CCallback.cpp 22 KB

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  1. #include "stdafx.h"
  2. #include "CCallback.h"
  3. #include "client/CGameInfo.h"
  4. #include "lib/CGameState.h"
  5. #include "client/CPlayerInterface.h"
  6. #include "client/Client.h"
  7. #include "lib/map.h"
  8. #include "hch/CBuildingHandler.h"
  9. #include "hch/CDefObjInfoHandler.h"
  10. #include "hch/CHeroHandler.h"
  11. #include "hch/CObjectHandler.h"
  12. #include "lib/Connection.h"
  13. #include "lib/NetPacks.h"
  14. #include "mapHandler.h"
  15. #include <boost/foreach.hpp>
  16. #include <boost/thread.hpp>
  17. #include <boost/thread/shared_mutex.hpp>
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. /*
  25. * CCallback.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. static int gcd(int x, int y)
  34. {
  35. int temp;
  36. if (y > x)
  37. std::swap(x,y);
  38. while (y != 0)
  39. {
  40. temp = y;
  41. y = x-y;
  42. x = temp;
  43. if (y > x)
  44. std::swap(x,y);
  45. }
  46. return x;
  47. }
  48. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  49. :src(Src),dst(Dst),ho(Ho)
  50. {
  51. owner = ho->getOwner();
  52. };
  53. template <ui16 N> bool isType(CPack *pack)
  54. {
  55. return pack->getType() == N;
  56. }
  57. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst)
  58. {
  59. MoveHero pack(dst,h->id);
  60. sendRequest(&pack);
  61. return true;
  62. }
  63. void CCallback::selectionMade(int selection, int asker)
  64. {
  65. QueryReply pack(asker,selection);
  66. *cl->serv << &pack;
  67. }
  68. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  69. {
  70. if(player!=obj->tempOwner) return;
  71. RecruitCreatures pack(obj->id,ID,amount);
  72. sendRequest(&pack);
  73. }
  74. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  75. {
  76. if(((player>=0) && obj->tempOwner != player) || (obj->army.slots.size()<2 && obj->needsLastStack()))
  77. return false;
  78. DisbandCreature pack(stackPos,obj->id);
  79. sendRequest(&pack);
  80. return true;
  81. }
  82. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  83. {
  84. UpgradeCreature pack(stackPos,obj->id,newID);
  85. sendRequest(&pack);
  86. return false;
  87. }
  88. void CCallback::endTurn()
  89. {
  90. tlog5 << "Player " << (unsigned)player << " end his turn." << std::endl;
  91. EndTurn pack;
  92. sendRequest(&pack); //report that we ended turn
  93. }
  94. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  95. {
  96. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  97. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  98. }
  99. const StartInfo * CCallback::getStartInfo() const
  100. {
  101. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  102. return gs->scenarioOps;
  103. }
  104. int CCallback::howManyTowns() const
  105. {
  106. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  107. return gs->players[player].towns.size();
  108. }
  109. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  110. {
  111. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  112. if (!mode)
  113. {
  114. const std::vector<CGTownInstance *> &towns = gs->players[gs->currentPlayer].towns;
  115. if(val < towns.size())
  116. return towns[val];
  117. else
  118. return NULL;
  119. }
  120. else
  121. {
  122. //TODO: add some smart ID to the CTownInstance
  123. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  124. //{
  125. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  126. // return gs->players[gs->currentPlayer].towns[i];
  127. //}
  128. return NULL;
  129. }
  130. return NULL;
  131. }
  132. bool CCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
  133. {
  134. const CGTownInstance *t = dynamic_cast<const CGTownInstance *>(town);
  135. if(!t || !isVisible(t, player)) //it's not a town or it's not visible for layer
  136. return false;
  137. //TODO vision support, info about allies
  138. dest.initFromTown(t, false);
  139. return true;
  140. }
  141. int CCallback::howManyHeroes(bool includeGarrisoned) const
  142. {
  143. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  144. return cl->getHeroCount(player,includeGarrisoned);
  145. }
  146. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  147. {
  148. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  149. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  150. // return NULL;
  151. if (!mode) //esrial id
  152. {
  153. if(val<gs->players[player].heroes.size())
  154. {
  155. return gs->players[player].heroes[val];
  156. }
  157. else
  158. {
  159. return NULL;
  160. }
  161. }
  162. else if(mode==1) //it's hero type id
  163. {
  164. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  165. {
