MapFormatJson.cpp 26 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../CHeroHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../mapObjects/ObjectTemplate.h"
  20. #include "../mapObjects/CObjectHandler.h"
  21. #include "../mapObjects/CObjectClassesHandler.h"
  22. #include "../mapObjects/CGHeroInstance.h"
  23. #include "../mapObjects/CGTownInstance.h"
  24. #include "../spells/CSpellHandler.h"
  25. #include "../StringConstants.h"
  26. #include "../serializer/JsonDeserializer.h"
  27. #include "../serializer/JsonSerializer.h"
  28. namespace HeaderDetail
  29. {
  30. static const ui8 difficultyDefault = 1;//normal
  31. static const std::vector<std::string> difficultyMap =
  32. {
  33. "EASY",
  34. "NORMAL",
  35. "HARD",
  36. "EXPERT",
  37. "IMPOSSIBLE"
  38. };
  39. }
  40. namespace TriggeredEventsDetail
  41. {
  42. static const std::array<std::string, 15> conditionNames =
  43. {
  44. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  45. "control", "destroy", "transport", "daysPassed",
  46. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  47. "have_0", "haveBuilding_0", "destroy_0"
  48. };
  49. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  50. static EventCondition JsonToCondition(const JsonNode & node)
  51. {
  52. //todo: support of new condition format
  53. EventCondition event;
  54. const auto & conditionName = node.Vector()[0].String();
  55. auto pos = vstd::find_pos(conditionNames, conditionName);
  56. event.condition = EventCondition::EWinLoseType(pos);
  57. if (node.Vector().size() > 1)
  58. {
  59. const JsonNode & data = node.Vector()[1];
  60. if (data["type"].getType() == JsonNode::DATA_STRING)
  61. {
  62. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  63. if(identifier)
  64. event.objectType = identifier.get();
  65. else
  66. throw std::runtime_error("Identifier resolution failed in event condition");
  67. }
  68. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  69. event.objectType = data["type"].Float();
  70. if (!data["value"].isNull())
  71. event.value = data["value"].Float();
  72. if (!data["position"].isNull())
  73. {
  74. auto & position = data["position"].Vector();
  75. event.position.x = position.at(0).Float();
  76. event.position.y = position.at(1).Float();
  77. event.position.z = position.at(2).Float();
  78. }
  79. // if(!data["subtype"].isNull())
  80. // {
  81. // //todo
  82. // }
  83. // event.objectInstanceName = data["object"].String();
  84. }
  85. return event;
  86. }
  87. static JsonNode ConditionToJson(const EventCondition& event)
  88. {
  89. JsonNode json;
  90. JsonVector& asVector = json.Vector();
  91. JsonNode condition;
  92. condition.String() = conditionNames.at(event.condition);
  93. asVector.push_back(condition);
  94. JsonNode data;
  95. //todo: save identifier
  96. if(event.objectType != -1)
  97. data["type"].Float() = event.objectType;
  98. if(event.value != -1)
  99. data["value"].Float() = event.value;
  100. if(event.position != int3(-1,-1,-1))
  101. {
  102. auto & position = data["position"].Vector();
  103. position.resize(3);
  104. position[0].Float() = event.position.x;
  105. position[1].Float() = event.position.y;
  106. position[2].Float() = event.position.z;
  107. }
  108. if(!data.isNull())
  109. asVector.push_back(data);
  110. return std::move(json);
  111. }
  112. }//namespace TriggeredEventsDetail
  113. namespace TerrainDetail
  114. {
  115. static const std::array<std::string, 10> terrainCodes =
  116. {
  117. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  118. };
  119. static const std::array<std::string, 4> roadCodes =
  120. {
  121. "", "pd", "pg", "pc"
  122. };
  123. static const std::array<std::string, 5> riverCodes =
  124. {
  125. "", "rw", "ri", "rm", "rl"
  126. };
  127. static const std::array<char, 10> flipCodes =
  128. {
  129. '_', '-', '|', '+'
  130. };
  131. }
  132. ///CMapFormatJson
  133. const int CMapFormatJson::VERSION_MAJOR = 1;
  134. const int CMapFormatJson::VERSION_MINOR = 0;
  135. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  136. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  137. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  138. {
  139. //TODO: unify allowed factions with others - make them std::vector<bool>
  140. std::vector<bool> temp;
  141. temp.resize(VLC->townh->factions.size(), false);
  142. auto standard = VLC->townh->getDefaultAllowed();
