Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form 2 years ago
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modificators ec8d31bbfc First step at unifying game identifiers code 2 years ago
threadpool 44d16b32fe Use API identical to std classes where possible 2 years ago
CMapGenOptions.cpp ec8d31bbfc First step at unifying game identifiers code 2 years ago
CMapGenOptions.h ec8d31bbfc First step at unifying game identifiers code 2 years ago
CMapGenerator.cpp ec8d31bbfc First step at unifying game identifiers code 2 years ago
CMapGenerator.h cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? 2 years ago
CRmgTemplate.cpp ec8d31bbfc First step at unifying game identifiers code 2 years ago
CRmgTemplate.h 3889193a48 Reorganize namespaces 2 years ago
CRmgTemplateStorage.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 years ago
CRmgTemplateStorage.h cb4d818241 Inherit terrain types only after all terrain Ids are resolved. 2 years ago
CZonePlacer.cpp ec8d31bbfc First step at unifying game identifiers code 2 years ago
CZonePlacer.h 64e8b9b2b9 Smarter scaling for forces between zones. 2 years ago
Functions.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 years ago
Functions.h 71f882d5ba Refactored Functions.cpp, removed unused function. 2 years ago
RmgArea.cpp c089e55893 Fix placing road inside underground rock 2 years ago
RmgArea.h c089e55893 Fix placing road inside underground rock 2 years ago
RmgMap.cpp 17d3d663ee Converted creature ID and spell ID to new form 2 years ago
RmgMap.h 15b254fded Give every Zone its own RNG 2 years ago
RmgObject.cpp 44d16b32fe Use API identical to std classes where possible 2 years ago
RmgObject.h 52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2 years ago
RmgPath.cpp 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
RmgPath.h 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
TileInfo.cpp 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
TileInfo.h 8c2b1d74be Removed unused code 2 years ago
Zone.cpp 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2 years ago
Zone.h 15b254fded Give every Zone its own RNG 2 years ago
float3.h 5366f9190e vcmi: reduce boost::lexical_cast usage 2 years ago