MiscObjects.cpp 49 KB

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  1. /*
  2. * MiscObjects.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscObjects.h"
  12. #include "../NetPacks.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../CModHandler.h"
  16. #include "CObjectClassesHandler.h"
  17. #include "../spells/CSpellHandler.h"
  18. #include "../IGameCallback.h"
  19. #include "../CGameState.h"
  20. #include "../mapping/CMap.h"
  21. #include "../CPlayerState.h"
  22. std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
  23. ui8 CGObelisk::obeliskCount; //how many obelisks are on map
  24. std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
  25. ///helpers
  26. static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
  27. {
  28. OpenWindow ow;
  29. ow.window = type;
  30. ow.id1 = id1;
  31. ow.id2 = id2;
  32. IObjectInterface::cb->sendAndApply(&ow);
  33. }
  34. static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
  35. {
  36. InfoWindow iw;
  37. iw.soundID = soundID;
  38. iw.player = playerID;
  39. iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
  40. IObjectInterface::cb->sendAndApply(&iw);
  41. }
  42. static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
  43. {
  44. const PlayerColor playerID = h->getOwner();
  45. showInfoDialog(playerID,txtID,soundID);
  46. }
  47. static std::string & visitedTxt(const bool visited)
  48. {
  49. int id = visited ? 352 : 353;
  50. return VLC->generaltexth->allTexts[id];
  51. }
  52. void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
  53. {
  54. if(what == 10)
  55. players.insert(PlayerColor(val));
  56. }
  57. bool CPlayersVisited::wasVisited( PlayerColor player ) const
  58. {
  59. return vstd::contains(players,player);
  60. }
  61. bool CPlayersVisited::wasVisited( TeamID team ) const
  62. {
  63. for(auto i : players)
  64. {
  65. if(cb->getPlayer(i)->team == team)
  66. return true;
  67. }
  68. return false;
  69. }
  70. std::string CGCreature::getHoverText(PlayerColor player) const
  71. {
  72. if(stacks.empty())
  73. {
  74. //should not happen...
  75. logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
  76. return "!!!INVALID_STACK!!!";
  77. }
  78. std::string hoverName;
  79. MetaString ms;
  80. int pom = stacks.begin()->second->getQuantityID();
  81. pom = 172 + 3*pom;
  82. ms.addTxt(MetaString::ARRAY_TXT,pom);
  83. ms << " " ;
  84. ms.addTxt(MetaString::CRE_PL_NAMES,subID);
  85. ms.toString(hoverName);
  86. return hoverName;
  87. }
  88. std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
  89. {
  90. std::string hoverName;
  91. if(hero->hasVisions(this, 0))
  92. {
  93. MetaString ms;
  94. ms << stacks.begin()->second->count;
  95. ms << " " ;
  96. ms.addTxt(MetaString::CRE_PL_NAMES,subID);
  97. ms << "\n";
  98. int decision = takenAction(hero, true);
  99. switch (decision)
  100. {
  101. case FIGHT:
  102. ms.addTxt(MetaString::GENERAL_TXT,246);
  103. break;
  104. case FLEE:
  105. ms.addTxt(MetaString::GENERAL_TXT,245);
  106. break;
  107. case JOIN_FOR_FREE:
  108. ms.addTxt(MetaString::GENERAL_TXT,243);
  109. break;
  110. default: //decision = cost in gold
  111. VLC->generaltexth->allTexts[244];
  112. ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
  113. break;
  114. }
  115. ms.toString(hoverName);
  116. }
  117. else
  118. {
  119. hoverName = getHoverText(hero->tempOwner);
  120. }
  121. const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
  122. hoverName += texts["title"].String();
  123. int choice;
  124. double ratio = ((double)getArmyStrength() / hero->getTotalStrength());
  125. if (ratio < 0.1) choice = 0;
  126. else if (ratio < 0.25) choice = 1;
  127. else if (ratio < 0.6) choice = 2;
  128. else if (ratio < 0.9) choice = 3;
  129. else if (ratio < 1.1) choice = 4;
  130. else if (ratio < 1.3) choice = 5;
  131. else if (ratio < 1.8) choice = 6;
  132. else if (ratio < 2.5) choice = 7;
  133. else if (ratio < 4) choice = 8;
  134. else if (ratio < 8) choice = 9;
  135. else if (ratio < 20) choice = 10;
  136. else choice = 11;
  137. hoverName += texts["levels"].Vector()[choice].String();
  138. return hoverName;
  139. }
  140. void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
  141. {
  142. int action = takenAction(h);
  143. switch( action ) //decide what we do...
  144. {
  145. case FIGHT:
  146. fight(h);
  147. break;
  148. case FLEE:
  149. {
  150. flee(h);
  151. break;
  152. }
  153. case JOIN_FOR_FREE: //join for free
  154. {
  155. BlockingDialog ynd(true,false);
  156. ynd.player = h->tempOwner;
  157. ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
  158. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  159. cb->showBlockingDialog(&ynd);
  160. break;
  161. }
  162. default: //join for gold
  163. {
  164. assert(action > 0);
  165. //ask if player agrees to pay gold
  166. BlockingDialog ynd(true,false);
  167. ynd.player = h->tempOwner;
  168. std::string tmp = VLC->generaltexth->advobtxt[90];
  169. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(SlotID(0))));
  170. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
  171. boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
  172. ynd.text << tmp;
  173. cb->showBlockingDialog(&ynd);
  174. break;
  175. }
  176. }
  177. }
  178. void CGCreature::initObj()
  179. {
  180. blockVisit = true;
  181. switch(character)
  182. {
  183. case 0:
  184. character = -4;
  185. break;
  186. case 1:
  187. character = cb->gameState()->getRandomGenerator().nextInt(1, 7);
  188. break;
  189. case 2:
  190. character = cb->gameState()->getRandomGenerator().nextInt(1, 10);
  191. break;
  192. case 3:
  193. character = cb->gameState()->getRandomGenerator().nextInt(4, 10);
  194. break;
  195. case 4:
  196. character = 10;
  197. break;
  198. }
  199. stacks[SlotID(0)]->setType(CreatureID(subID));
  200. TQuantity &amount = stacks[SlotID(0)]->count;
  201. CCreature &c = *VLC->creh->creatures[subID];
  202. if(amount == 0)
  203. {
  204. amount = cb->gameState()->getRandomGenerator().nextInt(c.ammMin, c.ammMax);
  205. if(amount == 0) //armies with 0 creatures are illegal
  206. {
  207. logGlobal->warnStream() << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName();
  208. amount = 1;
  209. }
  210. }
  211. temppower = stacks[SlotID(0)]->count * 1000;
  212. refusedJoining = false;
  213. }
  214. void CGCreature::newTurn() const
  215. {//Works only for stacks of single type of size up to 2 millions
  216. if (!notGrowingTeam)
  217. {
  218. if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
  219. {
  220. ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH) / 100;
  221. cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min(power / 1000, (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
  222. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
  223. }
  224. }
  225. if (VLC->modh->modules.STACK_EXP)
  226. cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
  227. }
  228. void CGCreature::setPropertyDer(ui8 what, ui32 val)
  229. {
  230. switch (what)
  231. {
  232. case ObjProperty::MONSTER_COUNT:
  233. stacks[SlotID(0)]->count = val;
  234. break;
  235. case ObjProperty::MONSTER_POWER:
  236. temppower = val;
  237. break;
  238. case ObjProperty::MONSTER_EXP:
  239. giveStackExp(val);
  240. break;
  241. case ObjProperty::MONSTER_RESTORE_TYPE:
  242. formation.basicType = val;
  243. break;
  244. case ObjProperty::MONSTER_REFUSED_JOIN:
  245. refusedJoining = val;
  246. break;
  247. }
  248. }
  249. int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
  250. {