  166. if (gs->players[player].heroes[i]->type->ID==val)
  167. {
  168. return gs->players[player].heroes[i];
  169. }
  170. }
  171. }
  172. else //object id
  173. {
  174. return static_cast<const CGHeroInstance*>(gs->map->objects[val]);
  175. }
  176. return NULL;
  177. }
  178. const CGObjectInstance * CCallback::getObjectInfo(int ID) const
  179. {
  180. return gs->map->objects[ID];
  181. }
  182. bool CCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
  183. {
  184. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  185. if(!h || !isVisible(h->getPosition(false))) //it's not a hero or it's not visible for layer
  186. return false;
  187. //TODO vision support, info about allies
  188. dest.initFromHero(h, false);
  189. return true;
  190. }
  191. int CCallback::getResourceAmount(int type) const
  192. {
  193. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  194. return gs->players[player].resources[type];
  195. }
  196. std::vector<si32> CCallback::getResourceAmount() const
  197. {
  198. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  199. return gs->players[player].resources;
  200. }
  201. int CCallback::getDate(int mode) const
  202. {
  203. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  204. return gs->getDate(mode);
  205. }
  206. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  207. {
  208. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  209. std::vector<std::string> ret;
  210. if(!isVisible(pos,player))
  211. return ret;
  212. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  213. ret.push_back(obj->getHoverText());
  214. return ret;
  215. }
  216. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  217. {
  218. for (size_t i=0; i < path->nodes.size(); ++i)
  219. {
  220. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  221. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  222. return false; //path is wrong - one of the tiles is blocked
  223. if (blockSea)
  224. {
  225. if (i==0)
  226. continue;
  227. if (
  228. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==TerrainTile::water)
  229. &&
  230. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=TerrainTile::water))
  231. ||
  232. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=TerrainTile::water)
  233. &&
  234. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::water))
  235. ||
  236. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::rock)
  237. )
  238. return false;
  239. }
  240. }
  241. return true;
  242. }
  243. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  244. {
  245. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  246. return gs->players[player].fogOfWarMap;
  247. }
  248. bool CCallback::isVisible(int3 pos, int Player) const
  249. {
  250. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  251. return gs->isVisible(pos, Player);
  252. }
  253. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  254. {
  255. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  256. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  257. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  258. {
  259. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  260. {
  261. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  262. {
  263. ret.push_back((*i).second.towns[j]);
  264. }
  265. }
  266. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  267. return ret;
  268. }
  269. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  270. {
  271. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  272. std::vector < const CGHeroInstance *> ret;
  273. for(size_t i=0;i<gs->map->heroes.size();i++)
  274. {
  275. if( (gs->map->heroes[i]->tempOwner==player) ||
  276. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  277. {
  278. ret.push_back(gs->map->heroes[i]);
  279. }
  280. }
  281. return ret;
  282. }
  283. std::map<int,CBuilding *> CCallback::getCBuildingsByID(const CGTownInstance * tn) const
  284. {
  285. return CGI->buildh->buildings[tn->subID];
  286. }
  287. const CCreature * CCallback::getCCreatureByID(int ID) const
  288. {
  289. return &CGI->creh->creatures[ID];
  290. }
  291. bool CCallback::isVisible(int3 pos) const
  292. {
  293. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  294. return isVisible(pos,player);
  295. }
  296. bool CCallback::isVisible( const CGObjectInstance *obj, int Player ) const
  297. {
  298. return gs->isVisible(obj, Player);
  299. }
  300. int CCallback::getMyColor() const
  301. {
  302. return player;
  303. }
  304. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  305. {
  306. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  307. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  308. {
