CArtHandler.cpp 11 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CArtHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <boost/assign/list_of.hpp>
  8. #include "../lib/VCMI_Lib.h"
  9. extern CLodHandler *bitmaph;
  10. using namespace boost::assign;
  11. const std::string & CArtifact::Name() const
  12. {
  13. if(name.size())
  14. return name;
  15. else
  16. return VLC->generaltexth->artifNames[id];
  17. }
  18. const std::string & CArtifact::Description() const
  19. {
  20. if(description.size())
  21. return description;
  22. else
  23. return VLC->generaltexth->artifDescriptions[id];
  24. }
  25. CArtHandler::CArtHandler()
  26. {
  27. VLC->arth = this;
  28. }
  29. void CArtHandler::loadArtifacts(bool onlyTxt)
  30. {
  31. std::vector<ui16> slots;
  32. slots += 17, 16, 15,14,13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  33. std::map<char,EartClass> classes =
  34. map_list_of('S',SartClass)('T',TartClass)('N',NartClass)('J',JartClass)('R',RartClass);
  35. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  36. int it=0;
  37. for(int i=0; i<2; ++i)
  38. {
  39. loadToIt(dump,buf,it,3);
  40. }
  41. VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
  42. VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
  43. for (int i=0; i<ARTIFACTS_QUANTITY; i++)
  44. {
  45. CArtifact nart;
  46. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  47. loadToIt(pom,buf,it,4);
  48. nart.price=atoi(pom.c_str());
  49. for(int j=0;j<slots.size();j++)
  50. {
  51. loadToIt(pom,buf,it,4);
  52. if(pom[0]=='x')
  53. nart.possibleSlots.push_back(slots[j]);
  54. }
  55. loadToIt(pom,buf,it,4);
  56. nart.aClass = classes[pom[0]];
  57. loadToIt(VLC->generaltexth->artifDescriptions[i],buf,it,3);
  58. nart.id=i;
  59. if(!onlyTxt)
  60. artifacts.push_back(nart);
  61. }
  62. sortArts();
  63. addBonuses();
  64. }
  65. int CArtHandler::convertMachineID(int id, bool creToArt )
  66. {
  67. int dif = 142;
  68. if(creToArt)
  69. {
  70. switch (id)
  71. {
  72. case 147:
  73. dif--;
  74. break;
  75. case 148:
  76. dif++;
  77. break;
  78. }
  79. dif = -dif;
  80. }
  81. else
  82. {
  83. switch (id)
  84. {
  85. case 6:
  86. dif--;
  87. break;
  88. case 5:
  89. dif++;
  90. break;
  91. }
  92. }
  93. return id + dif;
  94. }
  95. void CArtHandler::sortArts()
  96. {
  97. for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
  98. {
  99. switch (artifacts[i].aClass)
  100. {
  101. case TartClass:
  102. treasures.push_back(&(artifacts[i]));
  103. break;
  104. case NartClass:
  105. minors.push_back(&(artifacts[i]));
  106. break;
  107. case JartClass:
  108. majors.push_back(&(artifacts[i]));
  109. break;
  110. case RartClass:
  111. relics.push_back(&(artifacts[i]));
  112. break;
  113. }
  114. }
  115. }
  116. void CArtHandler::giveArtBonus( int aid, HeroBonus::BonusType type, int val, int subtype )
  117. {
  118. artifacts[aid].bonuses.push_back(HeroBonus(HeroBonus::PERMANENT,type,HeroBonus::ARTIFACT,val,aid,subtype));
  119. }
  120. void CArtHandler::addBonuses()
  121. {
  122. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,HeroBonus::PRIMARY_SKILL,val,whichSkill)
  123. #define ART_MORALE(ID, val) giveArtBonus(ID,HeroBonus::MORALE,val)
  124. #define ART_LUCK(ID, val) giveArtBonus(ID,HeroBonus::LUCK,val)
  125. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,HeroBonus::MORALE_AND_LUCK,val)
  126. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  127. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  128. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  129. //Attack bonus artifacts (Weapons)
  130. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  131. ART_PRIM_SKILL(8,0,+3);
  132. ART_PRIM_SKILL(9,0,+4);
  133. ART_PRIM_SKILL(10,0,+5);
  134. ART_PRIM_SKILL(11,0,+6);
  135. ART_PRIM_SKILL(12,0,+12);
  136. ART_PRIM_SKILL(12,1,-3);
  137. //Defense bonus artifacts (Shields)
  138. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  139. ART_PRIM_SKILL(14,1,+3);
