CHeroWindow.cpp 15 KB

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  1. #include "StdInc.h"
  2. #include "CAdvmapInterface.h"
  3. #include "../CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CHeroWindow.h"
  6. #include "CMessage.h"
  7. #include "CKingdomInterface.h"
  8. #include "SDL.h"
  9. #include "UIFramework/SDL_Extensions.h"
  10. #include "CBitmapHandler.h"
  11. #include "Graphics.h"
  12. #include "CSpellWindow.h"
  13. #include "CConfigHandler.h"
  14. #include "CPlayerInterface.h"
  15. #include "../lib/CArtHandler.h"
  16. #include "CDefHandler.h"
  17. #include "../lib/CGeneralTextHandler.h"
  18. #include "../lib/CHeroHandler.h"
  19. #include "../lib/CLodHandler.h"
  20. #include "../lib/CObjectHandler.h"
  21. #include "UIFramework/CGuiHandler.h"
  22. #include "UIFramework/CIntObjectClasses.h"
  23. #undef min
  24. /*
  25. * CHeroWindow.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. extern SDL_Surface * screen;
  34. using namespace boost::assign;
  35. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/, const std::string &cachingStr /*= ""*/) const
  36. {
  37. TBonusListPtr out(new BonusList);
  38. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  39. TBonusListPtr bonusesFromPickedUpArtifact;
  40. CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
  41. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  42. {
  43. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  44. }
  45. else
  46. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList);
  47. BOOST_FOREACH(Bonus *b, *bonusesFromPickedUpArtifact)
  48. *heroBonuses -= b;
  49. BOOST_FOREACH(Bonus *b, *heroBonuses)
  50. out->push_back(b);
  51. return out;
  52. }
  53. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  54. : hero(Hero), cww(Cww)
  55. {
  56. }
  57. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  58. {
  59. if(!down)
  60. {
  61. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  62. if(!buf)
  63. return;
  64. GH.popIntTotally(getOwner());
  65. GH.pushInt(new CHeroWindow(buf));
  66. }
  67. }
  68. CHeroWindow * CHeroSwitcher::getOwner()
  69. {
  70. return dynamic_cast<CHeroWindow*>(parent);
  71. }
  72. CHeroSwitcher::CHeroSwitcher(int serial)
  73. {
  74. pos = Rect(612, 87 + serial * 54, 48, 32) + pos;
  75. id = serial;
  76. used = LCLICK;
  77. }
  78. CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
  79. : heroWArt(this, hero)
  80. {
  81. OBJ_CONSTRUCTION_CAPTURING_ALL;
  82. garr = NULL;
  83. curHero = hero;
  84. player = LOCPLINT->playerID;//hero->tempOwner;
  85. background = new CPicture("HeroScr4.BMP");
  86. background->colorizeAndConvert(player);
  87. pos = background->center();
  88. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  89. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  90. quitButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
  91. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  92. dismissButton = new CAdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
  93. questlogButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
  94. formations = new CHighlightableButtonsGroup(0);
  95. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
  96. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
  97. tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
  98. //right list of heroes
  99. for(int g=0; g<8; ++g)
  100. heroListMi.push_back(new CHeroSwitcher(g));
  101. flags = CDefHandler::giveDefEss("CREST58.DEF");
  102. //areas
  103. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  104. for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
  105. {
  106. LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
  107. area->text = CGI->generaltexth->arraytxt[2+v];
  108. area->type = v;
  109. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  110. primSkillAreas.push_back(area);
  111. }
  112. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  113. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  114. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  115. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  116. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  117. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  118. {
  119. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  120. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
  121. }
  122. //////////////////////////////////////////////////////////////////////////???????????????
  123. // pos.x += 65;
  124. // pos.y += 8;
  125. //
  126. //primary skills & exp and mana
  127. new CPicture(graphics->pskillsm->ourImages[0].bitmap, 32, 111, false);
  128. new CPicture(graphics->pskillsm->ourImages[1].bitmap, 102, 111, false);
  129. new CPicture(graphics->pskillsm->ourImages[2].bitmap, 172, 111, false);
  130. new CPicture(graphics->pskillsm->ourImages[5].bitmap, 242, 111, false);
  131. new CPicture(graphics->pskillsm->ourImages[4].bitmap, 20, 230, false);
  132. new CPicture(graphics->pskillsm->ourImages[3].bitmap, 162, 230, false);
  133. update(hero);
  134. }
  135. CHeroWindow::~CHeroWindow()
  136. {
  137. delete flags;
  138. //SDL_FreeSurface(curBack);
  139. //curBack = NULL;
  140. curHero = NULL;
  141. //artifs->dispose();
  142. }
  143. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
  144. {
  145. if(!hero) //something strange... no hero? it shouldn't happen
  146. {
  147. tlog1 << "Set NULL hero? no way...\n";
  148. return;
  149. }
  150. assert(hero == curHero);
  151. //assert(hero->tempOwner == LOCPLINT->playerID || hero->tempOwner == NEUTRAL_PLAYER); //for now we won't show hero windows for non-our heroes
  152. specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
  153. tacticsButton->callback.clear();
  154. tacticsButton->callback2.clear();
  155. dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
  156. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  157. portraitArea->text = curHero->getBiography();
  158. {
  159. CAdventureMapButton * split = NULL;
  160. OBJ_CONSTRUCTION_CAPTURING_ALL;
  161. if(!garr)
  162. {
  163. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  164. split = new CAdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32],
  165. boost::bind(&CGarrisonInt::splitClick,garr), 539, 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  166. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  167. garr->addSplitBtn(split);
  168. }
  169. if(!artSets.size())
  170. {
  171. CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
  172. arts->setHero(curHero);
  173. artSets.push_back(arts);
  174. }
  175. }
  176. //primary skills support
