Client.cpp 32 KB

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  1. #include "StdInc.h"
  2. #include "Client.h"
  3. #include <SDL.h>
  4. #include "CMusicHandler.h"
  5. #include "../lib/mapping/CCampaignHandler.h"
  6. #include "../CCallback.h"
  7. #include "../lib/CConsoleHandler.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/CGameState.h"
  10. #include "CPlayerInterface.h"
  11. #include "../lib/StartInfo.h"
  12. #include "../lib/BattleInfo.h"
  13. #include "../lib/CModHandler.h"
  14. #include "../lib/CArtHandler.h"
  15. #include "../lib/CGeneralTextHandler.h"
  16. #include "../lib/CHeroHandler.h"
  17. #include "../lib/CTownHandler.h"
  18. #include "../lib/CBuildingHandler.h"
  19. #include "../lib/spells/CSpellHandler.h"
  20. #include "../lib/serializer/CTypeList.h"
  21. #include "../lib/serializer/Connection.h"
  22. #include "../lib/serializer/CLoadIntegrityValidator.h"
  23. #ifndef VCMI_ANDROID
  24. #include "../lib/Interprocess.h"
  25. #endif
  26. #include "../lib/NetPacks.h"
  27. #include "../lib/VCMI_Lib.h"
  28. #include "../lib/VCMIDirs.h"
  29. #include "../lib/mapping/CMap.h"
  30. #include "../lib/JsonNode.h"
  31. #include "mapHandler.h"
  32. #include "../lib/CConfigHandler.h"
  33. #include "CPreGame.h"
  34. #include "battle/CBattleInterface.h"
  35. #include "../lib/CThreadHelper.h"
  36. #include "../lib/CScriptingModule.h"
  37. #include "../lib/registerTypes/RegisterTypes.h"
  38. #include "gui/CGuiHandler.h"
  39. #include "CMT.h"
  40. extern std::string NAME;
  41. #ifndef VCMI_ANDROID
  42. namespace intpr = boost::interprocess;
  43. #else
  44. #include "lib/CAndroidVMHelper.h"
  45. #endif
  46. /*
  47. * Client.cpp, part of VCMI engine
  48. *
  49. * Authors: listed in file AUTHORS in main folder
  50. *
  51. * License: GNU General Public License v2.0 or later
  52. * Full text of license available in license.txt file, in main folder
  53. *
  54. */
  55. #ifdef VCMI_ANDROID
  56. std::atomic_bool androidTestServerReadyFlag;
  57. #endif
  58. template <typename T> class CApplyOnCL;
  59. class CBaseForCLApply
  60. {
  61. public:
  62. virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
  63. virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
  64. virtual ~CBaseForCLApply(){}
  65. template<typename U> static CBaseForCLApply *getApplier(const U * t=nullptr)
  66. {
  67. return new CApplyOnCL<U>;
  68. }
  69. };
  70. template <typename T> class CApplyOnCL : public CBaseForCLApply
  71. {
  72. public:
  73. void applyOnClAfter(CClient *cl, void *pack) const override
  74. {
  75. T *ptr = static_cast<T*>(pack);
  76. ptr->applyCl(cl);
  77. }
  78. void applyOnClBefore(CClient *cl, void *pack) const override
  79. {
  80. T *ptr = static_cast<T*>(pack);
  81. ptr->applyFirstCl(cl);
  82. }
  83. };
  84. template <> class CApplyOnCL<CPack> : public CBaseForCLApply
  85. {
  86. public:
  87. void applyOnClAfter(CClient *cl, void *pack) const override
  88. {
  89. logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
  90. assert(0);
  91. }
  92. void applyOnClBefore(CClient *cl, void *pack) const override
  93. {
  94. logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
  95. assert(0);
  96. }
  97. };
  98. static CApplier<CBaseForCLApply> *applier = nullptr;
  99. void CClient::init()
  100. {
  101. hotSeat = false;
  102. connectionHandler = nullptr;
  103. pathInfo = nullptr;
  104. applier = new CApplier<CBaseForCLApply>;
  105. registerTypesClientPacks1(*applier);
  106. registerTypesClientPacks2(*applier);
  107. IObjectInterface::cb = this;
  108. serv = nullptr;
  109. gs = nullptr;
  110. erm = nullptr;
  111. terminate = false;
  112. }
  113. CClient::CClient(void)
  114. {
  115. init();
  116. }
  117. CClient::CClient(CConnection *con, StartInfo *si)
  118. {
  119. init();
  120. newGame(con,si);
  121. }
  122. CClient::~CClient(void)
  123. {
  124. delete applier;
  125. }
  126. void CClient::waitForMoveAndSend(PlayerColor color)
  127. {
  128. try
  129. {
  130. setThreadName("CClient::waitForMoveAndSend");
  131. assert(vstd::contains(battleints, color));
  132. BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
  133. if(ba.actionType != Battle::CANCEL)
  134. {
  135. logNetwork->traceStream() << "Send battle action to server: " << ba;
  136. MakeAction temp_action(ba);
  137. sendRequest(&temp_action, color);
  138. }
  139. }
  140. catch(boost::thread_interrupted&)
  141. {
  142. logNetwork->debugStream() << "Wait for move thread was interrupted and no action will be send. Was a battle ended by spell?";
  143. }
  144. catch(...)