  140. ART_PRIM_SKILL(15,1,+4);
  141. ART_PRIM_SKILL(16,1,+5);
  142. ART_PRIM_SKILL(17,1,+6);
  143. ART_PRIM_SKILL(18,1,+12);
  144. ART_PRIM_SKILL(18,0,-3);
  145. //Knowledge bonus artifacts (Helmets)
  146. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  147. ART_PRIM_SKILL(20,3,+2);
  148. ART_PRIM_SKILL(21,3,+3);
  149. ART_PRIM_SKILL(22,3,+4);
  150. ART_PRIM_SKILL(23,3,+5);
  151. ART_PRIM_SKILL(24,3,+10);
  152. ART_PRIM_SKILL(24,2,-2);
  153. //Spell power bonus artifacts (Armours)
  154. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  155. ART_PRIM_SKILL(26,2,+2);
  156. ART_PRIM_SKILL(27,2,+3);
  157. ART_PRIM_SKILL(28,2,+4);
  158. ART_PRIM_SKILL(29,2,+5);
  159. ART_PRIM_SKILL(30,2,+10);
  160. ART_PRIM_SKILL(30,3,-2);
  161. //All primary skills (various)
  162. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  163. ART_ALL_PRIM_SKILLS(32,+2);
  164. ART_ALL_PRIM_SKILLS(33,+3);
  165. ART_ALL_PRIM_SKILLS(34,+4);
  166. ART_ALL_PRIM_SKILLS(35,+5);
  167. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  168. //Attack and Defense (various)
  169. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  170. ART_ATTACK_AND_DEFENSE(38,+2);
  171. ART_ATTACK_AND_DEFENSE(39,+3);
  172. ART_ATTACK_AND_DEFENSE(40,+4);
  173. //Spell power and Knowledge (various)
  174. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  175. ART_POWER_AND_KNOWLEDGE(42,+2);
  176. ART_POWER_AND_KNOWLEDGE(43,+3);
  177. ART_POWER_AND_KNOWLEDGE(44,+4);
  178. //Luck and morale
  179. ART_MORALE(45,+1); //Still Eye of the Dragon
  180. ART_LUCK(46,+1); //Clover of Fortune
  181. ART_LUCK(47,+1); //Cards of Prophecy
  182. ART_LUCK(48,+1); //Ladybird of Luck
  183. ART_MORALE(49,+1); //Badge of Courage
  184. ART_MORALE(50,+1); //Crest of Valor
  185. ART_MORALE(51,+1); //Glyph of Gallantry
  186. giveArtBonus(52,HeroBonus::SIGHT_RADIOUS,+1);//Speculum
  187. giveArtBonus(53,HeroBonus::SIGHT_RADIOUS,+1);//Spyglass
  188. //necromancy bonus
  189. giveArtBonus(54,HeroBonus::SECONDARY_SKILL_PREMY,+5,12);//Amulet of the Undertaker
  190. giveArtBonus(55,HeroBonus::SECONDARY_SKILL_PREMY,+10,12);//Vampire's Cowl
  191. giveArtBonus(56,HeroBonus::SECONDARY_SKILL_PREMY,+15,12);//Dead Man's Boots
  192. giveArtBonus(57,HeroBonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
  193. giveArtBonus(58,HeroBonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
  194. giveArtBonus(59,HeroBonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
  195. //archery bonus
  196. giveArtBonus(60,HeroBonus::SECONDARY_SKILL_PREMY,+5,1);//Bow of Elven Cherrywood
  197. giveArtBonus(61,HeroBonus::SECONDARY_SKILL_PREMY,+10,1);//Bowstring of the Unicorn's Mane
  198. giveArtBonus(62,HeroBonus::SECONDARY_SKILL_PREMY,+15,1);//Angel Feather Arrows
  199. //eagle eye bonus
  200. giveArtBonus(63,HeroBonus::SECONDARY_SKILL_PREMY,+5,11);//Bird of Perception
  201. giveArtBonus(64,HeroBonus::SECONDARY_SKILL_PREMY,+10,11);//Stoic Watchman
  202. giveArtBonus(65,HeroBonus::SECONDARY_SKILL_PREMY,+15,11);//Emblem of Cognizance
  203. //reducing cost of surrendering
  204. giveArtBonus(66,HeroBonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  205. giveArtBonus(67,HeroBonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  206. giveArtBonus(68,HeroBonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  207. giveArtBonus(69,HeroBonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  208. giveArtBonus(70,HeroBonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  209. giveArtBonus(71,HeroBonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  210. giveArtBonus(72,HeroBonus::FLYING_MOVEMENT,+1);//Angel Wings
  211. giveArtBonus(73,HeroBonus::MANA_REGENERATION,+1);//Charm of Mana
  212. giveArtBonus(74,HeroBonus::MANA_REGENERATION,+2);//Talisman of Mana
  213. giveArtBonus(75,HeroBonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  214. giveArtBonus(76,HeroBonus::SPELL_DURATION,+1);//Collar of Conjuring
