CRewardableObject.cpp 30 KB

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  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGameState.h"
  19. #include "../CPlayerState.h"
  20. #include "CObjectClassesHandler.h"
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if (dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. for (auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for (auto slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if (minLevel > hero->level)
  43. return false;
  44. for (size_t i=0; i<primary.size(); i++)
  45. {
  46. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  47. return false;
  48. }
  49. for (auto & skill : secondary)
  50. {
  51. if (skill.second > hero->getSecSkillLevel(skill.first))
  52. return false;
  53. }
  54. for (auto & art : artifacts)
  55. {
  56. if (!hero->hasArt(art))
  57. return false;
  58. }
  59. return true;
  60. }
  61. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  62. {
  63. std::vector<ui32> ret;
  64. for (size_t i=0; i<info.size(); i++)
  65. {
  66. const CVisitInfo & visit = info[i];
  67. if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  68. && visit.limiter.heroAllowed(hero))
  69. {
  70. logGlobal->debugStream() << "Reward " << i << " is allowed";
  71. ret.push_back(i);
  72. }
  73. }
  74. return ret;
  75. }
  76. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  77. {
  78. auto grantRewardWithMessage = [&](int index) -> void
  79. {
  80. logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
  81. // show message only if it is not empty
  82. if (!info[index].message.toString().empty())
  83. {
  84. InfoWindow iw;
  85. iw.player = h->tempOwner;
  86. iw.soundID = soundID;
  87. iw.text = info[index].message;
  88. info[index].reward.loadComponents(iw.components);
  89. cb->showInfoDialog(&iw);
  90. }
  91. // grant reward afterwards. Note that it may remove object
  92. grantReward(index, h);
  93. };
  94. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  95. {
  96. BlockingDialog sd(canRefuse, rewards.size() > 1);
  97. sd.player = h->tempOwner;
  98. sd.soundID = soundID;
  99. sd.text = onSelect;
  100. for (auto index : rewards)
  101. sd.components.push_back(info[index].reward.getDisplayedComponent());
  102. cb->showBlockingDialog(&sd);
  103. };
  104. if (!wasVisited(h))
  105. {
  106. auto rewards = getAvailableRewards(h);
  107. logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
  108. switch (rewards.size())
  109. {
  110. case 0: // no available rewards, e.g. empty flotsam
  111. {
  112. InfoWindow iw;
  113. iw.player = h->tempOwner;
  114. iw.soundID = soundID;
  115. if (!onEmpty.toString().empty())
  116. iw.text = onEmpty;
  117. else
  118. iw.text = onVisited;
  119. cb->showInfoDialog(&iw);
  120. break;
  121. }
  122. case 1: // one reward. Just give it with message
  123. {
  124. if (canRefuse)
  125. selectRewardsMessage(rewards);
  126. else
  127. grantRewardWithMessage(rewards[0]);
  128. break;
  129. }
  130. default: // multiple rewards. Act according to select mode
  131. {
  132. switch (selectMode) {
  133. case SELECT_PLAYER: // player must select
  134. selectRewardsMessage(rewards);
  135. break;
  136. case SELECT_FIRST: // give first available
  137. grantRewardWithMessage(rewards[0]);
  138. break;
  139. case SELECT_RANDOM: // select one randomly //TODO: use weights
  140. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  141. break;
  142. }
  143. return;
  144. }
  145. }
  146. }
  147. else
  148. {
  149. logGlobal->debugStream() << "Revisiting already visited object";
  150. InfoWindow iw;
  151. iw.player = h->tempOwner;
  152. iw.soundID = soundID;
  153. if (!onVisited.toString().empty())
  154. iw.text = onVisited;
  155. else
  156. iw.text = onEmpty;
  157. cb->showInfoDialog(&iw);
  158. }
  159. }
  160. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  161. {
  162. grantRewardAfterLevelup(info[selectedReward], hero);
