GameConstants.h 33 KB

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  1. /*
  2. * GameConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class Artifact;
  14. class ArtifactService;
  15. class Creature;
  16. class CreatureService;
  17. namespace spells
  18. {
  19. class Spell;
  20. class Service;
  21. }
  22. class CArtifact;
  23. class CArtifactInstance;
  24. class CCreature;
  25. class CHero;
  26. class CSpell;
  27. class CSkill;
  28. class CGameInfoCallback;
  29. class CNonConstInfoCallback;
  30. struct IdTag
  31. {};
  32. namespace GameConstants
  33. {
  34. DLL_LINKAGE extern const std::string VCMI_VERSION;
  35. const int PUZZLE_MAP_PIECES = 48;
  36. const int MAX_HEROES_PER_PLAYER = 8;
  37. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  38. const int ALL_PLAYERS = 255; //bitfield
  39. const int CREATURES_PER_TOWN = 7; //without upgrades
  40. const int SPELL_LEVELS = 5;
  41. const int SPELL_SCHOOL_LEVELS = 4;
  42. const int CRE_LEVELS = 10; // number of creature experience levels
  43. const int HERO_GOLD_COST = 2500;
  44. const int SPELLBOOK_GOLD_COST = 500;
  45. const int SKILL_GOLD_COST = 2000;
  46. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  47. const int ARMY_SIZE = 7;
  48. const int SKILL_PER_HERO = 8;
  49. const ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
  50. const int SKILL_QUANTITY=28;
  51. const int PRIMARY_SKILLS=4;
  52. const int RESOURCE_QUANTITY=8;
  53. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  54. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  55. const int F_NUMBER = 9;
  56. const int ARTIFACTS_QUANTITY=171;
  57. const int HEROES_QUANTITY=156;
  58. const int SPELLS_QUANTITY=70;
  59. const int CREATURES_COUNT = 197;
  60. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  61. const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  62. const std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  63. }
  64. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  65. CLASS_NAME(const CLASS_NAME & other) \
  66. { \
  67. num = other.num; \
  68. } \
  69. CLASS_NAME & operator=(const CLASS_NAME & other) \
  70. { \
  71. num = other.num; \
  72. return *this; \
  73. } \
  74. explicit CLASS_NAME(si32 id) \
  75. : num(static_cast<ENUM_NAME>(id)) \
  76. {} \
  77. operator ENUM_NAME() const \
  78. { \
  79. return num; \
  80. } \
  81. si32 getNum() const \
  82. { \
  83. return static_cast<si32>(num); \
  84. } \
  85. ENUM_NAME toEnum() const \
  86. { \
  87. return num; \
  88. } \
  89. template <typename Handler> void serialize(Handler &h, const int version) \
  90. { \
  91. h & num; \
  92. } \
  93. CLASS_NAME & advance(int i) \
  94. { \
  95. num = (ENUM_NAME)((int)num + i); \
  96. return *this; \
  97. }
  98. // Operators are performance-critical and to be inlined they must be in header
  99. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  100. STRONG_INLINE bool operator==(const A & a, const B & b) \
  101. { \
  102. return AN == BN ; \
  103. } \
  104. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  105. { \
  106. return AN != BN ; \
  107. } \
  108. STRONG_INLINE bool operator<(const A & a, const B & b) \
  109. { \
  110. return AN < BN ; \
  111. } \
  112. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  113. { \
  114. return AN <= BN ; \
  115. } \
  116. STRONG_INLINE bool operator>(const A & a, const B & b) \
  117. { \
  118. return AN > BN ; \
  119. } \
  120. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  121. { \
  122. return AN >= BN ; \
  123. }
  124. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  125. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  126. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  127. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  128. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  129. public: \
  130. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  131. CLASS_NAME(const CLASS_NAME & other): \
  132. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  133. { \
  134. } \
  135. CLASS_NAME & operator=(const CLASS_NAME & other) \
  136. { \
  137. num = other.num; \
  138. return *this; \
  139. } \
  140. explicit CLASS_NAME(si32 id) \
  141. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  142. {}
  143. template < typename Derived, typename NumericType>
  144. class BaseForID : public IdTag
  145. {
  146. protected:
