CArtHandler.cpp 16 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CArtHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <boost/assign/list_of.hpp>
  8. #include <boost/lexical_cast.hpp>
  9. #include "../lib/VCMI_Lib.h"
  10. extern CLodHandler *bitmaph;
  11. using namespace boost::assign;
  12. /*
  13. * CArtHandler.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. const std::string & CArtifact::Name() const
  22. {
  23. if(name.size())
  24. return name;
  25. else
  26. return VLC->generaltexth->artifNames[id];
  27. }
  28. const std::string & CArtifact::Description() const
  29. {
  30. if(description.size())
  31. return description;
  32. else
  33. return VLC->generaltexth->artifDescriptions[id];
  34. }
  35. CArtHandler::CArtHandler()
  36. {
  37. VLC->arth = this;
  38. }
  39. void CArtHandler::loadArtifacts(bool onlyTxt)
  40. {
  41. std::vector<ui16> slots;
  42. slots += 17, 16, 15,14,13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  43. static std::map<char, CArtifact::EartClass> classes =
  44. map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
  45. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  46. int it=0;
  47. for(int i=0; i<2; ++i)
  48. {
  49. loadToIt(dump,buf,it,3);
  50. }
  51. VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
  52. VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
  53. for (int i=0; i<ARTIFACTS_QUANTITY; i++)
  54. {
  55. CArtifact nart;
  56. nart.id=i;
  57. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  58. loadToIt(pom,buf,it,4);
  59. nart.price=atoi(pom.c_str());
  60. for(int j=0;j<slots.size();j++)
  61. {
  62. loadToIt(pom,buf,it,4);
  63. if(pom[0]=='x')
  64. nart.possibleSlots.push_back(slots[j]);
  65. }
  66. loadToIt(pom,buf,it,4);
  67. nart.aClass = classes[pom[0]];
  68. //load description and remove quotation marks
  69. std::string &desc = VLC->generaltexth->artifDescriptions[i];
  70. loadToIt(desc,buf,it,3);
  71. if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
  72. desc = desc.substr(1,desc.size()-2);
  73. if(!onlyTxt)
  74. artifacts.push_back(nart);
  75. }
  76. sortArts();
  77. if(!onlyTxt)
  78. addBonuses();
  79. }
  80. int CArtHandler::convertMachineID(int id, bool creToArt )
  81. {
  82. int dif = 142;
  83. if(creToArt)
  84. {
  85. switch (id)
  86. {
  87. case 147:
  88. dif--;
  89. break;
  90. case 148:
  91. dif++;
  92. break;
  93. }
  94. dif = -dif;
  95. }
  96. else
  97. {
  98. switch (id)
  99. {
  100. case 6:
  101. dif--;
  102. break;
  103. case 5:
  104. dif++;
  105. break;
  106. }
  107. }
  108. return id + dif;
  109. }
  110. void CArtHandler::sortArts()
  111. {
  112. for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
  113. {
  114. switch (artifacts[i].aClass)
  115. {
  116. case CArtifact::ART_TREASURE:
  117. treasures.push_back(&(artifacts[i]));
  118. break;
  119. case CArtifact::ART_MINOR:
  120. minors.push_back(&(artifacts[i]));
  121. break;
  122. case CArtifact::ART_MAJOR:
  123. majors.push_back(&(artifacts[i]));
  124. break;
  125. case CArtifact::ART_RELIC:
  126. relics.push_back(&(artifacts[i]));
  127. break;
  128. }
  129. }
  130. }
  131. void CArtHandler::giveArtBonus( int aid, HeroBonus::BonusType type, int val, int subtype )
  132. {
  133. artifacts[aid].bonuses.push_back(HeroBonus(HeroBonus::PERMANENT,type,HeroBonus::ARTIFACT,val,aid,subtype));
  134. if(type == HeroBonus::MORALE || HeroBonus::LUCK || HeroBonus::MORALE_AND_LUCK)
  135. artifacts[aid].bonuses.back().description = "\n" + artifacts[aid].Name() + (val > 0 ? " +" : " ")
  136. + boost::lexical_cast<std::string>(val);
  137. }
  138. void CArtHandler::addBonuses()
  139. {
  140. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,HeroBonus::PRIMARY_SKILL,val,whichSkill)
  141. #define ART_MORALE(ID, val) giveArtBonus(ID,HeroBonus::MORALE,val)
  142. #define ART_LUCK(ID, val) giveArtBonus(ID,HeroBonus::LUCK,val)
  143. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,HeroBonus::MORALE_AND_LUCK,val)
  144. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  145. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  146. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  147. //Attack bonus artifacts (Weapons)