  163. }
  164. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  165. {
  166. if (answer == 0)
  167. return; // player refused
  168. if (answer > 0 && answer-1 < info.size())
  169. {
  170. auto list = getAvailableRewards(hero);
  171. grantReward(list[answer - 1], hero);
  172. }
  173. else
  174. {
  175. throw std::runtime_error("Unhandled choice");
  176. }
  177. }
  178. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  179. {
  180. // no implementation, virtual function for overrides
  181. }
  182. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  183. {
  184. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  185. cb->sendAndApply(&cov);
  186. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  187. grantRewardBeforeLevelup(info[rewardID], hero);
  188. }
  189. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  190. {
  191. assert(hero);
  192. assert(hero->tempOwner.isValidPlayer());
  193. assert(stacks.empty());
  194. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  195. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  196. cb->giveResources(hero->tempOwner, info.reward.resources);
  197. for (auto & entry : info.reward.secondary)
  198. {
  199. int current = hero->getSecSkillLevel(entry.first);
  200. if( (current != 0 && current < entry.second) ||
  201. (hero->canLearnSkill() ))
  202. {
  203. cb->changeSecSkill(hero, entry.first, entry.second);
  204. }
  205. }
  206. for(int i=0; i< info.reward.primary.size(); i++)
  207. if(info.reward.primary[i] > 0)
  208. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  209. si64 expToGive = 0;
  210. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  211. expToGive += hero->calculateXp(info.reward.gainedExp);
  212. if (expToGive)
  213. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  214. // hero is not blocked by levelup dialog - grant remainer immediately
  215. if (!cb->isVisitCoveredByAnotherQuery(this, hero))
  216. {
  217. grantRewardAfterLevelup(info, hero);
  218. }
  219. }
  220. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  221. {
  222. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  223. {
  224. si32 mana = hero->mana;
  225. if (info.reward.manaPercentage >= 0)
  226. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  227. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  228. }
  229. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  230. {
  231. SetMovePoints smp;
  232. smp.hid = hero->id;
  233. smp.val = hero->movement;
  234. if (info.reward.movePercentage >= 0) // percent from max
  235. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  236. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  237. cb->setMovePoints(&smp);
  238. }
  239. for (const Bonus & bonus : info.reward.bonuses)
  240. {
  241. assert(bonus.source == Bonus::OBJECT);
  242. assert(bonus.sid == ID);
  243. GiveBonus gb;
  244. gb.who = GiveBonus::HERO;
  245. gb.bonus = bonus;
  246. gb.id = hero->id.getNum();
  247. cb->giveHeroBonus(&gb);
  248. }
  249. for (ArtifactID art : info.reward.artifacts)
  250. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  251. if (!info.reward.spells.empty())
  252. {
  253. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  254. cb->changeSpells(hero, true, spellsToGive);
  255. }
  256. if (!info.reward.creatures.empty())
  257. {
  258. CCreatureSet creatures;
  259. for (auto & crea : info.reward.creatures)
  260. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  261. cb->giveCreatures(this, hero, creatures, false);
  262. }
  263. onRewardGiven(hero);
  264. if (info.reward.removeObject)
  265. cb->removeObject(this);
  266. }
  267. bool CRewardableObject::wasVisited (PlayerColor player) const
  268. {
  269. switch (visitMode)
  270. {
  271. case VISIT_UNLIMITED:
  272. case VISIT_BONUS:
  273. return false;
  274. case VISIT_ONCE: // FIXME: hide this info deeper and return same as player?