  251. //calculate relative strength of hero and creatures armies
  252. double relStrength = double(h->getTotalStrength()) / getArmyStrength();
  253. int powerFactor;
  254. if(relStrength >= 7)
  255. powerFactor = 11;
  256. else if(relStrength >= 1)
  257. powerFactor = (int)(2*(relStrength-1));
  258. else if(relStrength >= 0.5)
  259. powerFactor = -1;
  260. else if(relStrength >= 0.333)
  261. powerFactor = -2;
  262. else
  263. powerFactor = -3;
  264. std::set<CreatureID> myKindCres; //what creatures are the same kind as we
  265. const CCreature * myCreature = VLC->creh->creatures[subID];
  266. myKindCres.insert(myCreature->idNumber); //we
  267. myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
  268. for(ConstTransitivePtr<CCreature> &crea : VLC->creh->creatures)
  269. {
  270. if(vstd::contains(crea->upgrades, myCreature->idNumber)) //it's our base creatures
  271. myKindCres.insert(crea->idNumber);
  272. }
  273. int count = 0, //how many creatures of similar kind has hero
  274. totalCount = 0;
  275. for (auto & elem : h->Slots())
  276. {
  277. if(vstd::contains(myKindCres,elem.second->type->idNumber))
  278. count += elem.second->count;
  279. totalCount += elem.second->count;
  280. }
  281. int sympathy = 0; // 0 if hero have no similar creatures
  282. if(count)
  283. sympathy++; // 1 - if hero have at least 1 similar creature
  284. if(count*2 > totalCount)
  285. sympathy++; // 2 - hero have similar creatures more that 50%
  286. int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
  287. if(charisma < character)
  288. return FIGHT;
  289. if (allowJoin)
  290. {
  291. if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
  292. return JOIN_FOR_FREE;
  293. else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2 + sympathy + 1 >= character)
  294. return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
  295. }
  296. //we are still here - creatures have not joined hero, flee or fight
  297. if (charisma > character && !neverFlees)
  298. return FLEE;
  299. else
  300. return FIGHT;
  301. }
  302. void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
  303. {
  304. if(refusedJoining)
  305. cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
  306. if(pursue)
  307. {
  308. fight(h);
  309. }
  310. else
  311. {
  312. cb->removeObject(this);
  313. }
  314. }
  315. void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
  316. {
  317. if(!accept)
  318. {
  319. if(takenAction(h,false) == FLEE)
  320. {
  321. cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
  322. flee(h);
  323. }
  324. else //they fight
  325. {
  326. showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
  327. fight(h);
  328. }
  329. }
  330. else //accepted
  331. {
  332. if (cb->getResource(h->tempOwner, Res::GOLD) < cost) //player don't have enough gold!
  333. {
  334. InfoWindow iw;
  335. iw.player = h->tempOwner;
  336. iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
  337. cb->showInfoDialog(&iw);
  338. //act as if player refused
  339. joinDecision(h,cost,false);
  340. return;
  341. }
  342. //take gold
  343. if(cost)
  344. cb->giveResource(h->tempOwner,Res::GOLD,-cost);
  345. giveReward(h);
  346. cb->tryJoiningArmy(this, h, true, true);
  347. }
  348. }
  349. void CGCreature::fight( const CGHeroInstance *h ) const
  350. {
  351. //split stacks
  352. //TODO: multiple creature types in a stack?
  353. int basicType = stacks.begin()->second->type->idNumber;
  354. cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
  355. int stacksCount = getNumberOfStacks(h);
  356. //source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
  357. int amount = getStackCount(SlotID(0));
  358. int m = amount / stacksCount;
  359. int b = stacksCount * (m + 1) - amount;
  360. int a = stacksCount - b;
  361. SlotID sourceSlot = stacks.begin()->first;
  362. for (int slotID = 1; slotID < a; ++slotID)
  363. {
  364. int stackSize = m + 1;
  365. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
  366. }
  367. for (int slotID = a; slotID < stacksCount; ++slotID)
  368. {
  369. int stackSize = m;
  370. if (slotID) //don't do this when a = 0 -> stack is single
  371. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
  372. }
  373. if (stacksCount > 1)
  374. {
  375. if (containsUpgradedStack()) //upgrade
  376. {
  377. SlotID slotID = SlotID(std::floor((float)stacks.size() / 2));
  378. const auto & upgrades = getStack(slotID).type->upgrades;
  379. if(!upgrades.empty())
  380. {
  381. auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
  382. cb->changeStackType(StackLocation(this, slotID), VLC->creh->creatures[*it]);
  383. }
  384. }
  385. }
  386. cb->startBattleI(h, this);
  387. }
  388. void CGCreature::flee( const CGHeroInstance * h ) const
  389. {
  390. BlockingDialog ynd(true,false);
  391. ynd.player = h->tempOwner;
  392. ynd.text.addTxt(MetaString::ADVOB_TXT,91);
  393. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  394. cb->showBlockingDialog(&ynd);
  395. }
  396. void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  397. {
  398. if(result.winner==0)
  399. {
  400. giveReward(hero);
  401. cb->removeObject(this);
  402. }
  403. else
  404. {
  405. //merge stacks into one
  406. TSlots::const_iterator i;
  407. CCreature * cre = VLC->creh->creatures[formation.basicType];
  408. for (i = stacks.begin(); i != stacks.end(); i++)
  409. {
  410. if (cre->isMyUpgrade(i->second->type))
  411. {
  412. cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
  413. }
  414. }
  415. //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
  416. if(!hasStackAtSlot(SlotID(0)))
  417. cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
  418. while (stacks.size() > 1) //hopefully that's enough
  419. {
  420. // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
  421. i = stacks.end();
  422. i--;
  423. SlotID slot = getSlotFor(i->second->type);
  424. if (slot == i->first) //no reason to move stack to its own slot
  425. break;
  426. else
  427. cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
  428. }
  429. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
  430. }
  431. }
  432. void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  433. {
  434. auto action = takenAction(hero);
  435. if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
  436. joinDecision(hero, action, answer);
  437. else if(action != FIGHT)
  438. fleeDecision(hero, answer);
  439. else
  440. assert(0);
  441. }
  442. bool CGCreature::containsUpgradedStack() const
  443. {
  444. //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
  445. float a = 2992.911117;
  446. float b = 14174.264968;
  447. float c = 5325.181015;
  448. float d = 32788.727920;
  449. int val = std::floor (a*pos.x + b*pos.y + c*pos.z + d);
  450. return ((val % 32768) % 100) < 50;
  451. }
  452. int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
  453. {
  454. //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
  455. double strengthRatio = (double)hero->getArmyStrength() / getArmyStrength();
  456. int split = 1;
  457. if (strengthRatio < 0.5f)
  458. split = 7;
  459. else if (strengthRatio < 0.67f)
  460. split = 6;
  461. else if (strengthRatio < 1)
  462. split = 5;
  463. else if (strengthRatio < 1.5f)
  464. split = 4;
  465. else if (strengthRatio < 2)
  466. split = 3;
  467. else
  468. split = 2;
  469. int a = 1550811371;
  470. int b = -935900487;
  471. int c = 1943276003;
  472. int d = -1120346418;
  473. int R1 = a * pos.x + b * pos.y + c * pos.z + d;
  474. int R2 = R1 / 65536;
  475. int R3 = R2 % 32768;
  476. if (R3 < 0)