  145. {
  146. handleException();
  147. }
  148. }
  149. void CClient::run()
  150. {
  151. setThreadName("CClient::run");
  152. try
  153. {
  154. while(!terminate)
  155. {
  156. CPack *pack = serv->retreivePack(); //get the package from the server
  157. if (terminate)
  158. {
  159. vstd::clear_pointer(pack);
  160. break;
  161. }
  162. handlePack(pack);
  163. }
  164. }
  165. //catch only asio exceptions
  166. catch (const boost::system::system_error& e)
  167. {
  168. logNetwork->errorStream() << "Lost connection to server, ending listening thread!";
  169. logNetwork->errorStream() << e.what();
  170. if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
  171. {
  172. logNetwork->errorStream() << "Something wrong, lost connection while game is still ongoing...";
  173. throw;
  174. }
  175. }
  176. }
  177. void CClient::save(const std::string & fname)
  178. {
  179. if(gs->curB)
  180. {
  181. logNetwork->errorStream() << "Game cannot be saved during battle!";
  182. return;
  183. }
  184. SaveGame save_game(fname);
  185. sendRequest((CPackForClient*)&save_game, PlayerColor::NEUTRAL);
  186. }
  187. void CClient::endGame(bool closeConnection /*= true*/)
  188. {
  189. //suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
  190. for (auto& i : playerint)
  191. i.second->finish();
  192. // Game is ending
  193. // Tell the network thread to reach a stable state
  194. if (closeConnection)
  195. stopConnection();
  196. logNetwork->infoStream() << "Closed connection.";
  197. GH.curInt = nullptr;
  198. {
  199. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  200. logNetwork->infoStream() << "Ending current game!";
  201. if(GH.topInt())
  202. {
  203. GH.topInt()->deactivate();
  204. }
  205. GH.listInt.clear();
  206. GH.objsToBlit.clear();
  207. GH.statusbar = nullptr;
  208. logNetwork->infoStream() << "Removed GUI.";
  209. vstd::clear_pointer(const_cast<CGameInfo*>(CGI)->mh);
  210. vstd::clear_pointer(gs);
  211. logNetwork->infoStream() << "Deleted mapHandler and gameState.";
  212. LOCPLINT = nullptr;
  213. }
  214. playerint.clear();
  215. battleints.clear();
  216. callbacks.clear();
  217. battleCallbacks.clear();
  218. CGKeys::reset();
  219. CGMagi::reset();
  220. CGObelisk::reset();
  221. logNetwork->infoStream() << "Deleted playerInts.";
  222. logNetwork->infoStream() << "Client stopped.";
  223. }
  224. #if 1
  225. void CClient::loadGame(const std::string & fname, const bool server, const std::vector<int>& humanplayerindices, const int loadNumPlayers, int player_, const std::string & ipaddr, const ui16 port)
  226. {
  227. PlayerColor player(player_); //intentional shadowing
  228. logNetwork->infoStream() << "Loading procedure started!";
  229. CServerHandler sh;
  230. if(server)
  231. sh.startServer();
  232. else
  233. serv = sh.justConnectToServer(ipaddr, port);
  234. CStopWatch tmh;
  235. std::unique_ptr<CLoadFile> loader;
  236. try
  237. {
  238. boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
  239. boost::filesystem::path controlServerSaveName;
  240. if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
  241. {
  242. controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
  243. }
  244. else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
  245. {
  246. controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
  247. CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
  248. }
  249. if(clientSaveName.empty())
  250. throw std::runtime_error("Cannot open client part of " + fname);
  251. if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
  252. throw std::runtime_error("Cannot open server part of " + fname);
  253. {
  254. CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
  255. loadCommonState(checkingLoader);
  256. loader = checkingLoader.decay();
  257. }
  258. logNetwork->infoStream() << "Loaded common part of save " << tmh.getDiff();
