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- /*
- * SystemOptionsWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SystemOptionsWindow.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/filesystem/ResourceID.h"
- #include "../gui/CGuiHandler.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/Images.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "GUIClasses.h"
- #include "CServerHandler.h"
- #include "lobby/CSavingScreen.h"
- static void setIntSetting(std::string group, std::string field, int value)
- {
- Settings entry = settings.write[group][field];
- entry->Float() = value;
- }
- static void setBoolSetting(std::string group, std::string field, bool value)
- {
- Settings fullscreen = settings.write[group][field];
- fullscreen->Bool() = value;
- }
- static std::string resolutionToString(int w, int h)
- {
- return std::to_string(w) + 'x' + std::to_string(h);
- }
- SystemOptionsWindow::SystemOptionsWindow()
- : InterfaceObjectConfigurable(),
- onFullscreenChanged(settings.listen["video"]["fullscreen"])
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- const JsonNode config(ResourceID("config/widgets/optionsMenu.json"));
- addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
- addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
- addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
- addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
- addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
- addCallback("closeWindow", [this](int) { backButtonCallback(); });
- addCallback("playerHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
- addCallback("enemyHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
- addCallback("mapScrollSpeedChanged", std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
- addCallback("heroReminderChanged", std::bind(&setBoolSetting, "adventure", "heroReminder", _1));
- addCallback("quickCombatChanged", std::bind(&setBoolSetting, "adventure", "quickCombat", _1));
- addCallback("spellbookAnimationChanged", std::bind(&setBoolSetting, "video", "spellbookAnimation", _1));
- addCallback("fullscreenChanged", std::bind(&setBoolSetting, "video", "fullscreen", _1));
- addCallback("setGameResolution", std::bind(&SystemOptionsWindow::selectGameResolution, this));
- addCallback("setMusic", [this](int value) { setIntSetting("general", "music", value); widget<CSlider>("musicSlider")->redraw(); });
- addCallback("setVolume", [this](int value) { setIntSetting("general", "sound", value); widget<CSlider>("soundVolumeSlider")->redraw(); });
- build(config);
- std::shared_ptr<CPicture> background = widget<CPicture>("background");
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- pos = center();
- std::shared_ptr<CLabel> resolutionLabel = widget<CLabel>("resolutionLabel");
- const auto & currentResolution = settings["video"]["screenRes"];
- resolutionLabel->setText(resolutionToString(currentResolution["width"].Integer(), currentResolution["height"].Integer()));
- std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
- playerHeroSpeedToggle->setSelected((int)settings["adventure"]["heroSpeed"].Float());
- std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
- enemyHeroSpeedToggle->setSelected((int)settings["adventure"]["enemySpeed"].Float());
- std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
- mapScrollSpeedToggle->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
- std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
- heroReminderCheckbox->setSelected((bool)settings["adventure"]["heroReminder"].Bool());
- std::shared_ptr<CToggleButton> quickCombatCheckbox = widget<CToggleButton>("quickCombatCheckbox");
- quickCombatCheckbox->setSelected((bool)settings["adventure"]["quickCombat"].Bool());
- std::shared_ptr<CToggleButton> spellbookAnimationCheckbox = widget<CToggleButton>("spellbookAnimationCheckbox");
- spellbookAnimationCheckbox->setSelected((bool)settings["video"]["spellbookAnimation"].Bool());
- std::shared_ptr<CToggleButton> fullscreenCheckbox = widget<CToggleButton>("fullscreenCheckbox");
- fullscreenCheckbox->setSelected((bool)settings["video"]["fullscreen"].Bool());
- onFullscreenChanged([&](const JsonNode &newState) //used when pressing F4 etc. to change fullscreen checkbox state
- {
- widget<CToggleButton>("fullscreenCheckbox")->setSelected(newState.Bool());
- });
- std::shared_ptr<CSlider> musicSlider = widget<CSlider>("musicSlider");
- musicSlider->moveTo(CCS->musich->getVolume());
- std::shared_ptr<CSlider> volumeSlider = widget<CSlider>("soundVolumeSlider");
- volumeSlider->moveTo(CCS->soundh->getVolume());
- std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
- assert(loadButton);
- std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
- assert(saveButton);
- std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
- assert(restartButton);
- if(CSH->isGuest())
- {
- loadButton->block(true);
- saveButton->block(true);
- restartButton->block(true);
- }
- }
- void SystemOptionsWindow::close()
- {
- if(GH.topInt().get() != this)
- logGlobal->error("Only top interface must be closed");
- GH.popInts(1);
- }
- void SystemOptionsWindow::selectGameResolution()
- {
- std::vector<std::string> items;
- #ifndef VCMI_IOS
- SDL_Rect displayBounds;
- SDL_GetDisplayBounds(std::max(0, SDL_GetWindowDisplayIndex(mainWindow)), &displayBounds);
- #endif
- size_t currentResolutionIndex = 0;
- size_t i = 0;
- for(const auto & it : conf.guiOptions)
- {
- const auto & resolution = it.first;
- #ifndef VCMI_IOS
- if(displayBounds.w < resolution.first || displayBounds.h < resolution.second)
- continue;
- #endif
- auto resolutionStr = resolutionToString(resolution.first, resolution.second);
- if(widget<CLabel>("resolutionLabel")->getText() == resolutionStr)
- currentResolutionIndex = i;
- items.push_back(std::move(resolutionStr));
- ++i;
- }
- GH.pushIntT<CObjectListWindow>(items, nullptr,
- CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
- CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
- std::bind(&SystemOptionsWindow::setGameResolution, this, _1),
- currentResolutionIndex);
- }
- void SystemOptionsWindow::setGameResolution(int index)
- {
- auto iter = conf.guiOptions.begin();
- std::advance(iter, index);
- //do not set resolution to illegal one (0x0)
- assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
- Settings gameRes = settings.write["video"]["screenRes"];
- gameRes["width"].Float() = iter->first.first;
- gameRes["height"].Float() = iter->first.second;
- std::string resText;
- resText += boost::lexical_cast<std::string>(iter->first.first);
- resText += "x";
- resText += boost::lexical_cast<std::string>(iter->first.second);
- widget<CLabel>("resolutionLabel")->setText(resText);
- }
- void SystemOptionsWindow::quitGameButtonCallback()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
- }
- void SystemOptionsWindow::backButtonCallback()
- {
- close();
- }
- void SystemOptionsWindow::mainMenuButtonCallback()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
- }
- void SystemOptionsWindow::loadGameButtonCallback()
- {
- close();
- LOCPLINT->proposeLoadingGame();
- }
- void SystemOptionsWindow::saveGameButtonCallback()
- {
- close();
- GH.pushIntT<CSavingScreen>();
- }
- void SystemOptionsWindow::restartGameButtonCallback()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
- }
- void SystemOptionsWindow::closeAndPushEvent(int eventType, int code)
- {
- close();
- GH.pushSDLEvent(eventType, code);
- }
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