  477. R3 += 32767; //is it ever needed if we do modulo calculus?
  478. int R4 = R3 % 100 + 1;
  479. if (R4 <= 20)
  480. split -= 1;
  481. else if (R4 >= 80)
  482. split += 1;
  483. vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
  484. vstd::amin(split, 7); //can't have more than 7 stacks
  485. return split;
  486. }
  487. void CGCreature::giveReward(const CGHeroInstance * h) const
  488. {
  489. InfoWindow iw;
  490. iw.player = h->tempOwner;
  491. if(resources.size())
  492. {
  493. cb->giveResources(h->tempOwner, resources);
  494. for(int i = 0; i < resources.size(); i++)
  495. {
  496. if(resources[i] > 0)
  497. iw.components.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  498. }
  499. }
  500. if(gainedArtifact != ArtifactID::NONE)
  501. {
  502. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[gainedArtifact], ArtifactPosition::FIRST_AVAILABLE);
  503. iw.components.push_back(Component(Component::ARTIFACT, gainedArtifact, 0, 0));
  504. }
  505. if(iw.components.size())
  506. {
  507. iw.text.addTxt(MetaString::ADVOB_TXT, 183); // % has found treasure
  508. iw.text.addReplacement(h->name);
  509. cb->showInfoDialog(&iw);
  510. }
  511. }
  512. void CGMine::onHeroVisit( const CGHeroInstance * h ) const
  513. {
  514. int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  515. if(relations == 2) //we're visiting our mine
  516. {
  517. cb->showGarrisonDialog(id,h->id,true);
  518. return;
  519. }
  520. else if (relations == 1)//ally
  521. return;
  522. if(stacksCount()) //Mine is guarded
  523. {
  524. BlockingDialog ynd(true,false);
  525. ynd.player = h->tempOwner;
  526. ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
  527. cb->showBlockingDialog(&ynd);
  528. return;
  529. }
  530. flagMine(h->tempOwner);
  531. }
  532. void CGMine::newTurn() const
  533. {
  534. if(cb->getDate() == 1)
  535. return;
  536. if (tempOwner == PlayerColor::NEUTRAL)
  537. return;
  538. cb->giveResource(tempOwner, producedResource, producedQuantity);
  539. }
  540. void CGMine::initObj()
  541. {
  542. if(subID >= 7) //Abandoned Mine
  543. {
  544. //set guardians
  545. int howManyTroglodytes = cb->gameState()->getRandomGenerator().nextInt(100, 199);
  546. auto troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
  547. putStack(SlotID(0), troglodytes);
  548. //after map reading tempOwner placeholds bitmask for allowed resources
  549. std::vector<Res::ERes> possibleResources;
  550. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  551. if(tempOwner.getNum() & 1<<i) //NOTE: reuse of tempOwner
  552. possibleResources.push_back(static_cast<Res::ERes>(i));
  553. assert(!possibleResources.empty());
  554. producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
  555. tempOwner = PlayerColor::NEUTRAL;
  556. }
  557. else
  558. {
  559. producedResource = static_cast<Res::ERes>(subID);
  560. if(tempOwner >= PlayerColor::PLAYER_LIMIT)
  561. tempOwner = PlayerColor::NEUTRAL;
  562. }
  563. producedQuantity = defaultResProduction();
  564. }
  565. std::string CGMine::getObjectName() const
  566. {
  567. return VLC->generaltexth->mines.at(subID).first;
  568. }
  569. std::string CGMine::getHoverText(PlayerColor player) const
  570. {
  571. std::string hoverName = getObjectName(); // Sawmill
  572. if (tempOwner != PlayerColor::NEUTRAL)
  573. {
  574. hoverName += "\n";
  575. hoverName += VLC->generaltexth->arraytxt[23 + tempOwner.getNum()]; // owned by Red Player
  576. hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
  577. }
  578. if(stacksCount())
  579. {
  580. hoverName += "\n";
  581. hoverName += VLC->generaltexth->allTexts[202]; //Guarded by
  582. hoverName += " ";
  583. hoverName += getArmyDescription();
  584. }
  585. return hoverName;
  586. }
  587. void CGMine::flagMine(PlayerColor player) const
  588. {
  589. assert(tempOwner != player);
  590. cb->setOwner(this, player); //not ours? flag it!
