Limiters.cpp 15 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "../VCMI_Lib.h"
  13. #include "../spells/CSpellHandler.h"
  14. #include "../CCreatureHandler.h"
  15. #include "../CCreatureSet.h"
  16. #include "../CHeroHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStack.h"
  21. #include "../CArtHandler.h"
  22. #include "../TerrainHandler.h"
  23. #include "../constants/StringConstants.h"
  24. #include "../battle/BattleInfo.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  27. {
  28. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  29. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  30. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  31. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  32. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  33. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  34. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  35. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  36. };
  37. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  38. {
  39. switch(node->getNodeType())
  40. {
  41. case CBonusSystemNode::STACK_BATTLE:
  42. return dynamic_cast<const CStack *>(node);
  43. default:
  44. return nullptr;
  45. }
  46. }
  47. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  48. {
  49. switch(node->getNodeType())
  50. {
  51. case CBonusSystemNode::STACK_INSTANCE:
  52. return (dynamic_cast<const CStackInstance *>(node));
  53. case CBonusSystemNode::STACK_BATTLE:
  54. return (dynamic_cast<const CStack *>(node))->base;
  55. default:
  56. return nullptr;
  57. }
  58. }
  59. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  60. {
  61. switch(node->getNodeType())
  62. {
  63. case CBonusSystemNode::CREATURE:
  64. return (dynamic_cast<const CCreature *>(node));
  65. case CBonusSystemNode::STACK_BATTLE:
  66. return (dynamic_cast<const CStack *>(node))->unitType();
  67. default:
  68. const CStackInstance * csi = retrieveStackInstance(node);
  69. if(csi)
  70. return csi->type;
  71. return nullptr;
  72. }
  73. }
  74. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  75. {
  76. return ILimiter::EDecision::ACCEPT;
  77. }
  78. std::string ILimiter::toString() const
  79. {
  80. return typeid(*this).name();
  81. }
  82. JsonNode ILimiter::toJsonNode() const
  83. {
  84. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  85. root["type"].String() = toString();
  86. return root;
  87. }
  88. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  89. {
  90. const CCreature *c = retrieveCreature(&context.node);
  91. if(!c)
  92. return ILimiter::EDecision::DISCARD;
  93. auto accept = c->getId() == creature->getId() || (includeUpgrades && creature->isMyUpgrade(c));
  94. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  95. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  96. }
  97. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  98. : creature(&creature_), includeUpgrades(IncludeUpgrades)
  99. {
  100. }
  101. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  102. {
  103. creature = id.toCreature();
  104. }
  105. std::string CCreatureTypeLimiter::toString() const
  106. {
  107. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  108. fmt % creature->getJsonKey() % (includeUpgrades ? "true" : "false");
  109. return fmt.str();
  110. }
  111. JsonNode CCreatureTypeLimiter::toJsonNode() const
  112. {
  113. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  114. root["type"].String() = "CREATURE_TYPE_LIMITER";
  115. root["parameters"].Vector().push_back(JsonUtils::stringNode(creature->getJsonKey()));
  116. root["parameters"].Vector().push_back(JsonUtils::boolNode(includeUpgrades));
  117. return root;
  118. }
  119. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  120. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  121. {
  122. }
  123. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  124. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  125. {
  126. }
  127. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  128. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  129. {
  130. }
  131. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  132. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  133. {
  134. }
  135. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  136. {
  137. //TODO: proper selector config with parsing of JSON
  138. auto mySelector = Selector::type()(type);
  139. if(isSubtypeRelevant)
  140. mySelector = mySelector.And(Selector::subtype()(subtype));
  141. if(isSourceRelevant && isSourceIDRelevant)
  142. mySelector = mySelector.And(Selector::source(source, sid));
  143. else if (isSourceRelevant)
  144. mySelector = mySelector.And(Selector::sourceTypeSel(source));
  145. //if we have a bonus of required type accepted, limiter should accept also this bonus
  146. if(context.alreadyAccepted.getFirst(mySelector))
  147. return ILimiter::EDecision::ACCEPT;
  148. //if there are no matching bonuses pending, we can (and must) reject right away
  149. if(!context.stillUndecided.getFirst(mySelector))
  150. return ILimiter::EDecision::DISCARD;
  151. //do not accept for now but it may change if more bonuses gets included
  152. return ILimiter::EDecision::NOT_SURE;
  153. }
  154. std::string HasAnotherBonusLimiter::toString() const
