ChangeLog 21 KB

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  1. 0.71 -> 0.72 (soon)
  2. GENERAL:
  3. * many sound effects and music
  4. * autosave (to 5 subsequent files)
  5. * artifacts support (most of them)
  6. * added internal game console (activated on TAB)
  7. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  8. * improved randomization
  9. * fixed crash on closing application
  10. * VCMI won't always give all three stacks in the starting armies
  11. * fix for drawing starting army creatures count
  12. * Diplomacy secondary skill support
  13. * timed events won't cause resources amount to be negative
  14. * support for sorcery secondary skill
  15. * reduntant quotation marks from artifact descriptions are removed
  16. ADVENTURE INTERFACE:
  17. * fixed crasbug occurring on revisiting objects (by pressing space)
  18. * always restoring default cursor when movng mouse out of the terrain
  19. * fixed map scrolling with ctrl+arrows when some windows are opened
  20. * clicking scrolling arrows in town/hero list won't open town/hero window
  21. * pathfinder will now look for a path going via printed positions of roads when it's possible
  22. BATTLES:
  23. * battle will end when one side has only war machines
  24. * fixed problems with handling obstacles info
  25. * fixed bug with defending / waiting while no stack is active
  26. * spellbook button is inactive when hero cannot cast any spell
  27. * obstacles will be placed more properly when resolution is different than 800x600
  28. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  29. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  30. * new spells:
  31. - frost ring
  32. - fireball
  33. - inferno
  34. - meteor shower
  35. - death ripple
  36. - destroy undead
  37. - dispel
  38. - armageddon
  39. - disrupting ray
  40. - protection from air
  41. - protection from fire
  42. - protection from water
  43. - protection from earth
  44. - precision
  45. - slayer
  46. TOWNS:
  47. * resting in town with mage guild will replenih all the mana points
  48. * fixed Blacksmith
  49. * the number of creatures at the beginning of game is their base growth
  50. HERO WINDOW:
  51. * fixed mana limit info in the hero window
  52. PREGAME:
  53. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  54. * Fix position of maps names.
  55. * Made the slider cursor much more responsive. Speedup the map select screen.
  56. * Try to behave when no maps/saves are present.
  57. OBJECTS:
  58. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  59. * leaving guardians in flagged mines.
  60. * support for Scholar object
  61. * support for School of Magic
  62. * support for School of War
  63. * support for Pillar of Fire
  64. * support for Corpse
  65. * support for Lean To
  66. * support for Wagon
  67. * support for Warrior's Tomb
  68. * support for Event
  69. * Corpse (Skeleton) will be accessible from all directions
  70. 0.7 -> 0.71 (Apr 01 2009)
  71. GENERAL:
  72. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  73. * morale/luck system and corresponding sec. skills supported
  74. * fixed crash when hero get level and has less than two sec. skills to choose between
  75. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  76. * proper handling of custom portraits of heroes
  77. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  78. * fixed crash when there was no hero available to hire for some player
  79. * fixed problems with 1024x600 screen resolution
  80. * updating blockmap/visitmap of randomized objects
  81. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  82. * further fixes for leveling-up (stability and identical offered skills bug)
  83. * splitting window allows to rebalance two stack with the same creatures
  84. * support for numpad keyboard
  85. * support for timed events
  86. ADVENTURE INTERFACE:
  87. * added "Next hero" button functionality
  88. * added missing path arrows
  89. * corrected centering on hero's position
  90. * recalculating hero path after reselecting hero
  91. * further changes in pathfinder making it more like original one
  92. * orientation of hero can't be change if movement points are exhausted
  93. * campfire, borderguard, bordergate, questguard will be accessible from the top
  94. * new movement cost calculation algorithm
  95. * fixed sight radious calculation
  96. * it's possible to stop hero movement
  97. * faster minimap refreshing
  98. * provisional support for "Save" button in System Options Window
  99. * it's possible to revisit object under hero by pressing Space
  100. BATTLES:
  101. * partial support for battle obstacles
  102. * only one spell can be casted per turn
  103. * blocked opening sepllbook if hero doesn't have a one
  104. * spells not known by hero can't be casted
  105. * spell books won't be placed in War Machine slots after battle
  106. * attack is now possible when hex under cursor is not displayed
  107. * glowing effect of yellow border around creatures
  108. * blue glowing border around hovered creature
  109. * made animation on battlefield more smooth
  110. * standing stacks have more static animation
  111. * probably fixed problem with displaying corpses on battlefield
  112. * fixes for two-hex creatures actions
  113. * fixed hero casting spell animation
  114. * corrected stack death animation
  115. * battle settings will be remembered between battles
  116. * improved damage calculation formula
  117. * correct handling of flying creatures in battles
  118. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  119. * amounts of units taking actions / being an object of actions won't be shown until action ends
  120. * fixed positions of stack queue and battle result window when resolution is != 800x600
  121. * corrected duration of frenzy spell which was incorrect in certain cases
  122. * corrected hero spell casting animation
  123. * better support for battle backgrounds
  124. * blocked "save" command during battle
  125. * spellbook displays only spells known by Hero
  126. New spells supported:
  127. - Mirth
  128. - Sorrow
  129. - Fortune
  130. - Misfortune
  131. TOWN INTERFACE:
  132. * cannot build more than one capitol
  133. * cannot build shipyard if town is not near water
  134. * Rampart's Treasury requires Miner's Guild
  135. * minor improvements in Recruitment Window
  136. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  137. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  138. * fixed blinking resdatabar in town screen when buying (800x600)
  139. * fixed horde buildings displaying in town hall
  140. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  141. PREGAME:
  142. * added scrolling scenario list with mouse wheel
  143. * fixed mouse slow downs
  144. * cannot select heroes for computer player (pregame)
  145. * no crash if uses gives wrong resolution ID number
  146. * minor fixes
  147. OBJECTS:
  148. * windmill gives 500 gold only during first week ever (not every month)
  149. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  150. New objects supported:
