Settings.cpp 1.7 KB

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  1. /*
  2. * Settings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <limits>
  12. #include "Settings.h"
  13. #include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
  16. #include "../../../lib/mapObjects/MapObjects.h"
  17. #include "../../../lib/modding/CModHandler.h"
  18. #include "../../../lib/VCMI_Lib.h"
  19. #include "../../../lib/filesystem/Filesystem.h"
  20. #include "../../../lib/json/JsonUtils.h"
  21. namespace NKAI
  22. {
  23. Settings::Settings()
  24. : maxRoamingHeroes(8),
  25. mainHeroTurnDistanceLimit(10),
  26. scoutHeroTurnDistanceLimit(5),
  27. maxGoldPressure(0.3f),
  28. maxpass(10),
  29. pathfinderBucketsCount(1),
  30. pathfinderBucketSize(32),
  31. allowObjectGraph(true),
  32. useTroopsFromGarrisons(false),
  33. openMap(true),
  34. useFuzzy(false)
  35. {
  36. JsonNode node = JsonUtils::assembleFromFiles("config/ai/nkai/nkai-settings");
  37. maxRoamingHeroes = node["maxRoamingHeroes"].Integer();
  38. mainHeroTurnDistanceLimit = node["mainHeroTurnDistanceLimit"].Integer();
  39. scoutHeroTurnDistanceLimit = node["scoutHeroTurnDistanceLimit"].Integer();
  40. maxpass = node["maxpass"].Integer();
  41. pathfinderBucketsCount = node["pathfinderBucketsCount"].Integer();
  42. pathfinderBucketSize = node["pathfinderBucketSize"].Integer();
  43. maxGoldPressure = node["maxGoldPressure"].Float();
  44. allowObjectGraph = node["allowObjectGraph"].Bool();
  45. openMap = node["openMap"].Bool();
  46. useFuzzy = node["useFuzzy"].Bool();
  47. useTroopsFromGarrisons = node["useTroopsFromGarrisons"].Bool();
  48. }
  49. }