ChangeLog 53 KB

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  1. 0.99 -> 1.00
  2. GENERAL:
  3. * Spectator mode was implemented through command-line options
  4. 0.98 -> 0.99
  5. GENERAL:
  6. * New Bonus NO_TERRAIN_PENALTY
  7. * Nomads will remove Sand movement penalty from army
  8. * Flying and water walking is now supported in pathfinder
  9. * New artifacts supported
  10. - Angel Wings
  11. - Boots of Levitation
  12. * Implemented rumors in tavern window
  13. * New cheat codes:
  14. - vcmiglaurung - gives 5000 crystal dragons into each slot
  15. - vcmiungoliant - conceal fog of war for current player
  16. * New console commands:
  17. - gosolo - AI take control over human players and vice versa
  18. - controlai - give control of one or all AIs to player
  19. - set hideSystemMessages on/off - supress server messages in chat
  20. BATTLES:
  21. * Drawbridge mechanics implemented (animation still missing)
  22. * Merging of town and visiting hero armies on siege implemented
  23. * Hero info tooltip for skills and mana implemented
  24. ADVETURE AI:
  25. * Fixed AI trying to go through underground rock
  26. * Fixed several cases causing AI wandering aimlessly
  27. * AI can again pick best artifacts and exchange artifacts between heroes
  28. * AI heroes with patrol enabled won't leave patrol area anymore
  29. RANDOM MAP GENERATOR:
  30. * Changed fractalization algorithm so it can create cycles
  31. * Zones will not have straight paths anymore, they are totally random
  32. * Generated zones will have different size depending on template setting
  33. * Added Thieves Guild random object (1 per zone)
  34. * Added Seer Huts with quests that match OH3
  35. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  36. 0.97 -> 0.98
  37. GENERAL:
  38. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  39. ADVENTURE AI:
  40. * AI will try to use Monolith entrances for exploration
  41. * AI will now always revisit each exit of two way monolith if exit no longer visible
  42. * AI will eagerly pick guarded and blocked treasures
  43. ADVENTURE MAP:
  44. * Implemented world view
  45. * Added graphical fading effects
  46. SPELLS:
  47. * New spells handled:
  48. - Earthquake
  49. - View Air
  50. - View Earth
  51. - Visions
  52. - Disguise
  53. * Implemented CURE spell negative dispell effect
  54. * Added LOCATION target for spells castable on any hex with new target modifiers
  55. BATTLES:
  56. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  57. RANDOM MAP GENERATOR:
  58. * Underground tunnels are working now
  59. * Implemented "junction" zone type
  60. * Improved zone placing algorithm
  61. * More balanced distribution of treasure piles
  62. * More obstacles within zones
  63. 0.96 -> 0.97 (Nov 01 2014)
  64. GENERAL:
  65. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  66. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  67. * (linux)
  68. * Changes in used librries:
  69. - VCMI can now be compiled with SDL2
  70. - Movies will use ffmpeg library
  71. - change boost::bind to std::bind
  72. - removed boost::asign
  73. - Updated FuzzyLite to 5.0
  74. * Multiplayer load support was implemented through command-line options
  75. ADVENTURE AI:
  76. * Significantly optimized execution time, AI should be much faster now.
  77. ADVENTURE MAP:
  78. * Non-latin characters can now be entered in chat window or used for save names.
  79. * Implemented separate speed for owned heroes and heroes owned by other players
  80. GRAPHICS:
  81. * Better upscaling when running in fullscreen mode.
  82. * New creature/commader window
  83. * New resolutions and bonus icons are now part of a separate mod
  84. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  85. RANDOM MAP GENERATOR:
  86. * Random map generator now creates complete and playable maps, should match original RMG
  87. * All important features from original map templates are implemented
  88. * Fixed major crash on removing objects
  89. * Undeground zones will look just like surface zones
  90. LAUNCHER:
  91. * Implemented switch to disable intro movies in game
  92. 0.95 -> 0.96 (Jul 01 2014)
  93. GENERAL:
  94. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  95. ADVENTURE AI:
  96. * Optimized speed and removed various bottlenecks.
  97. ADVENTURE MAP:
  98. * Heroes auto-level primary and secondary skill levels according to experience
  99. BATTLES:
  100. * Wall hit/miss sound will be played when using catapult during siege
  101. SPELLS:
  102. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  103. RANDOM MAP GENERATOR
  104. * Towns from mods can be used
  105. * Reading connections, terrains, towns and mines from template
  106. * Zone placement
  107. * Zone borders and connections, fractalized paths inside zones
  108. * Guard generation
  109. * Treasue piles generation (so far only few removable objects)
  110. MODS:
  111. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  112. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  113. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  114. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  115. GENERAL:
  116. * Added configuring of heroes quantity per player allowed in game
  117. 0.94 -> 0.95 (Mar 01 2014)
  118. GENERAL:
  119. * Components of combined artifacts will now display info about entire set.
  120. * Implements level limit
  121. * Added WoG creature abilities by Kuririn
  122. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  123. * Added precompiled header compilation for CMake (can be enabled per flag)
  124. * VCMI will detect changes in text files using crc-32 checksum
  125. * Basic support for unicode. Internally vcmi always uses utf-8
  126. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  127. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  128. ADVENTURE AI:
  129. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  130. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  131. * AI will now use SectorMap to find a way to guarded / covered objects.
  132. * Significantly improved exploration algorithm.
  133. * Locked heroes now try to decompose their goals exhaustively.
  134. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  135. * Improvements for army exchange criteria.
  136. * GatherArmy may include building dwellings in town (experimental).
  137. * AI should now conquer map more aggressively and much faster
  138. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  139. CAMPAIGNS:
  140. * Implemented move heroes to next scenario
  141. * Support for non-standard victory conditions for H3 campaigns
  142. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  143. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  144. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  145. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  146. TOWNS:
  147. * Extended building dependencies support
  148. MODS:
  149. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  150. * Custom victory/loss conditions for maps or campaigns
  151. * 7 days without towns loss condition is no longer hardcoded
  152. * Only changed mods will be validated
  153. 0.93 -> 0.94 (Oct 01 2013)
  154. GENERAL:
  155. * New Launcher application, see
  156. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  157. * fixed "get txt" console command
  158. * command "extract" to extract file by name
  159. * command "def2bmp" to convert def into set of frames.