  309. if (gs->players[player].heroes[i]==hero)
  310. return i;
  311. }
  312. return -1;
  313. }
  314. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  315. {
  316. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  317. const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  318. if(!armi)
  319. return NULL;
  320. else
  321. return &armi->army;
  322. }
  323. int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  324. {
  325. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  326. sendRequest(&pack);
  327. return 0;
  328. }
  329. int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  330. {
  331. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  332. sendRequest(&pack);
  333. return 0;
  334. }
  335. int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2, int val)
  336. {
  337. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  338. sendRequest(&pack);
  339. return 0;
  340. }
  341. bool CCallback::dismissHero(const CGHeroInstance *hero)
  342. {
  343. if(player!=hero->tempOwner) return false;
  344. DismissHero pack(hero->id);
  345. sendRequest(&pack);
  346. return true;
  347. }
  348. int CCallback::getMySerial() const
  349. {
  350. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  351. return gs->players[player].serial;
  352. }
  353. bool CCallback::swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  354. {
  355. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  356. return false;
  357. ExchangeArtifacts ea(hero1->id, hero2->id, pos1, pos2);
  358. sendRequest(&ea);
  359. return true;
  360. }
  361. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  362. {
  363. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  364. if(town->tempOwner!=player)
  365. return false;
  366. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  367. for(int i=0;i<7;i++)
  368. if(b->resources[i] > gs->players[player].resources[i])
  369. return false; //lack of resources
  370. BuildStructure pack(town->id,buildingID);
  371. sendRequest(&pack);
  372. return true;
  373. }
  374. int CCallback::battleGetBattlefieldType()
  375. {
  376. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  377. return gs->battleGetBattlefieldType();
  378. }
  379. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  380. {
  381. //TODO - write
  382. return -1;
  383. }
  384. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  385. {
  386. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  387. if(gs->curB)
  388. return gs->curB->obstacles;
  389. else
  390. return std::vector<CObstacleInstance>();
  391. }
  392. int CCallback::battleGetStack(int pos)
  393. {
  394. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  395. return gs->battleGetStack(pos);
  396. }
  397. const CStack* CCallback::battleGetStackByID(int ID)
  398. {
  399. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  400. if(!gs->curB) return NULL;
  401. return gs->curB->getStack(ID);
  402. }
  403. int CCallback::battleMakeAction(BattleAction* action)
  404. {
  405. MakeCustomAction mca(*action);
  406. sendRequest(&mca);
  407. return 0;
  408. }
  409. const CStack* CCallback::battleGetStackByPos(int pos)
  410. {
  411. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  412. return battleGetStackByID(battleGetStack(pos));
  413. }
  414. int CCallback::battleGetPos(int stack)
  415. {
  416. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  417. if(!gs->curB)
  418. {
  419. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  420. return -1;
  421. }
  422. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  423. {
  424. if(gs->curB->stacks[g]->ID == stack)
  425. return gs->curB->stacks[g]->position;
  426. }
  427. return -1;
  428. }
  429. std::map<int, CStack> CCallback::battleGetStacks()
  430. {
  431. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  432. std::map<int, CStack> ret;
  433. if(!gs->curB) //there is no battle
  434. {
  435. return ret;
  436. }
  437. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  438. {
  439. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  440. }
  441. return ret;
  442. }
  443. std::vector<CStack> CCallback::battleGetStackQueue()
  444. {
  445. if(!gs->curB)
  446. {
  447. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  448. return std::vector<CStack>();
  449. }
  450. return gs->curB->getStackQueue();
  451. }
  452. CCreature CCallback::battleGetCreature(int number)
  453. {
  454. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  455. if(!gs->curB)
  456. {
  457. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  458. }
  459. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  460. {
