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- #include "stdafx.h"
- #include "CPlayerInterface.h"
- #include "CAdvMapInterface.h"
- #include "CMessage.h"
- #include "mapHandler.h"
- #include "SDL_Extensions.h"
- #include "SDL_framerate.h"
- #include "CScreenHandler.h"
- #include "CCursorHandler.h"
- #include "CCallback.h"
- #include "SDL_Extensions.h"
- #include "hch/CLodHandler.h"
- #include "CPathfinder.h"
- #include <sstream>
- #include "hch/CHeroHandler.h"
- #include "hch/CTownHandler.h"
- #include "SDL_framerate.h"
- #include "hch/CGeneralTextHandler.h"
- #include "CCastleInterface.h"
- #include "CHeroWindow.h"
- #include "timeHandler.h"
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include "hch\CPreGameTextHandler.h"
- #include "CBattleInterface.h"
- using namespace CSDL_Ext;
- extern TTF_Font * GEOR16;
- class OCM_HLP_CGIN
- {
- public:
- bool operator ()(const std::pair<CGObjectInstance*,SDL_Rect> & a, const std::pair<CGObjectInstance*,SDL_Rect> & b) const
- {
- return (*a.first)<(*b.first);
- }
- } ocmptwo_cgin ;
- void CGarrisonSlot::hover (bool on)
- {
- Hoverable::hover(on);
- if(on)
- {
- std::string temp;
- if(creature)
- {
- if(owner->highlighted)
- {
- if(owner->highlighted == this)
- {
- temp = CGI->townh->tcommands[4];
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->highlighted->creature == creature)
- {
- temp = CGI->townh->tcommands[2];
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else
- {
- temp = CGI->townh->tcommands[7];
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- }
- else
- {
- if(upg)
- {
- temp = CGI->townh->tcommands[32];
- }
- else
- {
- temp = CGI->townh->tcommands[12];
- }
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- };
- }
- else
- {
- if(owner->highlighted)
- {
- temp = CGI->townh->tcommands[6];
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- }
- else
- {
- temp = CGI->townh->tcommands[11];
- }
- }
- LOCPLINT->statusbar->print(temp);
- }
- else
- {
- LOCPLINT->statusbar->clear();
- }
- }
- void CGarrisonSlot::clickRight (tribool down)
- {
- }
- void CGarrisonSlot::clickLeft(tribool down)
- {
- if(owner->ignoreEvent)
- {
- owner->ignoreEvent = false;
- return;
- }
- if(down)
- {
- if(owner->highlighted)
- {
- LOCPLINT->cb->swapCreatures(
- (!upg)?(owner->oup):(owner->odown),
- (!owner->highlighted->upg)?(owner->oup):(owner->odown),
- ID,owner->highlighted->ID);
- owner->highlighted = NULL;
- owner->recreateSlots();
- }
- else
- {
- if(creature)
- owner->highlighted = this;
- show();
- }
- }
- }
- void CGarrisonSlot::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- }
- void CGarrisonSlot::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- }
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
- {
- upg = Upg;
- count = Count;
- ID = IID;
- creature = Creature;
- pos.x = x;
- pos.y = y;
- pos.w = 58;
- pos.h = 64;
- owner = Owner;
- }
- void CGarrisonSlot::show()
- {
- if(creature)
- {
- char* buf = new char[15];
- itoa(count,buf,10);
- blitAt(CGI->creh->bigImgs[creature->idNumber],pos);
- printTo(buf,pos.x+56,pos.y+62,GEOR16,zwykly);
- if(owner->highlighted==this)
- blitAt(CGI->creh->bigImgs[-1],pos);
- if(owner->update)
- updateRect(&pos,ekran);
- delete [] buf;
- }
- else
- {
- SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), jakis2 = pos;
- SDL_BlitSurface(owner->sur,&jakis1,ekran,&jakis2);
- if(owner->update)
- SDL_UpdateRect(ekran,pos.x,pos.y,pos.w,pos.h);
- }
- }
- CGarrisonInt::~CGarrisonInt()
- {
- if(sup)
- {
- for(int i=0;i<sup->size();i++)
- delete (*sup)[i];
- delete sup;
- }
- if(sdown)
- {
- for(int i=0;i<sdown->size();i++)
- delete (*sdown)[i];
- delete sdown;
- }
- }
- void CGarrisonInt::show()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- if((*sup)[i])
- (*sup)[i]->show();
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- if((*sdown)[i])
- (*sdown)[i]->show();
- }
- }
- void CGarrisonInt::deactiveteSlots()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- (*sup)[i]->deactivate();
- }
- }
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- (*sdown)[i]->deactivate();
- }
- }
- }
- }
- void CGarrisonInt::activeteSlots()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- (*sup)[i]->activate();
- }
- }
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- (*sdown)[i]->activate();
- }
- }
- }
- }
- void CGarrisonInt::createSlots()
- {
- if(set1)
- {
- sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
- for
- (std::map<int,std::pair<CCreature*,int> >::const_iterator i=set1->slots.begin();
- i!=set1->slots.end(); i++)
- {
- (*sup)[i->first] =
- new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, i->second.first,i->second.second);
- }
- for(int i=0; i<sup->size(); i++)
- if((*sup)[i] == NULL)
- (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
- }
- if(set2)
- {
- sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
- for
- (std::map<int,std::pair<CCreature*,int> >::const_iterator i=set2->slots.begin();
- i!=set2->slots.end(); i++)
- {
- (*sdown)[i->first] =
- new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, i->second.first,i->second.second);
- }
- for(int i=0; i<sup->size(); i++)
- if((*sdown)[i] == NULL)
- (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
- }
- }
- void CGarrisonInt::deleteSlots()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- {
- if((*sup)[i])
- {
- delete (*sup)[i];
- }
- }
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- {
- if((*sdown)[i])
- {
- delete (*sdown)[i];
- }
- }
- }
- }
- void CGarrisonInt::recreateSlots()
- {
- deactiveteSlots();
- deleteSlots();
- createSlots();
- ignoreEvent = true;
- activeteSlots();
- show();
- }
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *pomsur, int OX, int OY, const CGObjectInstance *s1, const CGObjectInstance *s2)
- :interx(inx),intery(iny),sur(pomsur),highlighted(NULL),sup(NULL),sdown(NULL),oup(s1),odown(s2),
- offx(OX),offy(OY)
- {
- set1 = LOCPLINT->cb->getGarrison(s1);
- set2 = LOCPLINT->cb->getGarrison(s2);
- ignoreEvent = false;
- update = true;
- pos.x=(x);
- pos.y=(y);
- pos.w=(58);
- pos.h=(64);
- createSlots();
- }
- void CGarrisonInt::activate()
- {
- if(sup)
- {
- for(int i = 0; i<sup->size(); i++)
- if((*sup)[i])