  143. if(handler.saving)
  144. {
  145. for(auto faction : VLC->townh->factions)
  146. if(faction->town && vstd::contains(value, faction->index))
  147. temp[std::size_t(faction->index)] = true;
  148. }
  149. handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
  150. if(!handler.saving)
  151. {
  152. value.clear();
  153. for (std::size_t i=0; i<temp.size(); i++)
  154. if(temp[i])
  155. value.insert(i);
  156. }
  157. }
  158. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  159. {
  160. handler.serializeString("name", mapHeader->name);
  161. handler.serializeString("description", mapHeader->description);
  162. handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit);
  163. //todo: support arbitrary percentage
  164. handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty);
  165. serializePlayerInfo(handler);
  166. handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  167. }
  168. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  169. {
  170. auto playersData = handler.enterStruct("players");
  171. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  172. {
  173. PlayerInfo & info = mapHeader->players[player];
  174. if(handler.saving)
  175. {
  176. if(!info.canAnyonePlay())
  177. continue;
  178. }
  179. auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  180. if(!handler.saving)
  181. {
  182. if(playerData.get().isNull())
  183. {
  184. info.canComputerPlay = false;
  185. info.canHumanPlay = false;
  186. continue;
  187. }
  188. info.canComputerPlay = true;
  189. }
  190. serializeAllowedFactions(handler, info.allowedFactions);
  191. handler.serializeEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay);
  192. //mainTown
  193. if(handler.saving)
  194. {
  195. }
  196. else
  197. {
  198. }
  199. handler.serializeBool("generateHeroAtMainTown", info.generateHeroAtMainTown);
  200. //mainHero
  201. //mainHeroPortrait
  202. //mainCustomHeroName
  203. //towns
  204. //heroes
  205. {
  206. //auto heroes = playerData.enterStruct("heroes");
  207. }
  208. if(!handler.saving)
  209. {
  210. //isFactionRandom indicates that player may select faction, depends on towns & heroes
  211. // true if main town is random and generateHeroAtMainTown==true
  212. // or main hero is random
  213. //TODO: recheck mechanics
  214. // info.isFactionRandom =
  215. }
  216. }
  217. }
  218. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  219. {
  220. auto teams = handler.enterStruct("teams");
  221. const JsonNode & src = teams.get();
  222. if(src.getType() != JsonNode::DATA_VECTOR)
  223. {
  224. // No alliances
  225. if(src.getType() != JsonNode::DATA_NULL)
  226. logGlobal->errorStream() << "Invalid teams field type";
  227. mapHeader->howManyTeams = 0;
  228. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  229. {
  230. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  231. {
  232. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  233. }
  234. }
  235. }
  236. else
  237. {
  238. const JsonVector & srcVector = src.Vector();
  239. mapHeader->howManyTeams = srcVector.size();
  240. for(int team = 0; team < mapHeader->howManyTeams; team++)
  241. {
  242. for(const JsonNode & playerData : srcVector[team].Vector())
  243. {
  244. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  245. if(player.isValidPlayer())
  246. {
  247. if(mapHeader->players[player.getNum()].canAnyonePlay())
  248. {
  249. mapHeader->players[player.getNum()].team = TeamID(team);
  250. }
  251. }
  252. }
  253. }
  254. for(PlayerInfo & player : mapHeader->players)
  255. {
  256. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  257. player.team = TeamID(mapHeader->howManyTeams++);
  258. }
  259. }
  260. }
  261. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  262. {
  263. auto teams = handler.enterStruct("teams");
  264. JsonNode & dest = teams.get();
  265. std::vector<std::set<PlayerColor>> teamsData;
  266. teamsData.resize(mapHeader->howManyTeams);
  267. //get raw data
  268. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  269. {
  270. const PlayerInfo & player = mapHeader->players.at(idx);
  271. int team = player.team.getNum();
  272. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  273. teamsData.at(team).insert(PlayerColor(idx));
  274. }
  275. //remove single-member teams
  276. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  277. {
  278. return elem.size() <= 1;
