CMakeLists.txt 1.2 KB

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  1. include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
  2. include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
  3. set(server_SRCS
  4. StdInc.cpp
  5. CGameHandler.cpp
  6. CQuery.cpp
  7. CVCMIServer.cpp
  8. NetPacksServer.cpp
  9. )
  10. set(server_HEADERS
  11. StdInc.h
  12. CGameHandler.h
  13. CQuery.h
  14. CVCMIServer.h
  15. )
  16. assign_source_group(${server_SRCS} ${server_HEADERS})
  17. if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
  18. return()
  19. endif()
  20. add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
  21. target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
  22. if(WIN32)
  23. set_target_properties(vcmiserver
  24. PROPERTIES
  25. OUTPUT_NAME "VCMI_server"
  26. PROJECT_LABEL "VCMI_server"
  27. )
  28. endif()
  29. vcmi_set_output_dir(vcmiserver "")
  30. set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
  31. set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
  32. cotire(vcmiserver)
  33. if(NOT APPLE) # Already inside vcmiclient bundle
  34. install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
  35. endif()