  155. {
  156. std::string typeName = vstd::findKey(bonusNameMap, type);
  157. if(isSubtypeRelevant)
  158. {
  159. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  160. fmt % typeName % subtype.toString();
  161. return fmt.str();
  162. }
  163. else
  164. {
  165. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  166. fmt % typeName;
  167. return fmt.str();
  168. }
  169. }
  170. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  171. {
  172. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  173. std::string typeName = vstd::findKey(bonusNameMap, type);
  174. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  175. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  176. root["parameters"].Vector().push_back(JsonUtils::stringNode(typeName));
  177. if(isSubtypeRelevant)
  178. root["parameters"].Vector().push_back(JsonUtils::stringNode(subtype.toString()));
  179. if(isSourceRelevant)
  180. root["parameters"].Vector().push_back(JsonUtils::stringNode(sourceTypeName));
  181. return root;
  182. }
  183. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  184. {
  185. const auto * stack = retrieveStackBattle(&context.node);
  186. if(!stack)
  187. return ILimiter::EDecision::DISCARD;
  188. auto accept = false;
  189. for (const auto & hex : stack->getHexes())
  190. accept |= !!applicableHexes.count(hex);
  191. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  192. }
  193. UnitOnHexLimiter::UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes):
  194. applicableHexes(applicableHexes)
  195. {
  196. }
  197. JsonNode UnitOnHexLimiter::toJsonNode() const
  198. {
  199. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  200. root["type"].String() = "UNIT_ON_HEXES";
  201. for(const auto & hex : applicableHexes)
  202. root["parameters"].Vector().push_back(JsonUtils::intNode(hex));
  203. return root;
  204. }
  205. CreatureTerrainLimiter::CreatureTerrainLimiter()
  206. : terrainType(ETerrainId::NATIVE_TERRAIN)
  207. {
  208. }
  209. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  210. terrainType(terrain)
  211. {
  212. }
  213. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  214. {
  215. const CStack *stack = retrieveStackBattle(&context.node);
  216. if(stack)
  217. {
  218. if (terrainType == ETerrainId::NATIVE_TERRAIN && stack->isOnNativeTerrain())//terrainType not specified = native
  219. return ILimiter::EDecision::ACCEPT;
  220. if(terrainType != ETerrainId::NATIVE_TERRAIN && stack->isOnTerrain(terrainType))
  221. return ILimiter::EDecision::ACCEPT;
  222. }
  223. return ILimiter::EDecision::DISCARD;
  224. //TODO neutral creatues
  225. }
  226. std::string CreatureTerrainLimiter::toString() const
  227. {
  228. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  229. auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
  230. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  231. return fmt.str();
  232. }
  233. JsonNode CreatureTerrainLimiter::toJsonNode() const
  234. {
  235. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  236. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  237. auto terrainName = VLC->terrainTypeHandler->getById(terrainType)->getJsonKey();
  238. root["parameters"].Vector().push_back(JsonUtils::stringNode(terrainName));
  239. return root;
  240. }
  241. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  242. : faction(creatureFaction)
  243. {
  244. }
  245. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  246. {
  247. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  248. if(bearer)
  249. {
  250. if(faction != FactionID::DEFAULT)
  251. return bearer->getFaction() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  252. switch(context.b.source)
  253. {
  254. case BonusSource::CREATURE_ABILITY:
  255. return bearer->getFaction() == context.b.sid.as<CreatureID>().toCreature()->getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  256. case BonusSource::TOWN_STRUCTURE:
  257. return bearer->getFaction() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  258. //TODO: other sources of bonuses
  259. }
  260. }
  261. return ILimiter::EDecision::DISCARD; //Discard by default
  262. }
  263. std::string FactionLimiter::toString() const
  264. {
  265. boost::format fmt("FactionLimiter(faction=%s)");
  266. fmt % VLC->factions()->getById(faction)->getJsonKey();
  267. return fmt.str();
  268. }
  269. JsonNode FactionLimiter::toJsonNode() const
  270. {
  271. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  272. root["type"].String() = "FACTION_LIMITER";
  273. root["parameters"].Vector().push_back(JsonUtils::stringNode(VLC->factions()->getById(faction)->getJsonKey()));
  274. return root;
  275. }
  276. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  277. minLevel(minLevel),
  278. maxLevel(maxLevel)
  279. {
  280. }
  281. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  282. {
  283. const auto *c = retrieveCreature(&context.node);
  284. auto accept = c && (c->getLevel() < maxLevel && c->getLevel() >= minLevel);
  285. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  286. }
  287. std::string CreatureLevelLimiter::toString() const
  288. {
  289. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  290. fmt % minLevel % maxLevel;