  147. NumericType num;
  148. public:
  149. NumericType getNum() const
  150. {
  151. return num;
  152. }
  153. //to make it more similar to IDLIKE
  154. NumericType toEnum() const
  155. {
  156. return num;
  157. }
  158. template <typename Handler> void serialize(Handler &h, const int version)
  159. {
  160. h & num;
  161. }
  162. explicit BaseForID(NumericType _num = -1)
  163. {
  164. num = _num;
  165. }
  166. void advance(int change)
  167. {
  168. num += change;
  169. }
  170. bool operator == (const BaseForID & b) const { return num == b.num; }
  171. bool operator <= (const BaseForID & b) const { return num <= b.num; }
  172. bool operator >= (const BaseForID & b) const { return num >= b.num; }
  173. bool operator != (const BaseForID & b) const { return num != b.num; }
  174. bool operator < (const BaseForID & b) const { return num < b.num; }
  175. bool operator > (const BaseForID & b) const { return num > b.num; }
  176. BaseForID & operator++() { ++num; return *this; }
  177. };
  178. template < typename T>
  179. class Identifier : public IdTag
  180. {
  181. public:
  182. using EnumType = T;
  183. using NumericType = typename std::underlying_type<EnumType>::type;
  184. private:
  185. NumericType num;
  186. public:
  187. NumericType getNum() const
  188. {
  189. return num;
  190. }
  191. EnumType toEnum() const
  192. {
  193. return static_cast<EnumType>(num);
  194. }
  195. template <typename Handler> void serialize(Handler &h, const int version)
  196. {
  197. h & num;
  198. }
  199. explicit Identifier(NumericType _num = -1)
  200. {
  201. num = _num;
  202. }
  203. /* implicit */ Identifier(EnumType _num)
  204. {
  205. num = static_cast<NumericType>(_num);
  206. }
  207. void advance(int change)
  208. {
  209. num += change;
  210. }
  211. bool operator == (const Identifier & b) const { return num == b.num; }
  212. bool operator <= (const Identifier & b) const { return num >= b.num; }
  213. bool operator >= (const Identifier & b) const { return num <= b.num; }
  214. bool operator != (const Identifier & b) const { return num != b.num; }
  215. bool operator < (const Identifier & b) const { return num < b.num; }
  216. bool operator > (const Identifier & b) const { return num > b.num; }
  217. Identifier & operator++()
  218. {
  219. ++num;
  220. return *this;
  221. }
  222. Identifier operator++(int)
  223. {
  224. Identifier ret(*this);
  225. ++num;
  226. return ret;
  227. }
  228. };
  229. template<typename Der, typename Num>
  230. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  231. template<typename Der, typename Num>
  232. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  233. {
  234. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  235. typedef typename std::common_type<short, Num>::type Number;
  236. return os << static_cast<Number>(id.getNum());
  237. }
  238. template<typename EnumType>
  239. std::ostream & operator << (std::ostream & os, Identifier<EnumType> id)
  240. {
  241. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  242. typedef typename std::common_type<short, typename Identifier<EnumType>::NumericType>::type Number;
  243. return os << static_cast<Number>(id.getNum());
  244. }
  245. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  246. {
  247. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  248. friend class CGameInfoCallback;
  249. friend class CNonConstInfoCallback;
  250. };
  251. class QueryID : public BaseForID<QueryID, si32>
  252. {
  253. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  254. QueryID & operator++()
  255. {
  256. ++num;
  257. return *this;
  258. }
  259. };
  260. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  261. {
  262. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  263. friend class CGameInfoCallback;
  264. friend class CNonConstInfoCallback;
  265. };
  266. class HeroClassID : public BaseForID<HeroClassID, si32>
  267. {
  268. INSTID_LIKE_CLASS_COMMON(HeroClassID, si32)
  269. };
  270. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  271. {
  272. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  273. ///json serialization helpers
  274. static si32 decode(const std::string & identifier);
  275. static std::string encode(const si32 index);
  276. };
  277. class SlotID : public BaseForID<SlotID, si32>
  278. {
  279. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  280. friend class CGameInfoCallback;