  177. for(size_t g=0; g<primSkillAreas.size(); ++g)
  178. {
  179. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
  180. }
  181. //secondary skills support
  182. for(size_t g=0; g< secSkillAreas.size(); ++g)
  183. {
  184. int skill = curHero->secSkills[g].first,
  185. level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
  186. secSkillAreas[g]->type = skill;
  187. secSkillAreas[g]->bonusValue = level;
  188. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  189. secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  190. }
  191. //printing experience - original format does not support ui64
  192. expArea->text = CGI->generaltexth->allTexts[2];
  193. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  194. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  195. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  196. //printing spell points, boost::format can't be used due to locale issues
  197. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  198. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  199. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  200. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  201. //if we have exchange window with this curHero open
  202. bool noDismiss=false;
  203. BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
  204. {
  205. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  206. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  207. if(cew->heroInst[g] == curHero)
  208. noDismiss = true;
  209. if (dynamic_cast<CKingdomInterface*>(isa))
  210. noDismiss = true;
  211. }
  212. dismissButton->block(!!curHero->visitedTown || noDismiss);
  213. if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
  214. tacticsButton->block(true);
  215. else
  216. {
  217. tacticsButton->block(false);
  218. tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
  219. tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
  220. }
  221. //setting formations
  222. formations->onChange = 0;
  223. formations->select(curHero->formation,true);
  224. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
  225. morale->set(&heroWArt);
  226. luck->set(&heroWArt);
  227. if(redrawNeeded)
  228. redraw();
  229. }
  230. void CHeroWindow::quit()
  231. {
  232. GH.popIntTotally(this);
  233. }
  234. void CHeroWindow::dismissCurrent()
  235. {
  236. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  237. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  238. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<CComponent*>(), ony, 0, false);
  239. }
  240. void CHeroWindow::questlog()
  241. {
  242. }
  243. void CHeroWindow::showAll(SDL_Surface * to)
  244. {
  245. CIntObject::showAll(to);
  246. //blitting portrait
  247. blitAtLoc(graphics->portraitLarge[curHero->portrait], 19, 19, to);
  248. //printing hero's name
  249. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::Jasmine, to);
  250. //printing hero's level
  251. std::string secondLine= CGI->generaltexth->allTexts[342];
  252. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  253. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  254. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::Cornsilk, to);
  255. //primary skills names
  256. printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, Colors::Jasmine, to);
  257. printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, Colors::Jasmine, to);
  258. printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, Colors::Jasmine, to);
  259. printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, Colors::Jasmine, to);
  260. //dismiss / quest log
  261. std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
  262. if(toPrin.size()==1)
  263. {
  264. printAtLoc(toPrin[0], 372, 439, FONT_SMALL, Colors::Cornsilk, to);
  265. }
  266. else
  267. {
  268. printAtLoc(toPrin[0], 372, 430, FONT_SMALL, Colors::Cornsilk, to);
  269. printAtLoc(toPrin[1], 372, 446, FONT_SMALL, Colors::Cornsilk, to);
  270. }
  271. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
  272. if(toPrin.size()==1)
  273. {
  274. printAtLoc(toPrin[0], 512, 439, FONT_SMALL, Colors::Cornsilk, to);
  275. }
  276. else
  277. {
  278. printAtLoc(toPrin[0], 512, 430, FONT_SMALL, Colors::Cornsilk, to);
  279. printAtLoc(toPrin[1], 512, 446, FONT_SMALL, Colors::Cornsilk, to);
  280. }
  281. //printing primary skills' amounts
  282. for(int m=0; m<4; ++m)
  283. {
  284. std::ostringstream primarySkill;
  285. primarySkill << primSkillAreas[m]->bonusValue;
  286. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::Cornsilk, to);
  287. }
  288. blitAtLoc(flags->ourImages[player].bitmap, 606, 8, to);
  289. //hero list blitting
  290. for(int slotPos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  291. {
  292. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  293. if (cur->inTownGarrison)
  294. // Only display heroes that are not in garrison
  295. continue;
  296. blitAtLoc(graphics->portraitSmall[cur->portrait], 611, 87+slotPos*54, to);
  297. //printing yellow border
  298. if(cur->name == curHero->name)
  299. {
  300. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  301. {
  302. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  303. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  304. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + 611+f, pos.y + 87+slotPos*54+h, 240, 220, 120);
  305. }
  306. }
  307. slotPos ++;
  308. }
  309. //secondary skills
  310. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  311. {
  312. blitAtLoc(graphics->abils44->ourImages[curHero->secSkills[v].first*3+3+curHero->secSkills[v].second-1].bitmap, v%2 ? 161 : 18, 276 + 48 * (v/2), to);
  313. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
  314. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::Cornsilk, to);
  315. }
  316. //printing special ability
  317. blitAtLoc(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, to);
  318. printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, Colors::Jasmine, to);
  319. printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, Colors::Cornsilk, to);
  320. //printing necessery texts
  321. printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, Colors::Jasmine, to);
  322. std::ostringstream expstr;
  323. expstr << curHero->exp;
  324. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::Cornsilk, to);
  325. printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, Colors::Jasmine, to);
  326. std::ostringstream manastr;
  327. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  328. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::Cornsilk, to);
  329. }