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							- /*
 
- * CBankInstanceConstructor.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "CDefaultObjectTypeHandler.h"
 
- #include "IObjectInfo.h"
 
- #include "../CCreatureSet.h"
 
- #include "../ResourceSet.h"
 
- #include "../mapObjects/CBank.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct BankConfig
 
- {
 
- 	ui32 chance = 0; //chance for this level being chosen
 
- 	std::vector<CStackBasicDescriptor> guards; //creature ID, amount
 
- 	ResourceSet resources; //resources given in case of victory
 
- 	std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
 
- 	std::vector<ArtifactID> artifacts; //artifacts given in case of victory
 
- 	std::vector<SpellID> spells; // granted spell(s), for Pyramid
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & chance;
 
- 		h & guards;
 
- 		h & resources;
 
- 		h & creatures;
 
- 		h & artifacts;
 
- 		h & spells;
 
- 	}
 
- };
 
- using TPossibleGuards = std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>>;
 
- template <typename T>
 
- struct DLL_LINKAGE PossibleReward
 
- {
 
- 	int chance;
 
- 	T data;
 
- 	PossibleReward(int chance, const T & data) : chance(chance), data(data) {}
 
- };
 
- class DLL_LINKAGE CBankInfo : public IObjectInfo
 
- {
 
- 	const JsonVector & config;
 
- public:
 
- 	CBankInfo(const JsonVector & Config);
 
- 	TPossibleGuards getPossibleGuards() const;
 
- 	std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
 
- 	std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
 
- 	// These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
 
- 	CArmyStructure minGuards() const override;
 
- 	CArmyStructure maxGuards() const override;
 
- 	bool givesResources() const override;
 
- 	bool givesArtifacts() const override;
 
- 	bool givesCreatures() const override;
 
- 	bool givesSpells() const override;
 
- };
 
- class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
 
- {
 
- 	BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
 
- 	JsonVector levels;
 
- 	// all banks of this type will be reset N days after clearing,
 
- 	si32 bankResetDuration = 0;
 
- 	// bank is only visitable from adjacent tile
 
- 	bool blockVisit;
 
- 	// bank is visitable from land even when bank is on water tile
 
- 	bool coastVisitable;
 
- protected:
 
- 	void initTypeData(const JsonNode & input) override;
 
- public:
 
- 	void randomizeObject(CBank * object, CRandomGenerator & rng) const override;
 
- 	bool hasNameTextID() const override;
 
- 	std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & levels;
 
- 		h & bankResetDuration;
 
- 		h & blockVisit;
 
- 		h & coastVisitable;
 
- 		h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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