  215. giveArtBonus(77,HeroBonus::SPELL_DURATION,+2);//Ring of Conjuring
  216. giveArtBonus(78,HeroBonus::SPELL_DURATION,+3);//Cape of Conjuring
  217. giveArtBonus(79,HeroBonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  218. giveArtBonus(80,HeroBonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  219. giveArtBonus(81,HeroBonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  220. giveArtBonus(82,HeroBonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  221. giveArtBonus(83,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
  222. giveArtBonus(84,HeroBonus::BLOCK_MORALE,0);//Spirit of Oppression
  223. giveArtBonus(85,HeroBonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  224. giveArtBonus(86,HeroBonus::FIRE_SPELLS,0);//Tome of Fire Magic
  225. giveArtBonus(87,HeroBonus::AIR_SPELLS,0);//Tome of Air Magic
  226. giveArtBonus(88,HeroBonus::WATER_SPELLS,0);//Tome of Water Magic
  227. giveArtBonus(89,HeroBonus::EARTH_SPELLS,0);//Tome of Earth Magic
  228. giveArtBonus(90,HeroBonus::WATER_WALKING,0);//Boots of Levitation
  229. giveArtBonus(91,HeroBonus::NO_SHOTING_PENALTY,0);//Golden Bow
  230. giveArtBonus(92,HeroBonus::DISPEL_IMMUNITY,0);//Sphere of Permanence
  231. giveArtBonus(93,HeroBonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  232. giveArtBonus(94,HeroBonus::STACK_HEALTH,+1);//Ring of Vitality
  233. giveArtBonus(95,HeroBonus::STACK_HEALTH,+1);//Ring of Life
  234. giveArtBonus(96,HeroBonus::STACK_HEALTH,+2);//Vial of Lifeblood
  235. giveArtBonus(97,HeroBonus::STACKS_SPEED,+1);//Necklace of Swiftness
  236. giveArtBonus(98,HeroBonus::LAND_MOVEMENT,+600);//Boots of Speed
  237. giveArtBonus(99,HeroBonus::STACKS_SPEED,+1);//Cape of Velocity
  238. giveArtBonus(100,HeroBonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
  239. giveArtBonus(101,HeroBonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
  240. giveArtBonus(102,HeroBonus::SPELL_IMMUNITY,42);//Pendant of Holiness
  241. giveArtBonus(103,HeroBonus::SPELL_IMMUNITY,24);//Pendant of Life
  242. giveArtBonus(104,HeroBonus::SPELL_IMMUNITY,25);//Pendant of Death
  243. giveArtBonus(105,HeroBonus::SPELL_IMMUNITY,60);//Pendant of Free Will
  244. giveArtBonus(106,HeroBonus::SPELL_IMMUNITY,17);//Pendant of Negativity
  245. giveArtBonus(107,HeroBonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
  246. giveArtBonus(108,HeroBonus::MORALE_AND_LUCK,+3);//Pendant of Courage
  247. giveArtBonus(109,HeroBonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  248. giveArtBonus(110,HeroBonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  249. giveArtBonus(111,HeroBonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  250. giveArtBonus(112,HeroBonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  251. giveArtBonus(113,HeroBonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  252. giveArtBonus(114,HeroBonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  253. giveArtBonus(115,HeroBonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
  254. giveArtBonus(116,HeroBonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
  255. giveArtBonus(117,HeroBonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
  256. giveArtBonus(118,HeroBonus::CREATURE_GROWTH,+5,2); //Legs of Legion
  257. giveArtBonus(119,HeroBonus::CREATURE_GROWTH,+4,3); //Loins of Legion
  258. giveArtBonus(120,HeroBonus::CREATURE_GROWTH,+3,4); //Torso of Legion
  259. giveArtBonus(121,HeroBonus::CREATURE_GROWTH,+2,5); //Arms of Legion
  260. giveArtBonus(122,HeroBonus::CREATURE_GROWTH,+1,6); //Head of Legion
  261. //Sea Captain's Hat
  262. giveArtBonus(123,HeroBonus::WHIRLPOOL_PROTECTION,0);
  263. giveArtBonus(123,HeroBonus::SEA_MOVEMENT,+500);
  264. giveArtBonus(123,HeroBonus::SPELL,3,0);
  265. giveArtBonus(123,HeroBonus::SPELL,3,1);
  266. giveArtBonus(124,HeroBonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  267. giveArtBonus(125,HeroBonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  268. giveArtBonus(126,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
  269. }