  591. InfoWindow iw;
  592. iw.soundID = soundBase::FLAGMINE;
  593. iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
  594. iw.player = player;
  595. iw.components.push_back(Component(Component::RESOURCE,producedResource,producedQuantity,-1));
  596. cb->showInfoDialog(&iw);
  597. }
  598. ui32 CGMine::defaultResProduction()
  599. {
  600. switch(producedResource)
  601. {
  602. case Res::WOOD:
  603. case Res::ORE:
  604. return 2;
  605. case Res::GOLD:
  606. return 1000;
  607. default:
  608. return 1;
  609. }
  610. }
  611. void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  612. {
  613. if(result.winner == 0) //attacker won
  614. {
  615. if(subID == 7)
  616. {
  617. showInfoDialog(hero->tempOwner, 85, 0);
  618. }
  619. flagMine(hero->tempOwner);
  620. }
  621. }
  622. void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  623. {
  624. if(answer)
  625. cb->startBattleI(hero, this);
  626. }
  627. std::string CGResource::getHoverText(PlayerColor player) const
  628. {
  629. return VLC->generaltexth->restypes[subID];
  630. }
  631. CGResource::CGResource()
  632. {
  633. amount = 0;
  634. }
  635. void CGResource::initObj()
  636. {
  637. blockVisit = true;
  638. if(!amount)
  639. {
  640. switch(subID)
  641. {
  642. case 6:
  643. amount = cb->gameState()->getRandomGenerator().nextInt(500, 1000);
  644. break;
  645. case 0: case 2:
  646. amount = cb->gameState()->getRandomGenerator().nextInt(6, 10);
  647. break;
  648. default:
  649. amount = cb->gameState()->getRandomGenerator().nextInt(3, 5);
  650. break;
  651. }
  652. }
  653. }
  654. void CGResource::onHeroVisit( const CGHeroInstance * h ) const
  655. {
  656. if(stacksCount())
  657. {
  658. if(message.size())
  659. {
  660. BlockingDialog ynd(true,false);
  661. ynd.player = h->getOwner();
  662. ynd.text << message;
  663. cb->showBlockingDialog(&ynd);
  664. }
  665. else
  666. {
  667. blockingDialogAnswered(h, true); //behave as if player accepted battle
  668. }
  669. }
  670. else
  671. {
  672. if(message.length())
  673. {
  674. InfoWindow iw;
  675. iw.player = h->tempOwner;
  676. iw.text << message;
  677. cb->showInfoDialog(&iw);
  678. }
  679. collectRes(h->getOwner());
  680. }
  681. }
  682. void CGResource::collectRes( PlayerColor player ) const
  683. {
  684. cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
  685. ShowInInfobox sii;
  686. sii.player = player;
  687. sii.c = Component(Component::RESOURCE,subID,amount,0);
  688. sii.text.addTxt(MetaString::ADVOB_TXT,113);
  689. sii.text.addReplacement(MetaString::RES_NAMES, subID);
  690. cb->showCompInfo(&sii);
  691. cb->removeObject(this);
  692. }
  693. void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  694. {
  695. if(result.winner == 0) //attacker won
  696. collectRes(hero->getOwner());
  697. }
  698. void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  699. {
  700. if(answer)
  701. cb->startBattleI(hero, this);
  702. }
  703. CGTeleport::CGTeleport() :
  704. type(UNKNOWN), channel(TeleportChannelID())
  705. {
  706. }
  707. bool CGTeleport::isEntrance() const
  708. {
  709. return type == BOTH || type == ENTRANCE;
  710. }
  711. bool CGTeleport::isExit() const
  712. {
  713. return type == BOTH || type == EXIT;
  714. }
  715. bool CGTeleport::isChannelEntrance(ObjectInstanceID id) const
  716. {
  717. return vstd::contains(getAllEntrances(), id);
  718. }
  719. bool CGTeleport::isChannelExit(ObjectInstanceID id) const
  720. {
  721. return vstd::contains(getAllExits(), id);
  722. }
  723. std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
  724. {
  725. auto ret = cb->getTeleportChannelEntraces(channel);
  726. if(excludeCurrent)
  727. vstd::erase_if_present(ret, id);
  728. return ret;
  729. }
  730. std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
  731. {
  732. auto ret = cb->getTeleportChannelExits(channel);
  733. if(excludeCurrent)
  734. vstd::erase_if_present(ret, id);
  735. return ret;
  736. }
  737. ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
  738. {
  739. auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
  740. if(passableExits.size())
  741. return *RandomGeneratorUtil::nextItem(passableExits, cb->gameState()->getRandomGenerator());
  742. return ObjectInstanceID();
  743. }
  744. bool CGTeleport::isTeleport(const CGObjectInstance * obj)
  745. {
  746. return ((dynamic_cast<const CGTeleport *>(obj)));
  747. }
  748. bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
  749. {
  750. return src && dst && src->isChannelExit(dst->id);
  751. }
  752. bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
  753. {
  754. auto srcObj = dynamic_cast<const CGTeleport *>(src);
  755. auto dstObj = dynamic_cast<const CGTeleport *>(dst);
  756. return isConnected(srcObj, dstObj);
  757. }
  758. bool CGTeleport::isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj)
  759. {
  760. auto objTopVisObj = gs->map->getTile(obj->visitablePos()).topVisitableObj();
  761. if(objTopVisObj->ID == Obj::HERO)
  762. {
  763. if(h->id == objTopVisObj->id) // Just to be sure it's won't happen.
  764. return false;
  765. // Check if it's friendly hero or not
  766. if(gs->getPlayerRelations(h->tempOwner, objTopVisObj->tempOwner))
  767. {
  768. // Exchange between heroes only possible via subterranean gates
  769. if(!dynamic_cast<const CGSubterraneanGate *>(obj))
  770. return false;
  771. }
  772. }
  773. return true;
  774. }
  775. std::vector<ObjectInstanceID> CGTeleport::getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
  776. {
  777. vstd::erase_if(exits, [&](ObjectInstanceID exit) -> bool
  778. {
  779. return !isExitPassable(gs, h, gs->getObj(exit));
  780. });
  781. return exits;
  782. }
  783. void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
  784. {
  785. std::shared_ptr<TeleportChannel> tc;
  786. if(channelsList.find(obj->channel) == channelsList.end())
  787. {
  788. tc = std::make_shared<TeleportChannel>();
  789. channelsList.insert(std::make_pair(obj->channel, tc));
  790. }
  791. else
  792. tc = channelsList[obj->channel];
  793. if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
  794. tc->entrances.push_back(obj->id);
  795. if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
  796. tc->exits.push_back(obj->id);
  797. if(tc->entrances.size() && tc->exits.size()
  798. && (tc->entrances.size() != 1 || tc->entrances != tc->exits))
  799. {
  800. tc->passability = TeleportChannel::PASSABLE;
  801. }
  802. }
  803. TeleportChannelID CGMonolith::findMeChannel(std::vector<Obj> IDs, int SubID) const
  804. {
  805. for(auto obj : cb->gameState()->map->objects)
  806. {
  807. auto teleportObj = dynamic_cast<const CGTeleport *>(cb->getObj(obj->id));
  808. if(teleportObj && vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
  809. return teleportObj->channel;
  810. }
  811. return TeleportChannelID();
  812. }
  813. void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
  814. {
  815. TeleportDialog td(h, channel);
  816. if(isEntrance())
  817. {
  818. if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
  819. {