  281. friend class CNonConstInfoCallback;
  282. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  283. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  284. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  285. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  286. bool validSlot() const
  287. {
  288. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  289. }
  290. };
  291. class PlayerColor : public BaseForID<PlayerColor, ui8>
  292. {
  293. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  294. enum EPlayerColor
  295. {
  296. PLAYER_LIMIT_I = 8
  297. };
  298. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  299. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  300. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  301. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  302. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  303. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  304. DLL_LINKAGE bool isSpectator() const;
  305. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  306. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  307. friend class CGameInfoCallback;
  308. friend class CNonConstInfoCallback;
  309. };
  310. class TeamID : public BaseForID<TeamID, ui8>
  311. {
  312. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  313. DLL_LINKAGE static const TeamID NO_TEAM;
  314. friend class CGameInfoCallback;
  315. friend class CNonConstInfoCallback;
  316. };
  317. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  318. {
  319. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  320. friend class CGameInfoCallback;
  321. friend class CNonConstInfoCallback;
  322. };
  323. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  324. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  325. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  326. // #endif
  327. // Enum declarations
  328. namespace PrimarySkill
  329. {
  330. enum PrimarySkill { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  331. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  332. }
  333. class SecondarySkill
  334. {
  335. public:
  336. enum ESecondarySkill
  337. {
  338. WRONG = -2,
  339. DEFAULT = -1,
  340. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  341. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  342. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  343. FIRST_AID, SKILL_SIZE
  344. };
  345. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  346. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  347. {}
  348. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  349. ESecondarySkill num;
  350. };
  351. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  352. namespace EAlignment
  353. {
  354. enum EAlignment { GOOD, EVIL, NEUTRAL };
  355. }
  356. namespace ETownType//deprecated
  357. {
  358. enum ETownType
  359. {
  360. ANY = -1,
  361. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  362. };
  363. }
  364. class FactionID : public BaseForID<FactionID, si32>
  365. {
  366. INSTID_LIKE_CLASS_COMMON(FactionID, si32)
  367. DLL_LINKAGE static const FactionID ANY;
  368. DLL_LINKAGE static const FactionID CASTLE;
  369. DLL_LINKAGE static const FactionID RAMPART;
  370. DLL_LINKAGE static const FactionID TOWER;
  371. DLL_LINKAGE static const FactionID INFERNO;
  372. DLL_LINKAGE static const FactionID NECROPOLIS;
  373. DLL_LINKAGE static const FactionID DUNGEON;
  374. DLL_LINKAGE static const FactionID STRONGHOLD;
  375. DLL_LINKAGE static const FactionID FORTRESS;
  376. DLL_LINKAGE static const FactionID CONFLUX;
  377. DLL_LINKAGE static const FactionID NEUTRAL;
  378. ///json serialization helpers
  379. static si32 decode(const std::string & identifier);
  380. static std::string encode(const si32 index);
  381. };
  382. class BuildingID
  383. {
  384. public:
  385. //Quite useful as long as most of building mechanics hardcoded
  386. // NOTE: all building with completely configurable mechanics will be removed from list
  387. enum EBuildingID
  388. {
  389. DEFAULT = -50,
  390. NONE = -1,
  391. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  392. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  393. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  394. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  395. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  396. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  397. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  398. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  399. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  400. DWELL_LVL_1 = DWELL_FIRST,
