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- /*
- * CBonusTypeHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #define INSTANTIATE_CBonusTypeHandler_HERE
- #include "CBonusTypeHandler.h"
- #include "JsonNode.h"
- #include "filesystem/Filesystem.h"
- #include "GameConstants.h"
- #include "CCreatureHandler.h"
- #include "spells/CSpellHandler.h"
- template class std::vector<CBonusType>;
- ///MacroString
- MacroString::MacroString(const std::string & format)
- {
- static const std::string MACRO_START = "${";
- static const std::string MACRO_END = "}";
- static const size_t MACRO_START_L = 2;
- static const size_t MACRO_END_L = 1;
- size_t end_pos = 0;
- size_t start_pos = std::string::npos;
- do
- {
- start_pos = format.find(MACRO_START, end_pos);
- if(!(start_pos == std::string::npos))
- {
- //chunk before macro
- items.push_back(Item(Item::STRING, format.substr(end_pos, start_pos - end_pos)));
- start_pos += MACRO_START_L;
- end_pos = format.find(MACRO_END, start_pos);
- if(end_pos == std::string::npos)
- {
- logBonus->warnStream() << "Format error in: " << format;
- end_pos = start_pos;
- break;
- }
- else
- {
- items.push_back(Item(Item::MACRO, format.substr(start_pos, end_pos - start_pos)));
- end_pos += MACRO_END_L;
- }
- }
- }
- while(start_pos != std::string::npos);
- //no more macros
- items.push_back(Item(Item::STRING, format.substr(end_pos)));
- }
- std::string MacroString::build(const GetValue & getValue) const
- {
- std::string result;
- for(const Item & i : items)
- {
- switch(i.type)
- {
- case Item::MACRO:
- {
- result += getValue(i.value);
- break;
- }
- case Item::STRING:
- {
- result += i.value;
- break;
- }
- }
- }
- return result;
- }
- ///CBonusType
- CBonusType::CBonusType()
- {
- hidden = true;
- icon = nameTemplate = descriptionTemplate = "";
- }
- CBonusType::~CBonusType()
- {
- }
- void CBonusType::buildMacros()
- {
- name = MacroString(nameTemplate);
- description = MacroString(descriptionTemplate);
- }
- ///CBonusTypeHandler
- CBonusTypeHandler::CBonusTypeHandler()
- {
- //register predefined bonus types
- #define BONUS_NAME(x) \
- do { \
- bonusTypes.push_back(CBonusType()); \
- } while(0);
- BONUS_LIST;
- #undef BONUS_NAME
- load();
- }
- CBonusTypeHandler::~CBonusTypeHandler()
- {
- //dtor
- }
- std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const
- {
- auto getValue = [=](const std::string & name) -> std::string
- {
- if(name == "val")
- {
- return boost::lexical_cast<std::string>(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)));
- }
- else if(name == "subtype.creature")
- {
- const CreatureID cre(bonus->subtype);
- return cre.toCreature()->namePl;
- }
- else if(name == "subtype.spell")
- {
- const SpellID sp(bonus->subtype);
- return sp.toSpell()->name;
- }
- else if(name == "MR")
- {
- return boost::lexical_cast<std::string>(bearer->magicResistance());
- }
- else
- {
- logBonus->warnStream() << "Unknown macro in bonus config: " << name;
- return "[error]";
- }
- };
- const CBonusType & bt = bonusTypes[bonus->type];
- if(bt.hidden)
- return "";
- const MacroString & macro = description ? bt.description : bt.name;
- return macro.build(getValue);
- }
- std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
- {
- std::string fileName;
- bool fullPath = false;
- switch(bonus->type)
- {
- case Bonus::SECONDARY_SKILL_PREMY:
- if(bonus->subtype == SecondarySkill::RESISTANCE)
- {
- fileName = "E_DWARF.bmp";
- }
- break;
- case Bonus::SPELL_IMMUNITY:
- {
- fullPath = true;
- const CSpell * sp = SpellID(bonus->subtype).toSpell();
- fileName = sp->getIconImmune();
- break;
- }
- case Bonus::FIRE_IMMUNITY:
- switch(bonus->subtype)
- {
- case 0:
- fileName = "E_SPFIRE.bmp";
- break;//all
- case 1:
- fileName = "E_SPFIRE1.bmp";
- break;//not positive
- case 2:
- fileName = "E_FIRE.bmp";
- break;//direct damage
- }
- break;
- case Bonus::WATER_IMMUNITY:
- switch(bonus->subtype)
- {
- case 0:
- fileName = "E_SPWATER.bmp";
- break;//all
- case 1:
- fileName = "E_SPWATER1.bmp";
- break;//not positive
- case 2:
- fileName = "E_SPCOLD.bmp";
- break;//direct damage
- }
- break;
- case Bonus::AIR_IMMUNITY:
- switch(bonus->subtype)
- {
- case 0:
- fileName = "E_SPAIR.bmp";
- break;//all
- case 1:
- fileName = "E_SPAIR1.bmp";
- break;//not positive
- case 2:
- fileName = "E_LIGHT.bmp";
- break;//direct damage
- }
- break;
- case Bonus::EARTH_IMMUNITY:
- switch(bonus->subtype)
- {
- case 0:
- fileName = "E_SPEATH.bmp";
- break;//all
- case 1:
- case 2://no specific icon for direct damage immunity
- fileName = "E_SPEATH1.bmp";
- break;//not positive
- }
- break;
- case Bonus::LEVEL_SPELL_IMMUNITY:
- {
- if(vstd::iswithin(bonus->val, 1, 5))
- {
- fileName = "E_SPLVL" + boost::lexical_cast<std::string>(bonus->val) + ".bmp";
- }
- break;
- }
- case Bonus::GENERAL_DAMAGE_REDUCTION:
- {
- switch(bonus->subtype)
- {
- case 0:
- fileName = "DamageReductionMelee.bmp";
- break;
- case 1:
- fileName = "DamageReductionRanged.bmp";
- break;
- }
- break;
- }
- default:
- {
- const CBonusType & bt = bonusTypes[bonus->type];
- fileName = bt.icon;
- fullPath = true;
- }
- break;
- }
- if(!fileName.empty() && !fullPath)
- fileName = "zvs/Lib1.res/" + fileName;
- return fileName;
- }
- void CBonusTypeHandler::load()
- {
- const JsonNode gameConf(ResourceID("config/gameConfig.json"));
- const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string>>()));
- load(config);
- }
- void CBonusTypeHandler::load(const JsonNode & config)
- {
- for(auto & node : config.Struct())
- {
- auto it = bonusNameMap.find(node.first);
- if(it == bonusNameMap.end())
- {
- //TODO: new bonus
- // CBonusType bt;
- // loadItem(node.second, bt);
- //
- // auto new_id = bonusTypes.size();
- //
- // bonusTypes.push_back(bt);
- logBonus->warnStream() << "Adding new bonuses not implemented (" << node.first << ")";
- }
- else
- {
- CBonusType & bt = bonusTypes[it->second];
- loadItem(node.second, bt);
- logBonus->traceStream() << "Loaded bonus type " << node.first;
- }
- }
- }
- void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest)
- {
- dest.nameTemplate = source["name"].String();
- dest.descriptionTemplate = source["description"].String();
- dest.hidden = source["hidden"].Bool(); //Null -> false
- const JsonNode & graphics = source["graphics"];
- if(!graphics.isNull())
- {
- dest.icon = graphics["icon"].String();
- }
- dest.buildMacros();
- }
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