  820. auto exits = cb->getTeleportChannelExits(channel);
  821. for(auto exit : exits)
  822. {
  823. td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
  824. }
  825. }
  826. if(cb->isTeleportChannelImpassable(channel))
  827. {
  828. logGlobal->debugStream() << "Cannot find corresponding exit monolith for "<< id << " (obj at " << pos << ") :(";
  829. td.impassable = true;
  830. }
  831. else if(getRandomExit(h) == ObjectInstanceID())
  832. logGlobal->debugStream() << "All exits blocked for monolith "<< id << " (obj at " << pos << ") :(";
  833. }
  834. else
  835. showInfoDialog(h, 70, 0);
  836. cb->showTeleportDialog(&td);
  837. }
  838. void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  839. {
  840. int3 dPos;
  841. auto randomExit = getRandomExit(hero);
  842. auto realExits = getAllExits(true);
  843. if(!isEntrance() // Do nothing if hero visited exit only object
  844. || (!exits.size() && !realExits.size()) // Do nothing if there no exits on this channel
  845. || ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
  846. {
  847. return;
  848. }
  849. else if(vstd::isValidIndex(exits, answer))
  850. dPos = exits[answer].second;
  851. else
  852. dPos = CGHeroInstance::convertPosition(cb->getObj(randomExit)->visitablePos(), true);
  853. cb->moveHero(hero->id, dPos, true);
  854. }
  855. void CGMonolith::initObj()
  856. {
  857. std::vector<Obj> IDs;
  858. IDs.push_back(ID);
  859. switch(ID)
  860. {
  861. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  862. type = ENTRANCE;
  863. IDs.push_back(Obj::MONOLITH_ONE_WAY_EXIT);
  864. break;
  865. case Obj::MONOLITH_ONE_WAY_EXIT:
  866. type = EXIT;
  867. IDs.push_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
  868. break;
  869. case Obj::MONOLITH_TWO_WAY:
  870. default:
  871. type = BOTH;
  872. break;
  873. }
  874. channel = findMeChannel(IDs, subID);
  875. if(channel == TeleportChannelID())
  876. channel = TeleportChannelID(cb->gameState()->map->teleportChannels.size());
  877. addToChannel(cb->gameState()->map->teleportChannels, this);
  878. }
  879. void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
  880. {
  881. TeleportDialog td(h, channel);
  882. if(cb->isTeleportChannelImpassable(channel))
  883. {
  884. showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  885. logGlobal->debugStream() << "Cannot find exit subterranean gate for "<< id << " (obj at " << pos << ") :(";
  886. td.impassable = true;
  887. }
  888. else
  889. {
  890. auto exit = getRandomExit(h);
  891. td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
  892. }
  893. cb->showTeleportDialog(&td);
  894. }
  895. void CGSubterraneanGate::initObj()
  896. {
  897. type = BOTH;
  898. }
  899. void CGSubterraneanGate::postInit() //matches subterranean gates into pairs
  900. {
  901. //split on underground and surface gates
  902. std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
  903. for(auto & obj : cb->gameState()->map->objects)
  904. {
  905. auto hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));
  906. if(hlp)
  907. gatesSplit[hlp->pos.z].push_back(hlp);
  908. }
  909. //sort by position
  910. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
  911. {
  912. return a->pos < b->pos;
  913. });
  914. auto assignToChannel = [&](CGSubterraneanGate * obj)
  915. {
  916. if(obj->channel == TeleportChannelID())
  917. { // if object not linked to channel then create new channel
  918. obj->channel = TeleportChannelID(cb->gameState()->map->teleportChannels.size());
  919. addToChannel(cb->gameState()->map->teleportChannels, obj);
  920. }
  921. };
  922. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  923. {
  924. CGSubterraneanGate * objCurrent = gatesSplit[0][i];
  925. //find nearest underground exit
  926. std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
  927. for(int j = 0; j < gatesSplit[1].size(); j++)
  928. {
  929. CGSubterraneanGate *checked = gatesSplit[1][j];
  930. if(checked->channel != TeleportChannelID())
  931. continue;
  932. si32 hlp = checked->pos.dist2dSQ(objCurrent->pos);
  933. if(hlp < best.second)
  934. {
  935. best.first = j;
  936. best.second = hlp;
  937. }
  938. }
  939. assignToChannel(objCurrent);
  940. if(best.first >= 0) //found pair
  941. {
  942. gatesSplit[1][best.first]->channel = objCurrent->channel;
  943. addToChannel(cb->gameState()->map->teleportChannels, gatesSplit[1][best.first]);
  944. }
  945. }
  946. // we should assign empty channels to underground gates if they don't have matching overground gates
  947. for(size_t i = 0; i < gatesSplit[1].size(); i++)
  948. assignToChannel(gatesSplit[1][i]);
  949. }
  950. void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
  951. {
  952. TeleportDialog td(h, channel);
  953. if(cb->isTeleportChannelImpassable(channel))
  954. {
  955. logGlobal->debugStream() << "Cannot find exit whirlpool for "<< id << " (obj at " << pos << ") :(";
  956. td.impassable = true;
  957. }
  958. else if(getRandomExit(h) == ObjectInstanceID())
  959. logGlobal->debugStream() << "All exits are blocked for whirlpool "<< id << " (obj at " << pos << ") :(";
  960. if(!isProtected(h))
  961. {
  962. SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
  963. for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  964. {
  965. if(h->getPower(targetstack) > h->getPower(i->first))
  966. targetstack = (i->first);
  967. }
  968. TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
  969. vstd::amax(countToTake, 1);
  970. InfoWindow iw;
  971. iw.player = h->tempOwner;
  972. iw.text.addTxt(MetaString::ADVOB_TXT, 168);
  973. iw.components.push_back(Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
  974. cb->showInfoDialog(&iw);
  975. cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
  976. }
  977. else
  978. {
  979. auto exits = getAllExits();
  980. for(auto exit : exits)
  981. {
  982. auto blockedPosList = cb->getObj(exit)->getBlockedPos();
  983. for(auto bPos : blockedPosList)
  984. td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(bPos, true)));
  985. }
  986. }
  987. cb->showTeleportDialog(&td);
  988. }
  989. void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  990. {
  991. int3 dPos;
  992. auto realExits = getAllExits();
  993. if(!exits.size() && !realExits.size())
  994. return;
  995. else if(vstd::isValidIndex(exits, answer))
  996. dPos = exits[answer].second;
  997. else
  998. {
  999. auto obj = cb->getObj(getRandomExit(hero));
  1000. std::set<int3> tiles = obj->getBlockedPos();
  1001. dPos = CGHeroInstance::convertPosition(*RandomGeneratorUtil::nextItem(tiles, cb->gameState()->getRandomGenerator()), true);
  1002. }
  1003. cb->moveHero(hero->id, dPos, true);
  1004. }
  1005. bool CGWhirlpool::isProtected(const CGHeroInstance * h)
  1006. {
  1007. if(h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION) ||
  1008. (h->stacksCount() == 1 && h->Slots().begin()->second->count == 1)) //we can't remove last unit
  1009. {
  1010. return true;
  1011. }
  1012. return false;
  1013. }
  1014. void CGArtifact::initObj()
  1015. {
  1016. blockVisit = true;
  1017. if(ID == Obj::ARTIFACT)
  1018. {