  275. for (auto & visit : info)
  276. {
  277. if (visit.numOfGrants != 0)
  278. return true;
  279. }
  280. case VISIT_HERO:
  281. return false;
  282. case VISIT_PLAYER:
  283. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  284. default:
  285. return false;
  286. }
  287. }
  288. bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
  289. {
  290. switch (visitMode)
  291. {
  292. case VISIT_UNLIMITED:
  293. return false;
  294. case VISIT_BONUS:
  295. return h->hasBonusFrom(Bonus::OBJECT, ID);
  296. case VISIT_HERO:
  297. return h->visitedObjects.count(ObjectInstanceID(id));
  298. default:
  299. return wasVisited(h->tempOwner);
  300. }
  301. }
  302. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  303. {
  304. for (auto comp : extraComponents)
  305. comps.push_back(comp);
  306. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  307. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  308. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  309. for (size_t i=0; i<primary.size(); i++)
  310. {
  311. if (primary[i] !=0)
  312. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  313. }
  314. for (auto & entry : secondary)
  315. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  316. for (auto & entry : artifacts)
  317. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  318. for (auto & entry : spells)
  319. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  320. for (auto & entry : creatures)
  321. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  322. for (size_t i=0; i<resources.size(); i++)
  323. {
  324. if (resources[i] !=0)
  325. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  326. }
  327. }
  328. Component CRewardInfo::getDisplayedComponent() const
  329. {
  330. std::vector<Component> comps;
  331. loadComponents(comps);
  332. assert(!comps.empty());
  333. return comps.front();
  334. }
  335. // FIXME: copy-pasted from CObjectHandler
  336. static std::string & visitedTxt(const bool visited)
  337. {
  338. int id = visited ? 352 : 353;
  339. return VLC->generaltexth->allTexts[id];
  340. }
  341. std::string CRewardableObject::getHoverText(PlayerColor player) const
  342. {
  343. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  344. return getObjectName() + " " + visitedTxt(wasVisited(player));
  345. return getObjectName();
  346. }
  347. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  348. {
  349. if(visitMode != VISIT_UNLIMITED)
  350. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  351. return getObjectName();
  352. }
  353. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  354. {
  355. switch (what)
  356. {
  357. case ObjProperty::REWARD_RESET:
  358. for (auto & visit : info)
  359. visit.numOfGrants = 0;
  360. break;
  361. case ObjProperty::REWARD_SELECT:
  362. selectedReward = val;
  363. info[val].numOfGrants++;
  364. break;
  365. }
  366. }
  367. void CRewardableObject::newTurn() const
  368. {
  369. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && cb->getDate(Date::DAY) % (resetDuration) == 1)
  370. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  371. }
  372. CRewardableObject::CRewardableObject():
  373. soundID(soundBase::invalid),
  374. selectMode(0),
  375. selectedReward(0),
  376. resetDuration(0),
  377. canRefuse(false)
  378. {}
  379. ///////////////////////////////////////////////////////////////////////////////////////////////////
  380. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  381. ///////////////////////////////////////////////////////////////////////////////////////////////////
  382. /// Helper, selects random art class based on weights
  383. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  384. {
  385. int total = treasure + minor + major + relic;
  386. assert(total != 0);
  387. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  388. if(hlp < treasure)
  389. return CArtifact::ART_TREASURE;
  390. if(hlp < treasure + minor)
  391. return CArtifact::ART_MINOR;
  392. if(hlp < treasure + minor + major)
  393. return CArtifact::ART_MAJOR;
  394. return CArtifact::ART_RELIC;
  395. }
  396. /// Helper, adds random artifact to reward selecting class based on weights
  397. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  398. {
  399. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  400. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  401. info.reward.artifacts.push_back(artID);
  402. }
  403. CGPickable::CGPickable()
  404. {
  405. visitMode = VISIT_UNLIMITED;
  406. selectMode = SELECT_PLAYER;
  407. }
  408. void CGPickable::initObj()
  409. {
  410. blockVisit = true;
  411. switch(ID)
  412. {
  413. case Obj::CAMPFIRE:
  414. {
  415. soundID = soundBase::experience;
  416. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  417. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  418. info.resize(1);
