CMT.cpp 11 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include "boost/filesystem/operations.hpp"
  11. #include <boost/thread.hpp>
  12. #include <SDL_ttf.h>
  13. #include <SDL_mixer.h>
  14. #include "SDL_Extensions.h"
  15. #include "SDL_framerate.h"
  16. #include "CGameInfo.h"
  17. #include "mapHandler.h"
  18. #include "global.h"
  19. #include "CPreGame.h"
  20. #include "CCastleInterface.h"
  21. #include "CConsoleHandler.h"
  22. #include "CCursorHandler.h"
  23. #include "CGameState.h"
  24. #include "CCallback.h"
  25. #include "CPlayerInterface.h"
  26. #include "CAdvmapInterface.h"
  27. #include "hch/CBuildingHandler.h"
  28. #include "hch/CVideoHandler.h"
  29. #include "hch/CHeroHandler.h"
  30. #include "hch/CCreatureHandler.h"
  31. #include "hch/CSpellHandler.h"
  32. #include "hch/CMusicHandler.h"
  33. #include "hch/CLodHandler.h"
  34. #include "hch/CDefHandler.h"
  35. #include "hch/CAmbarCendamo.h"
  36. #include "hch/CGeneralTextHandler.h"
  37. #include "client/Graphics.h"
  38. #include "client/Client.h"
  39. #include "client/CConfigHandler.h"
  40. #include "lib/Connection.h"
  41. #include "lib/VCMI_Lib.h"
  42. #include <cstdlib>
  43. #include "lib/NetPacks.h"
  44. #if __MINGW32__
  45. #undef main
  46. #endif
  47. /*
  48. * CMT.cpp, part of VCMI engine
  49. *
  50. * Authors: listed in file AUTHORS in main folder
  51. *
  52. * License: GNU General Public License v2.0 or later
  53. * Full text of license available in license.txt file, in main folder
  54. *
  55. */
  56. std::string NAME = NAME_VER + std::string(" (client)"); //application name
  57. SDL_Surface *screen = NULL, *screen2 = NULL; //main screen surface and hlp surface (used to store not-active interfaces layer)
  58. std::queue<SDL_Event*> events;
  59. boost::mutex eventsM;
  60. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  61. void processCommand(const std::string &message, CClient *&client);
  62. static void setScreenRes(int w, int h, int bpp, bool fullscreen);
  63. #ifndef __GNUC__
  64. int _tmain(int argc, _TCHAR* argv[])
  65. #else
  66. int main(int argc, char** argv)
  67. #endif
  68. {
  69. tlog0 << "Starting... " << std::endl;
  70. THC timeHandler tmh, total, pomtime;
  71. CClient *client = NULL;
  72. boost::thread *console = NULL;
  73. std::cout.flags(std::ios::unitbuf);
  74. logfile = new std::ofstream("VCMI_Client_log.txt");
  75. ::console = new CConsoleHandler;
  76. *::console->cb = boost::bind(processCommand,_1,boost::ref(client));
  77. console = new boost::thread(boost::bind(&CConsoleHandler::run,::console));
  78. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  79. conf.init();
  80. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  81. tlog0 << NAME << std::endl;
  82. srand ( time(NULL) );
  83. CPG=NULL;
  84. atexit(SDL_Quit);
  85. CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  86. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
  87. {
  88. setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
  89. tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
  90. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  91. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  92. #else
  93. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  94. #endif
  95. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  96. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  97. TTF_Init();
  98. TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
  99. GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
  100. GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
  101. GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
  102. GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
  103. if(! (TNRB16 && GEOR16 && GEORXX && GEORM))
  104. {
  105. tlog1 << "One of the fonts couldn't be loaded!\n";
  106. throw "One of the fonts couldn't be loaded!\n";
  107. }
  108. atexit(TTF_Quit);
  109. THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
  110. //initializing audio
  111. CAudioHandler * audioh = new CAudioHandler;
  112. // Note: because of interface button range, volume can only be a
  113. // multiple of 11, from 0 to 99.
  114. audioh->initAudio(88);
  115. cgi->audioh = audioh;
  116. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  117. tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  118. initDLL(::console,logfile);
  119. CGI->setFromLib();
  120. cgi->audioh->initCreaturesSounds(CGI->creh->creatures);
  121. cgi->audioh->initSpellsSounds(CGI->spellh->spells);
  122. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  123. pomtime.getDif();
  124. cgi->curh = new CCursorHandler;
  125. cgi->curh->initCursor();
  126. cgi->curh->show();
  127. tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
  128. pomtime.getDif();
  129. graphics = new Graphics();
  130. graphics->loadHeroAnim();
  131. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  132. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  133. CMessage::init();
  134. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  135. CPreGame * cpg = new CPreGame(); //main menu and submenus
  136. tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  137. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  138. audioh->playMusic(musicBase::mainMenu, -1);
  139. StartInfo *options = new StartInfo(cpg->runLoop());
  140. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  141. {
  142. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
  143. }
  144. CClient cl;
  145. if(options->mode == 0) //new game
  146. {
  147. tmh.getDif();
  148. char portc[10];
  149. SDL_itoa(conf.cc.port,portc,10);
  150. CClient::runServer(portc);
  151. tlog0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
  152. tmh.getDif();pomtime.getDif();//reset timers
  153. CConnection *c=NULL;
  154. //wait until server is ready
  155. tlog0<<"Waiting for server... ";
  156. cl.waitForServer();
  157. tlog0 << tmh.getDif()<<std::endl;
  158. while(!c)
  159. {
  160. try
  161. {
  162. tlog0 << "Establishing connection...\n";
  163. c = new CConnection(conf.cc.server,portc,NAME);
  164. }
  165. catch(...)