  1019. if (!storedArtifact)
  1020. {
  1021. auto a = new CArtifactInstance();
  1022. cb->gameState()->map->addNewArtifactInstance(a);
  1023. storedArtifact = a;
  1024. }
  1025. if(!storedArtifact->artType)
  1026. storedArtifact->setType(VLC->arth->artifacts[subID]);
  1027. }
  1028. if(ID == Obj::SPELL_SCROLL)
  1029. subID = 1;
  1030. assert(storedArtifact->artType);
  1031. assert(storedArtifact->getParentNodes().size());
  1032. //assert(storedArtifact->artType->id == subID); //this does not stop desync
  1033. }
  1034. std::string CGArtifact::getObjectName() const
  1035. {
  1036. return VLC->arth->artifacts[subID]->Name();
  1037. }
  1038. void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
  1039. {
  1040. if(!stacksCount())
  1041. {
  1042. InfoWindow iw;
  1043. iw.player = h->tempOwner;
  1044. switch(ID)
  1045. {
  1046. case Obj::ARTIFACT:
  1047. {
  1048. iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
  1049. iw.components.push_back(Component(Component::ARTIFACT, subID, 0, 0));
  1050. if(message.length())
  1051. iw.text << message;
  1052. else
  1053. {
  1054. if(VLC->arth->artifacts[subID]->EventText().size())
  1055. iw.text << std::pair<ui8, ui32>(MetaString::ART_EVNTS, subID);
  1056. else //fix for mod artifacts with no event text
  1057. {
  1058. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
  1059. iw.text.addReplacement(h->name);
  1060. }
  1061. }
  1062. }
  1063. break;
  1064. case Obj::SPELL_SCROLL:
  1065. {
  1066. int spellID = storedArtifact->getGivenSpellID();
  1067. iw.components.push_back(Component(Component::SPELL, spellID, 0, 0));
  1068. if(message.length())
  1069. iw.text << message;
  1070. else
  1071. {
  1072. iw.text.addTxt(MetaString::ADVOB_TXT,135);
  1073. iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
  1074. }
  1075. }
  1076. break;
  1077. }
  1078. cb->showInfoDialog(&iw);
  1079. pick(h);
  1080. }
  1081. else
  1082. {
  1083. switch(ID)
  1084. {
  1085. case Obj::ARTIFACT:
  1086. {
  1087. BlockingDialog ynd(true,false);
  1088. ynd.player = h->getOwner();
  1089. if(message.length())
  1090. ynd.text << message;
  1091. else
  1092. {
  1093. // TODO: Guard text is more complex in H3, see mantis issue 2325 for details
  1094. ynd.text.addTxt(MetaString::GENERAL_TXT, 420);
  1095. ynd.text.addReplacement("");
  1096. ynd.text.addReplacement(getArmyDescription());
  1097. ynd.text.addReplacement(MetaString::GENERAL_TXT, 43); // creatures
  1098. }
  1099. cb->showBlockingDialog(&ynd);
  1100. }
  1101. break;
  1102. case Obj::SPELL_SCROLL:
  1103. {
  1104. if(message.length())
  1105. {
  1106. BlockingDialog ynd(true,false);
  1107. ynd.player = h->getOwner();
  1108. ynd.text << message;
  1109. cb->showBlockingDialog(&ynd);
  1110. }
  1111. else
  1112. blockingDialogAnswered(h, true);
  1113. }
  1114. break;
  1115. }
  1116. }
  1117. }
  1118. void CGArtifact::pick(const CGHeroInstance * h) const
  1119. {
  1120. cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
  1121. cb->removeObject(this);
  1122. }
  1123. void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  1124. {
  1125. if(result.winner == 0) //attacker won
  1126. pick(hero);
  1127. }
  1128. void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  1129. {
  1130. if(answer)
  1131. cb->startBattleI(hero, this);
  1132. }
  1133. void CGWitchHut::initObj()
  1134. {
  1135. if (allowedAbilities.empty()) //this can happen for RMG. regular maps load abilities from map file
  1136. {
  1137. for (int i = 0; i < GameConstants::SKILL_QUANTITY; i++)
  1138. allowedAbilities.push_back(i);
  1139. }
  1140. ability = *RandomGeneratorUtil::nextItem(allowedAbilities, cb->gameState()->getRandomGenerator());
  1141. }
  1142. void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
  1143. {
  1144. InfoWindow iw;
  1145. iw.soundID = soundBase::gazebo;
  1146. iw.player = h->getOwner();
  1147. if(!wasVisited(h->tempOwner))
  1148. cb->setObjProperty(id, 10, h->tempOwner.getNum());
  1149. ui32 txt_id;
  1150. if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
  1151. {
  1152. txt_id =172;
  1153. }
  1154. else if(!h->canLearnSkill()) //already all skills slots used
  1155. {
  1156. txt_id = 173;
  1157. }
  1158. else //give sec skill
  1159. {
  1160. iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
  1161. txt_id = 171;
  1162. cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
  1163. }
  1164. iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
  1165. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  1166. cb->showInfoDialog(&iw);
  1167. }
  1168. std::string CGWitchHut::getHoverText(PlayerColor player) const
  1169. {
  1170. std::string hoverName = getObjectName();
  1171. if(wasVisited(player))
  1172. {
  1173. hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
  1174. boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
  1175. }
  1176. return hoverName;
  1177. }
  1178. std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
  1179. {
  1180. std::string hoverName = getHoverText(hero->tempOwner);
  1181. if(hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
  1182. hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
  1183. return hoverName;
  1184. }
  1185. void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
  1186. {
  1187. int message;
  1188. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
  1189. {
  1190. message = 78;//"A second drink at the well in one day will not help you."
  1191. }
  1192. else if(h->mana < h->manaLimit())
  1193. {
  1194. giveDummyBonus(h->id);
  1195. cb->setManaPoints(h->id,h->manaLimit());
  1196. message = 77;
  1197. }
  1198. else
  1199. {
  1200. message = 79;
  1201. }
  1202. showInfoDialog(h,message,soundBase::faerie);
  1203. }
  1204. std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
  1205. {
  1206. return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
  1207. }
  1208. void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
  1209. {
  1210. InfoWindow iw;
  1211. iw.player = h->tempOwner;
  1212. switch (ID)
  1213. {
  1214. case Obj::REDWOOD_OBSERVATORY:
  1215. case Obj::PILLAR_OF_FIRE:
  1216. {
  1217. iw.soundID = soundBase::LIGHTHOUSE;
  1218. iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
  1219. FoWChange fw;
  1220. fw.player = h->tempOwner;
  1221. fw.mode = 1;
  1222. cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
  1223. cb->sendAndApply (&fw);
  1224. break;
  1225. }
  1226. case Obj::COVER_OF_DARKNESS:
  1227. {
  1228. iw.text.addTxt (MetaString::ADVOB_TXT, 31);
  1229. for (auto & player : cb->gameState()->players)
  1230. {
  1231. if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
  1232. cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)
  1233. cb->changeFogOfWar(visitablePos(), 20, player.first, true);
  1234. }
  1235. break;
  1236. }
  1237. }
  1238. cb->showInfoDialog(&iw);
  1239. }
  1240. void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
  1241. {
  1242. if(spell == SpellID::NONE)
  1243. {
  1244. logGlobal->errorStream() << "Not initialized shrine visited!";
  1245. return;
  1246. }