  461. if(gs->curB->stacks[h]->ID == number) //creature found
  462. return *(gs->curB->stacks[h]->creature);
  463. }
  464. #ifndef __GNUC__
  465. throw new std::exception("Cannot find the creature");
  466. #else
  467. throw new std::exception();
  468. #endif
  469. }
  470. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  471. {
  472. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  473. if(!gs->curB)
  474. {
  475. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  476. return std::vector<int>();
  477. }
  478. return gs->curB->getAccessibility(ID, addOccupiable);
  479. //return gs->battleGetRange(ID);
  480. }
  481. bool CCallback::battleIsStackMine(int ID)
  482. {
  483. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  484. if(!gs->curB)
  485. {
  486. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  487. return false;
  488. }
  489. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  490. {
  491. if(gs->curB->stacks[h]->ID == ID) //creature found
  492. return gs->curB->stacks[h]->owner == player;
  493. }
  494. return false;
  495. }
  496. bool CCallback::battleCanShoot(int ID, int dest)
  497. {
  498. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  499. const CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  500. if(!our || !dst || !gs->curB) return false;
  501. //for(size_t g=0; g<our->effects.size(); ++g)
  502. //{
  503. // if(61 == our->effects[g].id) //forgetfulness
  504. // return false;
  505. //}
  506. if(our->hasFeatureOfType(StackFeature::FORGETFULL)) //forgetfulness
  507. return false;
  508. if(our->hasFeatureOfType(StackFeature::SHOOTER)//it's shooter
  509. && our->owner != dst->owner
  510. && dst->alive()
  511. && !gs->curB->isStackBlocked(ID)
  512. && our->shots
  513. )
  514. return true;
  515. return false;
  516. }
  517. bool CCallback::battleCanCastSpell()
  518. {
  519. if(!gs->curB) //there is no battle
  520. return false;
  521. if(gs->curB->side1 == player)
  522. return gs->curB->castSpells[0] == 0 && gs->getHero(gs->curB->hero1)->getArt(17);
  523. else
  524. return gs->curB->castSpells[1] == 0 && gs->getHero(gs->curB->hero2)->getArt(17);
  525. }
  526. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  527. {
  528. if(town->tempOwner != player) return;
  529. GarrisonHeroSwap pack(town->id);
  530. sendRequest(&pack);
  531. }
  532. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  533. {
  534. if(hero->tempOwner != player) return;
  535. BuyArtifact pack(hero->id,aid);
  536. sendRequest(&pack);
  537. }
  538. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  539. {
  540. std::vector<const CGObjectInstance *> ret;
  541. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  542. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  543. return ret;
  544. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  545. ret.push_back(obj);
  546. return ret;
  547. }
  548. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  549. {
  550. std::vector<const CGObjectInstance *> ret;
  551. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  552. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  553. return ret;
  554. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  555. ret.push_back(obj);
  556. return ret;
  557. }
  558. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  559. {
  560. if(mode) return; //TODO - support
  561. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  562. //if(gs->resVals[t1] >= gs->resVals[t2])
  563. float r = gs->resVals[t1], //price of given resource
  564. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode); //price of wanted resource
  565. if(r>g) //if given resource is more expensive than wanted
  566. {
  567. rec = ceil(r / g);
  568. give = 1;
  569. }
  570. else //if wanted resource is more expensive
  571. {
  572. give = ceil(g / r);
  573. rec = 1;
  574. }
  575. }
  576. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  577. {
  578. if(!isVisible(pos))
  579. return std::vector < const CGObjectInstance * >();
  580. std::vector < const CGObjectInstance * > ret;
  581. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  582. for(size_t b=0; b<objs.size(); ++b)
  583. {
  584. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  585. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  586. }
  587. return ret;
  588. }
  589. int3 CCallback::getMapSize() const
  590. {
  591. return CGI->mh->sizes;
  592. }
  593. void CCallback::trade( int mode, int id1, int id2, int val1 )
  594. {
  595. int p1, p2;
  596. getMarketOffer(id1,id2,p1,p2,mode);
  597. TradeOnMarketplace pack(player,mode,id1,id2,val1);
  598. sendRequest(&pack);
  599. }
