EntityIdentifiers.cpp 14 KB

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  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/Services.h>
  23. #include <vcmi/spells/Spell.h>
  24. #include <vcmi/spells/Service.h>
  25. #include "modding/IdentifierStorage.h"
  26. #include "modding/ModScope.h"
  27. #include "VCMI_Lib.h"
  28. #include "CHeroHandler.h"
  29. #include "CArtHandler.h"//todo: remove
  30. #include "CCreatureHandler.h"//todo: remove
  31. #include "spells/CSpellHandler.h" //todo: remove
  32. #include "CSkillHandler.h"//todo: remove
  33. #include "mapObjectConstructors/AObjectTypeHandler.h"
  34. #include "constants/StringConstants.h"
  35. #include "CGeneralTextHandler.h"
  36. #include "TerrainHandler.h" //TODO: remove
  37. #include "RiverHandler.h"
  38. #include "RoadHandler.h"
  39. #include "BattleFieldHandler.h"
  40. #include "ObstacleHandler.h"
  41. #include "CTownHandler.h"
  42. #include "mapObjectConstructors/CObjectClassesHandler.h"
  43. VCMI_LIB_NAMESPACE_BEGIN
  44. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  45. const BattleID BattleID::NONE(-1);
  46. const QueryID QueryID::NONE(-1);
  47. const QueryID QueryID::CLIENT(-2);
  48. const HeroTypeID HeroTypeID::NONE(-1);
  49. const HeroTypeID HeroTypeID::RANDOM(-2);
  50. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  51. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  52. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  53. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  54. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  55. const PlayerColor PlayerColor::SPECTATOR(-4);
  56. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  57. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  58. const PlayerColor PlayerColor::NEUTRAL(-1);
  59. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  60. const TeamID TeamID::NO_TEAM(-1);
  61. const SpellSchool SpellSchool::ANY(-1);
  62. const SpellSchool SpellSchool::AIR(0);
  63. const SpellSchool SpellSchool::FIRE(1);
  64. const SpellSchool SpellSchool::WATER(2);
  65. const SpellSchool SpellSchool::EARTH(3);
  66. const FactionID FactionID::NONE(-2);
  67. const FactionID FactionID::DEFAULT(-1);
  68. const FactionID FactionID::RANDOM(-1);
  69. const FactionID FactionID::ANY(-1);
  70. const FactionID FactionID::CASTLE(0);
  71. const FactionID FactionID::RAMPART(1);
  72. const FactionID FactionID::TOWER(2);
  73. const FactionID FactionID::INFERNO(3);
  74. const FactionID FactionID::NECROPOLIS(4);
  75. const FactionID FactionID::DUNGEON(5);
  76. const FactionID FactionID::STRONGHOLD(6);
  77. const FactionID FactionID::FORTRESS(7);
  78. const FactionID FactionID::CONFLUX(8);
  79. const FactionID FactionID::NEUTRAL(9);
  80. const PrimarySkill PrimarySkill::NONE(-1);
  81. const PrimarySkill PrimarySkill::ATTACK(0);
  82. const PrimarySkill PrimarySkill::DEFENSE(1);
  83. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  84. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  85. const PrimarySkill PrimarySkill::BEGIN(0);
  86. const PrimarySkill PrimarySkill::END(4);
  87. const PrimarySkill PrimarySkill::EXPERIENCE(4);
  88. const BoatId BoatId::NONE(-1);
  89. const BoatId BoatId::NECROPOLIS(0);
  90. const BoatId BoatId::CASTLE(1);
  91. const BoatId BoatId::FORTRESS(2);
  92. const RiverId RiverId::NO_RIVER(0);
  93. const RiverId RiverId::WATER_RIVER(1);
  94. const RiverId RiverId::ICY_RIVER(2);
  95. const RiverId RiverId::MUD_RIVER(3);
  96. const RiverId RiverId::LAVA_RIVER(4);
  97. const RoadId RoadId::NO_ROAD(0);
  98. const RoadId RoadId::DIRT_ROAD(1);
  99. const RoadId RoadId::GRAVEL_ROAD(2);
  100. const RoadId RoadId::COBBLESTONE_ROAD(3);
  101. namespace GameConstants
  102. {
  103. #ifdef VCMI_NO_EXTRA_VERSION
  104. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  105. #else
  106. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  107. #endif
  108. }
  109. int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
  110. {
  111. if (identifier.empty())
