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- /*
- * IdentifierStorage.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "IdentifierStorage.h"
- #include "CModHandler.h"
- #include "ModScope.h"
- #include "../JsonNode.h"
- #include "../VCMI_Lib.h"
- #include "../constants/StringConstants.h"
- #include "../spells/CSpellHandler.h"
- #include <vstd/StringUtils.h>
- VCMI_LIB_NAMESPACE_BEGIN
- CIdentifierStorage::CIdentifierStorage()
- {
- //TODO: moddable spell schools
- for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i)
- registerObject(ModScope::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id.getNum());
- registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool::ANY.getNum());
- for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
- registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
- for (int i = 0; i < std::size(GameConstants::PLAYER_COLOR_NAMES); ++i)
- registerObject(ModScope::scopeBuiltin(), "playerColor", GameConstants::PLAYER_COLOR_NAMES[i], i);
- for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
- {
- registerObject(ModScope::scopeBuiltin(), "primSkill", NPrimarySkill::names[i], i);
- registerObject(ModScope::scopeBuiltin(), "primarySkill", NPrimarySkill::names[i], i);
- }
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageBoth", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMin", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureDamageMax", 2);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeAll", -1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeMelee", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "damageTypeRanged", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementLand", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "heroMovementSea", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareGorgon", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "deathStareCommander", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthRegular", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "rebirthSpecial", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsMonsters", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsHeroes", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "visionsTowns", 2);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityBattleWide", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "immunityEnemyHero", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerHealth", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "transmutationPerUnit", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillPercentage", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "destructionKillAmount", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealPermanent", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "soulStealBattle", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementFlying", 0);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "movementTeleporting", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel1", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel2", 2);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel3", 3);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel4", 4);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "spellLevel5", 5);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel1", 1);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel2", 2);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel3", 3);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel4", 4);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel5", 5);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel6", 6);
- registerObject(ModScope::scopeBuiltin(), "bonusSubtype", "creatureLevel7", 7);
- }
- void CIdentifierStorage::checkIdentifier(std::string & ID)
- {
- if (boost::algorithm::ends_with(ID, "."))
- logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
- else
- {
- size_t pos = 0;
- do
- {
- if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
- {
- logMod->warn("Warning: identifier %s is not in camelCase!", ID);
- ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
- }
- pos = ID.find('.', pos);
- }
- while(pos++ != std::string::npos);
- }
- }
- void CIdentifierStorage::requestIdentifier(ObjectCallback callback) const
- {
- checkIdentifier(callback.type);
- checkIdentifier(callback.name);
- assert(!callback.localScope.empty());
- if (state != ELoadingState::FINISHED) // enqueue request if loading is still in progress
- scheduledRequests.push_back(callback);
- else // execute immediately for "late" requests
- resolveIdentifier(callback);
- }
- CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
- {
- assert(!scope.empty());
- auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
- auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
- if (scope == scopeAndFullName.first)
- logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
- ObjectCallback result;
- result.localScope = scope;
- result.remoteScope = scopeAndFullName.first;
- result.type = typeAndName.first;
- result.name = typeAndName.second;
- result.callback = callback;
- result.optional = optional;
- return result;
- }
- CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
- {
- assert(!scope.empty());
- auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
- auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');
- if(!typeAndName.first.empty())
- {
- if (typeAndName.first != type)
- logMod->warn("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type);
- else
- logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope);
- }
- if (scope == scopeAndFullName.first)
- logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);
- ObjectCallback result;
- result.localScope = scope;
- result.remoteScope = scopeAndFullName.first;
- result.type = type;
- result.name = typeAndName.second;
- result.callback = callback;
- result.optional = optional;
- return result;
- }
- void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
- {
- requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false));
- }
- void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback) const
- {
- requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false));
- }
- void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
- {
- requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, false));
- }
- void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback) const
- {
- requestIdentifier(ObjectCallback::fromNameWithType(name.meta, name.String(), callback, false));
- }
- void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback) const
- {
- requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true));
- }
- void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback) const
- {
- requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, true));
- }
- std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent) const
- {
- assert(state != ELoadingState::LOADING);
- auto options = ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent);
- return getIdentifierImpl(options, silent);
- }
- std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent) const
- {
- assert(state != ELoadingState::LOADING);
- auto options = ObjectCallback::fromNameAndType(name.meta, type, name.String(), std::function<void(si32)>(), silent);