  401. DWELL_LVL_7 = DWELL_LAST,
  402. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  403. DWELL_LVL_7_UP = DWELL_UP_LAST,
  404. //Special buildings for towns.
  405. LIGHTHOUSE = SPECIAL_1,
  406. STABLES = SPECIAL_2, //Castle
  407. BROTHERHOOD = SPECIAL_3,
  408. MYSTIC_POND = SPECIAL_1,
  409. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  410. TREASURY = SPECIAL_3,
  411. ARTIFACT_MERCHANT = SPECIAL_1,
  412. LOOKOUT_TOWER = SPECIAL_2, //Tower
  413. LIBRARY = SPECIAL_3,
  414. WALL_OF_KNOWLEDGE = SPECIAL_4,
  415. STORMCLOUDS = SPECIAL_2,
  416. CASTLE_GATE = SPECIAL_3, //Inferno
  417. ORDER_OF_FIRE = SPECIAL_4,
  418. COVER_OF_DARKNESS = SPECIAL_1,
  419. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  420. SKELETON_TRANSFORMER = SPECIAL_3,
  421. //ARTIFACT_MERCHANT - same ID as in tower
  422. MANA_VORTEX = SPECIAL_2,
  423. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  424. BATTLE_ACADEMY = SPECIAL_4,
  425. ESCAPE_TUNNEL = SPECIAL_1,
  426. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  427. BALLISTA_YARD = SPECIAL_3,
  428. HALL_OF_VALHALLA = SPECIAL_4,
  429. CAGE_OF_WARLORDS = SPECIAL_1,
  430. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  431. BLOOD_OBELISK = SPECIAL_3,
  432. //ARTIFACT_MERCHANT - same ID as in tower
  433. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  434. };
  435. BuildingID(EBuildingID _num = NONE) : num(_num)
  436. {}
  437. STRONG_INLINE
  438. bool IsSpecialOrGrail() const
  439. {
  440. return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
  441. }
  442. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  443. EBuildingID num;
  444. };
  445. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  446. namespace BuildingSubID
  447. {
  448. enum EBuildingSubID
  449. {
  450. DEFAULT = -50,
  451. NONE = -1,
  452. STABLES,
  453. BROTHERHOOD_OF_SWORD,
  454. CASTLE_GATE,
  455. CREATURE_TRANSFORMER,
  456. MYSTIC_POND,
  457. FOUNTAIN_OF_FORTUNE,
  458. ARTIFACT_MERCHANT,
  459. LOOKOUT_TOWER,
  460. LIBRARY,
  461. MANA_VORTEX,
  462. PORTAL_OF_SUMMONING,
  463. ESCAPE_TUNNEL,
  464. FREELANCERS_GUILD,
  465. BALLISTA_YARD,
  466. ATTACK_VISITING_BONUS,
  467. MAGIC_UNIVERSITY,
  468. SPELL_POWER_GARRISON_BONUS,
  469. ATTACK_GARRISON_BONUS,
  470. DEFENSE_GARRISON_BONUS,
  471. DEFENSE_VISITING_BONUS,
  472. SPELL_POWER_VISITING_BONUS,
  473. KNOWLEDGE_VISITING_BONUS,
  474. EXPERIENCE_VISITING_BONUS,
  475. LIGHTHOUSE,
  476. TREASURY,
  477. CUSTOM_VISITING_BONUS
  478. };
  479. }
  480. namespace MappedKeys
  481. {
  482. static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
  483. {
  484. { "special1", BuildingID::SPECIAL_1 },
  485. { "special2", BuildingID::SPECIAL_2 },
  486. { "special3", BuildingID::SPECIAL_3 },
  487. { "special4", BuildingID::SPECIAL_4 },
  488. { "grail", BuildingID::GRAIL }
  489. };
  490. static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
  491. {
  492. { BuildingID::SPECIAL_1, "special1", },
  493. { BuildingID::SPECIAL_2, "special2" },
  494. { BuildingID::SPECIAL_3, "special3" },
  495. { BuildingID::SPECIAL_4, "special4" },
  496. { BuildingID::GRAIL, "grail"}
  497. };
  498. static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
  499. {
  500. { "mysticPond", BuildingSubID::MYSTIC_POND },
  501. { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
  502. { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
  503. { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
  504. { "castleGate", BuildingSubID::CASTLE_GATE },
  505. { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
  506. { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
  507. { "ballistaYard", BuildingSubID::BALLISTA_YARD },
  508. { "stables", BuildingSubID::STABLES },
  509. { "manaVortex", BuildingSubID::MANA_VORTEX },
  510. { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
  511. { "library", BuildingSubID::LIBRARY },
  512. { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
  513. { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
  514. { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
  515. { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