  279. });
  280. //construct output
  281. dest.setType(JsonNode::DATA_VECTOR);
  282. for(const std::set<PlayerColor> & teamData : teamsData)
  283. {
  284. JsonNode team(JsonNode::DATA_VECTOR);
  285. for(const PlayerColor & player : teamData)
  286. {
  287. JsonNode member(JsonNode::DATA_STRING);
  288. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  289. team.Vector().push_back(std::move(member));
  290. }
  291. dest.Vector().push_back(std::move(team));
  292. }
  293. }
  294. void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler)
  295. {
  296. handler.serializeString("victoryString", mapHeader->victoryMessage);
  297. handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex);
  298. handler.serializeString("defeatString", mapHeader->defeatMessage);
  299. handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex);
  300. }
  301. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  302. {
  303. const JsonNode & input = handler.getCurrent();
  304. serializeTriggeredEvents(handler);
  305. mapHeader->triggeredEvents.clear();
  306. for (auto & entry : input["triggeredEvents"].Struct())
  307. {
  308. TriggeredEvent event;
  309. event.identifier = entry.first;
  310. readTriggeredEvent(event, entry.second);
  311. mapHeader->triggeredEvents.push_back(event);
  312. }
  313. }
  314. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  315. {
  316. using namespace TriggeredEventsDetail;
  317. event.onFulfill = source["message"].String();
  318. event.description = source["description"].String();
  319. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  320. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  321. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  322. }
  323. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  324. {
  325. JsonNode & output = handler.getCurrent();
  326. serializeTriggeredEvents(handler);
  327. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  328. for(auto event : mapHeader->triggeredEvents)
  329. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  330. }
  331. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  332. {
  333. using namespace TriggeredEventsDetail;
  334. dest["message"].String() = event.onFulfill;
  335. dest["description"].String() = event.description;
  336. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  337. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  338. dest["condition"] = event.trigger.toJson(ConditionToJson);
  339. }
  340. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  341. {
  342. //rumors
  343. //disposedHeroes
  344. //predefinedHeroes
  345. handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
  346. handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  347. handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  348. //events
  349. }
  350. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  351. {
  352. serializeOptions(handler);
  353. }
  354. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  355. {
  356. serializeOptions(handler);
  357. }
  358. ///CMapPatcher
  359. CMapPatcher::CMapPatcher(JsonNode stream):
  360. input(stream)
  361. {
  362. //todo: update map patches and change this
  363. fileVersionMajor = 0;
  364. fileVersionMinor = 0;
  365. }
  366. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  367. {
  368. map = nullptr;
  369. mapHeader = header.get();
  370. if (!input.isNull())
  371. readPatchData();
  372. }
  373. void CMapPatcher::readPatchData()
  374. {
  375. JsonDeserializer handler(input);
  376. readTriggeredEvents(handler);
  377. }
  378. ///CMapLoaderJson
  379. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  380. buffer(stream),
  381. ioApi(new CProxyROIOApi(buffer)),
  382. loader("", "_", ioApi)
  383. {
  384. }
  385. si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
  386. {
  387. boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
  388. if(!res)
  389. {
  390. throw new std::runtime_error("Map load failed. Identifier not resolved.");
  391. }
  392. return res.get();
  393. }
  394. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  395. {
  396. LOG_TRACE(logGlobal);
  397. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  398. map = result.get();
  399. mapHeader = map;
  400. readMap();
  401. return std::move(result);
  402. }
  403. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  404. {
  405. LOG_TRACE(logGlobal);