  600. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  601. {
  602. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  603. SetFormation pack(hero->id,tight);
  604. sendRequest(&pack);
  605. }
  606. void CCallback::setSelection(const CArmedInstance * obj)
  607. {
  608. SetSelection ss;
  609. ss.player = player;
  610. ss.id = obj->id;
  611. sendRequest(&ss);
  612. }
  613. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  614. {
  615. ui8 i=0;
  616. for(; i<gs->players[player].availableHeroes.size(); i++)
  617. {
  618. if(gs->players[player].availableHeroes[i] == hero)
  619. {
  620. HireHero pack(i,town->id);
  621. sendRequest(&pack);
  622. return;
  623. }
  624. }
  625. }
  626. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  627. {
  628. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  629. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  630. return ret;
  631. }
  632. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  633. {
  634. if(!gs->map->isInTheMap(tile))
  635. {
  636. tlog1 << tile << "is outside the map! (call to getTileInfo)\n";
  637. return NULL;
  638. }
  639. if(!isVisible(tile, player)) return NULL;
  640. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  641. return &gs->map->getTile(tile);
  642. }
  643. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  644. {
  645. return gs->canBuildStructure(t,ID);
  646. }
  647. bool CCallback::getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret)
  648. {
  649. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  650. return gs->getPath(src,dest,hero, ret);
  651. }
  652. void CCallback::save( const std::string &fname )
  653. {
  654. cl->save(fname);
  655. }
  656. void CCallback::sendMessage(const std::string &mess)
  657. {
  658. PlayerMessage pm(player, mess);
  659. sendRequest(&pm);
  660. }
  661. void CCallback::buildBoat( const IShipyard *obj )
  662. {
  663. BuildBoat bb;
  664. bb.objid = obj->o->id;
  665. sendRequest(&bb);
  666. }
  667. template <typename T>
  668. void CCallback::sendRequest(const T* request)
  669. {
  670. //TODO? should be part of CClient but it would have to be very tricky cause template/serialization issues
  671. if(waitTillRealize)
  672. cl->waitingRequest.set(true);
  673. *cl->serv << request;
  674. if(waitTillRealize)
  675. cl->waitingRequest.waitWhileTrue();
  676. }
  677. CCallback::CCallback( CGameState * GS, int Player, CClient *C )
  678. :gs(GS), cl(C), player(Player)
  679. {
  680. waitTillRealize = false;
  681. }
  682. InfoAboutHero::InfoAboutHero()
  683. {
  684. details = NULL;
  685. hclass = NULL;
  686. portrait = -1;
  687. }
  688. InfoAboutHero::~InfoAboutHero()
  689. {
  690. delete details;
  691. }
  692. void InfoAboutHero::initFromHero( const CGHeroInstance *h, bool detailed )
  693. {
  694. owner = h->tempOwner;
  695. hclass = h->type->heroClass;
  696. name = h->name;
  697. portrait = h->portrait;
  698. army = h->army;
  699. if(detailed)
  700. {
  701. //include details about hero
  702. details = new Details;
  703. details->luck = h->getCurrentLuck();
  704. details->morale = h->getCurrentMorale();
  705. details->mana = h->mana;
  706. details->primskills.resize(PRIMARY_SKILLS);
  707. for (int i = 0; i < PRIMARY_SKILLS ; i++)
  708. {
  709. details->primskills[i] = h->getPrimSkillLevel(i);
  710. }
  711. }
  712. else
  713. {
  714. //hide info about hero stacks counts using descriptives names ids
  715. for(std::map<si32,std::pair<ui32,si32> >::iterator i = army.slots.begin(); i != army.slots.end(); ++i)
  716. {
  717. i->second.second = CCreature::getQuantityID(i->second.second);
  718. }
  719. }
  720. }
  721. InfoAboutTown::InfoAboutTown()
  722. {
  723. tType = NULL;
  724. details = NULL;
  725. fortLevel = 0;
  726. owner = -1;
  727. }
  728. InfoAboutTown::~InfoAboutTown()
  729. {
  730. delete details;
  731. }
  732. void InfoAboutTown::initFromTown( const CGTownInstance *t, bool detailed )
  733. {
  734. army = t->army;
  735. built = t->builded;
  736. fortLevel = t->fortLevel();
  737. name = t->name;
  738. tType = t->town;
  739. owner = t->tempOwner;
  740. if(detailed)
  741. {
  742. //include details about hero
  743. details = new Details;
  744. details->goldIncome = t->dailyIncome();
  745. details->customRes = vstd::contains(t->builtBuildings, 15);
  746. details->hallLevel = t->hallLevel();
  747. details->garrisonedHero = t->garrisonHero;
  748. }
  749. else
  750. {
  751. //hide info about hero stacks counts
  752. for(std::map<si32,std::pair<ui32,si32> >::iterator i = army.slots.begin(); i != army.slots.end(); ++i)
  753. {
  754. i->second.second = 0;
  755. }
  756. }
  757. }