  419. info[0].reward.resources[givenRes] = givenAmm;
  420. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  421. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  422. info[0].reward.removeObject = true;
  423. break;
  424. }
  425. case Obj::FLOTSAM:
  426. {
  427. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  428. soundID = soundBase::GENIE;
  429. switch(type)
  430. {
  431. case 0:
  432. info.resize(1);
  433. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  434. info[0].reward.removeObject = true;
  435. break;
  436. case 1:
  437. {
  438. info.resize(1);
  439. info[0].reward.resources[Res::WOOD] = 5;
  440. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  441. info[0].reward.removeObject = true;
  442. break;
  443. }
  444. case 2:
  445. {
  446. info.resize(1);
  447. info[0].reward.resources[Res::WOOD] = 5;
  448. info[0].reward.resources[Res::GOLD] = 200;
  449. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  450. info[0].reward.removeObject = true;
  451. break;
  452. }
  453. case 3:
  454. {
  455. info.resize(1);
  456. info[0].reward.resources[Res::WOOD] = 10;
  457. info[0].reward.resources[Res::GOLD] = 500;
  458. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  459. info[0].reward.removeObject = true;
  460. break;
  461. }
  462. }
  463. break;
  464. }
  465. case Obj::SEA_CHEST:
  466. {
  467. soundID = soundBase::chest;
  468. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  469. if(hlp < 20)
  470. {
  471. info.resize(1);
  472. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  473. info[0].reward.removeObject = true;
  474. }
  475. else if(hlp < 90)
  476. {
  477. info.resize(1);
  478. info[0].reward.resources[Res::GOLD] = 1500;
  479. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  480. info[0].reward.removeObject = true;
  481. }
  482. else
  483. {
  484. info.resize(1);
  485. loadRandomArtifact(info[0], 100, 0, 0, 0);
  486. info[0].reward.resources[Res::GOLD] = 1000;
  487. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  488. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  489. info[0].reward.removeObject = true;
  490. }
  491. }
  492. break;
  493. case Obj::SHIPWRECK_SURVIVOR:
  494. {
  495. soundID = soundBase::experience;
  496. info.resize(1);
  497. loadRandomArtifact(info[0], 55, 20, 20, 5);
  498. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  499. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  500. info[0].reward.removeObject = true;
  501. }
  502. break;
  503. case Obj::TREASURE_CHEST:
  504. {
  505. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  506. if(hlp >= 95)
  507. {
  508. soundID = soundBase::treasure;
  509. info.resize(1);
  510. loadRandomArtifact(info[0], 100, 0, 0, 0);
  511. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  512. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  513. info[0].reward.removeObject = true;
  514. return;
  515. }
  516. else if (hlp >= 65)
  517. {
  518. soundID = soundBase::chest;
  519. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  520. info.resize(2);
  521. info[0].reward.resources[Res::GOLD] = 2000;
  522. info[1].reward.gainedExp = 1500;
  523. info[0].reward.removeObject = true;
  524. info[1].reward.removeObject = true;
  525. }
  526. else if(hlp >= 33)
  527. {
  528. soundID = soundBase::chest;
  529. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  530. info.resize(2);
  531. info[0].reward.resources[Res::GOLD] = 1500;
  532. info[1].reward.gainedExp = 1000;
  533. info[0].reward.removeObject = true;
  534. info[1].reward.removeObject = true;
  535. }
  536. else
  537. {
  538. soundID = soundBase::chest;
  539. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  540. info.resize(2);
  541. info[0].reward.resources[Res::GOLD] = 1000;
  542. info[1].reward.gainedExp = 500;
  543. info[0].reward.removeObject = true;
  544. info[1].reward.removeObject = true;
  545. }
  546. }
  547. break;
  548. }
  549. }
  550. ///////////////////////////////////////////////////////////////////////////////////////////////////
  551. CGBonusingObject::CGBonusingObject()
  552. {
  553. visitMode = VISIT_BONUS;
  554. selectMode = SELECT_FIRST;
  555. }
  556. void CGBonusingObject::initObj()
  557. {
  558. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  559. {
  560. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  561. visit.reward.bonuses.push_back(b);
  562. if (type == Bonus::MORALE)
  563. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  564. if (type == Bonus::LUCK)
  565. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  566. };
  567. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  568. {
  569. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  570. };
  571. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  572. {