  259. const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
  260. const_cast<CGameInfo*>(CGI)->mh->map = gs->map;
  261. pathInfo = make_unique<CPathsInfo>(getMapSize());
  262. CGI->mh->init();
  263. logNetwork->infoStream() <<"Initing maphandler: "<<tmh.getDiff();
  264. }
  265. catch(std::exception &e)
  266. {
  267. logGlobal->errorStream() << "Cannot load game " << fname << ". Error: " << e.what();
  268. throw; //obviously we cannot continue here
  269. }
  270. /*
  271. if(!server)
  272. player = PlayerColor(player_);
  273. */
  274. std::set<PlayerColor> clientPlayers;
  275. if(server)
  276. serv = sh.connectToServer();
  277. //*loader >> *this;
  278. if(server)
  279. {
  280. tmh.update();
  281. ui8 pom8;
  282. *serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
  283. *serv << fname;
  284. *serv >> pom8;
  285. if(pom8)
  286. throw std::runtime_error("Server cannot open the savegame!");
  287. else
  288. logNetwork->infoStream() << "Server opened savegame properly.";
  289. }
  290. if(server)
  291. {
  292. for(auto & elem : gs->scenarioOps->playerInfos)
  293. {
  294. if(!std::count(humanplayerindices.begin(),humanplayerindices.end(),elem.first.getNum()) || elem.first==player)
  295. clientPlayers.insert(elem.first);
  296. }
  297. clientPlayers.insert(PlayerColor::NEUTRAL);
  298. }
  299. else
  300. {
  301. clientPlayers.insert(player);
  302. }
  303. std::cout << "CLIENTPLAYERS:\n";
  304. for(auto x : clientPlayers)
  305. std::cout << x << std::endl;
  306. std::cout << "ENDCLIENTPLAYERS\n";
  307. serialize(loader->serializer,0,clientPlayers);
  308. *serv << ui32(clientPlayers.size());
  309. for(auto & elem : clientPlayers)
  310. *serv << ui8(elem.getNum());
  311. serv->addStdVecItems(gs); /*why is this here?*/
  312. //*loader >> *this;
  313. logNetwork->infoStream() << "Loaded client part of save " << tmh.getDiff();
  314. logNetwork->infoStream() <<"Sent info to server: "<<tmh.getDiff();
  315. //*serv << clientPlayers;
  316. serv->enableStackSendingByID();
  317. serv->disableSmartPointerSerialization();
  318. // logGlobal->traceStream() << "Objects:";
  319. // for(int i = 0; i < gs->map->objects.size(); i++)
  320. // {
  321. // auto o = gs->map->objects[i];
  322. // if(o)
  323. // logGlobal->traceStream() << boost::format("\tindex=%5d, id=%5d; address=%5d, pos=%s, name=%s") % i % o->id % (int)o.get() % o->pos % o->getHoverText();
  324. // else
  325. // logGlobal->traceStream() << boost::format("\tindex=%5d --- nullptr") % i;
  326. // }
  327. }
  328. #endif
  329. void CClient::newGame( CConnection *con, StartInfo *si )
  330. {
  331. enum {SINGLE, HOST, GUEST} networkMode = SINGLE;
  332. if (con == nullptr)
  333. {
  334. CServerHandler sh;
  335. serv = sh.connectToServer();
  336. }
  337. else
  338. {
  339. serv = con;
  340. networkMode = con->isHost() ? HOST : GUEST;
  341. }
  342. CConnection &c = *serv;
  343. ////////////////////////////////////////////////////
  344. logNetwork->infoStream() <<"\tWill send info to server...";
  345. CStopWatch tmh;
  346. if(networkMode == SINGLE)
  347. {
  348. ui8 pom8;
  349. c << ui8(2) << ui8(1); //new game; one client
  350. c << *si;
  351. c >> pom8;
  352. if(pom8) throw std::runtime_error("Server cannot open the map!");
  353. }
  354. c >> si;
  355. logNetwork->infoStream() <<"\tSending/Getting info to/from the server: "<<tmh.getDiff();
  356. c.enableStackSendingByID();
  357. c.disableSmartPointerSerialization();
  358. // Initialize game state
  359. gs = new CGameState();
  360. logNetwork->info("\tCreating gamestate: %i",tmh.getDiff());
  361. gs->init(si, settings["general"]["saveRandomMaps"].Bool());
  362. logNetwork->infoStream() <<"Initializing GameState (together): "<<tmh.getDiff();
  363. // Now after possible random map gen, we know exact player count.
