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							- /*
 
-  * CMapService.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class ResourceID;
 
- class CMap;
 
- class CMapHeader;
 
- class CInputStream;
 
- class IMapLoader;
 
- class IMapPatcher;
 
- /**
 
-  * The map service provides loading of VCMI/H3 map files. It can
 
-  * be extended to save maps later as well.
 
-  */
 
- class DLL_LINKAGE IMapService
 
- {
 
- public:
 
- 	IMapService() = default;
 
- 	virtual ~IMapService() = default;
 
- 	/**
 
- 	 * Loads the VCMI/H3 map file specified by the name.
 
- 	 *
 
- 	 * @param name the name of the map
 
- 	 * @return a unique ptr to the loaded map class
 
- 	 */
 
- 	virtual std::unique_ptr<CMap> loadMap(const ResourceID & name) const = 0;
 
- 	/**
 
- 	 * Loads the VCMI/H3 map header specified by the name.
 
- 	 *
 
- 	 * @param name the name of the map
 
- 	 * @return a unique ptr to the loaded map header class
 
- 	 */
 
- 	virtual std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const = 0;
 
- 	/**
 
- 	 * Loads the VCMI/H3 map file from a buffer. This method is temporarily
 
- 	 * in use to ease the transition to use the new map service.
 
- 	 *
 
- 	 * TODO Replace method params with a CampaignMapInfo struct which contains
 
- 	 * a campaign loading object + name of map.
 
- 	 *
 
- 	 * @param buffer a pointer to a buffer containing the map data
 
- 	 * @param size the size of the buffer
 
- 	 * @param name indicates name of file that will be used during map header patching
 
- 	 * @return a unique ptr to the loaded map class
 
- 	 */
 
- 	virtual std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
 
- 	/**
 
- 	 * Loads the VCMI/H3 map header from a buffer. This method is temporarily
 
- 	 * in use to ease the transition to use the new map service.
 
- 	 *
 
- 	 * TODO Replace method params with a CampaignMapInfo struct which contains
 
- 	 * a campaign loading object + name of map.
 
- 	 *
 
- 	 * @param buffer a pointer to a buffer containing the map header data
 
- 	 * @param size the size of the buffer
 
- 	 * @param name indicates name of file that will be used during map header patching
 
- 	 * @return a unique ptr to the loaded map class
 
- 	 */
 
- 	virtual std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
 
- 	virtual void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const = 0;
 
- };
 
- class DLL_LINKAGE CMapService : public IMapService
 
- {
 
- public:
 
- 	CMapService() = default;
 
- 	virtual ~CMapService() = default;
 
- 	std::unique_ptr<CMap> loadMap(const ResourceID & name) const override;
 
- 	std::unique_ptr<CMapHeader> loadMapHeader(const ResourceID & name) const override;
 
- 	std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
 
- 	std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
 
- 	void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
 
- private:
 
- 	/**
 
- 	 * Gets a map input stream object specified by a map name.
 
- 	 *
 
- 	 * @param name the name of the map
 
- 	 * @return a unique ptr to the input stream class
 
- 	 */
 
- 	static std::unique_ptr<CInputStream> getStreamFromFS(const ResourceID & name);
 
- 	/**
 
- 	 * Gets a map input stream from a buffer.
 
- 	 *
 
- 	 * @param buffer a pointer to a buffer containing the map data
 
- 	 * @param size the size of the buffer
 
- 	 * @return a unique ptr to the input stream class
 
- 	 */
 
- 	static std::unique_ptr<CInputStream> getStreamFromMem(const ui8 * buffer, int size);
 
- 	/**
 
- 	 * Gets a map loader from the given stream. It performs checks to test
 
- 	 * in which map format the map is.
 
- 	 *
 
- 	 * @param stream the input map stream
 
- 	 * @return the constructed map loader
 
- 	 */
 
- 	static std::unique_ptr<IMapLoader> getMapLoader(std::unique_ptr<CInputStream> & stream, std::string mapName, std::string modName, std::string encoding);
 
- 	/**
 
- 	 * Gets a map patcher for specified scenario
 
- 	 *
 
- 	 * @param scenarioName for patcher
 
- 	 * @return the constructed map patcher
 
- 	 */
 
- 	static std::unique_ptr<IMapPatcher> getMapPatcher(std::string scenarioName);
 
- };
 
- /**
 
-  * Interface for loading a map.
 
-  */
 
- class DLL_LINKAGE IMapLoader
 
- {
 
- public:
 
- 	/**
 
- 	 * Loads the VCMI/H3 map file.
 
- 	 *
 
- 	 * @return a unique ptr of the loaded map class
 
- 	 */
 
- 	virtual std::unique_ptr<CMap> loadMap() = 0;
 
- 	/**
 
- 	 * Loads the VCMI/H3 map header.
 
- 	 *
 
- 	 * @return a unique ptr of the loaded map header class
 
- 	 */
 
- 	virtual std::unique_ptr<CMapHeader> loadMapHeader() = 0;
 
- 	virtual ~IMapLoader(){}
 
- };
 
- class DLL_LINKAGE IMapPatcher
 
- {
 
- public:
 
- 	/**
 
- 	 * Modifies supplied map header using Json data
 
- 	 *
 
- 	 */
 
- 	virtual void patchMapHeader(std::unique_ptr<CMapHeader> & header) = 0;
 
- 	virtual ~IMapPatcher(){}
 
- };
 
- /**
 
-  * Interface for saving a map.
 
-  */
 
- class DLL_LINKAGE IMapSaver
 
- {
 
- public:
 
- 	/**
 
- 	 * Saves the VCMI/H3 map file.
 
- 	 *
 
- 	 */
 
- 	 virtual void saveMap(const std::unique_ptr<CMap> & map) = 0;
 
- 	 virtual ~IMapSaver(){}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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