  160. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  161. * fixed duels, added no-GUI mode for automatic AI testing
  162. * Sir Mullich is available at the start of the game
  163. * Upgrade cost will never be negative.
  164. * support for Chinese fonts (GBK 2-byte encoding)
  165. ADVENTURE MAP
  166. * if Quick Combat option is turned on, battles will be resolved by AI
  167. * first hero is awakened on new turn
  168. * fixed 3000 gems reward in shipwreck
  169. BATTLES:
  170. * autofight implemented
  171. * most of the animations is time-based
  172. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  173. * synchronized attack/defence animation
  174. * spell animation speed uses game settings
  175. * fixed disrupting ray duration
  176. * added logging domain for battle animations
  177. * Fixed crashes on Land Mines / Fire Wall casting.
  178. * UI will be correctly greyed-out during opponent turn
  179. * fixed remaining issues with blit order
  180. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  181. * Fixed Remove Obstacle.
  182. *defeating hero will yield 500 XP
  183. * Added lots of missing spell immunities from Strategija
  184. * Added stone gaze immunity for Troglodytes (did you know about it?)
  185. * damage done by turrets is properly increased by built buldings
  186. * Wyverns will cast Poison instead of Stone Gaze.
  187. TOWN:
  188. * Fixed issue that allowed to build multiple boats in town.
  189. * fix for lookout tower
  190. 0.92 -> 0.93 (Jun 01 2013)
  191. GENERAL:
  192. * Support for SoD-only installations, WoG becomes optional addition
  193. * New logging framework
  194. * Negative luck support, disabled by default
  195. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  196. * Fixed stack artifact (and related buttons) not displaying in creature window.
  197. * Fixed crash at month of double population.
  198. MODS:
  199. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  200. * Improved json validation. Now it support most of features from latest json schema draft.
  201. * Icons use path to icon instead of image indexes.
  202. * It is possible to edit data of another mod or H3 data via mods.
  203. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  204. * Removed no longer needed field "projectile spins"
  205. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  206. BATTLES:
  207. * Fixed Death Stare of Commanders
  208. * Projectile blitting should be closer to original H3. But still not perfect.
  209. * Fixed missing Mirth effects
  210. * Stack affected by Berserk should not try to attack itself
  211. * Fixed several cases of incorrect positioning of creatures in battles
  212. * Fixed abilities of Efreet.
  213. * Fixed broken again palette in some battle backgrounds
  214. TOWN:
  215. * VCMI will not crash if building selection area is smaller than def
  216. * Detection of transparency on selection area is closer to H3
  217. * Improved handling buildings with mode "auto":
  218. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  219. - transitive dependencies are handled (A makes B build, and B makes C and D)
  220. SOUND:
  221. * Added missing WoG creature sounds (from Kuririn).
  222. * The Windows package comes with DLLs needed to play .ogg files
  223. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  224. * some missing sounds for battle effects
  225. ARTIFACTS:
  226. * Several fixes to combined artifacts added via mods.
  227. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  228. * Fixed incorrect components of Cornucopia.
  229. * Cheat code with grant all artifacts, including the ones added by mods
  230. 0.91 -> 0.92 (Mar 01 2013)
  231. GENERAL:
  232. * hero crossover between missions in campaigns
  233. * introduction before missions in campaigns
  234. MODS:
  235. * Added CREATURE_SPELL_POWER for commanders
  236. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  237. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  238. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  239. * Double growth creatures are configurable now
  240. * Drain Life now has % effect depending on bonus value
  241. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  242. * Moat damage configurable
  243. * More config options for spells:
  244. - mind immunity handled by config
  245. - direct damage immunity handled by config
  246. - immunity icon configurable
  247. - removed mind_spell flag
  248. * creature config use string ids now.
  249. * support for string subtype id in short bonus format
  250. * primary skill identifiers for bonuses
  251. 0.9 -> 0.91 (Feb 01 2013)
  252. GENERAL:
  253. * VCMI build on OS X is now supported
  254. * Completely removed autotools
  255. * Added RMG interace and ability to generate simplest working maps
  256. * Added loading screen
  257. MODS:
  258. - Simplified mod structure. Mods from 0.9 will not be compatible.
  259. * Mods can be turned on and off in config/modSettings.json file
  260. * Support for new factions, including:
  261. - New towns
  262. - New hero classes
  263. - New heroes
  264. - New town-related external dwellings
  265. * Support for new artifact, including combined, commander and stack artifacts
  266. * Extended configuration options
  267. - All game objects are referenced by string identifiers
  268. - Subtype resolution for bonuses
  269. BATTLES:
  270. * Support for "enchanted" WoG ability
  271. ADVENTURE AI:
  272. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  273. * Improved exploration algorithm
  274. * AI will prioritize dwellings and mines when there are no opponents visible
  275. 0.89 -> 0.9 (Oct 01 2012)
  276. GENERAL:
  277. * Provisional support creature-adding mods
  278. * New filesystem allowing easier resource adding/replacing
  279. * Reorganized package for better compatibility with HotA and not affecting the original game
  280. * Moved many hard-coded settings into text config files
  281. * Commander level-up dialog
  282. * New Quest Log window
  283. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  284. BATTLES
  285. * New graphics for Stack Queue
  286. * Death Stare works identically to H3
  287. * No explosion when catapult fails to damage the wall
  288. * Fixed crash when attacking stack dies before counterattack
  289. * Fixed crash when attacking stack dies in the Moat just before the attack
  290. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  291. * Fleeing hero won't lose artifacts.
  292. * Spellbook won't be captured.
  293. ADVENTURE AI
  294. * support for quests (Seer Huts, Quest Guardians, and so)
  295. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  296. * AI will now understand threat of Abandoned Mine.