- (*sup)[i]->activate();
- }
- if(sdown)
- {
- for(int i = 0; i<sdown->size(); i++)
- if((*sdown)[i])
- (*sdown)[i]->activate();
- }
- }
- void CGarrisonInt::deactivate()
- {
- deactiveteSlots();
- }
- CInfoWindow::CInfoWindow()
- :okb(NMessage::ok,NULL,&CInfoWindow::okClicked)
- {
- okb.ourObj = this;
- okb.delg = this;
- okb.notFreeButton=true;
- }
- void CInfoWindow::okClicked(tribool down)
- {
- if (!down)
- close();
- }
- void CInfoWindow::close()
- {
- for (int i=0;i<components.size();i++)
- {
- components[i]->deactivate();
- delete components[i];
- }
- components.clear();
- okb.deactivate();
- SDL_FreeSurface(bitmap);
- bitmap = NULL;
- LOCPLINT->removeObjToBlit(this);
- LOCPLINT->curint->activate();
- delete this;
- }
- CInfoWindow::~CInfoWindow()
- {
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
- :bitmap(Bitmap),free(Free)
- {
- pos.x = x;
- pos.y = y;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- }
- void CInfoPopup::clickRight (tribool down)
- {
- //if(!down)
- close();
- }
- void CInfoPopup::activate()
- {
- ClickableR::activate();
- LOCPLINT->objsToBlit.push_back(this);
- }
- void CInfoPopup::deactivate()
- {
- ClickableR::deactivate();
- LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
- }
- void CInfoPopup::close()
- {
- deactivate();
- if(free)
- SDL_FreeSurface(bitmap);
- delete this;
- if(LOCPLINT->curint == LOCPLINT->adventureInt)
- LOCPLINT->adventureInt->show();
- else if(LOCPLINT->curint == LOCPLINT->castleInt)
- LOCPLINT->castleInt->showAll();
- }
- void CInfoPopup::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,(to)?(to):(ekran));
- }
- SComponent::SComponent(Etype Type, int Subtype, int Val)
- {
- std::ostringstream oss;
- switch (Type)
- {
- case primskill:
- description = CGI->generaltexth->arraytxt[2+Subtype];
- oss << ((Val>0)?("+"):("-")) << Val << " " << CGI->heroh->pskillsn[Subtype];
- subtitle = oss.str();
- break;
- case resource:
- description = CGI->generaltexth->allTexts[242];
- oss << Val;
- subtitle = oss.str();
- break;
- case experience:
- description = CGI->generaltexth->allTexts[241];
- oss << Val ;
- subtitle = oss.str();
- break;
- }
- type = Type;
- subtype = Subtype;
- val = Val;
- SDL_Surface * temp = getImg();
- pos.w = temp->w;
- pos.h = temp->h;
- }
- SDL_Surface * SComponent::getImg()
- {
- switch (type)
- {
- case primskill:
- return CGI->heroh->pskillsb->ourImages[subtype].bitmap;
- break;
- case secskill:
- return CGI->abilh->abils82->ourImages[subtype*3 + 3 + val].bitmap;
- break;
- case resource:
- return CGI->heroh->resources->ourImages[subtype].bitmap;
- break;
- case experience:
- return CGI->heroh->pskillsb->ourImages[4].bitmap;
- break;
- }
- return NULL;
- }
- void SComponent::clickRight (tribool down)
- {
- LOCPLINT->adventureInt->handleRightClick(description,down,this);
- }
- void SComponent::activate()
- {
- ClickableR::activate();
- }
- void SComponent::deactivate()
- {
- ClickableR::deactivate();
- }
- void CSelectableComponent::clickLeft(tribool down)
- {
- if (down)
- {
- select(true);
- owner->selectionChange(this);
- }
- }
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, CSelWindow * Owner, SDL_Surface * Border)
- :SComponent(Type,Sub,Val),owner(Owner)
- {
- SDL_Surface * symb = SComponent::getImg();
- myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);
- SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
- blitAt(symb,1,1,myBitmap);
- if (Border) //use custom border
- {
- border = Border;
- customB = true;
- }
- else //we need to draw border
- {
- customB = false;
- border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,ekran);
- SDL_FillRect(border,NULL,0x00FFFF);
- for (int i=0;i<border->w;i++)
- {
- SDL_PutPixel(border,i,0,239,215,123);
- SDL_PutPixel(border,i,(border->h)-1,239,215,123);
- }
- for (int i=0;i<border->h;i++)
- {
- SDL_PutPixel(border,0,i,239,215,123);
- SDL_PutPixel(border,(border->w)-1,i,239,215,123);
- }
- SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
- }
- selected = false;
- }
- CSelectableComponent::~CSelectableComponent()
- {
- SDL_FreeSurface(myBitmap);
- if (!customB)
- SDL_FreeSurface(border);
- }
- void CSelectableComponent::activate()
- {
- SComponent::activate();
- ClickableL::activate();
- }
- void CSelectableComponent::deactivate()
- {
- SComponent::deactivate();
- ClickableL::deactivate();
- }
- SDL_Surface * CSelectableComponent::getImg()
- {
- return myBitmap;
- }
- void CSelectableComponent::select(bool on)
- {
- if(on != selected)
- {
- SDL_FillRect(myBitmap,NULL,0x000000);
- blitAt(SComponent::getImg(),1,1,myBitmap);
- if (on)
- {
- blitAt(border,0,0,myBitmap);
- }
- selected = on;
- return;
- }
- else
- {
- return;
- }
- }
- void CSimpleWindow::show(SDL_Surface * to)
- {
- if(!to)
- to=ekran;
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CSimpleWindow::~CSimpleWindow()
- {
- if (bitmap)
- {
- SDL_FreeSurface(bitmap);
- bitmap=NULL;
- }
- }
- void CSelWindow::selectionChange(CSelectableComponent * to)
- {
- blitAt(to->getImg(),to->pos.x-pos.x,to->pos.y-pos.y,bitmap);
- for (int i=0;i<components.size();i++)
- {
- if(components[i]==to)
- {
- if (to->selected)
- continue;
- else
- to->select(true);
- }
- CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
- if (!pom)
- continue;
- pom->select(false);
- blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
- }
- }
- void CSelWindow::okClicked(tribool down)
- {
- if(!down)
- close();
- }
- void CSelWindow::close()
- {
- int ret = -1;
- for (int i=0;i<components.size();i++)
- {
- if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
- {
- ret = i;
- }
- components[i]->deactivate();
- }
- components.clear();
- okb.deactivate();
- SDL_FreeSurface(bitmap);
- bitmap = NULL;
- LOCPLINT->removeObjToBlit(this);
- LOCPLINT->curint->activate();
- LOCPLINT->cb->selectionMade(ret,ID);
- delete this;
- //call owner with selection result
- }
- template <typename T>CSCButton<T>::CSCButton(CDefHandler * img, CIntObject * obj, void(T::*poin)(tribool), T* Delg)
- {
- ourObj = obj;
- delg = Delg;
- func = poin;
- imgs.resize(1);
- for (int i =0; i<img->ourImages.size();i++)
- {
- imgs[0].push_back(img->ourImages[i].bitmap);
- }
- pos.w = imgs[0][0]->w;
