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							- /*
 
-  * VCMI_Lib.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "VCMI_Lib.h"
 
- #include "CArtHandler.h"
 
- #include "CBonusTypeHandler.h"
 
- #include "CCreatureHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "CTownHandler.h"
 
- #include "CConfigHandler.h"
 
- #include "RoadHandler.h"
 
- #include "RiverHandler.h"
 
- #include "TerrainHandler.h"
 
- #include "CBuildingHandler.h"
 
- #include "spells/CSpellHandler.h"
 
- #include "spells/effects/Registry.h"
 
- #include "CSkillHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "CModHandler.h"
 
- #include "IGameEventsReceiver.h"
 
- #include "CStopWatch.h"
 
- #include "VCMIDirs.h"
 
- #include "filesystem/Filesystem.h"
 
- #include "CConsoleHandler.h"
 
- #include "rmg/CRmgTemplateStorage.h"
 
- #include "mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "mapObjects/CObjectHandler.h"
 
- #include "mapping/CMapEditManager.h"
 
- #include "ScriptHandler.h"
 
- #include "BattleFieldHandler.h"
 
- #include "ObstacleHandler.h"
 
- #include "GameSettings.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- LibClasses * VLC = nullptr;
 
- DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential, bool extractArchives)
 
- {
 
- 	console = Console;
 
- 	VLC = new LibClasses();
 
- 	VLC->loadFilesystem(extractArchives);
 
- 	settings.init();
 
- 	VLC->loadModFilesystem(onlyEssential);
 
- }
 
- DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
 
- {
 
- 	VLC->init(onlyEssential);
 
- }
 
- const ArtifactService * LibClasses::artifacts() const
 
- {
 
- 	return arth;
 
- }
 
- const CreatureService * LibClasses::creatures() const
 
- {
 
- 	return creh;
 
- }
 
- const FactionService * LibClasses::factions() const
 
- {
 
- 	return townh;
 
- }
 
- const HeroClassService * LibClasses::heroClasses() const
 
- {
 
- 	return &heroh->classes;
 
- }
 
- const HeroTypeService * LibClasses::heroTypes() const
 
- {
 
- 	return heroh;
 
- }
 
- #if SCRIPTING_ENABLED
 
- const scripting::Service * LibClasses::scripts() const
 
- {
 
- 	return scriptHandler;
 
- }
 
- #endif
 
- const spells::Service * LibClasses::spells() const
 
- {
 
- 	return spellh;
 
- }
 
- const SkillService * LibClasses::skills() const
 
- {
 
- 	return skillh;
 
- }
 
- const IBonusTypeHandler * LibClasses::getBth() const
 
- {
 
- 	return bth;
 
- }
 
- const spells::effects::Registry * LibClasses::spellEffects() const
 
- {
 
- 	return spells::effects::GlobalRegistry::get();
 
- }
 
- spells::effects::Registry * LibClasses::spellEffects()
 
- {
 
- 	return spells::effects::GlobalRegistry::get();
 
- }
 
- const BattleFieldService * LibClasses::battlefields() const
 
- {
 
- 	return battlefieldsHandler;
 
- }
 
- const ObstacleService * LibClasses::obstacles() const
 
- {
 
- 	return obstacleHandler;
 
- }
 
- const IGameSettings * LibClasses::settings() const
 
- {
 
- 	return settingsHandler;
 
- }
 
- void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
 
- {
 
- 	switch(metatype)
 
- 	{
 
- 	case Metatype::ARTIFACT:
 
- 		arth->updateEntity(index, data);
 
- 		break;
 
- 	case Metatype::CREATURE:
 
- 		creh->updateEntity(index, data);
 
- 		break;
 
- 	case Metatype::FACTION:
 
- 		townh->updateEntity(index, data);
 
- 		break;
 
- 	case Metatype::HERO_CLASS:
 
- 		heroh->classes.updateEntity(index, data);
 
- 		break;
 
- 	case Metatype::HERO_TYPE:
 
- 		heroh->updateEntity(index, data);
 
- 		break;
 
- 	case Metatype::SKILL:
 
- 		skillh->updateEntity(index, data);
 
- 		break;
 
- 	case Metatype::SPELL:
 
- 		spellh->updateEntity(index, data);
 
- 		break;
 
- 	default:
 
- 		logGlobal->error("Invalid Metatype id %d", static_cast<int32_t>(metatype));
 
- 		break;
 
- 	}
 
- }
 
- void LibClasses::loadFilesystem(bool extractArchives)
 
- {
 
- 	CStopWatch loadTime;
 
- 	CResourceHandler::initialize();
 
- 	logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
 
- 	CResourceHandler::load("config/filesystem.json", extractArchives);
 