  166. {
  167. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
  168. SDL_Delay(2000);
  169. }
  170. }
  171. THC tlog0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
  172. cl.newGame(c,options);
  173. client = &cl;
  174. audioh->stopMusic();
  175. boost::thread t(boost::bind(&CClient::run,&cl));
  176. }
  177. else //load game
  178. {
  179. std::string fname = options->mapname;
  180. boost::algorithm::erase_last(fname,".vlgm1");
  181. cl.load(fname);
  182. client = &cl;
  183. audioh->stopMusic();
  184. boost::thread t(boost::bind(&CClient::run,&cl));
  185. }
  186. SDL_Event *ev = NULL;
  187. while(1) //main SDL events loop
  188. {
  189. ev = new SDL_Event();
  190. int ret = SDL_WaitEvent(ev);
  191. if(ret == 0 || (ev->type==SDL_QUIT) || (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
  192. {
  193. LOCPLINT->pim->lock();
  194. cl.close();
  195. #ifndef __unix__
  196. ::console->killConsole(console->native_handle());
  197. #endif
  198. SDL_Delay(750);
  199. tlog0 << "Ending...\n";
  200. exit(EXIT_SUCCESS);
  201. }
  202. else if(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
  203. {
  204. boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
  205. bool full = !(screen->flags&SDL_FULLSCREEN);
  206. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
  207. LOCPLINT->totalRedraw();
  208. }
  209. eventsM.lock();
  210. events.push(ev);
  211. eventsM.unlock();
  212. }
  213. }
  214. else
  215. {
  216. tlog1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
  217. return -1;
  218. }
  219. }
  220. void processCommand(const std::string &message, CClient *&client)
  221. {
  222. std::istringstream readed;
  223. readed.str(message);
  224. std::string cn; //command name
  225. readed >> cn;
  226. int3 src, dst;
  227. // int heronum;//TODO use me
  228. int3 dest;
  229. if(LOCPLINT && LOCPLINT->cingconsole)
  230. LOCPLINT->cingconsole->print(message);
  231. if(message==std::string("die, fool"))
  232. exit(EXIT_SUCCESS);
  233. else if(cn==std::string("activate"))
  234. {
  235. int what;
  236. readed >> what;
  237. switch (what)
  238. {
  239. case 0:
  240. LOCPLINT->topInt()->activate();
  241. break;
  242. case 1:
  243. LOCPLINT->adventureInt->activate();
  244. break;
  245. case 2:
  246. LOCPLINT->castleInt->activate();
  247. break;
  248. }
  249. }
  250. else if(cn=="save")
  251. {
  252. std::string fname;
  253. readed >> fname;
  254. client->save(fname);
  255. }
  256. else if(cn=="load")
  257. {
  258. std::string fname;
  259. readed >> fname;
  260. client->load(fname);
  261. }
  262. else if(cn=="resolution")
  263. {
  264. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  265. int i=1, hlp=1;
  266. tlog4 << "Available screen resolutions:\n";
  267. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  268. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  269. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  270. std::cin >> i;
  271. if(!i)
  272. return;
  273. else if(i < 0 || i > conf.guiOptions.size())
  274. {
  275. tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
  276. }
  277. else
  278. {
  279. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
  280. conf.cc.resx = j->first.first;
  281. conf.cc.resy = j->first.second;
  282. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  283. }
  284. }
  285. else if(message=="get txt")
  286. {
  287. boost::filesystem::create_directory("Extracted_txts");
  288. tlog0<<"Command accepted. Opening .lod file...\t";
  289. CLodHandler * txth = new CLodHandler;
  290. txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"");
  291. tlog0<<"done.\nScanning .lod file\n";
  292. int curp=0;
  293. std::string pattern = ".TXT", pom;
  294. for(int i=0;i<txth->entries.size(); i++)
  295. {
  296. pom = txth->entries[i].nameStr;
  297. if(boost::algorithm::find_last(pom,pattern))
  298. {
  299. txth->extractFile(std::string("Extracted_txts\\")+pom,pom);
  300. }
  301. if(i%8) continue;
  302. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  303. if(p2!=curp)
  304. {
  305. curp = p2;
  306. tlog0<<"\r"<<curp<<"%";
  307. }
  308. }
  309. tlog0<<"\rExtracting done :)\n";
  310. }
  311. else if(client && client->serv && client->serv->connected) //send to server
  312. {
  313. PlayerMessage pm(LOCPLINT->playerID,message);
  314. *client->serv << &pm;
  315. }
  316. }
  317. static void setScreenRes(int w, int h, int bpp, bool fullscreen)
  318. {
  319. if(screen) //screen has been already initialized
  320. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  321. SDL_InitSubSystem(SDL_INIT_VIDEO);
  322. // VCMI will only work with 3 or 4 bytes per pixel
  323. if (bpp < 24) bpp = 24;
  324. if (bpp > 32) bpp = 32;
  325. // Try to use the best screen depth for the display
  326. if (((bpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == 0) ||
  327. ((screen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)) {
  328. tlog1 << "Requested screen resolution is not available (" << w << "x" << h << ")\n";
  329. throw "Requested screen resolution is not available\n";
  330. }
  331. if(screen2)
  332. SDL_FreeSurface(screen2);
  333. screen2 = CSDL_Ext::copySurface(screen);
  334. SDL_EnableUNICODE(1);
  335. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  336. SDL_ShowCursor(SDL_DISABLE);
  337. }