  364. // Inform server about how many players client handles
  365. std::set<PlayerColor> myPlayers;
  366. for(auto & elem : gs->scenarioOps->playerInfos)
  367. {
  368. if((networkMode == SINGLE) //single - one client has all player
  369. || (networkMode != SINGLE && serv->connectionID == elem.second.playerID) //multi - client has only "its players"
  370. || (networkMode == HOST && elem.second.playerID == PlayerSettings::PLAYER_AI))//multi - host has all AI players
  371. {
  372. myPlayers.insert(elem.first); //add player
  373. }
  374. }
  375. if(networkMode != GUEST)
  376. myPlayers.insert(PlayerColor::NEUTRAL);
  377. c << myPlayers;
  378. // Init map handler
  379. if(gs->map)
  380. {
  381. if(!settings["session"]["headless"].Bool())
  382. {
  383. const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
  384. CGI->mh->map = gs->map;
  385. logNetwork->infoStream() << "Creating mapHandler: " << tmh.getDiff();
  386. CGI->mh->init();
  387. }
  388. pathInfo = make_unique<CPathsInfo>(getMapSize());
  389. logNetwork->infoStream() << "Initializing mapHandler (together): " << tmh.getDiff();
  390. }
  391. int humanPlayers = 0;
  392. for(auto & elem : gs->scenarioOps->playerInfos)//initializing interfaces for players
  393. {
  394. PlayerColor color = elem.first;
  395. gs->currentPlayer = color;
  396. if(!vstd::contains(myPlayers, color))
  397. continue;
  398. logNetwork->traceStream() << "Preparing interface for player " << color;
  399. if(si->mode != StartInfo::DUEL)
  400. {
  401. if(elem.second.playerID == PlayerSettings::PLAYER_AI)
  402. {
  403. auto AiToGive = aiNameForPlayer(elem.second, false);
  404. logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % color % AiToGive;
  405. installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
  406. }
  407. else
  408. {
  409. installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
  410. humanPlayers++;
  411. }
  412. }
  413. else
  414. {
  415. std::string AItoGive = aiNameForPlayer(elem.second, true);
  416. installNewBattleInterface(CDynLibHandler::getNewBattleAI(AItoGive), color);
  417. }
  418. }
  419. if(si->mode == StartInfo::DUEL)
  420. {
  421. if(!settings["session"]["headless"].Bool())
  422. {
  423. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  424. auto p = std::make_shared<CPlayerInterface>(PlayerColor::NEUTRAL);
  425. p->observerInDuelMode = true;
  426. installNewPlayerInterface(p, boost::none);
  427. GH.curInt = p.get();
  428. }
  429. battleStarted(gs->curB);
  430. }
  431. else
  432. {
  433. if(settings["session"]["spectate"].Bool())
  434. {
  435. installNewPlayerInterface(std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR), PlayerColor::SPECTATOR, true);
  436. }
  437. loadNeutralBattleAI();
  438. }
  439. serv->addStdVecItems(gs);
  440. hotSeat = (humanPlayers > 1);
  441. // std::vector<FileInfo> scriptModules;
  442. // CFileUtility::getFilesWithExt(scriptModules, LIB_DIR "/scripting", "." LIB_EXT);
  443. // for(FileInfo &m : scriptModules)
  444. // {
  445. // CScriptingModule * nm = CDynLibHandler::getNewScriptingModule(m.name);
  446. // privilagedGameEventReceivers.push_back(nm);
  447. // privilagedBattleEventReceivers.push_back(nm);
  448. // nm->giveActionCB(this);
  449. // nm->giveInfoCB(this);
  450. // nm->init();
  451. //
  452. // erm = nm; //something tells me that there'll at most one module and it'll be ERM
  453. // }
  454. }
  455. void CClient::serialize(BinarySerializer & h, const int version)
  456. {
  457. assert(h.saving);
  458. h & hotSeat;
  459. {
  460. ui8 players = playerint.size();
  461. h & players;
  462. for(auto i = playerint.begin(); i != playerint.end(); i++)
  463. {
  464. LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
  465. assert(i->first == i->second->playerID);
  466. h & i->first & i->second->dllName & i->second->human;
  467. i->second->saveGame(h, version);
  468. }
  469. }
  470. }
  471. void CClient::serialize(BinaryDeserializer & h, const int version)
  472. {
  473. assert(!h.saving);
  474. h & hotSeat;
  475. {
  476. ui8 players = 0; //fix for uninitialized warning
  477. h & players;
  478. for(int i=0; i < players; i++)
  479. {
  480. std::string dllname;
  481. PlayerColor pid;
  482. bool isHuman = false;
  483. h & pid & dllname & isHuman;
  484. LOG_TRACE_PARAMS(logGlobal, "Loading player %s interface", pid);
  485. std::shared_ptr<CGameInterface> nInt;
  486. if(dllname.length())
  487. {
  488. if(pid == PlayerColor::NEUTRAL)
  489. {
  490. installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
  491. //TODO? consider serialization