  112. return -1;
  113. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
  114. if (rawId)
  115. return rawId.value();
  116. throw IdentifierResolutionException(identifier);
  117. }
  118. si32 HeroClassID::decode(const std::string & identifier)
  119. {
  120. return resolveIdentifier("heroClass", identifier);
  121. }
  122. std::string HeroClassID::encode(const si32 index)
  123. {
  124. if (index == -1)
  125. return "";
  126. return VLC->heroClasses()->getByIndex(index)->getJsonKey();
  127. }
  128. std::string HeroClassID::entityType()
  129. {
  130. return "heroClass";
  131. }
  132. si32 ObjectInstanceID::decode(const std::string & identifier)
  133. {
  134. return std::stoi(identifier);
  135. }
  136. std::string ObjectInstanceID::encode(const si32 index)
  137. {
  138. return std::to_string(index);
  139. }
  140. si32 CampaignScenarioID::decode(const std::string & identifier)
  141. {
  142. return std::stoi(identifier);
  143. }
  144. std::string CampaignScenarioID::encode(const si32 index)
  145. {
  146. return std::to_string(index);
  147. }
  148. std::string MapObjectID::encode(int32_t index)
  149. {
  150. if (index == -1)
  151. return "";
  152. return VLC->objtypeh->getJsonKey(MapObjectID(index));
  153. }
  154. si32 MapObjectID::decode(const std::string & identifier)
  155. {
  156. return resolveIdentifier("object", identifier);
  157. }
  158. std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
  159. {
  160. if (index == -1)
  161. return "";
  162. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  163. return HeroTypeID::encode(index);
  164. if (primaryID == Obj::SPELL_SCROLL)
  165. return SpellID::encode(index);
  166. return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
  167. }
  168. si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
  169. {
  170. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  171. return HeroTypeID::decode(identifier);
  172. if (primaryID == Obj::SPELL_SCROLL)
  173. return SpellID::decode(identifier);
  174. return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier);
  175. }
  176. std::string BoatId::encode(int32_t index)
  177. {
  178. if (index == -1)
  179. return "";
  180. return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
  181. }
  182. si32 BoatId::decode(const std::string & identifier)
  183. {
  184. return resolveIdentifier("core:boat", identifier);
  185. }
  186. si32 HeroTypeID::decode(const std::string & identifier)
  187. {
  188. if (identifier == "random")
  189. return -2;
  190. return resolveIdentifier("hero", identifier);
  191. }
  192. std::string HeroTypeID::encode(const si32 index)
  193. {
  194. if (index == -1)
  195. return "";
  196. if (index == -2)
  197. return "random";
  198. return VLC->heroTypes()->getByIndex(index)->getJsonKey();
  199. }
  200. std::string HeroTypeID::entityType()
  201. {
  202. return "hero";
  203. }
  204. const CArtifact * ArtifactIDBase::toArtifact() const
  205. {
  206. return dynamic_cast<const CArtifact*>(toEntity(VLC));
  207. }
  208. const Artifact * ArtifactIDBase::toEntity(const Services * services) const
  209. {
  210. return services->artifacts()->getByIndex(num);
  211. }
  212. si32 ArtifactID::decode(const std::string & identifier)
  213. {
  214. return resolveIdentifier("artifact", identifier);
  215. }
  216. std::string ArtifactID::encode(const si32 index)
  217. {
  218. if (index == -1)
  219. return "";
  220. return VLC->artifacts()->getByIndex(index)->getJsonKey();
  221. }
  222. std::string ArtifactID::entityType()
  223. {
  224. return "artifact";
  225. }
  226. si32 SecondarySkill::decode(const std::string& identifier)
  227. {
  228. return resolveIdentifier("secondarySkill", identifier);
  229. }
  230. std::string SecondarySkill::encode(const si32 index)
  231. {
  232. if (index == -1)
  233. return "";
  234. return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
  235. }
  236. const CSkill * SecondarySkill::toSkill() const
  237. {