  573. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  574. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  575. soundID = sound;
  576. };
  577. info.resize(1);
  578. switch(ID)
  579. {
  580. case Obj::BUOY:
  581. blockVisit = true;
  582. configureMessage(info[0], 21, 22, soundBase::MORALE);
  583. configureBonus(info[0], Bonus::MORALE, +1, 94);
  584. break;
  585. case Obj::SWAN_POND:
  586. configureMessage(info[0], 29, 30, soundBase::LUCK);
  587. configureBonus(info[0], Bonus::LUCK, 2, 67);
  588. info[0].reward.movePercentage = 0;
  589. break;
  590. case Obj::FAERIE_RING:
  591. configureMessage(info[0], 49, 50, soundBase::LUCK);
  592. configureBonus(info[0], Bonus::LUCK, 1, 71);
  593. break;
  594. case Obj::FOUNTAIN_OF_FORTUNE:
  595. selectMode = SELECT_RANDOM;
  596. info.resize(5);
  597. for (int i=0; i<5; i++)
  598. {
  599. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  600. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  601. soundID = soundBase::LUCK;
  602. }
  603. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  604. break;
  605. case Obj::IDOL_OF_FORTUNE:
  606. info.resize(7);
  607. for (int i=0; i<6; i++)
  608. {
  609. info[i].limiter.dayOfWeek = i+1;
  610. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  611. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  612. soundID = soundBase::experience;
  613. }
  614. onVisited.addTxt(MetaString::ADVOB_TXT, 63);
  615. info.back().limiter.dayOfWeek = 7;
  616. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  617. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  618. configureMessage(info.back(), 62, 63, soundBase::experience);
  619. break;
  620. case Obj::MERMAID:
  621. blockVisit = true;
  622. configureMessage(info[0], 83, 82, soundBase::LUCK);
  623. configureBonus(info[0], Bonus::LUCK, 1, 72);
  624. break;
  625. case Obj::RALLY_FLAG:
  626. configureMessage(info[0], 111, 110, soundBase::MORALE);
  627. configureBonus(info[0], Bonus::MORALE, 1, 102);
  628. configureBonus(info[0], Bonus::LUCK, 1, 102);
  629. info[0].reward.movePoints = 400;
  630. break;
  631. case Obj::OASIS:
  632. configureMessage(info[0], 95, 94, soundBase::MORALE);
  633. configureBonus(info[0], Bonus::MORALE, 1, 95);
  634. info[0].reward.movePoints = 800;
  635. break;
  636. case Obj::TEMPLE:
  637. info[0].limiter.dayOfWeek = 7;
  638. info.resize(2);
  639. configureBonus(info[0], Bonus::MORALE, 2, 96);
  640. configureBonus(info[1], Bonus::MORALE, 1, 97);
  641. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  642. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  643. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  644. soundID = soundBase::temple;
  645. break;
  646. case Obj::WATERING_HOLE:
  647. configureMessage(info[0], 166, 167, soundBase::MORALE);
  648. configureBonus(info[0], Bonus::MORALE, 1, 100);
  649. info[0].reward.movePoints = 400;
  650. break;
  651. case Obj::FOUNTAIN_OF_YOUTH:
  652. configureMessage(info[0], 57, 58, soundBase::MORALE);
  653. configureBonus(info[0], Bonus::MORALE, 1, 103);
  654. info[0].reward.movePoints = 400;
  655. break;
  656. case Obj::STABLES:
  657. configureMessage(info[0], 137, 136, soundBase::STORE);
  658. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  659. info[0].reward.movePoints = 400;
  660. //TODO: upgrade champions to cavaliers
  661. /*
  662. bool someUpgradeDone = false;
  663. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  664. {
  665. if(i->second->type->idNumber == CreatureID::CAVALIER)
  666. {
  667. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  668. someUpgradeDone = true;
  669. }
  670. }
  671. if (someUpgradeDone)
  672. {
  673. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  674. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  675. }*/
  676. break;
  677. }
  678. }
  679. ///////////////////////////////////////////////////////////////////////////////////////////////////
  680. CGOnceVisitable::CGOnceVisitable()
  681. {
  682. visitMode = VISIT_ONCE;
  683. selectMode = SELECT_FIRST;
  684. }
  685. void CGOnceVisitable::initObj()
  686. {
  687. switch(ID)
  688. {
  689. case Obj::CORPSE:
  690. {
  691. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  692. soundID = soundBase::MYSTERY;
  693. blockVisit = true;
  694. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  695. {
  696. info.resize(1);
  697. loadRandomArtifact(info[0], 10, 10, 10, 0);
  698. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  699. }
  700. }
  701. break;
  702. case Obj::LEAN_TO:
  703. {
  704. soundID = soundBase::GENIE;
  705. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  706. info.resize(1);
  707. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  708. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  709. info[0].reward.resources[type] = value;