  492. continue;
  493. }
  494. else
  495. {
  496. assert(!isHuman);
  497. nInt = CDynLibHandler::getNewAI(dllname);
  498. }
  499. }
  500. else
  501. {
  502. assert(isHuman);
  503. nInt = std::make_shared<CPlayerInterface>(pid);
  504. }
  505. nInt->dllName = dllname;
  506. nInt->human = isHuman;
  507. nInt->playerID = pid;
  508. installNewPlayerInterface(nInt, pid);
  509. nInt->loadGame(h, version); //another evil cast, check above
  510. }
  511. if(!vstd::contains(battleints, PlayerColor::NEUTRAL))
  512. loadNeutralBattleAI();
  513. }
  514. }
  515. void CClient::serialize(BinarySerializer & h, const int version, const std::set<PlayerColor> & playerIDs)
  516. {
  517. assert(h.saving);
  518. h & hotSeat;
  519. {
  520. ui8 players = playerint.size();
  521. h & players;
  522. for(auto i = playerint.begin(); i != playerint.end(); i++)
  523. {
  524. LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
  525. assert(i->first == i->second->playerID);
  526. h & i->first & i->second->dllName & i->second->human;
  527. i->second->saveGame(h, version);
  528. }
  529. }
  530. }
  531. void CClient::serialize(BinaryDeserializer & h, const int version, const std::set<PlayerColor> & playerIDs)
  532. {
  533. assert(!h.saving);
  534. h & hotSeat;
  535. {
  536. ui8 players = 0; //fix for uninitialized warning
  537. h & players;
  538. for(int i=0; i < players; i++)
  539. {
  540. std::string dllname;
  541. PlayerColor pid;
  542. bool isHuman = false;
  543. h & pid & dllname & isHuman;
  544. LOG_TRACE_PARAMS(logGlobal, "Loading player %s interface", pid);
  545. std::shared_ptr<CGameInterface> nInt;
  546. if(dllname.length())
  547. {
  548. if(pid == PlayerColor::NEUTRAL)
  549. {
  550. if(playerIDs.count(pid))
  551. installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
  552. //TODO? consider serialization
  553. continue;
  554. }
  555. else
  556. {
  557. assert(!isHuman);
  558. nInt = CDynLibHandler::getNewAI(dllname);
  559. }
  560. }
  561. else
  562. {
  563. assert(isHuman);
  564. nInt = std::make_shared<CPlayerInterface>(pid);
  565. }
  566. nInt->dllName = dllname;
  567. nInt->human = isHuman;
  568. nInt->playerID = pid;
  569. nInt->loadGame(h, version);
  570. if(settings["session"]["onlyai"].Bool() && isHuman)
  571. {
  572. removeGUI();
  573. nInt.reset();
  574. dllname = aiNameForPlayer(false);
  575. nInt = CDynLibHandler::getNewAI(dllname);
  576. nInt->dllName = dllname;
  577. nInt->human = false;
  578. nInt->playerID = pid;
  579. installNewPlayerInterface(nInt, pid);
  580. GH.totalRedraw();
  581. }
  582. else
  583. {
  584. if(playerIDs.count(pid))
  585. installNewPlayerInterface(nInt, pid);
  586. }
  587. }
  588. if(settings["session"]["spectate"].Bool())
  589. {
  590. removeGUI();
  591. auto p = std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR);
  592. installNewPlayerInterface(p, PlayerColor::SPECTATOR, true);
  593. GH.curInt = p.get();
  594. LOCPLINT->activateForSpectator();
  595. GH.totalRedraw();
  596. }
  597. if(playerIDs.count(PlayerColor::NEUTRAL))
  598. loadNeutralBattleAI();
  599. }
  600. }
  601. void CClient::handlePack( CPack * pack )
  602. {
  603. if(pack == nullptr)
  604. {
  605. logNetwork->error("Dropping nullptr CPack! You should check whether client and server ABI matches.");
  606. return;
  607. }
  608. CBaseForCLApply *apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  609. if(apply)
  610. {
  611. boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
  612. apply->applyOnClBefore(this, pack);
  613. logNetwork->trace("\tMade first apply on cl");
  614. gs->apply(pack);
  615. logNetwork->trace("\tApplied on gs");
  616. apply->applyOnClAfter(this, pack);
  617. logNetwork->trace("\tMade second apply on cl");
  618. }
  619. else
  620. {
  621. logNetwork->error("Message %s cannot be applied, cannot find applier!", typeList.getTypeInfo(pack)->name());
  622. }
  623. delete pack;
  624. }
  625. void CClient::finishCampaign( std::shared_ptr<CCampaignState> camp )
  626. {
  627. }
  628. void CClient::proposeNextMission(std::shared_ptr<CCampaignState> camp)
  629. {
  630. GH.pushInt(new CBonusSelection(camp));
  631. }
  632. void CClient::stopConnection()
  633. {
  634. terminate = true;
  635. if (serv && serv->isHost()) //request closing connection
  636. {
  637. logNetwork->infoStream() << "Connection has been requested to be closed.";
  638. boost::unique_lock<boost::mutex>(*serv->wmx);
  639. CloseServer close_server;
  640. sendRequest(&close_server, PlayerColor::NEUTRAL);
  641. logNetwork->infoStream() << "Sent closing signal to the server";