  291. return fmt.str();
  292. }
  293. JsonNode CreatureLevelLimiter::toJsonNode() const
  294. {
  295. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  296. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  297. root["parameters"].Vector().push_back(JsonUtils::intNode(minLevel));
  298. root["parameters"].Vector().push_back(JsonUtils::intNode(maxLevel));
  299. return root;
  300. }
  301. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  302. : alignment(Alignment)
  303. {
  304. }
  305. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  306. {
  307. const auto * c = retrieveCreature(&context.node);
  308. if(c) {
  309. if(alignment == EAlignment::GOOD && c->isGood())
  310. return ILimiter::EDecision::ACCEPT;
  311. if(alignment == EAlignment::EVIL && c->isEvil())
  312. return ILimiter::EDecision::ACCEPT;
  313. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  314. return ILimiter::EDecision::ACCEPT;
  315. }
  316. return ILimiter::EDecision::DISCARD;
  317. }
  318. std::string CreatureAlignmentLimiter::toString() const
  319. {
  320. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  321. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  322. return fmt.str();
  323. }
  324. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  325. {
  326. JsonNode root(JsonNode::JsonType::DATA_STRUCT);
  327. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  328. root["parameters"].Vector().push_back(JsonUtils::stringNode(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]));
  329. return root;
  330. }
  331. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  332. :minRank(Min), maxRank(Max)
  333. {
  334. }
  335. RankRangeLimiter::RankRangeLimiter()
  336. {
  337. minRank = maxRank = -1;
  338. }
  339. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  340. {
  341. const CStackInstance * csi = retrieveStackInstance(&context.node);
  342. if(csi)
  343. {
  344. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  345. return ILimiter::EDecision::DISCARD;
  346. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  347. return ILimiter::EDecision::ACCEPT;
  348. }
  349. return ILimiter::EDecision::DISCARD;
  350. }
  351. OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner):
  352. owner(std::move(Owner))
  353. {
  354. }
  355. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  356. {
  357. auto contextOwner = context.node.getOwner();
  358. auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  359. return decision;
  360. }
  361. // Aggregate/Boolean Limiters
  362. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  363. limiters(std::move(limiters))
  364. {
  365. }
  366. void AggregateLimiter::add(const TLimiterPtr & limiter)
  367. {
  368. if(limiter)
  369. limiters.push_back(limiter);
  370. }
  371. JsonNode AggregateLimiter::toJsonNode() const
  372. {
  373. JsonNode result(JsonNode::JsonType::DATA_VECTOR);
  374. result.Vector().push_back(JsonUtils::stringNode(getAggregator()));
  375. for(const auto & l : limiters)
  376. result.Vector().push_back(l->toJsonNode());
  377. return result;
  378. }
  379. const std::string AllOfLimiter::aggregator = "allOf";
  380. const std::string & AllOfLimiter::getAggregator() const
  381. {
  382. return aggregator;
  383. }
  384. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  385. AggregateLimiter(limiters)
  386. {
  387. }
  388. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  389. {
  390. bool wasntSure = false;
  391. for(const auto & limiter : limiters)
  392. {
  393. auto result = limiter->limit(context);
  394. if(result == ILimiter::EDecision::DISCARD)
  395. return result;
  396. if(result == ILimiter::EDecision::NOT_SURE)
  397. wasntSure = true;
  398. }
  399. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  400. }
  401. const std::string AnyOfLimiter::aggregator = "anyOf";
  402. const std::string & AnyOfLimiter::getAggregator() const
  403. {
  404. return aggregator;
  405. }
  406. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  407. AggregateLimiter(limiters)
  408. {
  409. }
  410. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  411. {
  412. bool wasntSure = false;
  413. for(const auto & limiter : limiters)
  414. {
  415. auto result = limiter->limit(context);
  416. if(result == ILimiter::EDecision::ACCEPT)
  417. return result;
  418. if(result == ILimiter::EDecision::NOT_SURE)
  419. wasntSure = true;
  420. }
  421. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  422. }
  423. const std::string NoneOfLimiter::aggregator = "noneOf";
  424. const std::string & NoneOfLimiter::getAggregator() const
  425. {
  426. return aggregator;
  427. }
  428. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  429. AggregateLimiter(limiters)
  430. {
  431. }
  432. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  433. {
  434. bool wasntSure = false;
  435. for(const auto & limiter : limiters)
  436. {
  437. auto result = limiter->limit(context);
  438. if(result == ILimiter::EDecision::ACCEPT)
  439. return ILimiter::EDecision::DISCARD;
  440. if(result == ILimiter::EDecision::NOT_SURE)
  441. wasntSure = true;
  442. }
  443. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  444. }
  445. VCMI_LIB_NAMESPACE_END