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							- /*
 
- * Nullkiller.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "PriorityEvaluator.h"
 
- #include "../Analyzers/DangerHitMapAnalyzer.h"
 
- #include "../Analyzers/BuildAnalyzer.h"
 
- #include "../Goals/AbstractGoal.h"
 
- #include "../Behaviors/Behavior.h"
 
- const float MAX_GOLD_PEASURE = 0.3f;
 
- const float MIN_PRIORITY = 0.01f;
 
- enum class HeroLockedReason
 
- {
 
- 	NOT_LOCKED = 0,
 
- 	STARTUP = 1,
 
- 	DEFENCE = 2,
 
- 	HERO_CHAIN = 3
 
- };
 
- class Nullkiller
 
- {
 
- private:
 
- 	std::unique_ptr<PriorityEvaluator> priorityEvaluator;
 
- 	const CGHeroInstance * activeHero;
 
- 	std::map<const CGHeroInstance *, HeroLockedReason> lockedHeroes;
 
- public:
 
- 	std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
 
- 	std::unique_ptr<BuildAnalyzer> buildAnalyzer;
 
- 	Nullkiller();
 
- 	void makeTurn();
 
- 	bool isActive(const CGHeroInstance * hero) const { return activeHero == hero; }
 
- 	bool isHeroLocked(const CGHeroInstance * hero) const { return vstd::contains(lockedHeroes, hero); }
 
- 	HeroLockedReason getHeroLockedReason(const CGHeroInstance * hero) const { return isHeroLocked(hero) ? lockedHeroes.at(hero) : HeroLockedReason::NOT_LOCKED; }
 
- 	void setActive(const CGHeroInstance * hero) { activeHero = hero; }
 
- 	void lockHero(const CGHeroInstance * hero, HeroLockedReason lockReason) { lockedHeroes[hero] = lockReason; }
 
- 	void unlockHero(const CGHeroInstance * hero) { lockedHeroes.erase(hero); }
 
- 	bool arePathHeroesLocked(const AIPath & path) const;
 
- private:
 
- 	void resetAiState();
 
- 	void updateAiState();
 
- 	Goals::TSubgoal choseBestTask(std::shared_ptr<Behavior> behavior) const;
 
- 	Goals::TSubgoal choseBestTask(Goals::TGoalVec & tasks) const;
 
- };
 
 
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