  642. }
  643. else
  644. {
  645. LeaveGame leave_Game;
  646. sendRequest(&leave_Game, PlayerColor::NEUTRAL);
  647. logNetwork->infoStream() << "Sent leaving signal to the server";
  648. }
  649. if(connectionHandler)//end connection handler
  650. {
  651. if(connectionHandler->get_id() != boost::this_thread::get_id())
  652. connectionHandler->join();
  653. logNetwork->infoStream() << "Connection handler thread joined";
  654. vstd::clear_pointer(connectionHandler);
  655. }
  656. if (serv) //and delete connection
  657. {
  658. serv->close();
  659. vstd::clear_pointer(serv);
  660. logNetwork->warnStream() << "Our socket has been closed.";
  661. }
  662. }
  663. void CClient::battleStarted(const BattleInfo * info)
  664. {
  665. for(auto &battleCb : battleCallbacks)
  666. {
  667. if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
  668. || battleCb.first >= PlayerColor::PLAYER_LIMIT)
  669. {
  670. battleCb.second->setBattle(info);
  671. }
  672. }
  673. // for(ui8 side : info->sides)
  674. // if(battleCallbacks.count(side))
  675. // battleCallbacks[side]->setBattle(info);
  676. std::shared_ptr<CPlayerInterface> att, def;
  677. auto &leftSide = info->sides[0], &rightSide = info->sides[1];
  678. //If quick combat is not, do not prepare interfaces for battleint
  679. if(!settings["adventure"]["quickCombat"].Bool())
  680. {
  681. if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
  682. att = std::dynamic_pointer_cast<CPlayerInterface>( playerint[leftSide.color] );
  683. if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
  684. def = std::dynamic_pointer_cast<CPlayerInterface>( playerint[rightSide.color] );
  685. }
  686. if(!settings["session"]["headless"].Bool())
  687. {
  688. if(!!att || !!def || gs->scenarioOps->mode == StartInfo::DUEL)
  689. {
  690. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  691. auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
  692. Rect((screen->w - 800)/2,
  693. (screen->h - 600)/2, 800, 600), att, def);
  694. GH.pushInt(bi);
  695. }
  696. else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  697. {
  698. //TODO: This certainly need improvement
  699. auto spectratorInt = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
  700. spectratorInt->cb->setBattle(info);
  701. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  702. auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
  703. Rect((screen->w - 800)/2,
  704. (screen->h - 600)/2, 800, 600), att, def, spectratorInt);
  705. GH.pushInt(bi);
  706. }
  707. }
  708. auto callBattleStart = [&](PlayerColor color, ui8 side){
  709. if(vstd::contains(battleints, color))
  710. battleints[color]->battleStart(leftSide.armyObject, rightSide.armyObject, info->tile, leftSide.hero, rightSide.hero, side);
  711. };
  712. callBattleStart(leftSide.color, 0);
  713. callBattleStart(rightSide.color, 1);
  714. callBattleStart(PlayerColor::UNFLAGGABLE, 1);
  715. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  716. callBattleStart(PlayerColor::SPECTATOR, 1);
  717. if(info->tacticDistance && vstd::contains(battleints,info->sides[info->tacticsSide].color))
  718. {
  719. boost::thread(&CClient::commenceTacticPhaseForInt, this, battleints[info->sides[info->tacticsSide].color]);
  720. }
  721. }
  722. void CClient::battleFinished()
  723. {
  724. for(auto & side : gs->curB->sides)
  725. if(battleCallbacks.count(side.color))
  726. battleCallbacks[side.color]->setBattle(nullptr);
  727. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  728. battleCallbacks[PlayerColor::SPECTATOR]->setBattle(nullptr);
  729. }
  730. void CClient::loadNeutralBattleAI()
  731. {
  732. installNewBattleInterface(CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String()), PlayerColor::NEUTRAL);
  733. }
  734. void CClient::commitPackage( CPackForClient *pack )
  735. {
  736. CommitPackage cp;
  737. cp.freePack = false;
  738. cp.packToCommit = pack;
  739. sendRequest(&cp, PlayerColor::NEUTRAL);
  740. }
  741. PlayerColor CClient::getLocalPlayer() const
  742. {
  743. if(LOCPLINT)
  744. return LOCPLINT->playerID;
  745. return getCurrentPlayer();
  746. }
  747. void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt)
  748. {
  749. setThreadName("CClient::commenceTacticPhaseForInt");
  750. try
  751. {
  752. battleInt->yourTacticPhase(gs->curB->tacticDistance);
  753. if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
  754. {
  755. MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID)));
  756. sendRequest(&ma, battleInt->playerID);
  757. }
  758. }
  759. catch(...)