  516. { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
  517. { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
  518. { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
  519. { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
  520. { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
  521. { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
  522. { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
  523. { "lighthouse", BuildingSubID::LIGHTHOUSE },
  524. { "treasury", BuildingSubID::TREASURY }
  525. };
  526. }
  527. namespace EAiTactic
  528. {
  529. enum EAiTactic
  530. {
  531. NONE = -1,
  532. RANDOM,
  533. WARRIOR,
  534. BUILDER,
  535. EXPLORER
  536. };
  537. }
  538. namespace EBuildingState
  539. {
  540. enum EBuildingState
  541. {
  542. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  543. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  544. };
  545. }
  546. namespace ESpellCastProblem
  547. {
  548. enum ESpellCastProblem
  549. {
  550. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  551. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  552. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  553. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  554. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  555. INVALID
  556. };
  557. }
  558. namespace EMarketMode
  559. {
  560. enum EMarketMode
  561. {
  562. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  563. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  564. MARTKET_AFTER_LAST_PLACEHOLDER
  565. };
  566. }
  567. namespace ECommander
  568. {
  569. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  570. const int MAX_SKILL_LEVEL = 5;
  571. }
  572. enum class EWallPart : int8_t
  573. {
  574. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  575. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  576. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  577. };
  578. enum class EWallState : int8_t
  579. {
  580. NONE = -1, //no wall
  581. DESTROYED,
  582. DAMAGED,
  583. INTACT,
  584. REINFORCED, // walls in towns with castle
  585. };
  586. enum class EGateState : uint8_t
  587. {
  588. NONE,
  589. CLOSED,
  590. BLOCKED, // gate is blocked in closed state, e.g. by creature
  591. OPENED,
  592. DESTROYED
  593. };
  594. namespace ESiegeHex
  595. {
  596. enum ESiegeHex : si16
  597. {
  598. DESTRUCTIBLE_WALL_1 = 29,
  599. DESTRUCTIBLE_WALL_2 = 78,
  600. DESTRUCTIBLE_WALL_3 = 130,
  601. DESTRUCTIBLE_WALL_4 = 182,
  602. GATE_BRIDGE = 94,
  603. GATE_OUTER = 95,
  604. GATE_INNER = 96
  605. };
  606. }
  607. namespace ETileType
  608. {
  609. enum ETileType
  610. {
  611. FREE,
  612. POSSIBLE,
  613. BLOCKED,
  614. USED
  615. };
  616. }
  617. enum class ETeleportChannelType
  618. {
  619. IMPASSABLE,
  620. BIDIRECTIONAL,
  621. UNIDIRECTIONAL,
  622. MIXED
  623. };
  624. class Obj
  625. {
  626. public:
  627. enum EObj
  628. {
  629. NO_OBJ = -1,
  630. ALTAR_OF_SACRIFICE = 2,
  631. ANCHOR_POINT = 3,
  632. ARENA = 4,
  633. ARTIFACT = 5,
  634. PANDORAS_BOX = 6,
  635. BLACK_MARKET = 7,
  636. BOAT = 8,
  637. BORDERGUARD = 9,
  638. KEYMASTER = 10,
  639. BUOY = 11,
  640. CAMPFIRE = 12,
  641. CARTOGRAPHER = 13,
  642. SWAN_POND = 14,
  643. COVER_OF_DARKNESS = 15,
  644. CREATURE_BANK = 16,
  645. CREATURE_GENERATOR1 = 17,
  646. CREATURE_GENERATOR2 = 18,
  647. CREATURE_GENERATOR3 = 19,
  648. CREATURE_GENERATOR4 = 20,
  649. CURSED_GROUND1 = 21,
  650. CORPSE = 22,
  651. MARLETTO_TOWER = 23,
  652. DERELICT_SHIP = 24,
  653. DRAGON_UTOPIA = 25,
  654. EVENT = 26,
  655. EYE_OF_MAGI = 27,
  656. FAERIE_RING = 28,
  657. FLOTSAM = 29,
  658. FOUNTAIN_OF_FORTUNE = 30,
  659. FOUNTAIN_OF_YOUTH = 31,
  660. GARDEN_OF_REVELATION = 32,
  661. GARRISON = 33,
  662. HERO = 34,
  663. HILL_FORT = 35,
  664. GRAIL = 36,
  665. HUT_OF_MAGI = 37,
  666. IDOL_OF_FORTUNE = 38,
  667. LEAN_TO = 39,
  668. LIBRARY_OF_ENLIGHTENMENT = 41,
  669. LIGHTHOUSE = 42,
  670. MONOLITH_ONE_WAY_ENTRANCE = 43,
  671. MONOLITH_ONE_WAY_EXIT = 44,
  672. MONOLITH_TWO_WAY = 45,
  673. MAGIC_PLAINS1 = 46,
  674. SCHOOL_OF_MAGIC = 47,
  675. MAGIC_SPRING = 48,
  676. MAGIC_WELL = 49,
  677. MARKET_OF_TIME = 50,
  678. MERCENARY_CAMP = 51,
  679. MERMAID = 52,
  680. MINE = 53,
  681. MONSTER = 54,
  682. MYSTICAL_GARDEN = 55,
  683. OASIS = 56,
  684. OBELISK = 57,