  238. return dynamic_cast<const CSkill *>(toEntity(VLC));
  239. }
  240. const Skill * SecondarySkill::toEntity(const Services * services) const
  241. {
  242. return services->skills()->getByIndex(num);
  243. }
  244. const CCreature * CreatureIDBase::toCreature() const
  245. {
  246. return dynamic_cast<const CCreature *>(toEntity(VLC));
  247. }
  248. const Creature * CreatureIDBase::toEntity(const Services * services) const
  249. {
  250. return toEntity(services->creatures());
  251. }
  252. const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
  253. {
  254. return creatures->getByIndex(num);
  255. }
  256. si32 CreatureID::decode(const std::string & identifier)
  257. {
  258. return resolveIdentifier("creature", identifier);
  259. }
  260. std::string CreatureID::encode(const si32 index)
  261. {
  262. if (index == -1)
  263. return "";
  264. return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
  265. }
  266. std::string CreatureID::entityType()
  267. {
  268. return "creature";
  269. }
  270. const CSpell * SpellIDBase::toSpell() const
  271. {
  272. return dynamic_cast<const CSpell*>(toEntity(VLC));
  273. }
  274. const spells::Spell * SpellIDBase::toEntity(const Services * services) const
  275. {
  276. return toEntity(services->spells());
  277. }
  278. const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
  279. {
  280. return service->getByIndex(num);
  281. }
  282. const CHero * HeroTypeID::toHeroType() const
  283. {
  284. return dynamic_cast<const CHero*>(toEntity(VLC));
  285. }
  286. const HeroType * HeroTypeID::toEntity(const Services * services) const
  287. {
  288. return services->heroTypes()->getByIndex(num);
  289. }
  290. si32 SpellID::decode(const std::string & identifier)
  291. {
  292. return resolveIdentifier("spell", identifier);
  293. }
  294. std::string SpellID::encode(const si32 index)
  295. {
  296. if (index == -1)
  297. return "";
  298. return VLC->spells()->getByIndex(index)->getJsonKey();
  299. }
  300. si32 BattleField::decode(const std::string & identifier)
  301. {
  302. return resolveIdentifier("battlefield", identifier);
  303. }
  304. std::string BattleField::encode(const si32 index)
  305. {
  306. return VLC->battlefields()->getByIndex(index)->getJsonKey();
  307. }
  308. std::string SpellID::entityType()
  309. {
  310. return "spell";
  311. }
  312. bool PlayerColor::isValidPlayer() const
  313. {
  314. return num >= 0 && num < PLAYER_LIMIT_I;
  315. }
  316. bool PlayerColor::isSpectator() const
  317. {
  318. return num == SPECTATOR.num;
  319. }
  320. std::string PlayerColor::toString() const
  321. {
  322. return encode(num);
  323. }
  324. si32 PlayerColor::decode(const std::string & identifier)
  325. {
  326. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  327. }
  328. std::string PlayerColor::encode(const si32 index)
  329. {
  330. if (index == -1)
  331. return "neutral";
  332. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  333. {
  334. assert(0);
  335. return "invalid";
  336. }
  337. return GameConstants::PLAYER_COLOR_NAMES[index];
  338. }
  339. std::string PlayerColor::entityType()
  340. {
  341. return "playerColor";
  342. }
  343. si32 PrimarySkill::decode(const std::string& identifier)
  344. {
  345. return resolveIdentifier(entityType(), identifier);
  346. }
  347. std::string PrimarySkill::encode(const si32 index)
  348. {
  349. return NPrimarySkill::names[index];
  350. }
  351. std::string PrimarySkill::entityType()
  352. {
  353. return "primarySkill";
  354. }
  355. si32 FactionID::decode(const std::string & identifier)
  356. {
  357. return resolveIdentifier(entityType(), identifier);
  358. }
  359. std::string FactionID::encode(const si32 index)
  360. {
  361. if (index == -1)
  362. return "";
  363. return VLC->factions()->getByIndex(index)->getJsonKey();
  364. }
  365. std::string FactionID::entityType()
  366. {
  367. return "faction";
  368. }
  369. const Faction * FactionID::toEntity(const Services * service) const
  370. {