  297. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  298. * Fixed strange case when AI found allied town extremely dangerous
  299. * Fixed crash when AI tried to "revisit" a Boat
  300. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  301. * Fixed a possible freeze when exchanging resources at marketplace
  302. BATTLE AI
  303. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  304. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  305. 0.88 -> 0.89 (Jun 01 2012)
  306. GENERAL
  307. * Mostly implemented Commanders feature (missing level-up dialog)
  308. * Support for stack artifacts
  309. * New creature window graphics contributed by fishkebab
  310. * Config file may have multiple upgrades for creatures
  311. * CTRL+T will open marketplace window
  312. * G will open thieves guild window if player owns at least one town with tavern
  313. * Implemented restart functionality. CTRL+R will trigger a quick restart
  314. * Save game screen and returning to main menu will work if game was started with --start option
  315. * Simple mechanism for detecting game desynchronization after init
  316. * 1280x800 resolution graphics, contributed by Topas
  317. ADVENTURE MAP
  318. * Fixed monsters regenerating casualties from battle at the start of new week.
  319. * T in adventure map will switch to next town
  320. BATTLES
  321. * It's possible to switch active creature during tacts phase by clicking on stack
  322. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  323. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  324. * Fixed crash when death stare or acid breath activated on stack that was just killed
  325. * First aid tent can heal only creatures that suffered damage
  326. * War machines can't be healed by tent
  327. * Creatures casting spells won't try to cast them during tactic phase
  328. * Console tooltips for first aid tent
  329. * Console tooltips for teleport spell
  330. * Cursor is reset to pointer when action is requested
  331. * Fixed a few other missing or wrong tooltips/cursors
  332. * Implemented opening creature window by l-clicking on stack
  333. * Fixed crash on attacking walls with Cyclop Kings
  334. * Fixed and simplified Teleport casting
  335. * Fixed Remove Obstacle spell
  336. * New spells supported:
  337. - Chain Lightning
  338. - Fire Wall
  339. - Force Field
  340. - Land Mine
  341. - Quicksands
  342. - Sacrifice
  343. TOWNS:
  344. * T in castle window will open a tavern window (if available)
  345. PREGAME
  346. * Pregame will use same resolution as main game
  347. * Support for scaling background image
  348. * Customization of graphics with config file.
  349. ADVENTURE AI
  350. * basic rule system for threat evaluation
  351. * new town development logic
  352. * AI can now use external dwellings
  353. * AI will weekly revisit dwellings & mills
  354. * AI will now always pick best stacks from towns
  355. * AI will recruit multiple heroes for exploration
  356. * AI won't try attacking its own heroes
  357. 0.87 -> 0.88 (Mar 01 2012)
  358. * added an initial version of new adventure AI: VCAI
  359. * system settings window allows to change default resolution
  360. * introduced unified JSON-based settings system
  361. * fixed all known localization issues
  362. * Creature Window can handle descriptions of spellcasting abilities
  363. * Support for the clone spell
  364. 0.86 -> 0.87 (Dec 01 2011)
  365. GENERAL:
  366. * Pathfinder can find way using ships and subterranean gates
  367. * Hero reminder & sleep button
  368. PREGAME:
  369. * Credits are implemented
  370. BATTLES
  371. * All attacked hexes will be highlighted
  372. * New combat abilities supported:
  373. - Spell Resistance aura
  374. - Random spellcaster (Genies)
  375. - Mana channeling
  376. - Daemon summoning
  377. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  378. - Fear
  379. - Fearless
  380. - No wall penalty
  381. - Enchanter
  382. - Bind
  383. - Dispell helpful spells
  384. 0.85 -> 0.86 (Sep 01 2011)
  385. GENERAL:
  386. * Reinstated music support
  387. * Bonus system optimizations (caching)
  388. * converted many config files to JSON
  389. * .tga file support
  390. * New artifacts supported
  391. - Admiral's Hat
  392. - Statue of Legion
  393. - Titan's Thunder
  394. BATTLES:
  395. * Correct handling of siege obstacles
  396. * Catapult animation
  397. * New combat abilities supported
  398. - Dragon Breath
  399. - Three-headed Attack
  400. - Attack all around
  401. - Death Cloud / Fireball area attack
  402. - Death Blow
  403. - Lightning Strike
  404. - Rebirth
  405. * New WoG abilities supported
  406. - Defense Bonus
  407. - Cast before attack
  408. - Immunity to direct damage spells
  409. * New spells supported
  410. - Magic Mirror
  411. - Titan's Lightning Bolt
  412. 0.84 -> 0.85 (Jun 01 2011)
  413. GENERAL:
  414. * Support for stack experience
  415. * Implemented original campaign selection screens
  416. * New artifacts supported:
  417. - Statesman's Medal
  418. - Diplomat's Ring
  419. - Ambassador's Sash
  420. TOWNS:
  421. * Implemented animation for new town buildings
  422. * It's possible to sell artifacts at Artifact Merchants
  423. BATTLES:
  424. * Neutral monsters will be split into multiple stacks
  425. * Hero can surrender battle to keep army
  426. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  427. * Partial support for Stone Gaze, Paralyze, Mana drain
  428. 0.83 -> 0.84 (Mar 01 2011)
  429. GENERAL:
  430. * Bonus system has been rewritten
  431. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  432. * New artifacts supported:
  433. - Angellic Alliance
  434. - Bird of Perception
  435. - Emblem of Cognizance
  436. - Spell Scroll
  437. - Stoic Watchman
  438. BATTLES:
  439. * Better animations handling
  440. * Defensive stance is supported
  441. HERO:
  442. * New secondary skills supported:
  443. - Artillery
  444. - Eagle Eye
  445. - Tactics
  446. AI PLAYER:
  447. * new AI leading neutral creatures in combat, slightly better then previous
  448. 0.82 -> 0.83 (Nov 01 2010)
  449. GENERAL:
  450. * Alliances support
  451. * Week of / Month of events
  452. * Mostly done pregame for MP games (temporarily only for local clients)
  453. * Support for 16bpp displays
  454. * Campaigns:
  455. - support for building bonus
  456. - moving to next map after victory
  457. * Town Portal supported
  458. * Vial of Dragon Blood and Statue of Legion supported
  459. HERO:
  460. * remaining specialities have been implemented
  461. TOWNS:
  462. * town events supported
  463. * Support for new town structures: Deiety of Fire and Escape Tunnel
  464. BATTLES:
  465. * blocked retreating from castle
  466. 0.81 -> 0.82 (Aug 01 2010)
  467. GENERAL:
  468. * Some of the starting bonuses in campaigns are supported
  469. * It's possible to select difficulty level of mission in campaign
  470. * new cheat codes:
  471. - vcmisilmaril - player wins
  472. - vcmimelkor - player loses
  473. ADVENTURE MAP:
  474. * Neutral armies growth implemented (10% weekly)
  475. * Power rating of neutral stacks
  476. * Favourable Winds reduce sailing cost
  477. HERO:
  478. * Learning secondary skill supported.