  710. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  711. }
  712. break;
  713. case Obj::WARRIORS_TOMB:
  714. {
  715. soundID = soundBase::GRAVEYARD;
  716. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  717. info.resize(2);
  718. loadRandomArtifact(info[0], 30, 50, 25, 5);
  719. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  720. info[0].reward.bonuses.push_back(bonus);
  721. info[1].reward.bonuses.push_back(bonus);
  722. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  723. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  724. }
  725. break;
  726. case Obj::WAGON:
  727. {
  728. soundID = soundBase::GENIE;
  729. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  730. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  731. if(hlp < 40) //minor or treasure art
  732. {
  733. info.resize(1);
  734. loadRandomArtifact(info[0], 10, 10, 0, 0);
  735. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  736. }
  737. else if(hlp < 90) //2 - 5 of non-gold resource
  738. {
  739. info.resize(1);
  740. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  741. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  742. info[0].reward.resources[type] = value;
  743. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  744. }
  745. // or nothing
  746. }
  747. break;
  748. }
  749. }
  750. ///////////////////////////////////////////////////////////////////////////////////////////////////
  751. CGVisitableOPH::CGVisitableOPH()
  752. {
  753. visitMode = VISIT_HERO;
  754. selectMode = SELECT_PLAYER;
  755. }
  756. void CGVisitableOPH::initObj()
  757. {
  758. switch(ID)
  759. {
  760. case Obj::ARENA:
  761. soundID = soundBase::NOMAD;
  762. info.resize(2);
  763. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  764. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  765. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  766. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  767. canRefuse = true;
  768. break;
  769. case Obj::MERCENARY_CAMP:
  770. info.resize(1);
  771. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  772. soundID = soundBase::NOMAD;
  773. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  774. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  775. break;
  776. case Obj::MARLETTO_TOWER:
  777. info.resize(1);
  778. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  779. soundID = soundBase::NOMAD;
  780. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  781. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  782. break;
  783. case Obj::STAR_AXIS:
  784. info.resize(1);
  785. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  786. soundID = soundBase::gazebo;
  787. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  788. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  789. break;
  790. case Obj::GARDEN_OF_REVELATION:
  791. info.resize(1);
  792. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  793. soundID = soundBase::GETPROTECTION;
  794. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  795. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  796. break;
  797. case Obj::LEARNING_STONE:
  798. info.resize(1);
  799. info[0].reward.gainedExp = 1000;
  800. soundID = soundBase::gazebo;
  801. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  802. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  803. break;
  804. case Obj::TREE_OF_KNOWLEDGE:
  805. soundID = soundBase::gazebo;
  806. info.resize(1);
  807. canRefuse = true;
  808. info[0].reward.gainedLevels = 1;
  809. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  810. info.resize(1);
  811. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  812. {
  813. case 0: // free
  814. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  815. break;
  816. case 1:
  817. info[0].limiter.resources[Res::GOLD] = 2000;
  818. info[0].reward.resources[Res::GOLD] = -2000;
  819. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  820. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  821. break;
  822. case 2:
  823. info[0].limiter.resources[Res::GEMS] = 10;
  824. info[0].reward.resources[Res::GEMS] = -10;
  825. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  826. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  827. break;
  828. }
  829. break;
  830. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  831. {
  832. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  833. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  834. // Don't like this one but don't see any easier approach
  835. CVisitInfo visit;
  836. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  837. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  838. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  839. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  840. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  841. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  842. {