- pos.h = imgs[0][0]->h;
- state = 0;
- }
- template <typename T> void CSCButton<T>::clickLeft (tribool down)
- {
- if (down)
- {
- state=1;
- }
- else
- {
- state=0;
- }
- pressedL=state;
- show();
- if (delg)
- (delg->*func)(down);
- }
- template <typename T> void CSCButton<typename T>::activate()
- {
- ClickableL::activate();
- }
- template <typename T> void CSCButton<typename T>::deactivate()
- {
- ClickableL::deactivate();
- }
- template <typename T> void CSCButton<typename T>::show(SDL_Surface * to)
- {
- if (delg) //we blit on our owner's bitmap
- {
- blitAt(imgs[curimg][state],posr.x,posr.y,delg->bitmap);
- //updateRect(&genRect(pos.h,pos.w,posr.x,posr.y),delg->bitmap);
- }
- else
- {
- CButtonBase::show(to);
- }
- }
- CButtonBase::CButtonBase()
- {
- bitmapOffset = 0;
- curimg=0;
- type=-1;
- abs=false;
- active=false;
- notFreeButton = false;
- ourObj=NULL;
- state=0;
- }
- CButtonBase::~CButtonBase()
- {
- if(notFreeButton)
- return;
- for(int i =0; i<imgs.size();i++)
- for(int j=0;j<imgs[i].size();j++)
- SDL_FreeSurface(imgs[i][j]);
- }
- void CButtonBase::show(SDL_Surface * to)
- {
- if(!to)
- to=ekran;
- if (abs)
- {
- blitAt(imgs[curimg][state+bitmapOffset],pos.x,pos.y,to);
- //updateRect(&pos,to);
- }
- else
- {
- blitAt(imgs[curimg][state+bitmapOffset],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
- //updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y),to);
-
- }
- }
- ClickableL::ClickableL()
- {
- pressedL=false;
- }
- void ClickableL::clickLeft(tribool down)
- {
- if (down)
- pressedL=true;
- else
- pressedL=false;
- }
- void ClickableL::activate()
- {
- LOCPLINT->lclickable.push_back(this);
- }
- void ClickableL::deactivate()
- {
- LOCPLINT->lclickable.erase
- (std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
- }
- ClickableR::ClickableR()
- {
- pressedR=false;
- }
- void ClickableR::activate()
- {
- LOCPLINT->rclickable.push_back(this);
- }
- void ClickableR::deactivate()
- {
- LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
- }
- void Hoverable::activate()
- {
- LOCPLINT->hoverable.push_back(this);
- }
- void Hoverable::deactivate()
- {
- LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
- }
- void Hoverable::hover(bool on)
- {
- hovered=on;
- }
- void KeyInterested::activate()
- {
- LOCPLINT->keyinterested.push_back(this);
- }
- void KeyInterested::deactivate()
- {
- LOCPLINT->
- keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
- }
- void MotionInterested::activate()
- {
- LOCPLINT->motioninterested.push_back(this);
- }
- void MotionInterested::deactivate()
- {
- LOCPLINT->
- motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
- }
- void TimeInterested::activate()
- {
- LOCPLINT->timeinterested.push_back(this);
- }
- void TimeInterested::deactivate()
- {
- LOCPLINT->
- timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
- }
- CPlayerInterface::CPlayerInterface(int Player, int serial)
- {
- playerID=Player;
- serialID=serial;
- CGI->localPlayer = playerID;
- human=true;
- hInfo = CGI->bitmaph->loadBitmap("HEROQVBK.bmp");
- SDL_SetColorKey(hInfo,SDL_SRCCOLORKEY,SDL_MapRGB(hInfo->format,0,255,255));
- tInfo = CGI->bitmaph->loadBitmap("TOWNQVBK.bmp");
- SDL_SetColorKey(tInfo,SDL_SRCCOLORKEY,SDL_MapRGB(tInfo->format,0,255,255));
- slotsPos.push_back(std::pair<int,int>(44,82));
- slotsPos.push_back(std::pair<int,int>(80,82));
- slotsPos.push_back(std::pair<int,int>(116,82));
- slotsPos.push_back(std::pair<int,int>(26,131));
- slotsPos.push_back(std::pair<int,int>(62,131));
- slotsPos.push_back(std::pair<int,int>(98,131));
- slotsPos.push_back(std::pair<int,int>(134,131));
- luck22 = CGI->spriteh->giveDefEss("ILCK22.DEF");
- luck30 = CGI->spriteh->giveDefEss("ILCK30.DEF");
- luck42 = CGI->spriteh->giveDefEss("ILCK42.DEF");
- luck82 = CGI->spriteh->giveDefEss("ILCK82.DEF");
- morale22 = CGI->spriteh->giveDefEss("IMRL22.DEF");
- morale30 = CGI->spriteh->giveDefEss("IMRL30.DEF");
- morale42 = CGI->spriteh->giveDefEss("IMRL42.DEF");
- morale82 = CGI->spriteh->giveDefEss("IMRL82.DEF");
- halls = CGI->spriteh->giveDefEss("ITMTLS.DEF");
- forts = CGI->spriteh->giveDefEss("ITMCLS.DEF");
- bigTownPic = CGI->spriteh->giveDefEss("ITPT.DEF");
- }
- void CPlayerInterface::init(ICallback * CB)
- {
- cb = dynamic_cast<CCallback*>(CB);
- CGI->localPlayer = serialID;
- adventureInt = new CAdvMapInt(playerID);
- castleInt = NULL;
- std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
- for(int i=0;i<hh.size();i++)
- {
- SDL_Surface * pom = infoWin(hh[i]);
- heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
- }
- std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
- for(int i=0;i<tt.size();i++)
- {
- SDL_Surface * pom = infoWin(tt[i]);
- townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->identifier,pom));
- }
- }
- void CPlayerInterface::yourTurn()
- {
- makingTurn = true;
- CGI->localPlayer = serialID;
- unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling
- unsigned char & heroAnimVal = LOCPLINT->adventureInt->heroAnim;
- adventureInt->infoBar.newDay(cb->getDate(1));
- adventureInt->activate();
- //show rest of things
- //initializing framerate keeper
- mainFPSmng = new FPSmanager;
- SDL_initFramerate(mainFPSmng);
- SDL_setFramerate(mainFPSmng, 24);
- SDL_Event sEvent;
- //framerate keeper initialized
- timeHandler th;
- th.getDif();
- for(;makingTurn;) // main loop
- {
- //updating water tiles
- //int wnumber = -1;
- //for(int s=0; s<CGI->mh->reader->defs.size(); ++s)
- //{
- // if(CGI->mh->reader->defs[s]->defName==std::string("WATRTL.DEF"))
- // {
- // wnumber = s;
- // break;
- // }
- //}
- //if(wnumber>=0)
- //{
- // for(int g=0; g<CGI->mh->reader->defs[wnumber]->ourImages.size(); ++g)
- // {
- // SDL_Color tab[32];
- // for(int i=0; i<32; ++i)
- // {
- // tab[i] = CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + (i+1)%32];
- // }
- // //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t1.bmp");
- // for(int i=0; i<32; ++i)
- // {
- // CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap->format->palette->colors[160 + i] = tab[i];
- // }
- // //SDL_SaveBMP(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap,"t2.bmp");
- // CSDL_Ext::update(CGI->mh->reader->defs[wnumber]->ourImages[g].bitmap);
