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							- /*
 
-  * CBattleGameInterface.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "IBattleEventsReceiver.h"
 
- #include "../battle/AutocombatPreferences.h"
 
- static constexpr int AI_INTERFACE_VER = 1;
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CBattleCallback;
 
- class Environment;
 
- class DLL_LINKAGE CBattleGameInterface : public IBattleEventsReceiver
 
- {
 
- public:
 
- 	bool human = false;
 
- 	PlayerColor playerID;
 
- 	std::string dllName;
 
- 	virtual ~CBattleGameInterface() {};
 
- 	virtual void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB){};
 
- 	virtual void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB, AutocombatPreferences autocombatPreferences){};
 
- 	//battle call-ins
 
- 	virtual void activeStack(const BattleID & battleID, const CStack * stack)=0; //called when it's turn of that stack
 
- 	virtual void yourTacticPhase(const BattleID & battleID, int distance)=0; //called when interface has opportunity to use Tactics skill -> use cb->battleMakeTacticAction from this function
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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