  685. REDWOOD_OBSERVATORY = 58,
  686. OCEAN_BOTTLE = 59,
  687. PILLAR_OF_FIRE = 60,
  688. STAR_AXIS = 61,
  689. PRISON = 62,
  690. PYRAMID = 63,//subtype 0
  691. WOG_OBJECT = 63,//subtype > 0
  692. RALLY_FLAG = 64,
  693. RANDOM_ART = 65,
  694. RANDOM_TREASURE_ART = 66,
  695. RANDOM_MINOR_ART = 67,
  696. RANDOM_MAJOR_ART = 68,
  697. RANDOM_RELIC_ART = 69,
  698. RANDOM_HERO = 70,
  699. RANDOM_MONSTER = 71,
  700. RANDOM_MONSTER_L1 = 72,
  701. RANDOM_MONSTER_L2 = 73,
  702. RANDOM_MONSTER_L3 = 74,
  703. RANDOM_MONSTER_L4 = 75,
  704. RANDOM_RESOURCE = 76,
  705. RANDOM_TOWN = 77,
  706. REFUGEE_CAMP = 78,
  707. RESOURCE = 79,
  708. SANCTUARY = 80,
  709. SCHOLAR = 81,
  710. SEA_CHEST = 82,
  711. SEER_HUT = 83,
  712. CRYPT = 84,
  713. SHIPWRECK = 85,
  714. SHIPWRECK_SURVIVOR = 86,
  715. SHIPYARD = 87,
  716. SHRINE_OF_MAGIC_INCANTATION = 88,
  717. SHRINE_OF_MAGIC_GESTURE = 89,
  718. SHRINE_OF_MAGIC_THOUGHT = 90,
  719. SIGN = 91,
  720. SIRENS = 92,
  721. SPELL_SCROLL = 93,
  722. STABLES = 94,
  723. TAVERN = 95,
  724. TEMPLE = 96,
  725. DEN_OF_THIEVES = 97,
  726. TOWN = 98,
  727. TRADING_POST = 99,
  728. LEARNING_STONE = 100,
  729. TREASURE_CHEST = 101,
  730. TREE_OF_KNOWLEDGE = 102,
  731. SUBTERRANEAN_GATE = 103,
  732. UNIVERSITY = 104,
  733. WAGON = 105,
  734. WAR_MACHINE_FACTORY = 106,
  735. SCHOOL_OF_WAR = 107,
  736. WARRIORS_TOMB = 108,
  737. WATER_WHEEL = 109,
  738. WATERING_HOLE = 110,
  739. WHIRLPOOL = 111,
  740. WINDMILL = 112,
  741. WITCH_HUT = 113,
  742. HOLE = 124,
  743. RANDOM_MONSTER_L5 = 162,
  744. RANDOM_MONSTER_L6 = 163,
  745. RANDOM_MONSTER_L7 = 164,
  746. BORDER_GATE = 212,
  747. FREELANCERS_GUILD = 213,
  748. HERO_PLACEHOLDER = 214,
  749. QUEST_GUARD = 215,
  750. RANDOM_DWELLING = 216,
  751. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  752. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  753. GARRISON2 = 219,
  754. ABANDONED_MINE = 220,
  755. TRADING_POST_SNOW = 221,
  756. CLOVER_FIELD = 222,
  757. CURSED_GROUND2 = 223,
  758. EVIL_FOG = 224,
  759. FAVORABLE_WINDS = 225,
  760. FIERY_FIELDS = 226,
  761. HOLY_GROUNDS = 227,
  762. LUCID_POOLS = 228,
  763. MAGIC_CLOUDS = 229,
  764. MAGIC_PLAINS2 = 230,
  765. ROCKLANDS = 231,
  766. };
  767. Obj(EObj _num = NO_OBJ) : num(_num)
  768. {}
  769. ID_LIKE_CLASS_COMMON(Obj, EObj)
  770. EObj num;
  771. };
  772. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  773. enum class Road : int8_t
  774. {
  775. NO_ROAD = 0,
  776. FIRST_REGULAR_ROAD = 1,
  777. DIRT_ROAD = 1,
  778. GRAVEL_ROAD = 2,
  779. COBBLESTONE_ROAD = 3,
  780. ORIGINAL_ROAD_COUNT //+1
  781. };
  782. enum class River : int8_t
  783. {
  784. NO_RIVER = 0,
  785. FIRST_REGULAR_RIVER = 1,
  786. WATER_RIVER = 1,
  787. ICY_RIVER = 2,
  788. MUD_RIVER = 3,
  789. LAVA_RIVER = 4,
  790. ORIGINAL_RIVER_COUNT //+1
  791. };
  792. namespace SecSkillLevel
  793. {
  794. enum SecSkillLevel
  795. {
  796. NONE,
  797. BASIC,
  798. ADVANCED,
  799. EXPERT,
  800. LEVELS_SIZE
  801. };
  802. }
  803. namespace Date
  804. {
  805. enum EDateType
  806. {
  807. DAY = 0,
  808. DAY_OF_WEEK = 1,
  809. WEEK = 2,
  810. MONTH = 3,
  811. DAY_OF_MONTH
  812. };
  813. }
  814. enum class EActionType : int32_t
  815. {
  816. CANCEL = -3,
  817. END_TACTIC_PHASE = -2,
  818. INVALID = -1,
  819. NO_ACTION = 0,
  820. HERO_SPELL,
  821. WALK,
  822. DEFEND,
  823. RETREAT,
  824. SURRENDER,
  825. WALK_AND_ATTACK,
  826. SHOOT,
  827. WAIT,
  828. CATAPULT,
  829. MONSTER_SPELL,
  830. BAD_MORALE,
  831. STACK_HEAL,
  832. };
  833. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
  834. class DLL_LINKAGE EDiggingStatus
  835. {
  836. public:
  837. enum EEDiggingStatus
  838. {
  839. UNKNOWN = -1,
  840. CAN_DIG = 0,
  841. LACK_OF_MOVEMENT,
  842. WRONG_TERRAIN,
  843. TILE_OCCUPIED,
  844. BACKPACK_IS_FULL
  845. };
  846. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  847. {}
  848. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  849. EEDiggingStatus num;
  850. };
  851. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  852. class DLL_LINKAGE EPathfindingLayer
  853. {
  854. public:
  855. enum EEPathfindingLayer : ui8
  856. {
  857. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  858. };
  859. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  860. {}
  861. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  862. EEPathfindingLayer num;