- return getIdentifierImpl(options, silent);
- }
- std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent) const
- {
- assert(state != ELoadingState::LOADING);
- auto options = ObjectCallback::fromNameWithType(name.meta, name.String(), std::function<void(si32)>(), silent);
- return getIdentifierImpl(options, silent);
- }
- std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent) const
- {
- assert(state != ELoadingState::LOADING);
- auto options = ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent);
- return getIdentifierImpl(options, silent);
- }
- std::optional<si32> CIdentifierStorage::getIdentifierImpl(const ObjectCallback & options, bool silent) const
- {
- auto idList = getPossibleIdentifiers(options);
- if (idList.size() == 1)
- return idList.front().id;
- if (!silent)
- showIdentifierResolutionErrorDetails(options);
- return std::optional<si32>();
- }
- void CIdentifierStorage::showIdentifierResolutionErrorDetails(const ObjectCallback & options) const
- {
- auto idList = getPossibleIdentifiers(options);
- logMod->error("Failed to resolve identifier '%s' of type '%s' from mod '%s'", options.name, options.type, options.localScope);
- if (idList.empty())
- {
- // check whether identifier is unavailable due to a missing dependency on a mod
- ObjectCallback testOptions = options;
- testOptions.localScope = ModScope::scopeGame();
- testOptions.remoteScope = {};
- auto testList = getPossibleIdentifiers(testOptions);
- if (testList.empty())
- {
- logMod->error("Identifier '%s' of type '%s' does not exists in any loaded mod!", options.name, options.type);
- }
- else
- {
- // such identifiers exists, but were not picked for some reason
- if (options.remoteScope.empty())
- {
- // attempt to access identifier from mods that is not dependency
- for (auto const & testOption : testList)
- {
- logMod->error("Identifier '%s' exists in mod %s", options.name, testOption.scope);
- logMod->error("Please add mod '%s' as dependency of mod '%s' to access this identifier", testOption.scope, options.localScope);
- }
- }
- else
- {
- // attempt to access identifier in form 'modName:object', but identifier is only present in different mod
- for (auto const & testOption : testList)
- {
- logMod->error("Identifier '%s' exists in mod '%s' but identifier was explicitly requested from mod '%s'", options.name, testOption.scope, options.remoteScope);
- logMod->error("Please use form '%s' or '%s:%s' to access this identifier", options.name, testOption.scope, options.name);
- }
- }
- }
- }
- else
- {
- logMod->error("Multiple possible candidates:");
- for (auto const & testOption : idList)
- {
- logMod->error("Identifier %s exists in mod %s", options.name, testOption.scope);
- logMod->error("Please use '%s:%s' form to select this identifier", testOption.scope, options.remoteScope);
- }
- }
- }
- void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)
- {
- assert(state != ELoadingState::FINISHED);
- ObjectData data;
- data.scope = scope;
- data.id = identifier;
- std::string fullID = type + '.' + name;
- checkIdentifier(fullID);
- std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
- if(!vstd::containsMapping(registeredObjects, mapping))
- {
- logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
- registeredObjects.insert(mapping);
- }
- }
- std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request) const
- {
- std::set<std::string> allowedScopes;
- bool isValidScope = true;
- // called have not specified destination mod explicitly
- if (request.remoteScope.empty())
- {
- // special scope that should have access to all in-game objects
- if (request.localScope == ModScope::scopeGame())
- {
- for(const auto & modName : VLC->modh->getActiveMods())
- allowedScopes.insert(modName);
- }
- // normally ID's from all required mods, own mod and virtual built-in mod are allowed
- else if(request.localScope != ModScope::scopeBuiltin() && !request.localScope.empty())
- {
- allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);
- if(!isValidScope)
- return std::vector<ObjectData>();
- allowedScopes.insert(request.localScope);
- }
- // all mods can access built-in mod
- allowedScopes.insert(ModScope::scopeBuiltin());
- }
- else
- {
- //if destination mod was specified explicitly, restrict lookup to this mod
- if(request.remoteScope == ModScope::scopeBuiltin() )
- {
- //built-in mod is an implicit dependency for all mods, allow access into it
- allowedScopes.insert(request.remoteScope);
- }
- else if ( request.localScope == ModScope::scopeGame() )
- {
- // allow access, this is special scope that should have access to all in-game objects
- allowedScopes.insert(request.remoteScope);
- }
- else if(request.remoteScope == request.localScope )
- {
- // allow self-access
- allowedScopes.insert(request.remoteScope);
- }
- else
- {
- // allow access only if mod is in our dependencies
- auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);
- if(!isValidScope)
- return std::vector<ObjectData>();
- if(myDeps.count(request.remoteScope))
- allowedScopes.insert(request.remoteScope);
- }
- }
- std::string fullID = request.type + '.' + request.name;
- auto entries = registeredObjects.equal_range(fullID);
- if (entries.first != entries.second)
- {
- std::vector<ObjectData> locatedIDs;
- for (auto it = entries.first; it != entries.second; it++)
- {
- if (vstd::contains(allowedScopes, it->second.scope))
- {
- locatedIDs.push_back(it->second);
- }
- }
- return locatedIDs;
- }
- return std::vector<ObjectData>();
- }
- bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request) const
- {
- auto identifiers = getPossibleIdentifiers(request);
- if (identifiers.size() == 1) // normally resolved ID
- {
- request.callback(identifiers.front().id);
- return true;
- }
- if (request.optional && identifiers.empty()) // failed to resolve optinal ID
- {
- return true;
- }
- // error found. Try to generate some debug info
- showIdentifierResolutionErrorDetails(request);
- return false;
- }
- void CIdentifierStorage::finalize()
- {
- assert(state == ELoadingState::LOADING);
- state = ELoadingState::FINALIZING;
- while ( !scheduledRequests.empty() )
- {
- // Use local copy since new requests may appear during resolving, invalidating any iterators
- auto request = scheduledRequests.back();
- scheduledRequests.pop_back();
- resolveIdentifier(request);
- }
- state = ELoadingState::FINISHED;
- }
- void CIdentifierStorage::debugDumpIdentifiers()
- {
- logMod->trace("List of all registered objects:");
- std::map<std::string, std::vector<std::string>> objectList;
- for(const auto & object : registeredObjects)
- {
- size_t categoryLength = object.first.find('.');
- assert(categoryLength != std::string::npos);
- std::string objectCategory = object.first.substr(0, categoryLength);
- std::string objectName = object.first.substr(categoryLength + 1);
- objectList[objectCategory].push_back("[" + object.second.scope + "] " + objectName);
- }
- for(auto & category : objectList)
- boost::range::sort(category.second);
- for(const auto & category : objectList)
- {
- logMod->trace("");
- logMod->trace("### %s", category.first);
- logMod->trace("");
- for(const auto & entry : category.second)
- logMod->trace("- " + entry);
- }
- }
- VCMI_LIB_NAMESPACE_END
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