- // }
- //}
- //water tiles updated
- CGI->screenh->updateScreen();
- int tv = th.getDif();
- for (int i=0;i<timeinterested.size();i++)
- {
- if (timeinterested[i]->toNextTick>=0)
- timeinterested[i]->toNextTick-=tv;
- if (timeinterested[i]->toNextTick<0)
- timeinterested[i]->tick();
- }
- LOCPLINT->adventureInt->updateScreen = false;
- while (SDL_PollEvent(&sEvent)) //wait for event...
- {
- handleEvent(&sEvent);
- }
- if (!castleInt) //stuff for advMapInt
- {
- ++LOCPLINT->adventureInt->animValHitCount; //for animations
- if(LOCPLINT->adventureInt->animValHitCount == 4)
- {
- LOCPLINT->adventureInt->animValHitCount = 0;
- ++animVal;
- LOCPLINT->adventureInt->updateScreen = true;
- }
- ++heroAnimVal;
- if(LOCPLINT->adventureInt->scrollingLeft)
- {
- if(LOCPLINT->adventureInt->position.x>-Woff)
- {
- LOCPLINT->adventureInt->position.x--;
- LOCPLINT->adventureInt->updateScreen = true;
- adventureInt->updateMinimap=true;
- }
- }
- if(LOCPLINT->adventureInt->scrollingRight)
- {
- if(LOCPLINT->adventureInt->position.x<CGI->ac->map.width-19+4)
- {
- LOCPLINT->adventureInt->position.x++;
- LOCPLINT->adventureInt->updateScreen = true;
- adventureInt->updateMinimap=true;
- }
- }
- if(LOCPLINT->adventureInt->scrollingUp)
- {
- if(LOCPLINT->adventureInt->position.y>-Hoff)
- {
- LOCPLINT->adventureInt->position.y--;
- LOCPLINT->adventureInt->updateScreen = true;
- adventureInt->updateMinimap=true;
- }
- }
- if(LOCPLINT->adventureInt->scrollingDown)
- {
- if(LOCPLINT->adventureInt->position.y<CGI->ac->map.height-18+4)
- {
- LOCPLINT->adventureInt->position.y++;
- LOCPLINT->adventureInt->updateScreen = true;
- adventureInt->updateMinimap=true;
- }
- }
- if(LOCPLINT->adventureInt->updateScreen)
- {
- adventureInt->update();
- adventureInt->updateScreen=false;
- }
- if (LOCPLINT->adventureInt->updateMinimap)
- {
- adventureInt->minimap.draw();
- adventureInt->updateMinimap=false;
- }
- }
- for(int i=0;i<objsToBlit.size();i++)
- objsToBlit[i]->show();
- //SDL_Flip(ekran);
- CSDL_Ext::update(ekran);
- SDL_Delay(5); //give time for other apps
- SDL_framerateDelay(mainFPSmng);
- }
- adventureInt->hide();
- }
- inline void subRect(const int & x, const int & y, const int & z, SDL_Rect & r, const int & hid)
- {
- TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
- for(int h=0; h<hlp.objects.size(); ++h)
- if(hlp.objects[h].first->id==hid)
- {
- hlp.objects[h].second = r;
- return;
- }
- }
- inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
- {
- TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
- for(int h=0; h<hlp.objects.size(); ++h)
- if(hlp.objects[h].first->id==hid)
- {
- hlp.objects.erase(hlp.objects.begin()+h);
- return;
- }
- }
- int getDir(int3 src, int3 dst)
- {
- int ret = -1;
- if(dst.x+1 == src.x && dst.y+1 == src.y) //tl
- {
- ret = 1;
- }
- else if(dst.x == src.x && dst.y+1 == src.y) //t
- {
- ret = 2;
- }
- else if(dst.x-1 == src.x && dst.y+1 == src.y) //tr
- {
- ret = 3;
- }
- else if(dst.x-1 == src.x && dst.y == src.y) //r
- {
- ret = 4;
- }
- else if(dst.x-1 == src.x && dst.y-1 == src.y) //br
- {
- ret = 5;
- }
- else if(dst.x == src.x && dst.y-1 == src.y) //b
- {
- ret = 6;
- }
- else if(dst.x+1 == src.x && dst.y-1 == src.y) //bl
- {
- ret = 7;
- }
- else if(dst.x+1 == src.x && dst.y == src.y) //l
- {
- ret = 8;
- }
- return ret;
- }
- void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
- {
- //initializing objects and performing first step of move
- CGHeroInstance * ho = details.ho; //object representing this hero
- int3 hp = details.src;
- if (!details.successful)
- {
- ho->moveDir = getDir(details.src,details.dst);
- ho->isStanding = true;
- adventureInt->heroList.draw();
- if (adventureInt->terrain.currentPath)
- {
- delete adventureInt->terrain.currentPath;
- adventureInt->terrain.currentPath = NULL;
- }
- return;
- }
- if (adventureInt->terrain.currentPath) //&& hero is moving
- {
- adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
- }
- int3 buff = details.ho->pos;
- buff.x-=11;
- buff.y-=9;
- buff = repairScreenPos(buff);
- LOCPLINT->adventureInt->position = buff; //actualizing screen pos
- if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
- {
- ho->moveDir = 1;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
- CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
- CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
- CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
- CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
- {
- ho->moveDir = 2;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
- CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
- CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
- {
- ho->moveDir = 3;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
- CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
- CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
- CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
- {
- ho->moveDir = 4;
- ho->isStanding = false;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
- {
- ho->moveDir = 5;
- ho->isStanding = false;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
- CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
- CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
- CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
- CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
- {
- ho->moveDir = 6;
- ho->isStanding = false;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
- CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
- CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
- CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
- {
- ho->moveDir = 7;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
- CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
- CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
- CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
- {
- ho->moveDir = 8;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- //first initializing done
- SDL_framerateDelay(mainFPSmng); // after first move
- //main moving
- for(int i=1; i<32; i+=4)
- {
- if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
- {
- subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
- subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
- subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
- subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
- subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
- subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
- }
- else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
- {
- subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
- subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
- subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
- {
- subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
- subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
- subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
- subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
- subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
- subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
- {
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
- subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
- subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
- {
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
- subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
- subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
- subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
- subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
- subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
- subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
- }
- else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
- {
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
- subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
- subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
- subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
- {
- subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
- subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
- subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
- subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
- subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
- subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
- {
- subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
- subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
- }
- LOCPLINT->adventureInt->update(); //updating screen
- CSDL_Ext::update(ekran);
- CGI->screenh->updateScreen();
- ++LOCPLINT->adventureInt->animValHitCount; //for animations
- if(LOCPLINT->adventureInt->animValHitCount == 4)
- {
- LOCPLINT->adventureInt->animValHitCount = 0;
- ++LOCPLINT->adventureInt->anim;
- LOCPLINT->adventureInt->updateScreen = true;
- }
- ++LOCPLINT->adventureInt->heroAnim;
- SDL_Delay(5);
- SDL_framerateDelay(mainFPSmng); //for animation purposes
- } //for(int i=1; i<32; i+=4)
- //main moving done
- //finishing move
- if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
- {
- delObjRect(hp.x, hp.y-2, hp.z, ho->id);
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- delObjRect(hp.x-3, hp.y, hp.z, ho->id);
- }
- else if(details.dst.x == details.src.x && details.dst.y+1 == details.src.y) //t
- {
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y+1 == details.src.y) //tr
- {
- delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x+1, hp.y, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y == details.src.y) //r
- {
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- }
- else if(details.dst.x-1 == details.src.x && details.dst.y-1 == details.src.y) //br
- {
- delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- }
- else if(details.dst.x == details.src.x && details.dst.y-1 == details.src.y) //b
- {
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y-1 == details.src.y) //bl
- {
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x, hp.y+1, hp.z, ho->id);
- }
- else if(details.dst.x+1 == details.src.x && details.dst.y == details.src.y) //l
- {
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- }
- ho->pos = details.dst; //copy of hero's position
- //ho->moveDir = 0; //move ended
- ho->isStanding = true;
- //move finished
- CGI->mh->recalculateHideVisPosUnderObj(details.ho, true);
- adventureInt->minimap.draw();
- adventureInt->heroList.updateMove(ho);
- }
- void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
- {
- heroWins.erase(hero->ID);
- }
- void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
- {
- if(heroWins.find(hero->subID)==heroWins.end())
- heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
- }
- SDL_Surface * CPlayerInterface::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
- {
- char * buf = new char[10];
- for (int i=from;i<to;i++)
- {
- itoa(curh->primSkills[i],buf,10);
- printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
- }
- delete[] buf;
- return ret;
- }
- SDL_Surface * CPlayerInterface::drawHeroInfoWin(const CGHeroInstance * curh)
- {
- char * buf = new char[10];
- blueToPlayersAdv(hInfo,playerID,1);
- SDL_Surface * ret = SDL_DisplayFormat(hInfo);
- SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
- printAt(curh->name,75,15,GEOR13,zwykly,ret);
- drawPrimarySkill(curh, ret);
- for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
- {
- blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
- itoa((*i).second.second,buf,10);
- printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
- }
- blitAt(curh->type->portraitLarge,11,12,ret);
- itoa(curh->mana,buf,10);
- printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
- delete[] buf;
- blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
- blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
- //SDL_SaveBMP(ret,"inf1.bmp");
- return ret;
- }
- SDL_Surface * CPlayerInterface::drawTownInfoWin(const CGTownInstance * curh)
- {
- char * buf = new char[10];
- blueToPlayersAdv(tInfo,playerID,1);
- SDL_Surface * ret = SDL_DisplayFormat(tInfo);
- SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
- printAt(curh->name,75,15,GEOR13,zwykly,ret);
- int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
- blitAt(forts->ourImages[pom].bitmap,115,42,ret);
- if((pom=curh->hallLevel())>=0)
- blitAt(halls->ourImages[pom].bitmap,77,42,ret);
- itoa(curh->dailyIncome(),buf,10);