  863. };
  864. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer & pathfindingLayer);
  865. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  866. namespace EPlayerStatus
  867. {
  868. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  869. }
  870. namespace PlayerRelations
  871. {
  872. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  873. }
  874. class ArtifactPosition
  875. {
  876. public:
  877. enum EArtifactPosition
  878. {
  879. TRANSITION_POS = -3,
  880. FIRST_AVAILABLE = -2,
  881. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  882. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  883. RIGHT_RING, LEFT_RING, FEET, //8
  884. MISC1, MISC2, MISC3, MISC4, //12
  885. MACH1, MACH2, MACH3, MACH4, //16
  886. SPELLBOOK, MISC5, //18
  887. AFTER_LAST,
  888. //cres
  889. CREATURE_SLOT = 0,
  890. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  891. };
  892. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  893. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  894. {}
  895. ArtifactPosition(std::string slotName);
  896. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  897. EArtifactPosition num;
  898. STRONG_INLINE EArtifactPosition operator+(const int arg)
  899. {
  900. return EArtifactPosition(static_cast<int>(num) + arg);
  901. }
  902. STRONG_INLINE EArtifactPosition operator+(const EArtifactPosition & arg)
  903. {
  904. return EArtifactPosition(static_cast<int>(num) + static_cast<int>(arg));
  905. }
  906. };
  907. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  908. namespace GameConstants
  909. {
  910. const auto BACKPACK_START = ArtifactPosition::AFTER_LAST;
  911. }
  912. class ArtifactID
  913. {
  914. public:
  915. enum EArtifactID
  916. {
  917. NONE = -1,
  918. SPELLBOOK = 0,
  919. SPELL_SCROLL = 1,
  920. GRAIL = 2,
  921. CATAPULT = 3,
  922. BALLISTA = 4,
  923. AMMO_CART = 5,
  924. FIRST_AID_TENT = 6,
  925. //CENTAUR_AXE = 7,
  926. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  927. ARMAGEDDONS_BLADE = 128,
  928. TITANS_THUNDER = 135,
  929. //CORNUCOPIA = 140,
  930. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  931. ART_SELECTION = 144,
  932. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  933. AXE_OF_SMASHING = 146,
  934. MITHRIL_MAIL = 147,
  935. SWORD_OF_SHARPNESS = 148,
  936. HELM_OF_IMMORTALITY = 149,
  937. PENDANT_OF_SORCERY = 150,
  938. BOOTS_OF_HASTE = 151,
  939. BOW_OF_SEEKING = 152,
  940. DRAGON_EYE_RING = 153
  941. //HARDENED_SHIELD = 154,
  942. //SLAVAS_RING_OF_POWER = 155
  943. };
  944. ArtifactID(EArtifactID _num = NONE) : num(_num)
  945. {}
  946. DLL_LINKAGE const CArtifact * toArtifact() const;
  947. DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
  948. ///json serialization helpers
  949. static si32 decode(const std::string & identifier);
  950. static std::string encode(const si32 index);
  951. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  952. EArtifactID num;
  953. struct hash
  954. {
  955. size_t operator()(const ArtifactID & aid) const
  956. {
  957. return std::hash<int>()(aid.num);
  958. }
  959. };
  960. };
  961. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  962. class CreatureID
  963. {
  964. public:
  965. enum ECreatureID
  966. {
  967. NONE = -1,
  968. ARCHER = 2,
  969. CAVALIER = 10,
  970. CHAMPION = 11,
  971. STONE_GOLEM = 32,
  972. IRON_GOLEM = 33,
  973. IMP = 42,
  974. SKELETON = 56,
  975. WALKING_DEAD = 58,
  976. WIGHTS = 60,
  977. LICHES = 64,
  978. BONE_DRAGON = 68,
  979. TROGLODYTES = 70,
  980. HYDRA = 110,
  981. CHAOS_HYDRA = 111,
  982. AIR_ELEMENTAL = 112,
  983. EARTH_ELEMENTAL = 113,
  984. FIRE_ELEMENTAL = 114,
  985. WATER_ELEMENTAL = 115,
  986. GOLD_GOLEM = 116,
  987. DIAMOND_GOLEM = 117,
  988. PSYCHIC_ELEMENTAL = 120,
  989. MAGIC_ELEMENTAL = 121,
  990. CATAPULT = 145,
  991. BALLISTA = 146,
  992. FIRST_AID_TENT = 147,
  993. AMMO_CART = 148,
  994. ARROW_TOWERS = 149
  995. };
  996. CreatureID(ECreatureID _num = NONE) : num(_num)
  997. {}
  998. DLL_LINKAGE const CCreature * toCreature() const;
  999. DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
  1000. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  1001. ECreatureID num;
  1002. ///json serialization helpers
  1003. static si32 decode(const std::string & identifier);
  1004. static std::string encode(const si32 index);
  1005. };
