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							- /*
 
-  * CreatureSpellMechanics.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "ISpellMechanics.h"
 
- #include "CDefaultSpellMechanics.h"
 
- class DLL_LINKAGE AcidBreathDamageMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	AcidBreathDamageMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE DeathStareMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	DeathStareMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- protected:
 
- 	void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
 
- };
 
- class DLL_LINKAGE DispellHelpfulMechanics : public DefaultSpellMechanics
 
- {
 
- public:
 
- 	DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
 
- 	void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
 
- 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
 
- };
 
 
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