InputSourceTouch.cpp 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233
  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../gui/EventDispatcher.h"
  17. #include "../gui/MouseButton.h"
  18. #include <SDL_events.h>
  19. #include <SDL_hints.h>
  20. #include <SDL_timer.h>
  21. InputSourceTouch::InputSourceTouch()
  22. : lastTapTimeTicks(0)
  23. {
  24. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  25. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  26. if (params.useRelativeMode)
  27. state = TouchState::RELATIVE_MODE;
  28. else
  29. state = TouchState::IDLE;
  30. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  31. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  32. }
  33. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  34. {
  35. switch(state)
  36. {
  37. case TouchState::RELATIVE_MODE:
  38. {
  39. Point screenSize = GH.screenDimensions();
  40. Point moveDistance {
  41. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  42. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  43. };
  44. GH.input().moveCursorPosition(moveDistance);
  45. break;
  46. }
  47. case TouchState::IDLE:
  48. {
  49. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  50. break;
  51. }
  52. case TouchState::TAP_DOWN_SHORT:
  53. {
  54. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  55. Point distance = GH.getCursorPosition() - lastTapPosition;
  56. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  57. state = TouchState::TAP_DOWN_PANNING;
  58. break;
  59. }
  60. case TouchState::TAP_DOWN_PANNING:
  61. {
  62. emitPanningEvent(tfinger);
  63. break;
  64. }
  65. case TouchState::TAP_DOWN_DOUBLE:
  66. {
  67. emitPinchEvent(tfinger);
  68. break;
  69. }
  70. case TouchState::TAP_DOWN_LONG:
  71. case TouchState::TAP_DOWN_LONG_AWAIT:
  72. {
  73. // no-op
  74. break;
  75. }
  76. }
  77. }
  78. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  79. {
  80. lastTapTimeTicks = tfinger.timestamp;
  81. switch(state)
  82. {
  83. case TouchState::RELATIVE_MODE:
  84. {
  85. if(tfinger.x > 0.5)
  86. {
  87. MouseButton button = tfinger.y < 0.5 ? MouseButton::RIGHT : MouseButton::LEFT;
  88. GH.events().dispatchMouseButtonPressed(button, GH.getCursorPosition());
  89. }
  90. break;
  91. }
  92. case TouchState::IDLE:
  93. {
  94. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  95. lastTapPosition = GH.getCursorPosition();
  96. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  97. state = TouchState::TAP_DOWN_SHORT;
  98. break;
  99. }
  100. case TouchState::TAP_DOWN_SHORT:
  101. case TouchState::TAP_DOWN_PANNING:
  102. {
  103. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  104. state = TouchState::TAP_DOWN_DOUBLE;
  105. break;
  106. }
  107. case TouchState::TAP_DOWN_DOUBLE:
  108. case TouchState::TAP_DOWN_LONG:
  109. case TouchState::TAP_DOWN_LONG_AWAIT:
  110. {
  111. // no-op
  112. break;
  113. }
  114. }
  115. }
  116. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  117. {
  118. switch(state)
  119. {
  120. case TouchState::RELATIVE_MODE:
  121. {
  122. if(tfinger.x > 0.5)
  123. {
  124. MouseButton button = tfinger.y < 0.5 ? MouseButton::RIGHT : MouseButton::LEFT;
  125. GH.events().dispatchMouseButtonReleased(button, GH.getCursorPosition());
  126. }
  127. break;
  128. }
  129. case TouchState::IDLE:
  130. {
  131. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  132. break;
  133. }
  134. case TouchState::TAP_DOWN_SHORT:
  135. {
  136. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  137. GH.events().dispatchMouseButtonPressed(MouseButton::LEFT, convertTouchToMouse(tfinger));
  138. GH.events().dispatchMouseButtonReleased(MouseButton::LEFT, convertTouchToMouse(tfinger));
  139. state = TouchState::IDLE;
  140. break;
  141. }
  142. case TouchState::TAP_DOWN_PANNING:
  143. {
  144. GH.events().dispatchGesturePanningEnded();
  145. state = TouchState::IDLE;
  146. break;
  147. }
  148. case TouchState::TAP_DOWN_DOUBLE:
  149. {
  150. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  151. state = TouchState::TAP_DOWN_PANNING;
  152. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  153. {
  154. GH.events().dispatchGesturePanningEnded();
  155. state = TouchState::IDLE;
  156. }
  157. break;
  158. }
  159. case TouchState::TAP_DOWN_LONG:
  160. {
  161. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  162. {
  163. state = TouchState::TAP_DOWN_LONG_AWAIT;
  164. }
  165. break;
  166. }
  167. case TouchState::TAP_DOWN_LONG_AWAIT:
  168. {
  169. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  170. {
  171. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  172. GH.events().dispatchMouseButtonReleased(MouseButton::RIGHT, convertTouchToMouse(tfinger));
  173. state = TouchState::IDLE;
  174. }
  175. break;
  176. }
  177. }
  178. }
  179. void InputSourceTouch::handleUpdate()
  180. {
  181. if ( state == TouchState::TAP_DOWN_SHORT)
  182. {
  183. uint32_t currentTime = SDL_GetTicks();
  184. if (currentTime > lastTapTimeTicks + params.longPressTimeMilliseconds)
  185. {
  186. state = TouchState::TAP_DOWN_LONG;
  187. GH.events().dispatchMouseButtonPressed(MouseButton::RIGHT, GH.getCursorPosition());
  188. }
  189. }
  190. }
  191. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  192. {
  193. return Point(tfinger.x * GH.screenDimensions().x, tfinger.y * GH.screenDimensions().y);
  194. }
  195. bool InputSourceTouch::isMouseButtonPressed(MouseButton button) const
  196. {
  197. if (state == TouchState::TAP_DOWN_LONG)
  198. {
  199. if (button == MouseButton::RIGHT)
  200. return true;
  201. }
  202. return false;
  203. }
  204. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  205. {
  206. Point distance(-tfinger.dx * GH.screenDimensions().x, -tfinger.dy * GH.screenDimensions().y);
  207. GH.events().dispatchGesturePanning(distance);
  208. }
  209. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  210. {
  211. // TODO
  212. }