  406. map = nullptr;
  407. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  408. mapHeader = result.get();
  409. readHeader(false);
  410. return std::move(result);
  411. }
  412. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  413. {
  414. ResourceID resource(archiveFilename, EResType::TEXT);
  415. if(!loader.existsResource(resource))
  416. throw new std::runtime_error(archiveFilename+" not found");
  417. auto data = loader.load(resource)->readAll();
  418. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  419. return std::move(res);
  420. }
  421. void CMapLoaderJson::readMap()
  422. {
  423. LOG_TRACE(logGlobal);
  424. readHeader(true);
  425. map->initTerrain();
  426. readTerrain();
  427. readObjects();
  428. map->calculateGuardingGreaturePositions();
  429. }
  430. void CMapLoaderJson::readHeader(const bool complete)
  431. {
  432. //do not use map field here, use only mapHeader
  433. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  434. fileVersionMajor = header["versionMajor"].Float();
  435. if(fileVersionMajor != VERSION_MAJOR)
  436. {
  437. logGlobal->errorStream() << "Unsupported map format version: " << fileVersionMajor;
  438. throw std::runtime_error("Unsupported map format version");
  439. }
  440. fileVersionMinor = header["versionMinor"].Float();
  441. if(fileVersionMinor > VERSION_MINOR)
  442. {
  443. logGlobal->traceStream() << "Too new map format revision: " << fileVersionMinor << ". This map should work but some of map features may be ignored.";
  444. }
  445. JsonDeserializer handler(header);
  446. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  447. //todo: multilevel map load support
  448. {
  449. auto levels = handler.enterStruct("mapLevels");
  450. {
  451. auto surface = levels.enterStruct("surface");
  452. mapHeader->height = surface.get()["height"].Float();
  453. mapHeader->width = surface.get()["width"].Float();
  454. }
  455. {
  456. auto underground = levels.enterStruct("underground");
  457. mapHeader->twoLevel = !underground.get().isNull();
  458. }
  459. }
  460. serializeHeader(handler);
  461. readTriggeredEvents(handler);
  462. readTeams(handler);
  463. //TODO: readHeader
  464. if(complete)
  465. readOptions(handler);
  466. }
  467. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  468. {
  469. using namespace TerrainDetail;
  470. {//terrain type
  471. const std::string typeCode = src.substr(0,2);
  472. int rawType = vstd::find_pos(terrainCodes, typeCode);
  473. if(rawType < 0)
  474. throw new std::runtime_error("Invalid terrain type code in "+src);
  475. tile.terType = ETerrainType(rawType);
  476. }
  477. int startPos = 2; //0+typeCode fixed length
  478. {//terrain view
  479. int pos = startPos;
  480. while(isdigit(src.at(pos)))
  481. pos++;
  482. int len = pos - startPos;
  483. if(len<=0)
  484. throw new std::runtime_error("Invalid terrain view in "+src);
  485. const std::string rawCode = src.substr(startPos,len);
  486. tile.terView = atoi(rawCode.c_str());
  487. startPos+=len;
  488. }
  489. {//terrain flip
  490. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  491. if(terrainFlip < 0)
  492. throw new std::runtime_error("Invalid terrain flip in "+src);
  493. else
  494. tile.extTileFlags = terrainFlip;
  495. }
  496. if(startPos >= src.size())
  497. return;
  498. bool hasRoad = true;
  499. {//road type
  500. const std::string typeCode = src.substr(startPos,2);
  501. startPos+=2;
  502. int rawType = vstd::find_pos(roadCodes, typeCode);
  503. if(rawType < 0)
  504. {
  505. rawType = vstd::find_pos(riverCodes, typeCode);
  506. if(rawType < 0)
  507. throw new std::runtime_error("Invalid river type in "+src);
  508. else
  509. {
  510. tile.riverType = ERiverType::ERiverType(rawType);
  511. hasRoad = false;
  512. }
  513. }
  514. else
  515. tile.roadType = ERoadType::ERoadType(rawType);
  516. }
  517. if(hasRoad)
  518. {//road dir
  519. int pos = startPos;
  520. while(isdigit(src.at(pos)))
  521. pos++;
  522. int len = pos - startPos;
  523. if(len<=0)
  524. throw new std::runtime_error("Invalid road dir in "+src);
  525. const std::string rawCode = src.substr(startPos,len);
  526. tile.roadDir = atoi(rawCode.c_str());
  527. startPos+=len;
  528. }
  529. if(hasRoad)
  530. {//road flip
  531. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  532. if(flip < 0)
  533. throw new std::runtime_error("Invalid road flip in "+src);
