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							- /*
 
- * AIhelper.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- /*
 
- 	!!!	Note: Include THIS file at the end of include list to avoid "undefined base class" error
 
- */
 
- #include "ResourceManager.h"
 
- #include "BuildingManager.h"
 
- #include "ArmyManager.h"
 
- #include "HeroManager.h"
 
- #include "Pathfinding/PathfindingManager.h"
 
- class ResourceManager;
 
- class BuildingManager;
 
- //indirection interface for various modules
 
- class DLL_EXPORT AIhelper : public IResourceManager, public IBuildingManager, public IPathfindingManager, public IArmyManager, public IHeroManager
 
- {
 
- 	friend class VCAI;
 
- 	friend struct SetGlobalState; //mess?
 
- 	std::shared_ptr<ResourceManager> resourceManager;
 
- 	std::shared_ptr<BuildingManager> buildingManager;
 
- 	std::shared_ptr<PathfindingManager> pathfindingManager;
 
- 	std::shared_ptr<ArmyManager> armyManager;
 
- 	std::shared_ptr<HeroManager> heroManager;
 
- 	//TODO: vector<IAbstractManager>
 
- public:
 
- 	AIhelper();
 
- 	~AIhelper();
 
- 	bool canAfford(const TResources & cost) const;
 
- 	TResources reservedResources() const override;
 
- 	TResources freeResources() const override;
 
- 	TResource freeGold() const override;
 
- 	TResources allResources() const override;
 
- 	TResource allGold() const override;
 
- 	Goals::TSubgoal whatToDo(TResources &res, Goals::TSubgoal goal) override;
 
- 	Goals::TSubgoal whatToDo() const override;
 
- 	bool containsObjective(Goals::TSubgoal goal) const override;
 
- 	bool hasTasksLeft() const override;
 
- 	bool removeOutdatedObjectives(std::function<bool(const Goals::TSubgoal &)> predicate) override;
 
- 	bool getBuildingOptions(const CGTownInstance * t) override;
 
- 	BuildingID getMaxPossibleGoldBuilding(const CGTownInstance * t);
 
- 	boost::optional<PotentialBuilding> immediateBuilding() const override;
 
- 	boost::optional<PotentialBuilding> expensiveBuilding() const override;
 
- 	boost::optional<BuildingID> canBuildAnyStructure(const CGTownInstance * t, const std::vector<BuildingID> & buildList, unsigned int maxDays = 7) const override;
 
- 	Goals::TGoalVec howToVisitTile(const HeroPtr & hero, const int3 & tile, bool allowGatherArmy = true) const override;
 
- 	Goals::TGoalVec howToVisitObj(const HeroPtr & hero, ObjectIdRef obj, bool allowGatherArmy = true) const override;
 
- 	Goals::TGoalVec howToVisitTile(const int3 & tile, bool allowGatherArmy = true) const override;
 
- 	Goals::TGoalVec howToVisitObj(ObjectIdRef obj, bool allowGatherArmy = true) const override;
 
- 	std::vector<AIPath> getPathsToTile(const HeroPtr & hero, const int3 & tile) const override;
 
- 	std::vector<AIPath> getPathsToTile(const int3 & tile) const override;
 
- 	void updatePaths(std::vector<HeroPtr> heroes, bool useHeroChain = false) override;
 
- 	STRONG_INLINE
 
- 	bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const
 
- 	{
 
- 		return pathfindingManager->isTileAccessible(hero, tile);
 
- 	}
 
- 	bool canGetArmy(const CArmedInstance * target, const CArmedInstance * source) const override;
 
- 	ui64 howManyReinforcementsCanBuy(const CCreatureSet * target, const CGDwelling * source) const override;
 
- 	ui64 howManyReinforcementsCanGet(const CCreatureSet * target, const CCreatureSet * source) const override;
 
- 	std::vector<SlotInfo> getBestArmy(const CCreatureSet * target, const CCreatureSet * source) const override;
 
- 	std::vector<SlotInfo>::iterator getWeakestCreature(std::vector<SlotInfo> & army) const override;
 
- 	std::vector<SlotInfo> getSortedSlots(const CCreatureSet * target, const CCreatureSet * source) const override;
 
- 	std::vector<creInfo> getArmyAvailableToBuy(const CCreatureSet * hero, const CGDwelling * dwelling) const override;
 
- 	uint64_t evaluateStackPower(const CCreature * creature, int count) const override;
 
- 	SlotInfo getTotalCreaturesAvailable(CreatureID creatureID) const override;
 
- 	ArmyUpgradeInfo calculateCreateresUpgrade(
 
- 		const CCreatureSet * army,
 
- 		const CGObjectInstance * upgrader,
 
- 		const TResources & availableResources) const override;
 
- 	const std::map<HeroPtr, HeroRole> & getHeroRoles() const override;
 
- 	HeroRole getHeroRole(const HeroPtr & hero) const override;
 
- 	int selectBestSkill(const HeroPtr & hero, const std::vector<SecondarySkill> & skills) const override;
 
- 	float evaluateSecSkill(SecondarySkill skill, const CGHeroInstance * hero) const override;
 
- 	float evaluateHero(const CGHeroInstance * hero) const override;
 
- 	void update() override;
 
- private:
 
- 	bool notifyGoalCompleted(Goals::TSubgoal goal) override;
 
- 	void init(CPlayerSpecificInfoCallback * CB) override;
 
- 	void setAI(VCAI * AI) override;
 
- };
 
 
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