  148. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  149. ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
  150. ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
  151. ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
  152. ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
  153. ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
  154. ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
  155. //Defense bonus artifacts (Shields)
  156. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  157. ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
  158. ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
  159. ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
  160. ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
  161. ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
  162. ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
  163. //Knowledge bonus artifacts (Helmets)
  164. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  165. ART_PRIM_SKILL(20,3,+2); //Skull Helmet
  166. ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
  167. ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
  168. ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
  169. ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
  170. ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
  171. //Spell power bonus artifacts (Armours)
  172. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  173. ART_PRIM_SKILL(26,2,+2); //Rib Cage
  174. ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
  175. ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
  176. ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
  177. ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
  178. ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
  179. //All primary skills (various)
  180. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  181. ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
  182. ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
  183. ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
  184. ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
  185. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  186. //Attack and Defense (various)
  187. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  188. ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
  189. ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
  190. ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
  191. //Spell power and Knowledge (various)
  192. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  193. ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
  194. ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
  195. ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
  196. //Luck and morale
  197. ART_MORALE(45,+1); //Still Eye of the Dragon
  198. ART_LUCK(45,+1); //Still Eye of the Dragon
  199. ART_LUCK(46,+1); //Clover of Fortune
  200. ART_LUCK(47,+1); //Cards of Prophecy
  201. ART_LUCK(48,+1); //Ladybird of Luck
  202. ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
  203. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,50);//sorrow
  204. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,59);//berserk
  205. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,60);//hypnotize
  206. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,61);//forgetfulness
  207. giveArtBonus(49,HeroBonus::SPELL_IMMUNITY,62);//blind
  208. ART_MORALE(50,+1); //Crest of Valor
  209. ART_MORALE(51,+1); //Glyph of Gallantry
  210. giveArtBonus(52,HeroBonus::SIGHT_RADIOUS,+1);//Speculum
  211. giveArtBonus(53,HeroBonus::SIGHT_RADIOUS,+1);//Spyglass
  212. //necromancy bonus
  213. giveArtBonus(54,HeroBonus::SECONDARY_SKILL_PREMY,+5,12);//Amulet of the Undertaker
  214. giveArtBonus(55,HeroBonus::SECONDARY_SKILL_PREMY,+10,12);//Vampire's Cowl
  215. giveArtBonus(56,HeroBonus::SECONDARY_SKILL_PREMY,+15,12);//Dead Man's Boots
  216. giveArtBonus(57,HeroBonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
  217. giveArtBonus(58,HeroBonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
  218. giveArtBonus(59,HeroBonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
  219. //archery bonus
  220. giveArtBonus(60,HeroBonus::SECONDARY_SKILL_PREMY,+5,1);//Bow of Elven Cherrywood