  1247. if(!wasVisited(h->tempOwner))
  1248. cb->setObjProperty(id, 10, h->tempOwner.getNum());
  1249. InfoWindow iw;
  1250. iw.soundID = soundBase::temple;
  1251. iw.player = h->getOwner();
  1252. iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
  1253. iw.text.addTxt(MetaString::SPELL_NAME,spell);
  1254. iw.text << ".";
  1255. if(!h->getArt(ArtifactPosition::SPELLBOOK))
  1256. {
  1257. iw.text.addTxt(MetaString::ADVOB_TXT,131);
  1258. }
  1259. else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
  1260. {
  1261. iw.text.addTxt(MetaString::ADVOB_TXT,130);
  1262. }
  1263. else if(vstd::contains(h->spells,spell))//hero already knows the spell
  1264. {
  1265. iw.text.addTxt(MetaString::ADVOB_TXT,174);
  1266. }
  1267. else //give spell
  1268. {
  1269. std::set<SpellID> spells;
  1270. spells.insert(spell);
  1271. cb->changeSpells(h, true, spells);
  1272. iw.components.push_back(Component(Component::SPELL,spell,0,0));
  1273. }
  1274. cb->showInfoDialog(&iw);
  1275. }
  1276. void CGShrine::initObj()
  1277. {
  1278. if(spell == SpellID::NONE) //spell not set
  1279. {
  1280. int level = ID-87;
  1281. std::vector<SpellID> possibilities;
  1282. cb->getAllowedSpells (possibilities, level);
  1283. if(possibilities.empty())
  1284. {
  1285. logGlobal->errorStream() << "Error: cannot init shrine, no allowed spells!";
  1286. return;
  1287. }
  1288. spell = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
  1289. }
  1290. }
  1291. std::string CGShrine::getHoverText(PlayerColor player) const
  1292. {
  1293. std::string hoverName = getObjectName();
  1294. if(wasVisited(player))
  1295. {
  1296. hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
  1297. boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
  1298. }
  1299. return hoverName;
  1300. }
  1301. std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
  1302. {
  1303. std::string hoverName = getHoverText(hero->tempOwner);
  1304. if(vstd::contains(hero->spells, spell)) //hero knows that spell
  1305. hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
  1306. return hoverName;
  1307. }
  1308. void CGSignBottle::initObj()
  1309. {
  1310. //if no text is set than we pick random from the predefined ones
  1311. if(message.empty())
  1312. {
  1313. message = *RandomGeneratorUtil::nextItem(VLC->generaltexth->randsign, cb->gameState()->getRandomGenerator());
  1314. }
  1315. if(ID == Obj::OCEAN_BOTTLE)
  1316. {
  1317. blockVisit = true;
  1318. }
  1319. }
  1320. void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
  1321. {
  1322. InfoWindow iw;
  1323. iw.soundID = soundBase::STORE;
  1324. iw.player = h->getOwner();
  1325. iw.text << message;
  1326. cb->showInfoDialog(&iw);
  1327. if(ID == Obj::OCEAN_BOTTLE)
  1328. cb->removeObject(this);
  1329. }
  1330. //TODO: remove
  1331. //void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
  1332. //{
  1333. //
  1334. //}
  1335. void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
  1336. {
  1337. EBonusType type = bonusType;
  1338. int bid = bonusID;
  1339. //check if the bonus if applicable, if not - give primary skill (always possible)
  1340. int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
  1341. if((type == SECONDARY_SKILL
  1342. && ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
  1343. || (type == SPELL && (!h->getArt(ArtifactPosition::SPELLBOOK) || vstd::contains(h->spells, (ui32) bid)
  1344. || ( SpellID(bid).toSpell()->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
  1345. ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
  1346. {
  1347. type = PRIM_SKILL;
  1348. bid = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS - 1);
  1349. }
  1350. InfoWindow iw;
  1351. iw.soundID = soundBase::gazebo;
  1352. iw.player = h->getOwner();
  1353. iw.text.addTxt(MetaString::ADVOB_TXT,115);
  1354. switch (type)
  1355. {
  1356. case PRIM_SKILL:
  1357. cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
  1358. iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
  1359. break;
  1360. case SECONDARY_SKILL:
  1361. cb->changeSecSkill(h,SecondarySkill(bid),+1);
  1362. iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
  1363. break;
  1364. case SPELL:
  1365. {
  1366. std::set<SpellID> hlp;
  1367. hlp.insert(SpellID(bid));
  1368. cb->changeSpells(h,true,hlp);
  1369. iw.components.push_back(Component(Component::SPELL,bid,0,0));
  1370. }
  1371. break;
  1372. default:
  1373. logGlobal->errorStream() << "Error: wrong bonus type (" << (int)type << ") for Scholar!\n";
  1374. return;
  1375. }
  1376. cb->showInfoDialog(&iw);
  1377. cb->removeObject(this);
  1378. }
  1379. void CGScholar::initObj()
  1380. {
  1381. blockVisit = true;
  1382. if(bonusType == RANDOM)
  1383. {
  1384. bonusType = static_cast<EBonusType>(cb->gameState()->getRandomGenerator().nextInt(2));
  1385. switch(bonusType)
  1386. {
  1387. case PRIM_SKILL:
  1388. bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS -1);
  1389. break;
  1390. case SECONDARY_SKILL:
  1391. bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::SKILL_QUANTITY -1);
  1392. break;
  1393. case SPELL:
  1394. std::vector<SpellID> possibilities;
  1395. for (int i = 1; i < 6; ++i)
  1396. cb->getAllowedSpells (possibilities, i);
  1397. bonusID = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
  1398. break;
  1399. }
  1400. }
  1401. }
  1402. void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
  1403. {
  1404. int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  1405. if (!ally && stacksCount() > 0) {
  1406. //TODO: Find a way to apply magic garrison effects in battle.
  1407. cb->startBattleI(h, this);
  1408. return;
  1409. }
  1410. //New owner.
  1411. if (!ally)
  1412. cb->setOwner(this, h->tempOwner);
  1413. cb->showGarrisonDialog(id, h->id, removableUnits);
  1414. }
  1415. bool CGGarrison::passableFor(PlayerColor player) const
  1416. {
  1417. //FIXME: identical to same method in CGTownInstance
  1418. if ( !stacksCount() )//empty - anyone can visit
  1419. return true;
  1420. if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
  1421. return false;
  1422. if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
  1423. return true;
  1424. return false;
  1425. }
  1426. void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  1427. {
  1428. if (result.winner == 0)
  1429. onHeroVisit(hero);
  1430. }
  1431. void CGMagi::initObj()
  1432. {
  1433. if (ID == Obj::EYE_OF_MAGI)
  1434. {
  1435. blockVisit = true;
  1436. eyelist[subID].push_back(id);
  1437. }
  1438. }
  1439. void CGMagi::onHeroVisit(const CGHeroInstance * h) const
  1440. {
  1441. if (ID == Obj::HUT_OF_MAGI)
  1442. {
  1443. showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
  1444. if (!eyelist[subID].empty())
  1445. {
  1446. CenterView cv;
  1447. cv.player = h->tempOwner;
  1448. cv.focusTime = 2000;
  1449. FoWChange fw;
  1450. fw.player = h->tempOwner;
  1451. fw.mode = 1;
  1452. fw.waitForDialogs = true;
  1453. for(auto it : eyelist[subID])
  1454. {
  1455. const CGObjectInstance *eye = cb->getObj(it);
  1456. cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