  371. return service->factions()->getByIndex(num);
  372. }
  373. si32 TerrainId::decode(const std::string & identifier)
  374. {
  375. if (identifier == "native")
  376. return TerrainId::NATIVE_TERRAIN;
  377. return resolveIdentifier(entityType(), identifier);
  378. }
  379. std::string TerrainId::encode(const si32 index)
  380. {
  381. if (index == TerrainId::NONE)
  382. return "";
  383. if (index == TerrainId::NATIVE_TERRAIN)
  384. return "native";
  385. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  386. }
  387. std::string TerrainId::entityType()
  388. {
  389. return "terrain";
  390. }
  391. si32 RoadId::decode(const std::string & identifier)
  392. {
  393. if (identifier.empty())
  394. return RoadId::NO_ROAD.getNum();
  395. return resolveIdentifier(entityType(), identifier);
  396. }
  397. std::string RoadId::encode(const si32 index)
  398. {
  399. if (index == RoadId::NO_ROAD.getNum())
  400. return "";
  401. return VLC->roadTypeHandler->getByIndex(index)->getJsonKey();
  402. }
  403. std::string RoadId::entityType()
  404. {
  405. return "road";
  406. }
  407. si32 RiverId::decode(const std::string & identifier)
  408. {
  409. if (identifier.empty())
  410. return RiverId::NO_RIVER.getNum();
  411. return resolveIdentifier(entityType(), identifier);
  412. }
  413. std::string RiverId::encode(const si32 index)
  414. {
  415. if (index == RiverId::NO_RIVER.getNum())
  416. return "";
  417. return VLC->riverTypeHandler->getByIndex(index)->getJsonKey();
  418. }
  419. std::string RiverId::entityType()
  420. {
  421. return "river";
  422. }
  423. const TerrainType * TerrainId::toEntity(const Services * service) const
  424. {
  425. return VLC->terrainTypeHandler->getByIndex(num);
  426. }
  427. const RoadType * RoadId::toEntity(const Services * service) const
  428. {
  429. return VLC->roadTypeHandler->getByIndex(num);
  430. }
  431. const RiverType * RiverId::toEntity(const Services * service) const
  432. {
  433. return VLC->riverTypeHandler->getByIndex(num);
  434. }
  435. const BattleField BattleField::NONE;
  436. const BattleFieldInfo * BattleField::getInfo() const
  437. {
  438. return VLC->battlefields()->getById(*this);
  439. }
  440. const ObstacleInfo * Obstacle::getInfo() const
  441. {
  442. return VLC->obstacles()->getById(*this);
  443. }
  444. si32 SpellSchool::decode(const std::string & identifier)
  445. {
  446. return resolveIdentifier(entityType(), identifier);
  447. }
  448. std::string SpellSchool::encode(const si32 index)
  449. {
  450. if (index == ANY.getNum())
  451. return "any";
  452. return SpellConfig::SCHOOL[index].jsonName;
  453. }
  454. std::string SpellSchool::entityType()
  455. {
  456. return "spellSchool";
  457. }
  458. si32 GameResID::decode(const std::string & identifier)
  459. {
  460. return resolveIdentifier(entityType(), identifier);
  461. }
  462. std::string GameResID::encode(const si32 index)
  463. {
  464. return GameConstants::RESOURCE_NAMES[index];
  465. }
  466. si32 BuildingTypeUniqueID::decode(const std::string & identifier)
  467. {
  468. assert(0); //TODO
  469. return -1;
  470. }
  471. std::string BuildingTypeUniqueID::encode(const si32 index)
  472. {
  473. assert(0); // TODO
  474. return "";
  475. }
  476. std::string GameResID::entityType()
  477. {
  478. return "resource";
  479. }
  480. const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
  481. {
  482. static const std::array allResources = {
  483. GameResID(WOOD),
  484. GameResID(MERCURY),
  485. GameResID(ORE),
  486. GameResID(SULFUR),
  487. GameResID(CRYSTAL),
  488. GameResID(GEMS),
  489. GameResID(GOLD)
  490. };
  491. return allResources;
  492. }
  493. std::string SecondarySkill::entityType()
  494. {
  495. return "secondarySkill";
  496. }
  497. std::string BuildingID::encode(int32_t index)
  498. {
  499. return std::to_string(index);
  500. }
  501. si32 BuildingID::decode(const std::string & identifier)
  502. {
  503. return std::stoi(identifier);
  504. }
  505. VCMI_LIB_NAMESPACE_END