  534. else
  535. tile.extTileFlags |= (flip<<4);
  536. }
  537. if(startPos >= src.size())
  538. return;
  539. if(hasRoad)
  540. {//river type
  541. const std::string typeCode = src.substr(startPos,2);
  542. startPos+=2;
  543. int rawType = vstd::find_pos(riverCodes, typeCode);
  544. if(rawType < 0)
  545. throw new std::runtime_error("Invalid river type in "+src);
  546. tile.riverType = ERiverType::ERiverType(rawType);
  547. }
  548. {//river dir
  549. int pos = startPos;
  550. while(isdigit(src.at(pos)))
  551. pos++;
  552. int len = pos - startPos;
  553. if(len<=0)
  554. throw new std::runtime_error("Invalid river dir in "+src);
  555. const std::string rawCode = src.substr(startPos,len);
  556. tile.riverDir = atoi(rawCode.c_str());
  557. startPos+=len;
  558. }
  559. {//river flip
  560. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  561. if(flip < 0)
  562. throw new std::runtime_error("Invalid road flip in "+src);
  563. else
  564. tile.extTileFlags |= (flip<<2);
  565. }
  566. }
  567. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  568. {
  569. int3 pos(0,0,index);
  570. const JsonVector & rows = src.Vector();
  571. if(rows.size() != map->height)
  572. throw new std::runtime_error("Invalid terrain data");
  573. for(pos.y = 0; pos.y < map->height; pos.y++)
  574. {
  575. const JsonVector & tiles = rows[pos.y].Vector();
  576. if(tiles.size() != map->width)
  577. throw new std::runtime_error("Invalid terrain data");
  578. for(pos.x = 0; pos.x < map->width; pos.x++)
  579. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  580. }
  581. }
  582. void CMapLoaderJson::readTerrain()
  583. {
  584. {
  585. const JsonNode surface = getFromArchive("surface_terrain.json");
  586. readTerrainLevel(surface, 0);
  587. }
  588. if(map->twoLevel)
  589. {
  590. const JsonNode underground = getFromArchive("underground_terrain.json");
  591. readTerrainLevel(underground, 1);
  592. }
  593. }
  594. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type& json):
  595. owner(_owner), instance(nullptr),id(-1), jsonKey(json.first), configuration(json.second)
  596. {
  597. }
  598. void CMapLoaderJson::MapObjectLoader::construct()
  599. {
  600. logGlobal->debugStream() <<"Loading: " <<jsonKey;
  601. //TODO:consider move to ObjectTypeHandler
  602. //find type handler
  603. std::string typeName = configuration["type"].String(), subTypeName = configuration["subtype"].String();
  604. if(typeName.empty())
  605. {
  606. logGlobal->errorStream() << "Object type missing";
  607. logGlobal->debugStream() << configuration;
  608. return;
  609. }
  610. //special case for grail
  611. if(typeName == "grail")
  612. {
  613. auto & pos = owner->map->grailPos;
  614. pos.x = configuration["x"].Float();
  615. pos.y = configuration["y"].Float();
  616. pos.z = configuration["l"].Float();
  617. owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
  618. return;
  619. }
  620. else if(subTypeName.empty())
  621. {
  622. logGlobal->errorStream() << "Object subtype missing";
  623. logGlobal->debugStream() << configuration;
  624. return;
  625. }
  626. auto handler = VLC->objtypeh->getHandlerFor(typeName, subTypeName);
  627. instance = handler->create(ObjectTemplate());
  628. instance->id = ObjectInstanceID(owner->map->objects.size());
  629. instance->instanceName = jsonKey;
  630. owner->map->addNewObject(instance);
  631. }
  632. void CMapLoaderJson::MapObjectLoader::configure()
  633. {
  634. if(nullptr == instance)
  635. return;
  636. JsonDeserializer handler(configuration);
  637. instance->serializeJson(handler);
  638. if(auto art = dynamic_cast<CGArtifact *>(instance))
  639. {
  640. //todo: find better place for this code
  641. int artID = ArtifactID::NONE;
  642. int spellID = -1;
  643. if(art->ID == Obj::SPELL_SCROLL)
  644. {
  645. auto spellIdentifier = configuration["options"]["spell"].String();
  646. auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
  647. if(rawId)
  648. spellID = rawId.get();
  649. else
  650. spellID = 0;
  651. artID = ArtifactID::SPELL_SCROLL;
  652. }
  653. else if(art->ID == Obj::ARTIFACT)
  654. {
  655. //specific artifact
  656. artID = art->subID;
  657. }
  658. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  659. }
  660. }
  661. void CMapLoaderJson::readObjects()
  662. {
  663. LOG_TRACE(logGlobal);