  1006. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  1007. class SpellID
  1008. {
  1009. public:
  1010. enum ESpellID
  1011. {
  1012. PRESET = -2,
  1013. NONE = -1,
  1014. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  1015. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  1016. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  1017. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  1018. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  1019. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  1020. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  1021. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  1022. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  1023. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  1024. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  1025. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  1026. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  1027. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  1028. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  1029. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  1030. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  1031. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  1032. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  1033. };
  1034. SpellID(ESpellID _num = NONE) : num(_num)
  1035. {}
  1036. DLL_LINKAGE const CSpell * toSpell() const; //deprecated
  1037. DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
  1038. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  1039. ESpellID num;
  1040. ///json serialization helpers
  1041. static si32 decode(const std::string & identifier);
  1042. static std::string encode(const si32 index);
  1043. };
  1044. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  1045. class BattleFieldInfo;
  1046. class BattleField : public BaseForID<BattleField, si32>
  1047. {
  1048. INSTID_LIKE_CLASS_COMMON(BattleField, si32)
  1049. DLL_LINKAGE static const BattleField NONE;
  1050. DLL_LINKAGE friend bool operator==(const BattleField & l, const BattleField & r);
  1051. DLL_LINKAGE friend bool operator!=(const BattleField & l, const BattleField & r);
  1052. DLL_LINKAGE friend bool operator<(const BattleField & l, const BattleField & r);
  1053. DLL_LINKAGE operator std::string() const;
  1054. DLL_LINKAGE const BattleFieldInfo * getInfo() const;
  1055. DLL_LINKAGE static BattleField fromString(const std::string & identifier);
  1056. };
  1057. enum class ETerrainId {
  1058. NATIVE_TERRAIN = -4,
  1059. ANY_TERRAIN = -3,
  1060. NONE = -1,
  1061. FIRST_REGULAR_TERRAIN = 0,
  1062. DIRT = 0,
  1063. SAND,
  1064. GRASS,
  1065. SNOW,
  1066. SWAMP,
  1067. ROUGH,
  1068. SUBTERRANEAN,
  1069. LAVA,
  1070. WATER,
  1071. ROCK,
  1072. ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
  1073. };
  1074. using TerrainId = Identifier<ETerrainId>;
  1075. using RoadId = Identifier<Road>;
  1076. using RiverId = Identifier<River>;
  1077. class ObstacleInfo;
  1078. class Obstacle : public BaseForID<Obstacle, si32>
  1079. {
  1080. INSTID_LIKE_CLASS_COMMON(Obstacle, si32)
  1081. DLL_LINKAGE const ObstacleInfo * getInfo() const;
  1082. DLL_LINKAGE operator std::string() const;
  1083. DLL_LINKAGE static Obstacle fromString(const std::string & identifier);
  1084. };
  1085. enum class ESpellSchool: ui8
  1086. {
  1087. AIR = 0,
  1088. FIRE = 1,
  1089. WATER = 2,
  1090. EARTH = 3
  1091. };
  1092. enum class EMetaclass: ui8
  1093. {
  1094. INVALID = 0,
  1095. ARTIFACT,
  1096. CREATURE,
  1097. FACTION,
  1098. EXPERIENCE,
  1099. HERO,
  1100. HEROCLASS,
  1101. LUCK,
  1102. MANA,
  1103. MORALE,
  1104. MOVEMENT,
  1105. OBJECT,
  1106. PRIMARY_SKILL,
  1107. SECONDARY_SKILL,
  1108. SPELL,
  1109. RESOURCE
  1110. };
  1111. enum class EHealLevel: ui8
  1112. {
  1113. HEAL,
  1114. RESURRECT,
  1115. OVERHEAL
  1116. };
  1117. enum class EHealPower : ui8
  1118. {
  1119. ONE_BATTLE,
  1120. PERMANENT
  1121. };
  1122. // Typedef declarations
  1123. typedef ui8 TFaction;
  1124. typedef si64 TExpType;
  1125. typedef std::pair<si64, si64> TDmgRange;
  1126. typedef si32 TBonusSubtype;
  1127. typedef si32 TQuantity;
  1128. typedef int TRmgTemplateZoneId;
  1129. #undef ID_LIKE_CLASS_COMMON
  1130. #undef ID_LIKE_OPERATORS
  1131. #undef ID_LIKE_OPERATORS_INTERNAL
  1132. #undef INSTID_LIKE_CLASS_COMMON
  1133. VCMI_LIB_NAMESPACE_END