  221. giveArtBonus(61,HeroBonus::SECONDARY_SKILL_PREMY,+10,1);//Bowstring of the Unicorn's Mane
  222. giveArtBonus(62,HeroBonus::SECONDARY_SKILL_PREMY,+15,1);//Angel Feather Arrows
  223. //eagle eye bonus
  224. giveArtBonus(63,HeroBonus::SECONDARY_SKILL_PREMY,+5,11);//Bird of Perception
  225. giveArtBonus(64,HeroBonus::SECONDARY_SKILL_PREMY,+10,11);//Stoic Watchman
  226. giveArtBonus(65,HeroBonus::SECONDARY_SKILL_PREMY,+15,11);//Emblem of Cognizance
  227. //reducing cost of surrendering
  228. giveArtBonus(66,HeroBonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  229. giveArtBonus(67,HeroBonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  230. giveArtBonus(68,HeroBonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  231. giveArtBonus(69,HeroBonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  232. giveArtBonus(70,HeroBonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  233. giveArtBonus(71,HeroBonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  234. giveArtBonus(72,HeroBonus::FLYING_MOVEMENT,+1);//Angel Wings
  235. giveArtBonus(73,HeroBonus::MANA_REGENERATION,+1);//Charm of Mana
  236. giveArtBonus(74,HeroBonus::MANA_REGENERATION,+2);//Talisman of Mana
  237. giveArtBonus(75,HeroBonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  238. giveArtBonus(76,HeroBonus::SPELL_DURATION,+1);//Collar of Conjuring
  239. giveArtBonus(77,HeroBonus::SPELL_DURATION,+2);//Ring of Conjuring
  240. giveArtBonus(78,HeroBonus::SPELL_DURATION,+3);//Cape of Conjuring
  241. giveArtBonus(79,HeroBonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  242. giveArtBonus(80,HeroBonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  243. giveArtBonus(81,HeroBonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  244. giveArtBonus(82,HeroBonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  245. giveArtBonus(83,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
  246. giveArtBonus(84,HeroBonus::BLOCK_MORALE,0);//Spirit of Oppression
  247. giveArtBonus(85,HeroBonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  248. giveArtBonus(86,HeroBonus::FIRE_SPELLS,0);//Tome of Fire Magic
  249. giveArtBonus(87,HeroBonus::AIR_SPELLS,0);//Tome of Air Magic
  250. giveArtBonus(88,HeroBonus::WATER_SPELLS,0);//Tome of Water Magic
  251. giveArtBonus(89,HeroBonus::EARTH_SPELLS,0);//Tome of Earth Magic
  252. giveArtBonus(90,HeroBonus::WATER_WALKING,0);//Boots of Levitation
  253. giveArtBonus(91,HeroBonus::NO_SHOTING_PENALTY,0);//Golden Bow
  254. giveArtBonus(92,HeroBonus::SPELL_IMMUNITY,35);//Sphere of Permanence
  255. giveArtBonus(93,HeroBonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  256. giveArtBonus(94,HeroBonus::STACK_HEALTH,+1);//Ring of Vitality
  257. giveArtBonus(95,HeroBonus::STACK_HEALTH,+1);//Ring of Life
  258. giveArtBonus(96,HeroBonus::STACK_HEALTH,+2);//Vial of Lifeblood
  259. giveArtBonus(97,HeroBonus::STACKS_SPEED,+1);//Necklace of Swiftness
  260. giveArtBonus(98,HeroBonus::LAND_MOVEMENT,+600);//Boots of Speed
  261. giveArtBonus(99,HeroBonus::STACKS_SPEED,+2);//Cape of Velocity
  262. giveArtBonus(100,HeroBonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
  263. giveArtBonus(101,HeroBonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
  264. giveArtBonus(102,HeroBonus::SPELL_IMMUNITY,42);//Pendant of Holiness
  265. giveArtBonus(103,HeroBonus::SPELL_IMMUNITY,24);//Pendant of Life
  266. giveArtBonus(104,HeroBonus::SPELL_IMMUNITY,25);//Pendant of Death
  267. giveArtBonus(105,HeroBonus::SPELL_IMMUNITY,60);//Pendant of Free Will
  268. giveArtBonus(106,HeroBonus::SPELL_IMMUNITY,17);//Pendant of Negativity
  269. giveArtBonus(107,HeroBonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
  270. giveArtBonus(108,HeroBonus::MORALE_AND_LUCK,+3);//Pendant of Courage
  271. giveArtBonus(109,HeroBonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  272. giveArtBonus(110,HeroBonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  273. giveArtBonus(111,HeroBonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  274. giveArtBonus(112,HeroBonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  275. giveArtBonus(113,HeroBonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  276. giveArtBonus(114,HeroBonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  277. giveArtBonus(115,HeroBonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