  479. * Most of hero specialities are supported, including:
  480. -Creature specialities (progressive, fixed, Sir Mullich)
  481. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  482. -Secondary skill bonuses
  483. -Creature Upgrades (Gelu)
  484. -Resorce generation
  485. -Starting Skill (Adrienne)
  486. TOWNS:
  487. * Support for new town structures:
  488. - Artifact Merchant
  489. - Aurora Borealis
  490. - Castle Gates
  491. - Magic University
  492. - Portal of Summoning
  493. - Skeleton transformer
  494. - Veil of Darkness
  495. OBJECTS:
  496. * Stables will now upgrade Cavaliers to Champions.
  497. New object supported:
  498. - Abandoned Mine
  499. - Altar of Sacrifice
  500. - Black Market
  501. - Cover of Darkness
  502. - Hill Fort
  503. - Refugee Camp
  504. - Sanctuary
  505. - Tavern
  506. - University
  507. - Whirlpool
  508. 0.8 -> 0.81 (Jun 01 2010)
  509. GENERAL:
  510. * It's possible to start campaign
  511. * Support for build grail victory condition
  512. * New artifacts supported:
  513. - Angel's Wings
  514. - Boots of levitation
  515. - Orb of Vulnerability
  516. - Ammo cart
  517. - Golden Bow
  518. - Hourglass of Evil Hour
  519. - Bow of Sharpshooter
  520. - Armor of the Damned
  521. ADVENTURE MAP:
  522. * Creatures now guard surrounding tiles
  523. * New adventura map spells supported:
  524. - Summon Boat
  525. - Scuttle Boat
  526. - Dimension Door
  527. - Fly
  528. - Water walk
  529. BATTLES:
  530. * A number of new creature abilities supported
  531. * First Aid Tent is functional
  532. * Support for distance/wall/melee penalties & no * penalty abilities
  533. * Reworked damage calculation to fit OH3 formula better
  534. * Luck support
  535. * Teleportation spell
  536. HERO:
  537. * First Aid secondary skill
  538. * Improved formula for necromancy to match better OH3
  539. TOWNS:
  540. * Sending resources to other players by marketplace
  541. * Support for new town structures:
  542. - Lighthouse
  543. - Colossus
  544. - Freelancer's Guild
  545. - Guardian Spirit
  546. - Necromancy Amplifier
  547. - Soul Prison
  548. OBJECTS:
  549. New object supported:
  550. - Freelancer's Guild
  551. - Trading Post
  552. - War Machine Factory
  553. 0.75 -> 0.8 (Mar 01 2010)
  554. GENERAL:
  555. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  556. * Implemented assembling and disassembling of combination artifacts.
  557. * Kingdom Overview screen is now available.
  558. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  559. * Replaced TTF fonts with original ones.
  560. ADVENTURE MAP:
  561. * Implemented rivers animations (thx to GrayFace).
  562. BATTLES:
  563. * Fire Shield spell (and creature ability) supported
  564. * affecting morale/luck and casting spell after attack creature abilities supported
  565. HERO:
  566. * Implementation of Scholar secondary skill
  567. TOWN:
  568. * New left-bottom info panel functionalities.
  569. TOWNS:
  570. * new town structures supported:
  571. - Ballista Yard
  572. - Blood Obelisk
  573. - Brimstone Clouds
  574. - Dwarven Treasury
  575. - Fountain of Fortune
  576. - Glyphs of Fear
  577. - Mystic Pond
  578. - Thieves Guild
  579. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  580. OBJECTS:
  581. New objects supported:
  582. - Border gate
  583. - Den of Thieves
  584. - Lighthouse
  585. - Obelisk
  586. - Quest Guard
  587. - Seer hut
  588. A lot of of various bugfixes and improvements:
  589. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  590. 0.74 -> 0.75 (Dec 01 2009)
  591. GENERAL:
  592. * Implemented "main menu" in-game option.
  593. * Hide the mouse cursor while displaying a popup window.
  594. * Better handling of huge and empty message boxes (still needs more changes)
  595. * Fixed several crashes when exiting.
  596. ADVENTURE INTERFACE:
  597. * Movement cursor shown for unguarded enemy towns.
  598. * Battle cursor shown for guarded enemy garrisons.
  599. * Clicking on the border no longer opens an empty info windows
  600. HERO WINDOW:
  601. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  602. TOWNS:
  603. * new special town structures supported:
  604. - Academy of Battle Scholars
  605. - Cage of Warlords
  606. - Mana Vortex
  607. - Stables
  608. - Skyship (revealing entire map only)
  609. OBJECTS:
  610. * External dwellings increase town growth
  611. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  612. * Scholar won't give unavaliable spells anymore.
  613. A lot of of various bugfixes and improvements:
  614. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  615. 0.73 -> 0.74 (Oct 01 2009)
  616. GENERAL:
  617. * Scenario Information window
  618. * Save Game window
  619. * VCMI window should start centered
  620. * support for Necromancy and Ballistics secondary skills
  621. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  622. * VCMI client has its own icon (thx for graphic to Dikamilo)
  623. * Ellipsis won't be split when breaking text on several lines
  624. * split button will be grayed out when no creature is selected
  625. * fixed issue when splitting stack to the hero with only one creatures
  626. * a few fixes for shipyard window
  627. ADVENTURE INTERFACE:
  628. * Cursor shows if tile is accesible and how many turns away
  629. * moving hero with arrow keys / numpad
  630. * fixed Next Hero button behaviour
  631. * fixed Surface/Underground switch button in higher resolutions
  632. BATTLES:
  633. * partial siege support
  634. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  635. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  636. * more creatures special abilities supported
  637. * battle settings will be stored
  638. * fixed crashes occurring on attacking two hex creatures from back
  639. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  640. * even large stack numbers will fit the boxes
  641. * when active stack is killed by spell, game behaves properly
  642. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  643. * ballista can shoot even if there's an enemy creature next to it
  644. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  645. * selecting attack directions works as in H3
  646. * estimating damage that will be dealt while choosing stack to be attacked
  647. * modified the positioning of battle effects, they should look about right now.