  760. {
  761. handleException();
  762. }
  763. }
  764. void CClient::invalidatePaths()
  765. {
  766. // turn pathfinding info into invalid. It will be regenerated later
  767. boost::unique_lock<boost::mutex> pathLock(pathInfo->pathMx);
  768. pathInfo->hero = nullptr;
  769. }
  770. const CPathsInfo * CClient::getPathsInfo(const CGHeroInstance *h)
  771. {
  772. assert(h);
  773. boost::unique_lock<boost::mutex> pathLock(pathInfo->pathMx);
  774. if (pathInfo->hero != h)
  775. {
  776. gs->calculatePaths(h, *pathInfo.get());
  777. }
  778. return pathInfo.get();
  779. }
  780. int CClient::sendRequest(const CPack *request, PlayerColor player)
  781. {
  782. static ui32 requestCounter = 0;
  783. ui32 requestID = requestCounter++;
  784. logNetwork->traceStream() << boost::format("Sending a request \"%s\". It'll have an ID=%d.")
  785. % typeid(*request).name() % requestID;
  786. waitingRequest.pushBack(requestID);
  787. serv->sendPackToServer(*request, player, requestID);
  788. if(vstd::contains(playerint, player))
  789. playerint[player]->requestSent(dynamic_cast<const CPackForServer*>(request), requestID);
  790. return requestID;
  791. }
  792. void CClient::campaignMapFinished( std::shared_ptr<CCampaignState> camp )
  793. {
  794. endGame(false);
  795. GH.curInt = CGPreGame::create();
  796. auto & epilogue = camp->camp->scenarios[camp->mapsConquered.back()].epilog;
  797. auto finisher = [=]()
  798. {
  799. if(camp->mapsRemaining.size())
  800. proposeNextMission(camp);
  801. else
  802. finishCampaign(camp);
  803. };
  804. if(epilogue.hasPrologEpilog)
  805. {
  806. GH.pushInt(new CPrologEpilogVideo(epilogue, finisher));
  807. }
  808. else
  809. {
  810. finisher();
  811. }
  812. }
  813. void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, boost::optional<PlayerColor> color, bool battlecb)
  814. {
  815. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  816. PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
  817. if(!color)
  818. privilagedGameEventReceivers.push_back(gameInterface);
  819. playerint[colorUsed] = gameInterface;
  820. logGlobal->traceStream() << boost::format("\tInitializing the interface for player %s") % colorUsed;
  821. auto cb = std::make_shared<CCallback>(gs, color, this);
  822. callbacks[colorUsed] = cb;
  823. battleCallbacks[colorUsed] = cb;
  824. gameInterface->init(cb);
  825. installNewBattleInterface(gameInterface, color, battlecb);
  826. }
  827. void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback /*= true*/)
  828. {
  829. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  830. PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
  831. if(!color)
  832. privilagedBattleEventReceivers.push_back(battleInterface);
  833. battleints[colorUsed] = battleInterface;
  834. if(needCallback)
  835. {
  836. logGlobal->traceStream() << boost::format("\tInitializing the battle interface for player %s") % *color;
  837. auto cbc = std::make_shared<CBattleCallback>(gs, color, this);
  838. battleCallbacks[colorUsed] = cbc;
  839. battleInterface->init(cbc);
  840. }
  841. }
  842. std::string CClient::aiNameForPlayer(const PlayerSettings &ps, bool battleAI)
  843. {
  844. if(ps.name.size())
  845. {
  846. const boost::filesystem::path aiPath = VCMIDirs::get().fullLibraryPath("AI", ps.name);
  847. if (boost::filesystem::exists(aiPath))
  848. return ps.name;
  849. }
  850. return aiNameForPlayer(battleAI);
  851. }
  852. std::string CClient::aiNameForPlayer(bool battleAI)
  853. {
  854. const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
  855. std::string goodAI = battleAI ? settings["server"]["neutralAI"].String() : settings["server"]["playerAI"].String();
  856. std::string badAI = battleAI ? "StupidAI" : "EmptyAI";
  857. //TODO what about human players
  858. if(battleints.size() >= sensibleAILimit)
  859. return badAI;
  860. return goodAI;
  861. }
  862. bool CServerHandler::DO_NOT_START_SERVER = false;
  863. void CServerHandler::startServer()
  864. {
  865. if(DO_NOT_START_SERVER)
  866. return;
  867. th.update();
  868. #ifdef VCMI_ANDROID
  869. CAndroidVMHelper envHelper;
  870. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
  871. #else
  872. serverThread = new boost::thread(&CServerHandler::callServer, this); //runs server executable;
  873. #endif
  874. if(verbose)
  875. logNetwork->infoStream() << "Setting up thread calling server: " << th.getDiff();
  876. }
  877. void CServerHandler::waitForServer()
  878. {
  879. if(DO_NOT_START_SERVER)
  880. return;
  881. if(!serverThread)
  882. startServer();
  883. th.update();
  884. #ifndef VCMI_ANDROID
  885. if(shared)