  843. visit.limiter.minLevel = 10 - i * 2;
  844. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  845. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  846. info.push_back(visit);
  847. }
  848. soundID = soundBase::gazebo;
  849. break;
  850. }
  851. case Obj::SCHOOL_OF_MAGIC:
  852. info.resize(2);
  853. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  854. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  855. info[0].reward.resources[Res::GOLD] = -1000;
  856. info[1].reward.resources[Res::GOLD] = -1000;
  857. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  858. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  859. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  860. soundID = soundBase::faerie;
  861. canRefuse = true;
  862. break;
  863. case Obj::SCHOOL_OF_WAR:
  864. info.resize(2);
  865. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  866. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  867. info[0].reward.resources[Res::GOLD] = -1000;
  868. info[1].reward.resources[Res::GOLD] = -1000;
  869. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  870. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  871. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  872. soundID = soundBase::MILITARY;
  873. canRefuse = true;
  874. break;
  875. }
  876. }
  877. ///////////////////////////////////////////////////////////////////////////////////////////////////
  878. CGVisitableOPW::CGVisitableOPW()
  879. {
  880. visitMode = VISIT_ONCE;
  881. selectMode = SELECT_RANDOM;
  882. resetDuration = 7;
  883. }
  884. void CGVisitableOPW::initObj()
  885. {
  886. switch (ID)
  887. {
  888. case Obj::MYSTICAL_GARDEN:
  889. soundID = soundBase::experience;
  890. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  891. info.resize(2);
  892. info[0].reward.resources[Res::GEMS] = 5;
  893. info[1].reward.resources[Res::GOLD] = 500;
  894. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  895. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  896. break;
  897. case Obj::WINDMILL:
  898. soundID = soundBase::GENIE;
  899. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  900. // 3-6 of any resource but wood and gold
  901. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  902. {
  903. for (int val = 3; val <=6; val++)
  904. {
  905. CVisitInfo visit;
  906. visit.reward.resources[resID] = val;
  907. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  908. info.push_back(visit);
  909. }
  910. }
  911. break;
  912. case Obj::WATER_WHEEL:
  913. soundID = soundBase::GENIE;
  914. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  915. info.resize(2);
  916. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  917. info[0].reward.resources[Res::GOLD] = 1000;
  918. info[1].reward.resources[Res::GOLD] = 500;
  919. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  920. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  921. break;
  922. }
  923. }
  924. ///////////////////////////////////////////////////////////////////////////////////////////////////
  925. void CGMagicSpring::initObj()
  926. {
  927. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  928. visit.reward.manaPercentage = 200;
  929. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  930. info.push_back(visit); // two rewards, one for each entrance
  931. info.push_back(visit);
  932. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  933. soundID = soundBase::GENIE;
  934. }
  935. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  936. {
  937. std::vector <int3> visitableTiles;
  938. for(int y = 0; y < 6; y++)
  939. for (int x = 0; x < 8; x++) //starting from left
  940. if (appearance.isVisitableAt(x, y))
  941. visitableTiles.push_back (int3(x, y , 0));
  942. return visitableTiles;
  943. }
  944. int3 CGMagicSpring::getVisitableOffset() const
  945. {
  946. auto visitableTiles = getVisitableOffsets();
  947. if (visitableTiles.size() != info.size())
  948. {
  949. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  950. return int3(-1,-1,-1);
  951. }
  952. for (size_t i=0; i<visitableTiles.size(); i++)
  953. {
  954. if (info[i].numOfGrants == 0)
  955. return visitableTiles[i];
  956. }
  957. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  958. }
  959. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  960. {
  961. auto tiles = getVisitableOffsets();
  962. for (size_t i=0; i<tiles.size(); i++)
  963. {
  964. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  965. {
  966. return std::vector<ui32>(1, i);
  967. }
  968. }
  969. // hero is either not on visitable tile (should not happen) or tile is already used
  970. return std::vector<ui32>();
  971. }