  648. * after selecting a spell during combat, l-click is locked for any action other than casting.
  649. * flying creatures will be blitted over all other creatures, obstacles and wall
  650. * obstacles and units should be printed in better order (not tested)
  651. * fixed armageddon animation
  652. * new spells supported:
  653. - Anti-Magic
  654. - Cure
  655. - Resurrection
  656. - Animate Dead
  657. - Counterstrike
  658. - Berserk
  659. - Hypnotize
  660. - Blind
  661. - Fire Elemental
  662. - Earth Elemental
  663. - Water Elemental
  664. - Air Elemental
  665. - Remove obstacle
  666. TOWNS:
  667. * enemy castle can be taken over
  668. * only one capitol per player allowed (additional ones will be lost)
  669. * garrisoned hero can buy a spellbook
  670. * heroes available in tavern should be always different
  671. * ship bought in town will be correctly placed
  672. * new special town structures supported:
  673. - Lookout Tower
  674. - Temple of Valhalla
  675. - Wall of Knowledge
  676. - Order of Fire
  677. HERO WINDOW:
  678. * war machines cannot be unequiped
  679. PREGAME:
  680. * sorting: a second click on the column header sorts in descending order.
  681. * advanced options tab: r-click popups for selected town, hero and bonus
  682. * starting scenario / game by double click
  683. * arrows in options tab are hidden when not available
  684. * subtitles for chosen hero/town/bonus in pregame
  685. OBJECTS:
  686. * fixed pairing Subterranean Gates
  687. New objects supported:
  688. - Borderguard & Keymaster Tent
  689. - Cartographer
  690. - Creature banks
  691. - Eye of the Magi & Hut of the Magi
  692. - Garrison
  693. - Stables
  694. - Pandora Box
  695. - Pyramid
  696. 0.72 -> 0.73 (Aug 01 2009)
  697. GENERAL:
  698. * infowindow popup will be completely on screen
  699. * fixed possible crash with in game console
  700. * fixed crash when gaining artifact after r-click on hero in tavern
  701. * Estates / hero bonuses won't give resources on first day.
  702. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  703. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  704. * 'T' hotkey opens marketplace window
  705. * giving starting spells for heroes
  706. * pressing enter or escape close spellbook
  707. * removed redundant quotation marks from skills description and artifact events texts
  708. * disabled autosaving on first turn
  709. * bonuses from bonus artifacts
  710. * increased char per line limit for subtitles under components
  711. * corrected some exp/level values
  712. * primary skills cannot be negative
  713. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  714. * fixed timed events reappearing
  715. * saving system options
  716. * saving hero direction
  717. * r-click popups on enemy heroes and towns
  718. * hero leveling formula matches the H3
  719. ADVENTURE INTERFACE:
  720. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  721. * The size of the frame around the map depends on the screen size.
  722. * spellbook shows adventure spells when opened on adventure map
  723. * erasing path after picking objects with last movement point
  724. BATTLES:
  725. * spell resistance supported (secondary skill, artifacts, creature skill)
  726. * corrected damage inflicted by spells and ballista
  727. * added some missing projectile infos
  728. * added native terrain bonuses in battles
  729. * number of units in stack in battle should better fit the box
  730. * non-living and undead creatures have now always 0 morale
  731. * displaying luck effect animation
  732. * support for battleground overlays:
  733. - cursed ground
  734. - magic plains
  735. - fiery fields
  736. - rock lands
  737. - magic clouds
  738. - lucid pools
  739. - holy ground
  740. - clover field
  741. - evil fog
  742. TOWNS:
  743. * fixes for horde buildings
  744. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  745. * capitol bar in town hall is grey (not red) if already one exists
  746. * fixed crash on entering hall when town was near map edge
  747. HERO WINDOW:
  748. * garrisoned heroes won't be shown on the list
  749. * artifacts will be present on morale/luck bonuses list
  750. PREGAME:
  751. * saves are sorted primary by map format, secondary by name
  752. * fixed displaying date of saved game (uses local time, removed square character)
  753. OBJECTS:
  754. * Fixed primary/secondary skill levels given by a scholar.
  755. * fixed problems with 3-tiles monoliths
  756. * fixed crash with flaggable building next to map edge
  757. * fixed some descriptions for events
  758. * New objects supported:
  759. - Buoy
  760. - Creature Generators
  761. - Flotsam
  762. - Mermaid
  763. - Ocean bottle
  764. - Sea Chest
  765. - Shipwreck Survivor
  766. - Shipyard
  767. - Sirens
  768. 0.71 -> 0.72 (Jun 1 2009)
  769. GENERAL:
  770. * many sound effects and music
  771. * autosave (to 5 subsequent files)
  772. * artifacts support (most of them)
  773. * added internal game console (activated on TAB)
  774. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  775. * improved randomization
  776. * fixed crash on closing application
  777. * VCMI won't always give all three stacks in the starting armies
  778. * fix for drawing starting army creatures count
  779. * Diplomacy secondary skill support
  780. * timed events won't cause resources amount to be negative
  781. * support for sorcery secondary skill
  782. * reduntant quotation marks from artifact descriptions are removed
  783. * no income at the first day
  784. ADVENTURE INTERFACE:
  785. * fixed crasbug occurring on revisiting objects (by pressing space)
  786. * always restoring default cursor when movng mouse out of the terrain
  787. * fixed map scrolling with ctrl+arrows when some windows are opened
  788. * clicking scrolling arrows in town/hero list won't open town/hero window
  789. * pathfinder will now look for a path going via printed positions of roads when it's possible
  790. * enter can be used to open window with selected hero/town
  791. BATTLES:
  792. * many creatures special skills implemented
  793. * battle will end when one side has only war machines
  794. * fixed some problems with handling obstacles info
  795. * fixed bug with defending / waiting while no stack is active
  796. * spellbook button is inactive when hero cannot cast any spell
  797. * obstacles will be placed more properly when resolution is different than 800x600
  798. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  799. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  800. * new spells:
  801. - frost ring
  802. - fireball
  803. - inferno
  804. - meteor shower
  805. - death ripple
  806. - destroy undead
  807. - dispel
  808. - armageddon
  809. - disrupting ray
  810. - protection from air
  811. - protection from fire
  812. - protection from water
  813. - protection from earth
  814. - precision
  815. - slayer
  816. TOWNS:
  817. * resting in town with mage guild will replenih all the mana points
  818. * fixed Blacksmith
  819. * the number of creatures at the beginning of game is their base growth
  820. * it's possible to enter Tavern via Brotherhood of Sword
  821. HERO WINDOW:
  822. * fixed mana limit info in the hero window
  823. * war machines can't be removed
  824. * fixed problems with removing artifacts when all visible slots in backpack are full
  825. PREGAME:
  826. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  827. * Fix position of maps names.