  664. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  665. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  666. //get raw data
  667. for(auto & p : data.Struct())
  668. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  669. for(auto & ptr : loaders)
  670. ptr->construct();
  671. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  672. for(auto & ptr : loaders)
  673. ptr->configure();
  674. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  675. {
  676. return a->subID < b->subID;
  677. });
  678. }
  679. ///CMapSaverJson
  680. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  681. buffer(stream),
  682. ioApi(new CProxyIOApi(buffer)),
  683. saver(ioApi, "_")
  684. {
  685. fileVersionMajor = VERSION_MAJOR;
  686. fileVersionMinor = VERSION_MINOR;
  687. }
  688. CMapSaverJson::~CMapSaverJson()
  689. {
  690. }
  691. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  692. {
  693. std::ostringstream out;
  694. out << data;
  695. out.flush();
  696. {
  697. auto s = out.str();
  698. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  699. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  700. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  701. }
  702. }
  703. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  704. {
  705. this->map = map.get();
  706. this->mapHeader = this->map;
  707. writeHeader();
  708. writeTerrain();
  709. writeObjects();
  710. }
  711. void CMapSaverJson::writeHeader()
  712. {
  713. JsonNode header;
  714. JsonSerializer handler(header);
  715. header["versionMajor"].Float() = VERSION_MAJOR;
  716. header["versionMinor"].Float() = VERSION_MINOR;
  717. //todo: multilevel map save support
  718. JsonNode & levels = header["mapLevels"];
  719. levels["surface"]["height"].Float() = mapHeader->height;
  720. levels["surface"]["width"].Float() = mapHeader->width;
  721. levels["surface"]["index"].Float() = 0;
  722. if(mapHeader->twoLevel)
  723. {
  724. levels["underground"]["height"].Float() = mapHeader->height;
  725. levels["underground"]["width"].Float() = mapHeader->width;
  726. levels["underground"]["index"].Float() = 1;
  727. }
  728. serializeHeader(handler);
  729. writeTriggeredEvents(handler);
  730. writeTeams(handler);
  731. writeOptions(handler);
  732. addToArchive(header, HEADER_FILE_NAME);
  733. }
  734. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  735. {
  736. using namespace TerrainDetail;
  737. std::ostringstream out;
  738. out.setf(std::ios::dec, std::ios::basefield);
  739. out.unsetf(std::ios::showbase);
  740. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  741. if(tile.roadType != ERoadType::NO_ROAD)
  742. {
  743. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  744. }
  745. if(tile.riverType != ERiverType::NO_RIVER)
  746. {
  747. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  748. }
  749. return out.str();
  750. }
  751. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  752. {
  753. JsonNode data;
  754. int3 pos(0,0,index);
  755. data.Vector().resize(map->height);
  756. for(pos.y = 0; pos.y < map->height; pos.y++)
  757. {
  758. JsonNode & row = data.Vector()[pos.y];
  759. row.Vector().resize(map->width);
  760. for(pos.x = 0; pos.x < map->width; pos.x++)
  761. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  762. }
  763. return std::move(data);
  764. }
  765. void CMapSaverJson::writeTerrain()
  766. {
  767. //todo: multilevel map save support
  768. JsonNode surface = writeTerrainLevel(0);
  769. addToArchive(surface, "surface_terrain.json");
  770. if(map->twoLevel)
  771. {
  772. JsonNode underground = writeTerrainLevel(1);
  773. addToArchive(underground, "underground_terrain.json");
  774. }
  775. }
  776. void CMapSaverJson::writeObjects()
  777. {
  778. JsonNode data(JsonNode::DATA_STRUCT);
  779. JsonSerializer handler(data);
  780. for(CGObjectInstance * obj : map->objects)
  781. {
  782. auto temp = handler.enterStruct(obj->instanceName);
  783. obj->serializeJson(handler);
  784. }
  785. if(map->grailPos.valid())
  786. {
  787. JsonNode grail(JsonNode::DATA_STRUCT);
  788. grail["type"].String() = "grail";
  789. grail["x"].Float() = map->grailPos.x;
  790. grail["y"].Float() = map->grailPos.y;
  791. grail["l"].Float() = map->grailPos.z;
  792. grail["options"]["radius"].Float() = map->grailRadius;
  793. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  794. data[grailId] = grail;
  795. }
  796. addToArchive(data, OBJECTS_FILE_NAME);
  797. }