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- /*
- * SummonBoatEffect.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "AdventureSpellEffect.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE SummonBoatEffect final : public IAdventureSpellEffect
- {
- const CSpell * owner;
- BoatId createdBoat = BoatId::NONE;
- bool useExistingBoat;
- public:
- SummonBoatEffect(const CSpell * s, const JsonNode & config);
- bool canCreateNewBoat() const;
- int getSuccessChance(const spells::Caster * caster) const;
- private:
- bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
- ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const final;
- };
- VCMI_LIB_NAMESPACE_END
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