  1457. cb->sendAndApply(&fw);
  1458. cv.pos = eye->pos;
  1459. cb->sendAndApply(&cv);
  1460. }
  1461. cv.pos = h->getPosition(false);
  1462. cv.focusTime = 0;
  1463. cb->sendAndApply(&cv);
  1464. }
  1465. }
  1466. else if (ID == Obj::EYE_OF_MAGI)
  1467. {
  1468. showInfoDialog(h,48,soundBase::invalid);
  1469. }
  1470. }
  1471. void CGBoat::initObj()
  1472. {
  1473. hero = nullptr;
  1474. }
  1475. void CGSirens::initObj()
  1476. {
  1477. blockVisit = true;
  1478. }
  1479. std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
  1480. {
  1481. return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
  1482. }
  1483. void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
  1484. {
  1485. InfoWindow iw;
  1486. iw.soundID = soundBase::DANGER;
  1487. iw.player = h->tempOwner;
  1488. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
  1489. {
  1490. iw.text.addTxt(MetaString::ADVOB_TXT,133);
  1491. }
  1492. else
  1493. {
  1494. giveDummyBonus(h->id, Bonus::ONE_BATTLE);
  1495. TExpType xp = 0;
  1496. for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
  1497. {
  1498. TQuantity drown = i->second->count * 0.3;
  1499. if(drown)
  1500. {
  1501. cb->changeStackCount(StackLocation(h, i->first), -drown);
  1502. xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
  1503. }
  1504. }
  1505. if(xp)
  1506. {
  1507. xp = h->calculateXp(xp);
  1508. iw.text.addTxt(MetaString::ADVOB_TXT,132);
  1509. iw.text.addReplacement(xp);
  1510. cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
  1511. }
  1512. else
  1513. {
  1514. iw.text.addTxt(MetaString::ADVOB_TXT,134);
  1515. }
  1516. }
  1517. cb->showInfoDialog(&iw);
  1518. }
  1519. CGShipyard::CGShipyard()
  1520. :IShipyard(this)
  1521. {
  1522. }
  1523. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  1524. {
  1525. // H J L K I
  1526. // A x S x B
  1527. // C E G F D
  1528. offsets = {
  1529. int3(-3,0,0), int3(1,0,0), //AB
  1530. int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
  1531. int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL
  1532. };
  1533. }
  1534. void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
  1535. {
  1536. if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
  1537. cb->setOwner(this, h->tempOwner);
  1538. auto s = shipyardStatus();
  1539. if(s != IBoatGenerator::GOOD)
  1540. {
  1541. InfoWindow iw;
  1542. iw.player = tempOwner;
  1543. getProblemText(iw.text, h);
  1544. cb->showInfoDialog(&iw);
  1545. }
  1546. else
  1547. {
  1548. openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
  1549. }
  1550. }
  1551. void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
  1552. {
  1553. //if player has not bought map of this subtype yet and underground exist for stalagmite cartographer
  1554. if (!wasVisited(h->getOwner()) && (subID != 2 || cb->gameState()->map->twoLevel))
  1555. {
  1556. if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
  1557. {
  1558. //ask if he wants to buy one
  1559. int text=0;
  1560. switch (subID)
  1561. {
  1562. case 0:
  1563. text = 25;
  1564. break;
  1565. case 1:
  1566. text = 26;
  1567. break;
  1568. case 2:
  1569. text = 27;
  1570. break;
  1571. default:
  1572. logGlobal->warnStream() << "Unrecognized subtype of cartographer";
  1573. }
  1574. assert(text);
  1575. BlockingDialog bd (true, false);
  1576. bd.player = h->getOwner();
  1577. bd.soundID = soundBase::LIGHTHOUSE;
  1578. bd.text.addTxt (MetaString::ADVOB_TXT, text);
  1579. cb->showBlockingDialog (&bd);
  1580. }
  1581. else //if he cannot afford
  1582. {
  1583. showInfoDialog(h,28,soundBase::CAVEHEAD);
  1584. }
  1585. }
  1586. else //if he already visited carographer
  1587. {
  1588. showInfoDialog(h,24,soundBase::CAVEHEAD);
  1589. }
  1590. }
  1591. void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  1592. {
  1593. if (answer) //if hero wants to buy map
  1594. {
  1595. cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
  1596. FoWChange fw;
  1597. fw.mode = 1;
  1598. fw.player = hero->tempOwner;
  1599. //subIDs of different types of cartographers:
  1600. //water = 0; land = 1; underground = 2;
  1601. cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
  1602. cb->sendAndApply (&fw);
  1603. cb->setObjProperty (id, 10, hero->tempOwner.getNum());
  1604. }
  1605. }
  1606. void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
  1607. {
  1608. cb->showThievesGuildWindow(h->tempOwner, id);
  1609. }
  1610. void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
  1611. {
  1612. InfoWindow iw;
  1613. iw.player = h->tempOwner;
  1614. TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
  1615. assert(ts);
  1616. TeamID team = ts->id;
  1617. if(!wasVisited(team))
  1618. {
  1619. iw.text.addTxt(MetaString::ADVOB_TXT, 96);
  1620. cb->sendAndApply(&iw);
  1621. cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
  1622. openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
  1623. cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
  1624. }
  1625. else
  1626. {
  1627. iw.text.addTxt(MetaString::ADVOB_TXT, 97);
  1628. cb->sendAndApply(&iw);
  1629. }
  1630. }
  1631. void CGObelisk::initObj()
  1632. {
  1633. obeliskCount++;
  1634. }
  1635. std::string CGObelisk::getHoverText(PlayerColor player) const
  1636. {
  1637. return getObjectName() + " " + visitedTxt(wasVisited(player));
  1638. }
  1639. void CGObelisk::setPropertyDer( ui8 what, ui32 val )
  1640. {
  1641. CPlayersVisited::setPropertyDer(what, val);
  1642. switch(what)
  1643. {
  1644. case 20:
  1645. assert(val < PlayerColor::PLAYER_LIMIT_I);
  1646. visited[TeamID(val)]++;
  1647. if(visited[TeamID(val)] > obeliskCount)
  1648. {
  1649. logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
  1650. assert(0);
  1651. }
  1652. break;
  1653. }
  1654. }
  1655. void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
  1656. {
  1657. if(h->tempOwner != tempOwner)
  1658. {
  1659. PlayerColor oldOwner = tempOwner;
  1660. cb->setOwner(this,h->tempOwner); //not ours? flag it!
  1661. showInfoDialog(h,69,soundBase::LIGHTHOUSE);
  1662. giveBonusTo(h->tempOwner);
  1663. if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
  1664. {
  1665. RemoveBonus rb(RemoveBonus::PLAYER);
  1666. rb.whoID = oldOwner.getNum();
  1667. rb.source = Bonus::OBJECT;
  1668. rb.id = id.getNum();
  1669. cb->sendAndApply(&rb);
  1670. }
  1671. }
  1672. }
  1673. void CGLighthouse::initObj()
  1674. {
  1675. if(tempOwner < PlayerColor::PLAYER_LIMIT)
  1676. {
  1677. giveBonusTo(tempOwner);
  1678. }
  1679. }
  1680. std::string CGLighthouse::getHoverText(PlayerColor player) const
  1681. {
  1682. //TODO: owned by %s player
  1683. return getObjectName();
  1684. }
  1685. void CGLighthouse::giveBonusTo( PlayerColor player ) const
  1686. {
  1687. GiveBonus gb(GiveBonus::PLAYER);
  1688. gb.bonus.type = Bonus::SEA_MOVEMENT;
  1689. gb.bonus.val = 500;
  1690. gb.id = player.getNum();
  1691. gb.bonus.duration = Bonus::PERMANENT;
  1692. gb.bonus.source = Bonus::OBJECT;
  1693. gb.bonus.sid = id.getNum();
  1694. cb->sendAndApply(&gb);
  1695. }