  278. giveArtBonus(116,HeroBonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
  279. giveArtBonus(117,HeroBonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
  280. giveArtBonus(118,HeroBonus::CREATURE_GROWTH,+5,1); //Legs of Legion
  281. giveArtBonus(119,HeroBonus::CREATURE_GROWTH,+4,2); //Loins of Legion
  282. giveArtBonus(120,HeroBonus::CREATURE_GROWTH,+3,3); //Torso of Legion
  283. giveArtBonus(121,HeroBonus::CREATURE_GROWTH,+2,4); //Arms of Legion
  284. giveArtBonus(122,HeroBonus::CREATURE_GROWTH,+1,5); //Head of Legion
  285. //Sea Captain's Hat
  286. giveArtBonus(123,HeroBonus::WHIRLPOOL_PROTECTION,0);
  287. giveArtBonus(123,HeroBonus::SEA_MOVEMENT,+500);
  288. giveArtBonus(123,HeroBonus::SPELL,3,0);
  289. giveArtBonus(123,HeroBonus::SPELL,3,1);
  290. giveArtBonus(124,HeroBonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  291. giveArtBonus(125,HeroBonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  292. giveArtBonus(126,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
  293. //Armageddon's Blade
  294. giveArtBonus(128, HeroBonus::SPELL, 3, 26);
  295. giveArtBonus(128, HeroBonus::SPELL_IMMUNITY, 26);
  296. ART_ATTACK_AND_DEFENSE(128, +3);
  297. ART_PRIM_SKILL(128, 2, +3);
  298. ART_PRIM_SKILL(128, 3, +6);
  299. //Angelic Alliance
  300. ART_ALL_PRIM_SKILLS(129, +21);
  301. giveArtBonus(129, HeroBonus::NONEVIL_ALIGNMENT_MIX, 0);
  302. giveArtBonus(129, HeroBonus::OPENING_BATTLE_SPELL, 10, 29); // Prayer
  303. //Cloak of the Undead King
  304. giveArtBonus(130, HeroBonus::SECONDARY_SKILL_PREMY, +30, 12);
  305. giveArtBonus(130, HeroBonus::SECONDARY_SKILL_PREMY, +30, 12);
  306. giveArtBonus(130, HeroBonus::IMPROVED_NECROMANCY, 0);
  307. //Elixir of Life
  308. giveArtBonus(131, HeroBonus::STACK_HEALTH, +4);
  309. giveArtBonus(131, HeroBonus::STACK_HEALTH_PERCENT, +25);
  310. giveArtBonus(131, HeroBonus::HP_REGENERATION, +50);
  311. //Armor of the Damned
  312. ART_ATTACK_AND_DEFENSE(132, +3);
  313. ART_POWER_AND_KNOWLEDGE(132, +2);
  314. giveArtBonus(132, HeroBonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
  315. giveArtBonus(132, HeroBonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
  316. giveArtBonus(132, HeroBonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
  317. giveArtBonus(132, HeroBonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
  318. // Statue of Legion
  319. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +5, 1);
  320. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +4, 2);
  321. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +3, 3);
  322. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +2, 4);
  323. giveArtBonus(133, HeroBonus::CREATURE_GROWTH, +1, 5);
  324. giveArtBonus(133, HeroBonus::CREATURE_GROWTH_PERCENT, 50);
  325. //Power of the Dragon Father
  326. ART_ALL_PRIM_SKILLS(134, +16);
  327. giveArtBonus(134, HeroBonus::MORALE_AND_LUCK, +1);
  328. giveArtBonus(134, HeroBonus::LEVEL_SPELL_IMMUNITY, 4);
  329. //Titan's Thunder
  330. ART_ATTACK_AND_DEFENSE(135, +9);
  331. ART_POWER_AND_KNOWLEDGE(135, +8);
  332. giveArtBonus(135, HeroBonus::SPELL, 3, 57);
  333. //Admiral's Hat
  334. giveArtBonus(136, HeroBonus::SEA_MOVEMENT, +1500);
  335. giveArtBonus(136, HeroBonus::WHIRLPOOL_PROTECTION, 0);
  336. giveArtBonus(136, HeroBonus::SPELL, 3, 0);
  337. giveArtBonus(136, HeroBonus::SPELL, 3, 1);
  338. giveArtBonus(136, HeroBonus::FREE_SHIP_BOARDING, 0);
  339. //Bow of the Sharpshooter
  340. giveArtBonus(137, HeroBonus::SECONDARY_SKILL_PREMY, +30, 1);
  341. giveArtBonus(137, HeroBonus::NO_SHOTING_PENALTY, 0);
  342. giveArtBonus(137, HeroBonus::FREE_SHOOTING, 0);
  343. //Wizard's Well
  344. giveArtBonus(138, HeroBonus::FULL_MANA_REGENERATION, 0);
  345. //Ring of the Magi
  346. giveArtBonus(139, HeroBonus::SPELL_DURATION, +56);
  347. //Cornucopia
  348. giveArtBonus(140, HeroBonus::GENERATE_RESOURCE, +5, 1);
  349. giveArtBonus(140, HeroBonus::GENERATE_RESOURCE, +5, 3);
  350. giveArtBonus(140, HeroBonus::GENERATE_RESOURCE, +5, 4);
  351. giveArtBonus(140, HeroBonus::GENERATE_RESOURCE, +5, 5);
  352. }
  353. void CArtHandler::clear()
  354. {
  355. artifacts.clear();
  356. treasures.clear();
  357. minors.clear();
  358. majors.clear();
  359. relics.clear();
  360. }