- 	logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
 
- }
 
- void LibClasses::loadModFilesystem(bool onlyEssential)
 
- {
 
- 	CStopWatch loadTime;
 
- 	modh = new CModHandler();
 
- 	modh->loadMods(onlyEssential);
 
- 	logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
 
- 	modh->loadModFilesystems();
 
- 	logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
 
- }
 
- static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
 
- {
 
- 	logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
 
- }
 
- template <class Handler> void createHandler(Handler *&handler, const std::string &name, CStopWatch &timer)
 
- {
 
- 	handler = new Handler();
 
- 	logHandlerLoaded(name, timer);
 
- }
 
- void LibClasses::init(bool onlyEssential)
 
- {
 
- 	CStopWatch pomtime;
 
- 	CStopWatch totalTime;
 
- 	createHandler(settingsHandler, "Game Settings", pomtime);
 
- 	modh->initializeConfig();
 
- 	createHandler(generaltexth, "General text", pomtime);
 
- 	createHandler(bth, "Bonus type", pomtime);
 
- 	createHandler(roadTypeHandler, "Road", pomtime);
 
- 	createHandler(riverTypeHandler, "River", pomtime);
 
- 	createHandler(terrainTypeHandler, "Terrain", pomtime);
 
- 	createHandler(heroh, "Hero", pomtime);
 
- 	createHandler(arth, "Artifact", pomtime);
 
- 	createHandler(creh, "Creature", pomtime);
 
- 	createHandler(townh, "Town", pomtime);
 
- 	createHandler(objh, "Object", pomtime);
 
- 	createHandler(objtypeh, "Object types information", pomtime);
 
- 	createHandler(spellh, "Spell", pomtime);
 
- 	createHandler(skillh, "Skill", pomtime);
 
- 	createHandler(terviewh, "Terrain view pattern", pomtime);
 
- 	createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
 
- #if SCRIPTING_ENABLED
 
- 	createHandler(scriptHandler, "Script", pomtime);
 
- #endif
 
- 	createHandler(battlefieldsHandler, "Battlefields", pomtime);
 
- 	
 
- 	createHandler(obstacleHandler, "Obstacles", pomtime);
 
- 	logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
 
- 	modh->load();
 
- 	modh->afterLoad(onlyEssential);
 
- 	//FIXME: make sure that everything is ok after game restart
 
- 	//TODO: This should be done every time mod config changes
 
- }
 
- void LibClasses::clear()
 
- {
 
- 	delete heroh;
 
- 	delete arth;
 
- 	delete creh;
 
- 	delete townh;
 
- 	delete objh;
 
- 	delete objtypeh;
 
- 	delete spellh;
 
- 	delete skillh;
 
- 	delete modh;
 
- 	delete bth;
 
- 	delete tplh;
 
- 	delete terviewh;
 
- #if SCRIPTING_ENABLED
 
- 	delete scriptHandler;
 
- #endif
 
- 	delete battlefieldsHandler;
 
- 	delete generaltexth;
 
- 	makeNull();
 
- }
 
- void LibClasses::makeNull()
 
- {
 
- 	generaltexth = nullptr;
 
- 	heroh = nullptr;
 
- 	arth = nullptr;
 
- 	creh = nullptr;
 
- 	townh = nullptr;
 
- 	objh = nullptr;
 
- 	objtypeh = nullptr;
 
- 	spellh = nullptr;
 
- 	skillh = nullptr;
 
- 	modh = nullptr;
 
- 	bth = nullptr;
 
- 	tplh = nullptr;
 
- 	terviewh = nullptr;
 
- #if SCRIPTING_ENABLED
 
- 	scriptHandler = nullptr;
 
- #endif
 
- 	battlefieldsHandler = nullptr;
 
- }
 
- LibClasses::LibClasses()
 
- {
 
- 	//init pointers to handlers
 
- 	makeNull();
 
- }
 
- void LibClasses::callWhenDeserializing()
 
- {
 
- 	//FIXME: check if any of these are needed
 
- 	//generaltexth = new CGeneralTextHandler();
 
- 	//generaltexth->load();
 
- 	//arth->load(true);
 
- 	//modh->recreateHandlers();
 
- 	//modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
 
- }
 
- #if SCRIPTING_ENABLED
 
- void LibClasses::scriptsLoaded()
 
- {
 
- 	scriptHandler->performRegistration(this);
 
- }
 
- #endif
 
- LibClasses::~LibClasses()
 
- {
 
- 	clear();
 
- }
 
- std::shared_ptr<CContentHandler> LibClasses::getContent() const
 
- {
 
- 	return modh->content;
 
- }
 
- void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
 
- {
 
- 	modh->content = std::move(content);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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