- printAtMiddle(buf,167,70,GEORM,zwykly,ret);
- for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
- {
- blitAt(CGI->creh->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
- itoa((*i).second.second,buf,10);
- printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
- }
- //blit town icon
- pom = curh->subID*2;
- if (!curh->hasFort())
- pom += F_NUMBER*2;
- if(curh->builded >= MAX_BUILDING_PER_TURN)
- pom++;
- blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
- delete[] buf;
- return ret;
- }
- void CPlayerInterface::openTownWindow(const CGTownInstance * town)
- {
- adventureInt->hide();
- //timeHandler t;
- //t.getDif();
- castleInt = new CCastleInterface(town,true);
- //std::cout << "Loading town screen: " << t.getDif() <<std::endl;
- }
- SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
- {
- if (specific)
- {
- switch (specific->ID)
- {
- case 34:
- return drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
- break;
- case 98:
- return drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
- break;
- default:
- return NULL;
- break;
- }
- }
- else
- {
- switch (adventureInt->selection.type)
- {
- case HEROI_TYPE:
- {
- const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection.selected;
- return drawHeroInfoWin(curh);
- }
- case TOWNI_TYPE:
- {
- return drawTownInfoWin((const CGTownInstance *)adventureInt->selection.selected);
- }
- default:
- return NULL;
- }
- }
- return NULL;
- }
- void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
- {
- for (int i=0; i<hoverable.size();i++)
- {
- if (isItIn(&hoverable[i]->pos,sEvent->motion.x,sEvent->motion.y))
- {
- if (!hoverable[i]->hovered)
- hoverable[i]->hover(true);
- }
- else if (hoverable[i]->hovered)
- {
- hoverable[i]->hover(false);
- }
- }
- for(int i=0; i<motioninterested.size();i++)
- {
- if (isItIn(&motioninterested[i]->pos,sEvent->motion.x,sEvent->motion.y))
- {
- motioninterested[i]->mouseMoved(sEvent->motion);
- }
- }
- if(sEvent->motion.x<15)
- {
- LOCPLINT->adventureInt->scrollingLeft = true;
- }
- else
- {
- LOCPLINT->adventureInt->scrollingLeft = false;
- }
- if(sEvent->motion.x>ekran->w-15)
- {
- LOCPLINT->adventureInt->scrollingRight = true;
- }
- else
- {
- LOCPLINT->adventureInt->scrollingRight = false;
- }
- if(sEvent->motion.y<15)
- {
- LOCPLINT->adventureInt->scrollingUp = true;
- }
- else
- {
- LOCPLINT->adventureInt->scrollingUp = false;
- }
- if(sEvent->motion.y>ekran->h-15)
- {
- LOCPLINT->adventureInt->scrollingDown = true;
- }
- else
- {
- LOCPLINT->adventureInt->scrollingDown = false;
- }
- }
- void CPlayerInterface::handleKeyUp(SDL_Event *sEvent)
- {
- switch (sEvent->key.keysym.sym)
- {
- case SDLK_LEFT:
- {
- LOCPLINT->adventureInt->scrollingLeft = false;
- break;
- }
- case (SDLK_RIGHT):
- {
- LOCPLINT->adventureInt->scrollingRight = false;
- break;
- }
- case (SDLK_UP):
- {
- LOCPLINT->adventureInt->scrollingUp = false;
- break;
- }
- case (SDLK_DOWN):
- {
- LOCPLINT->adventureInt->scrollingDown = false;
- break;
- }
- case (SDLK_u):
- {
- adventureInt->underground.clickLeft(false);
- break;
- }
- case (SDLK_m):
- {
- adventureInt->moveHero.clickLeft(false);
- break;
- }
- case (SDLK_e):
- {
- adventureInt->endTurn.clickLeft(false);
- break;
- }
- }
- }
- void CPlayerInterface::handleKeyDown(SDL_Event *sEvent)
- {
- switch (sEvent->key.keysym.sym)
- {
- case SDLK_LEFT:
- {
- LOCPLINT->adventureInt->scrollingLeft = true;
- break;
- }
- case (SDLK_RIGHT):
- {
- LOCPLINT->adventureInt->scrollingRight = true;
- break;
- }
- case (SDLK_UP):
- {
- LOCPLINT->adventureInt->scrollingUp = true;
- break;
- }
- case (SDLK_DOWN):
- {
- LOCPLINT->adventureInt->scrollingDown = true;
- break;
- }
- case (SDLK_q):
- {
- exit(0);
- break;
- }
- case (SDLK_u):
- {
- adventureInt->underground.clickLeft(true);
- break;
- }
- case (SDLK_m):
- {
- adventureInt->moveHero.clickLeft(true);
- break;
- }
- case (SDLK_e):
- {
- adventureInt->endTurn.clickLeft(true);
- break;
- }
- }
- }
- void CPlayerInterface::handleEvent(SDL_Event *sEvent)
- {
- current = sEvent;
- if(sEvent->type == SDL_MOUSEMOTION)
- {
- CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
- }
- if(sEvent->type==SDL_QUIT)
- exit(0);
- else if (sEvent->type==SDL_KEYDOWN)
- {
- handleKeyDown(sEvent);
- } //keydown end
- else if(sEvent->type==SDL_KEYUP)
- {
- handleKeyUp(sEvent);
- }//keyup end
- else if(sEvent->type==SDL_MOUSEMOTION)
- {
- handleMouseMotion(sEvent);
- } //mousemotion end
- else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- LOGE("Left mouse button down1");
- for(int i=0; i<lclickable.size();i++)
- {
- if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
- {
- lclickable[i]->clickLeft(true);
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- for(int i=0; i<lclickable.size();i++)
- {
- if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
- {
- lclickable[i]->clickLeft(false);
- }
- else
- lclickable[i]->clickLeft(boost::logic::indeterminate);
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
- {
- for(int i=0; i<rclickable.size();i++)
- {
- if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
- {
- rclickable[i]->clickRight(true);
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
- {
- for(int i=0; i<rclickable.size();i++)
- {
- if (isItIn(&rclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
- {
- rclickable[i]->clickRight(false);
- }
- else
- rclickable[i]->clickRight(boost::logic::indeterminate);
- }
- }
- current = NULL;
- } //event end
- int3 CPlayerInterface::repairScreenPos(int3 pos)
- {
- if(pos.x<=-Woff)
- pos.x = -Woff+1;
- if(pos.y<=-Hoff)
- pos.y = -Hoff+1;
- if(pos.x>CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff)
- pos.x = CGI->mh->reader->map.width - this->adventureInt->terrain.tilesw + Woff;
- if(pos.y>CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff)
- pos.y = CGI->mh->reader->map.height - this->adventureInt->terrain.tilesh + Hoff;
- return pos;
- }
- void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
- {
- SDL_FreeSurface(heroWins[hero->subID]);//TODO: moznaby zmieniac jedynie fragment bitmapy zwiazany z dana umiejetnoscia
- heroWins[hero->subID] = infoWin(hero); //a nie przerysowywac calosc. Troche roboty, obecnie chyba nie wartej swieczki.