  886. {
  887. intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
  888. while(!shared->sr->ready)
  889. {
  890. shared->sr->cond.wait(slock);
  891. }
  892. }
  893. #else
  894. logNetwork->infoStream() << "waiting for server";
  895. while (!androidTestServerReadyFlag.load())
  896. {
  897. logNetwork->infoStream() << "still waiting...";
  898. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  899. }
  900. logNetwork->infoStream() << "waiting for server finished...";
  901. androidTestServerReadyFlag = false;
  902. #endif
  903. if(verbose)
  904. logNetwork->infoStream() << "Waiting for server: " << th.getDiff();
  905. }
  906. CConnection * CServerHandler::connectToServer()
  907. {
  908. #ifndef VCMI_ANDROID
  909. if(shared)
  910. {
  911. if(!shared->sr->ready)
  912. waitForServer();
  913. }
  914. #else
  915. waitForServer();
  916. #endif
  917. th.update(); //put breakpoint here to attach to server before it does something stupid
  918. #ifndef VCMI_ANDROID
  919. CConnection *ret = justConnectToServer(settings["server"]["server"].String(), shared ? shared->sr->port : 0);
  920. #else
  921. CConnection *ret = justConnectToServer(settings["server"]["server"].String());
  922. #endif
  923. if(verbose)
  924. logNetwork->infoStream()<<"\tConnecting to the server: "<<th.getDiff();
  925. return ret;
  926. }
  927. ui16 CServerHandler::getDefaultPort()
  928. {
  929. if(settings["session"]["serverport"].Integer())
  930. return settings["session"]["serverport"].Integer();
  931. else
  932. return settings["server"]["port"].Integer();
  933. }
  934. std::string CServerHandler::getDefaultPortStr()
  935. {
  936. return boost::lexical_cast<std::string>(getDefaultPort());
  937. }
  938. CServerHandler::CServerHandler(bool runServer /*= false*/)
  939. {
  940. serverThread = nullptr;
  941. shared = nullptr;
  942. verbose = true;
  943. #ifndef VCMI_ANDROID
  944. if(DO_NOT_START_SERVER)
  945. return;
  946. boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
  947. try
  948. {
  949. shared = new SharedMem();
  950. }
  951. catch(...)
  952. {
  953. vstd::clear_pointer(shared);
  954. logNetwork->error("Cannot open interprocess memory.");
  955. handleException();
  956. throw;
  957. }
  958. #endif
  959. }
  960. CServerHandler::~CServerHandler()
  961. {
  962. delete shared;
  963. delete serverThread; //detaches, not kills thread
  964. }
  965. void CServerHandler::callServer()
  966. {
  967. #ifndef VCMI_ANDROID
  968. setThreadName("CServerHandler::callServer");
  969. const std::string logName = (VCMIDirs::get().userCachePath() / "server_log.txt").string();
  970. const std::string comm = VCMIDirs::get().serverPath().string()
  971. + " --port=" + getDefaultPortStr()
  972. + " --run-by-client"
  973. + (shared ? " --use-shm" : "")
  974. + " > \"" + logName + '\"';
  975. int result = std::system(comm.c_str());
  976. if (result == 0)
  977. {
  978. logNetwork->infoStream() << "Server closed correctly";
  979. serverAlive.setn(false);
  980. }
  981. else
  982. {
  983. logNetwork->errorStream() << "Error: server failed to close correctly or crashed!";
  984. logNetwork->errorStream() << "Check " << logName << " for more info";
  985. exit(1);// exit in case of error. Othervice without working server VCMI will hang
  986. }
  987. #endif
  988. }
  989. CConnection * CServerHandler::justConnectToServer(const std::string &host, const ui16 port)
  990. {
  991. CConnection *ret = nullptr;
  992. while(!ret)
  993. {
  994. try
  995. {
  996. logNetwork->infoStream() << "Establishing connection...";
  997. ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
  998. port ? port : getDefaultPort(),
  999. NAME);
  1000. ret->connectionID = 1; // TODO: Refactoring for the server so IDs set outside of CConnection
  1001. }
  1002. catch(...)
  1003. {
  1004. logNetwork->errorStream() << "\nCannot establish connection! Retrying within 2 seconds";
  1005. SDL_Delay(2000);
  1006. }
  1007. }
  1008. return ret;
  1009. }
  1010. #ifdef VCMI_ANDROID
  1011. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerReady(JNIEnv * env, jobject cls)
  1012. {
  1013. logNetwork->infoStream() << "Received server ready signal";
  1014. androidTestServerReadyFlag.store(true);
  1015. }
  1016. extern "C" JNIEXPORT bool JNICALL Java_eu_vcmi_vcmi_NativeMethods_tryToSaveTheGame(JNIEnv * env, jobject cls)
  1017. {
  1018. logGlobal->infoStream() << "Received emergency save game request";
  1019. if(!LOCPLINT || !LOCPLINT->cb)
  1020. {
  1021. return false;
  1022. }
  1023. LOCPLINT->cb->save("Saves/_Android_Autosave");
  1024. return true;
  1025. }
  1026. #endif