  828. * Made the slider cursor much more responsive. Speedup the map select screen.
  829. * Try to behave when no maps/saves are present.
  830. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  831. OBJECTS:
  832. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  833. * leaving guardians in flagged mines.
  834. * support for Scholar object
  835. * support for School of Magic
  836. * support for School of War
  837. * support for Pillar of Fire
  838. * support for Corpse
  839. * support for Lean To
  840. * support for Wagon
  841. * support for Warrior's Tomb
  842. * support for Event
  843. * Corpse (Skeleton) will be accessible from all directions
  844. 0.7 -> 0.71 (Apr 01 2009)
  845. GENERAL:
  846. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  847. * morale/luck system and corresponding sec. skills supported
  848. * fixed crash when hero get level and has less than two sec. skills to choose between
  849. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  850. * proper handling of custom portraits of heroes
  851. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  852. * fixed crash when there was no hero available to hire for some player
  853. * fixed problems with 1024x600 screen resolution
  854. * updating blockmap/visitmap of randomized objects
  855. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  856. * further fixes for leveling-up (stability and identical offered skills bug)
  857. * splitting window allows to rebalance two stack with the same creatures
  858. * support for numpad keyboard
  859. * support for timed events
  860. ADVENTURE INTERFACE:
  861. * added "Next hero" button functionality
  862. * added missing path arrows
  863. * corrected centering on hero's position
  864. * recalculating hero path after reselecting hero
  865. * further changes in pathfinder making it more like original one
  866. * orientation of hero can't be change if movement points are exhausted
  867. * campfire, borderguard, bordergate, questguard will be accessible from the top
  868. * new movement cost calculation algorithm
  869. * fixed sight radious calculation
  870. * it's possible to stop hero movement
  871. * faster minimap refreshing
  872. * provisional support for "Save" button in System Options Window
  873. * it's possible to revisit object under hero by pressing Space
  874. BATTLES:
  875. * partial support for battle obstacles
  876. * only one spell can be casted per turn
  877. * blocked opening sepllbook if hero doesn't have a one
  878. * spells not known by hero can't be casted
  879. * spell books won't be placed in War Machine slots after battle
  880. * attack is now possible when hex under cursor is not displayed
  881. * glowing effect of yellow border around creatures
  882. * blue glowing border around hovered creature
  883. * made animation on battlefield more smooth
  884. * standing stacks have more static animation
  885. * probably fixed problem with displaying corpses on battlefield
  886. * fixes for two-hex creatures actions
  887. * fixed hero casting spell animation
  888. * corrected stack death animation
  889. * battle settings will be remembered between battles
  890. * improved damage calculation formula
  891. * correct handling of flying creatures in battles
  892. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  893. * amounts of units taking actions / being an object of actions won't be shown until action ends
  894. * fixed positions of stack queue and battle result window when resolution is != 800x600
  895. * corrected duration of frenzy spell which was incorrect in certain cases
  896. * corrected hero spell casting animation
  897. * better support for battle backgrounds
  898. * blocked "save" command during battle
  899. * spellbook displays only spells known by Hero
  900. New spells supported:
  901. - Mirth
  902. - Sorrow
  903. - Fortune
  904. - Misfortune
  905. TOWN INTERFACE:
  906. * cannot build more than one capitol
  907. * cannot build shipyard if town is not near water
  908. * Rampart's Treasury requires Miner's Guild
  909. * minor improvements in Recruitment Window
  910. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  911. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  912. * fixed blinking resdatabar in town screen when buying (800x600)
  913. * fixed horde buildings displaying in town hall
  914. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  915. PREGAME:
  916. * added scrolling scenario list with mouse wheel
  917. * fixed mouse slow downs
  918. * cannot select heroes for computer player (pregame)
  919. * no crash if uses gives wrong resolution ID number
  920. * minor fixes
  921. OBJECTS:
  922. * windmill gives 500 gold only during first week ever (not every month)
  923. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  924. New objects supported:
  925. * Prison
  926. * Magic Well
  927. * Faerie Ring
  928. * Swan Pond
  929. * Idol of Fortune
  930. * Fountain of Fortune
  931. * Rally Flag
  932. * Oasis
  933. * Temple
  934. * Watering Hole
  935. * Fountain of Youth
  936. * support for Redwood Observatory
  937. * support for Shrine of Magic Incantation / Gesture / Thought
  938. * support for Sign / Ocean Bottle
  939. AI PLAYER:
  940. Minor improvements and fixes.
  941. 0.64 -> 0.7 (Feb 01 2009)
  942. GENERAL:
  943. * move some settings to the config/settings.txt file
  944. * partial support for new screen resolutions
  945. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  946. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  947. * fixed crashbug occurring when hero levelled above 15 level
  948. * support for non-standard screen resolutions
  949. * F4 toggles between full-screen and windowed mode
  950. * minor improvements in creature card window
  951. * splitting stacks with the shift+click
  952. * creature card window contains info about modified speed
  953. ADVENTURE INTERFACE:
  954. * added water animation
  955. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  956. * partial handling r-clicks on adventure map
  957. TOWN INTERFACE:
  958. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  959. * fixed cloning creatures bug in garrisons (and related issues)
  960. BATTLES
  961. * support for the Wait command
  962. * magic arrow *really* works
  963. * war machines support partially added
  964. * queue of stacks narrowed
  965. * spell effect animation displaying improvements
  966. * positive/negative spells cannot be cast on hostile/our stacks
  967. * showing spell effects affecting stack in creature info window
  968. * more appropriate coloring of stack amount box when stack is affected by a spell
  969. * battle console displays notifications about wait/defend commands
  970. * several reported bugs fixed
  971. * new spells supported:
  972. a) Haste
  973. b) lightning bolt
  974. c) ice bolt
  975. d) slow
  976. e) implosion
  977. f) forgetfulness
  978. g) shield
  979. h) air shield
  980. i) bless
  981. j) curse
  982. k) bloodlust
  983. l) weakness
  984. m) stone skin
  985. n) prayer
  986. o) frenzy
  987. AI PLAYER:
  988. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  989. OBJECTS:
  990. * Guardians property for resources is handled
  991. * support for Witch Hut
  992. * support for Arena
  993. * support for Library of Enlightenment
  994. And a lot of minor fixes
  995. 0.63 -> 0.64 (Nov 01 2008)
  996. GENERAL:
  997. * sprites from /Sprites folder are handled correctly
  998. * several fixes for pathfinder and path arrows
  999. * better handling disposed/predefined heroes
  1000. * heroes regain 1 mana point each turn
  1001. * support for mistycisim and intelligence skills
  1002. * hero hiring possible
  1003. * added support for a number of hotkeys
  1004. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1005. * many minor improvements
  1006. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1007. a) woggaladriel -> vcmiainur
  1008. b) wogoliphaunt -> vcminoldor
  1009. c) wogshadowfax -> vcminahar
  1010. d) wogeyeofsauron -> vcmieagles
  1011. e) wogisengard -> vcmiformenos
  1012. f) wogsaruman -> vcmiistari
  1013. g) wogpathofthedead -> vcmiangband
  1014. h) woggandalfwhite -> vcmiglorfindel
  1015. ADVENTURE INTERFACE:
  1016. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1017. * slowed map scrolling
  1018. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1019. * blocked map scrolling when dialog window is opened
  1020. * scholar will be accessible from the top
  1021. TOWN INTERFACE:
  1022. * partially done tavern window (only hero hiring functionality)
  1023. BATTLES:
  1024. * water elemental will really be treated as 2 hex creature
  1025. * potential infinite loop in reverseCreature removed
  1026. * better handling of battle cursor
  1027. * fixed blocked shooter behavior
  1028. * it's possible in battles to check remeaining HP of neutral stacks
  1029. * partial support for Magic Arrow spell
  1030. * fixed bug with dying unit
  1031. * stack queue hotkey is now 'Q'
  1032. * added shots limit
  1033. 0.62 -> 0.63 (Oct 01 2008)
  1034. GENERAL:
  1035. * coloured console output, logging all info to txt files
  1036. * it's possible to use other port than 3030 by passing it as an additional argument
  1037. * removed some redundant warnings
  1038. * partially done spellbook
  1039. * Alt+F4 quits the game
  1040. * some crashbugs was fixed
  1041. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1042. * magical hero are given spellbook at the beginning
  1043. * added initial secondary skills for heroes
  1044. BATTLES:
  1045. * very significant optimization of battles
  1046. * battle summary window
  1047. * fixed crashbug occurring sometimes on exiting battle
  1048. * confirm window is shown before retreat
  1049. * graphic stack queue in battle (shows when 'c' key is pressed)
  1050. * it's possible to attack enemy hero
  1051. * neutral monster army disappears when defeated
  1052. * casualties among hero army and neutral creatures are saved
  1053. * better animation handling in battles
  1054. * directional attack in battles
  1055. * mostly done battle options (although they're not saved)
  1056. * added receiving exp (and leveling-up) after a won battle
  1057. * added support for archery, offence and armourer secondary abilities
  1058. * hero's primary skills accounted for damage dealt by creatures in battle
  1059. TOWNS:
  1060. * mostly done marketplace
  1061. * fixed crashbug with battles on swamps and rough terrain
  1062. * counterattacks
  1063. * heroes can learn new spells in towns
  1064. * working resource silo
  1065. * fixed bug with the mage guild when no spells available
  1066. * it's possible to build lighthouse
  1067. HERO WINDOW:
  1068. * setting army formation
  1069. * tooltips for artifacts in backpack
  1070. ADVENTURE INTERFACE:
  1071. * fixed bug with disappearing head of a hero in adventure map
  1072. * some objects are no longer accessible from the top
  1073. * no tooltips for objects under FoW
  1074. * events won't be shown
  1075. * working Subterranean Gates, Monoliths
  1076. * minimap shows all flaggable objects (towns, mines, etc.)