- if (adventureInt->selection.selected == hero)
- adventureInt->infoBar.draw();
- return;
- }
- void CPlayerInterface::receivedResource(int type, int val)
- {
- adventureInt->resdatabar.draw();
- }
- void CPlayerInterface::showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID)
- {
- adventureInt->hide(); //dezaktywacja starego interfejsu
- CSelWindow * temp = CMessage::genSelWindow(text,LOCPLINT->playerID,35,components,playerID);
- LOCPLINT->objsToBlit.push_back(temp);
- temp->pos.x=300-(temp->pos.w/2);
- temp->pos.y=300-(temp->pos.h/2);
- temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
- temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
- temp->okb.activate();
- for (int i=0;i<temp->components.size();i++)
- {
- temp->components[i]->activate();
- temp->components[i]->pos.x += temp->pos.x;
- temp->components[i]->pos.y += temp->pos.y;
- }
- temp->ID = askID;
- components[0]->clickLeft(true);
- }
- void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
- {
- openTownWindow(town);
- }
- void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
- {
- if(obj->ID == 34) //hero
- {
- const CGHeroInstance * hh;
- if(hh = dynamic_cast<const CGHeroInstance*>(obj))
- {
- SDL_FreeSurface(heroWins[hh->subID]);
- heroWins[hh->subID] = infoWin(hh);
- }
- }
- else if (obj->ID == 98) //town
- {
- const CGTownInstance * tt;
- if(tt = dynamic_cast<const CGTownInstance*>(obj))
- {
- SDL_FreeSurface(heroWins[tt->identifier]);
- heroWins[tt->identifier] = infoWin(tt);
- }
- }
- }
- void CPlayerInterface::battleStart(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, tribool side) //called by engine when battle starts; side=0 - left, side=1 - right
- {
- curint->deactivate();
- curint = new CBattleInterface(army1,army2,tile,hero1,hero2);
- curint->activate();
- LOCPLINT->objsToBlit.push_back(dynamic_cast<IShowable*>(curint));
- }
- void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
- {
- }
- void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
- {
- }
- void CPlayerInterface::actionStarted(Action action)//occurs BEFORE every action taken by any stack or by the hero
- {
- }
- void CPlayerInterface::actionFinished(Action action)//occurs AFTER every action taken by any stack or by the hero
- {
- }
- void CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
- {
- while(true)
- {
- SDL_Event sEvent;
- while (SDL_PollEvent(&sEvent)) //wait for event...
- {
- LOCPLINT->handleEvent(&sEvent);
- }
- for(int i=0;i<objsToBlit.size();i++)
- objsToBlit[i]->show();
- //SDL_Flip(ekran);
- CSDL_Ext::update(ekran);
- SDL_Delay(5); //give time for other apps
- SDL_framerateDelay(mainFPSmng);
- }
- }
- void CPlayerInterface::battleEnd(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner)
- {
- }
- void CPlayerInterface::showComp(SComponent comp)
- {
- adventureInt->infoBar.showComp(&comp,4000);
- }
- void CPlayerInterface::showInfoDialog(std::string text, std::vector<SComponent*> & components)
- {
- curint->deactivate(); //dezaktywacja starego interfejsu
- CInfoWindow * temp = CMessage::genIWindow(text,LOCPLINT->playerID,32,components);
- LOCPLINT->objsToBlit.push_back(temp);
- temp->pos.x=300-(temp->pos.w/2);
- temp->pos.y=300-(temp->pos.h/2);
- temp->okb.pos.x = temp->okb.posr.x + temp->pos.x;
- temp->okb.pos.y = temp->okb.posr.y + temp->pos.y;
- temp->okb.activate();
- for (int i=0;i<temp->components.size();i++)
- {
- temp->components[i]->activate();
- temp->components[i]->pos.x += temp->pos.x;
- temp->components[i]->pos.y += temp->pos.y;
- }
- }
- void CPlayerInterface::removeObjToBlit(IShowable* obj)
- {
- objsToBlit.erase
- (std::find(objsToBlit.begin(),objsToBlit.end(),obj));
- //delete obj;
- }
- void CPlayerInterface::tileRevealed(int3 pos)
- {
- adventureInt->minimap.showTile(pos);
- }
- void CPlayerInterface::tileHidden(int3 pos)
- {
- adventureInt->minimap.hideTile(pos);
- }
- void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
- {
- adventureInt->heroWindow->setHero(hero);
- this->objsToBlit.push_back(adventureInt->heroWindow);
- adventureInt->hide();
- adventureInt->heroWindow->activate();
- }
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
- {
- bg=CGI->bitmaph->loadBitmap(name);
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- pos.x=x;
- pos.y=y;
- if(maxw >= 0)
- pos.w = std::min(bg->w,maxw);
- else
- pos.w=bg->w;
- pos.h=bg->h;
- middlex=(pos.w/2)+x;
- middley=(bg->h/2)+y;
- }
- CStatusBar::~CStatusBar()
- {
- SDL_FreeSurface(bg);
- }
- void CStatusBar::clear()
- {
- current="";
- SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
- SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),ekran,&pom);
- }
- void CStatusBar::print(std::string text)
- {
- current=text;
- SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
- SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),ekran,&pom);
- printAtMiddle(current,middlex,middley,GEOR13,zwykly);
- }
- void CStatusBar::show()
- {
- SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
- SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),ekran,&pom);
- printAtMiddle(current,middlex,middley,GEOR13,zwykly);
- }
- std::string CStatusBar::getCurrent()
- {
- return current;
- }
- void CList::activate()
- {
- ClickableL::activate();
- ClickableR::activate();
- Hoverable::activate();
- KeyInterested::activate();
- MotionInterested::activate();
- };
- void CList::deactivate()
- {
- ClickableL::deactivate();
- ClickableR::deactivate();
- Hoverable::deactivate();
- KeyInterested::deactivate();
- MotionInterested::deactivate();
- };
- void CList::clickLeft(tribool down)
- {
- };
- CList::CList(int Size)
- :SIZE(Size)
- {
- }
- CHeroList::CHeroList(int Size)
- :CList(Size)
- {
- pos = genRect(192,64,609,196);
-
- arrupp = genRect(16,64,609,196);
