SDL_Color ttcol = ret->format->palette->colors[0];
  310. #ifdef VCMI_SDL1
  311. Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);
  312. SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
  313. #else
  314. Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.a);
  315. SDL_SetColorKey(ret, SDL_TRUE, keycol);
  316. #endif // 0
  317. return ret;
  318. }
  319. CDefEssential * CDefHandler::essentialize()
  320. {
  321. auto ret = new CDefEssential;
  322. ret->ourImages = ourImages;
  323. notFreeImgs = true;
  324. return ret;
  325. }
  326. CDefHandler * CDefHandler::giveDef(const std::string & defName)
  327. {
  328. ResourceID resID(std::string("SPRITES/") + defName, EResType::ANIMATION);
  329. auto data = CResourceHandler::get()->load(resID)->readAll().first;
  330. if(!data)
  331. throw std::runtime_error("bad def name!");
  332. auto nh = new CDefHandler();
  333. nh->openFromMemory(data.get(), defName);
  334. return nh;
  335. }
  336. CDefEssential * CDefHandler::giveDefEss(const std::string & defName)
  337. {
  338. CDefEssential * ret;
  339. CDefHandler * temp = giveDef(defName);
  340. ret = temp->essentialize();
  341. delete temp;
  342. return ret;
  343. }