  1077. * artifacts we pick up go to the appropriate slot (if free)
  1078. 0.61 -> 0.62 (Sep 01 2008)
  1079. General:
  1080. * restructured to the server-client model
  1081. * support for heroes placed in towns
  1082. * upgrading creatures
  1083. * working gaining levels for heroes (including dialog with skill selection)
  1084. * added graphical cursor
  1085. * showing creature amount in the creature info window
  1086. * giving starting bonus
  1087. Castles:
  1088. * icon in infobox showing that there is hero in town garrison
  1089. * fort/citadel/castle screen
  1090. * taking last stack from the heroes army should be impossible (or at least harder)
  1091. * fixed reading forbidden structures
  1092. * randomizing spells in towns
  1093. * viewing hero window in the town screen
  1094. * possibility of moving hero into the garrison
  1095. * mage guild screen
  1096. * support for blacksmith
  1097. * if hero doesn't have a spell book, he can buy one in a mage guild
  1098. * it's possible to build glyph of fear in fortress
  1099. * creatures placeholders work properly
  1100. Adventure Interface:
  1101. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1102. Hero Window:
  1103. * bugfix: splitting stacks works in hero window
  1104. * removed bug causing significant increase of CPU consumption
  1105. Battles:
  1106. * shooting
  1107. * removed some displaying problems
  1108. * showing last group of frames in creature animation won't crash
  1109. * added start moving and end moving animations
  1110. * fixed moving two-hex creatures
  1111. * showing/hiding graphic cursor
  1112. * a part of using graphic cursor
  1113. * slightly optimized showing of battle interface
  1114. * animation of getting hit / death by shooting is displayed when it should be
  1115. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1116. * minor optimizations
  1117. PreGame:
  1118. * updates settings when selecting new map after changing sorting criteria
  1119. * if sorting not by name, name will be used as a secondary criteria
  1120. * when filter is applied a first available map is selected automatically
  1121. * slider position updated after sorting in pregame
  1122. Objects:
  1123. * support for the Tree of knowledge
  1124. * support for Campfires
  1125. * added event message when picking artifact
  1126. 0.6 -> 0.61 (Jun 15 2008)
  1127. Improvements:
  1128. * improved attacking in the battles
  1129. * it's possible to kill hostile stack
  1130. * animations won't go in the same phase
  1131. * Better pathfinder
  1132. * "%s" substitutions in Right-click information in town hall
  1133. * windmill won't give wood
  1134. * hover text for heroes
  1135. * support for ZSoft-style PCX files in /Data
  1136. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1137. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1138. * stack at the limit of unit's range can now be attacked
  1139. * range of unit is now properly displayed
  1140. * battle log is scrolled down when new event occurs
  1141. * console is closed when application exits
  1142. Bugfixes:
  1143. * stack at the limit of unit's range can now be attacked
  1144. * good background for the town hall screen in Stronghold
  1145. * fixed typo in hall.txt
  1146. * VCMI won't crash when r-click neutral stack during the battle
  1147. * water won't blink behind shipyard in the Castle
  1148. * fixed several memory leaks
  1149. * properly displaying two-hex creatures in recruit/split/info window
  1150. * corrupted map file won't cause crash on initializing main menu
  1151. 0.59 -> 0.6 (Jun 1 2008)
  1152. * partially done attacking in battles
  1153. * screen isn't now refreshed while blitting creature info window
  1154. * r-click creature info windows in battles
  1155. * no more division by 0 in slider
  1156. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1157. * fixed estate problems
  1158. * fixed blinking mana vortex
  1159. * grail increases creature growths
  1160. * new pathfinder
  1161. * several minor improvements
  1162. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1163. * fixed memory leak in battles
  1164. * blitting creature animations to rects in the recruitment window
  1165. * fixed wrong creatures def names
  1166. * better battle pathfinder and unit reversing
  1167. * improved slider ( #58 )
  1168. * fixed problems with horde buildings (won't block original dwellings)
  1169. * giving primary skill when hero get level (but there is still no dialog)
  1170. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1171. * creature levels not messed in Fortress
  1172. * war machines are added to the hero's inventory, not to the garrison
  1173. * support for H3-style PCX graphics in Data/
  1174. * VCMI won't crash when is unable to initialize audio system
  1175. * fixed displaying wrong town defs
  1176. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1177. * creature info window (only r-click)
  1178. * callback for buttons/lists based on boost::function
  1179. * a lot of minor improvements
  1180. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1181. Towns:
  1182. * recruiting creatures
  1183. * working creature growths (including castle and horde building influences)
  1184. * towns give income
  1185. * town hall screen
  1186. * building buildings (requirements and cost are handled)
  1187. * hints for structures
  1188. * updating town infobox
  1189. Garrisons:
  1190. * merging stacks
  1191. * splitting stacks
  1192. Battles:
  1193. * starting battles
  1194. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1195. * leaving battle by pressing flee button
  1196. * moving units in battles and displaying their ranges
  1197. * defend command for units
  1198. General:
  1199. * a number of minor fixes and improvements
  1200. 0.54 -> 0.55 (Feb 29 2008)
  1201. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1202. * randomization quantity of creatures on the map
  1203. * fix of Pandora's Box handling
  1204. * reading disposed/predefined heroes
  1205. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1206. * more detailed logs
  1207. * reported problems with hero flags resolved
  1208. * heroes cannot occupy the same tile
  1209. * hints for most of creature generators
  1210. * some minor stuff
  1211. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1212. * given hero is placed in the town entrance
  1213. * some objects such as river delta won't be blitted "on" hero
  1214. * tiles under FoW are inaccessible
  1215. * giving random hero on RoE maps
  1216. * improved protection against hero duplication
  1217. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1218. * right click popups with infoboxes for heroes/towns lists
  1219. * new interface coloring (many thanks to GrayFace ;])
  1220. * fixed bug in object flag's coloring
  1221. * added hints in town lists
  1222. * eliminated square from city hints
  1223. 0.53 - 0.53b (Feb 20 2008)
  1224. * added giving default buildings in towns
  1225. * town infobox won't crash on empty town
  1226. 0.52 - 0.53 (Feb 18 2008):
  1227. * hopefully the last bugfix of Pandora's Box
  1228. * fixed blockmaps of generated heroes
  1229. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1230. * fixed town randomization
  1231. * fixed hero randomization
  1232. * fixed displaying heroes in preGame
  1233. * fixed selecting/deselecting artifact slots in hero window
  1234. * much faster pathfinder
  1235. * memory usage and load time significantly decreased
  1236. * it's impossible to select empty artifact slot in hero window
  1237. * fixed problem with FoW displaying on minimap on L-sized maps
  1238. * fixed crashbug in hero list connected with heroes dismissing
  1239. * mostly done town infobox
  1240. * town daily income is properly calculated
  1241. 0.51 - 0.52 (Feb 7 2008):
  1242. * [feature] giving starting hero
  1243. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1244. * [feature] picked artifacts are added to hero's backpack
  1245. * [feature] possibility of choosing player to play
  1246. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1247. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1248. * [bugfix] improved randomization
  1249. * [bugfix] pathfinder can't be cheated (what caused errors)
  1250. 0.5 - 0.51 (Feb 3 2008):
  1251. * close button properly closes (same does 'q' key)
  1252. * two players can't have selected same hero
  1253. * double click on "Show Available Scenarios" won't reset options
  1254. * fixed possible crashbug in town/hero lists
  1255. * fixed crashbug in initializing game caused by wrong prisons handling
  1256. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1257. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1258. * fixed crashbug on reading blank Quest Guards
  1259. * better console messages
  1260. * map reading speed up (though it's still slow, especially on bigger maps)
  1261. to 0.5 (Feb 2 2008 - first closed release):
  1262. * Main menu and New game screens
  1263. * Scenario selection, part of advanced options support
  1264. * Partially done adventure map, town and hero interfaces
  1265. * Moving hero
  1266. * Interactions with several objects (mines, resources, mills, and others)