- arrdop = genRect(16,64,609,372);
- //32px per hero
- posmobx = 610;
- posmoby = 213;
- posporx = 617;
- pospory = 212;
- posmanx = 666;
- posmany = 213;
-
- arrup = CGI->spriteh->giveDef("IAM012.DEF");
- arrdo = CGI->spriteh->giveDef("IAM013.DEF");
- mobile = CGI->spriteh->giveDef("IMOBIL.DEF");
- mana = CGI->spriteh->giveDef("IMANA.DEF");
- empty = CGI->bitmaph->loadBitmap("HPSXXX.bmp");
- selection = CGI->bitmaph->loadBitmap("HPSYYY.bmp");
- SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
- from = 0;
- pressed = indeterminate;
- }
- void CHeroList::init()
- {
- bg = CSDL_Ext::newSurface(68,193,ekran);
- SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(193,68,607,196),bg,&genRect(193,68,0,0));
- }
- void CHeroList::genList()
- {
- int howMany = LOCPLINT->cb->howManyHeroes();
- for (int i=0;i<howMany;i++)
- {
- items.push_back(std::pair<const CGHeroInstance *,CPath *>(LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,i,0),NULL));
- }
- }
- void CHeroList::select(int which)
- {
- if (which<0)
- {
- selected = which;
- LOCPLINT->adventureInt->selection.selected = LOCPLINT->adventureInt->terrain.currentPath = NULL;
- draw();
- LOCPLINT->adventureInt->infoBar.draw(NULL);
- }
- if (which>=items.size())
- return;
- selected = which;
- LOCPLINT->adventureInt->centerOn(items[which].first->pos);
- LOCPLINT->adventureInt->selection.type = HEROI_TYPE;
- LOCPLINT->adventureInt->selection.selected = items[which].first;
- LOCPLINT->adventureInt->terrain.currentPath = items[which].second;
- draw();
- LOCPLINT->adventureInt->townList.draw();
-
- LOCPLINT->adventureInt->infoBar.draw(NULL);
- }
- void CHeroList::clickLeft(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
- pressed = true;
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
- {
- blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
- pressed = false;
- return;
- }
- /***************************HEROES*****************************************/
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- float ny = (float)hy/(float)32;
- if (ny>=5 || ny<0)
- return;
- if (((int)(ny+from))==selected && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
- LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw();
- }
- }
- else if (!pressed) //down
- {
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<items.size()-5)
- // from=items.size()-5;
- draw();
- }
- }
- else
- throw 0;
- }
- }
- void CHeroList::mouseMoved (SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if (from>0)
- LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[303].first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
- {
- if ((items.size()-from) > 5)
- LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[304].first);
- else
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- //if not buttons then heroes
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- float ny = (float)hy/(float)32;
- if ((ny>5 || ny<0) || (from+ny>=items.size()))
- {
- LOCPLINT->adventureInt->statusbar.clear();
- return;
- }
- std::vector<std::string> temp;
- temp.push_back(items[from+ny].first->name);
- temp.push_back(items[from+ny].first->type->heroClass->name);
- LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
- //select(ny+from);
- }
- void CHeroList::clickRight(tribool down)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
- }
- else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
- }
- //if not buttons then heroes
- int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- float ny = (float)hy/(float)32;
- if ((ny>5 || ny<0) || (from+ny>=items.size()))
- {
- return;
- }
- //show popup
- CInfoPopup * ip = new CInfoPopup(LOCPLINT->heroWins[items[from+ny].first->subID],LOCPLINT->current->motion.x-LOCPLINT->heroWins[items[from+ny].first->subID]->w,LOCPLINT->current->motion.y-LOCPLINT->heroWins[items[from+ny].first->subID]->h,false);
- ip->activate();
- }
- else
- {
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[303].second,down,this);
- LOCPLINT->adventureInt->handleRightClick(CGI->preth->zelp[304].second,down,this);
- }
- }
- void CHeroList::hover (bool on)
- {
- }
- void CHeroList::keyPressed (SDL_KeyboardEvent & key)
- {
- }
- void CHeroList::updateHList()
- {
- items.clear();
- genList();
- if(selected>=items.size())
- select(items.size()-1);
- }
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
- {
- int ser = LOCPLINT->cb->getHeroSerial(which);
- ser -= from;
- int pom = (which->movement)/100;
- blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
- }
- void CHeroList::draw()
- {
- for (int iT=0+from;iT<5+from;iT++)
- {
- int i = iT-from;
- if (iT>=items.size())
- {
- blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32);
- blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32);
- blitAt(empty,posporx,pospory+i*32);
- continue;
- }
- int pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->movement)/100;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32); //move point
- pom = (LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->mana)/5; //bylo: .../10;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32); //mana
- SDL_Surface * temp = LOCPLINT->cb->getHeroInfo(LOCPLINT->playerID,iT,0)->type->portraitSmall;
- blitAt(temp,posporx,pospory+i*32);
- if ((selected == iT) && (LOCPLINT->adventureInt->selection.type == HEROI_TYPE))
- {
- blitAt(selection,posporx,pospory+i*32);
- }
- //TODO: support for custom portraits
- }
- if (from>0)
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- else
- blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y);
- if (items.size()-from>5)
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- else
- blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y);
- }
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