  151. * Prison
  152. * Magic Well
  153. * Faerie Ring
  154. * Swan Pond
  155. * Idol of Fortune
  156. * Fountain of Fortune
  157. * Rally Flag
  158. * Oasis
  159. * Temple
  160. * Watering Hole
  161. * Fountain of Youth
  162. * support for Redwood Observatory
  163. * support for Shrine of Magic Incantation / Gesture / Thought
  164. * support for Sign / Ocean Bottle
  165. AI PLAYER:
  166. Minor improvements and fixes.
  167. 0.64 -> 0.7 (Feb 01 2009)
  168. GENERAL:
  169. * move some settings to the config/settings.txt file
  170. * partial support for new screen resolutions
  171. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  172. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  173. * fixed crashbug occuring when hero levelled above 15 level
  174. * support for non-standard screen resolutions
  175. * F4 toggles between full-screen and windowed mode
  176. * minor improvements in creature card window
  177. * splitting stacks with the shift+click
  178. * creature card window contains info about modified speed
  179. ADVENTURE INTERFACE:
  180. * added water animation
  181. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  182. * partial handling r-clicks on adventure map
  183. TOWN INTERFACE:
  184. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  185. * fixed cloning creatures bug in garrisons (and related issues)
  186. BATTLES
  187. * support for the Wait command
  188. * magic arrow *really* works
  189. * war machines support partially added
  190. * queue of stacks narrowed
  191. * spell effect animation displaying improvements
  192. * positive/negative spells cannot be cast on hostile/our stacks
  193. * showing spell effects affecting stack in creature info window
  194. * more appropriate coloring of stack amount box when stack is affected by a spell
  195. * battle console displays notifications about wait/defend commands
  196. * several reported bugs fixed
  197. * new spells supported:
  198. a) Haste
  199. b) lightning bolt
  200. c) ice bolt
  201. d) slow
  202. e) implosion
  203. f) forgetfulness
  204. g) shield
  205. h) air shield
  206. i) bless
  207. j) curse
  208. k) bloodlust
  209. l) weakness
  210. m) stone skin
  211. n) prayer
  212. o) frenzy
  213. AI PLAYER:
  214. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  215. OBJECTS:
  216. * Guardians property for resources is handled
  217. * support for Witch Hut
  218. * support for Arena
  219. * support for Library of Enlightenment
  220. And a lot of minor fixes
  221. 0.63 -> 0.64 (Nov 01 2008)
  222. GENERAL:
  223. * sprites from /Sprites folder are handled correctly
  224. * several fixes for pathfinder and path arrows
  225. * better handling disposed/predefined heroes
  226. * heroes regain 1 mana point each turn
  227. * support for mistycisim and intelligence skills
  228. * hero hiring possible
  229. * added support for a number of hotkeys
  230. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  231. * many minor improvements
  232. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  233. a) woggaladriel -> vcmiainur
  234. b) wogoliphaunt -> vcminoldor
  235. c) wogshadowfax -> vcminahar
  236. d) wogeyeofsauron -> vcmieagles
  237. e) wogisengard -> vcmiformenos
  238. f) wogsaruman -> vcmiistari
  239. g) wogpathofthedead -> vcmiangband
  240. h) woggandalfwhite -> vcmiglorfindel
  241. ADVENTURE INTERFACE:
  242. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  243. * slowed map scrolling
  244. * blocked scrolling adventure map with mouse when left ctrl is pressed
  245. * blocked map scrolling when dialog window is opened
  246. * scholar will be accessible from the top
  247. TOWN INTERFACE:
  248. * partially done tavern window (only hero hiring functionality)
  249. BATTLES:
  250. * water elemental will really be treated as 2 hex creature
  251. * potential infinite loop in reverseCreature removed
  252. * better handling of battle cursor
  253. * fixed blocked shooter behavior
  254. * it's possible in battles to check remeaining HP of neutral stacks
  255. * partial support for Magic Arrow spell
  256. * fixed bug with dying unit
  257. * stack queue hotkey is now 'Q'
  258. * added shots limit
  259. 0.62 -> 0.63 (Oct 01 2008)
  260. GENERAL:
  261. * coloured console output, logging all info to txt files
  262. * it's possible to use other port than 3030 by passing it as an additional argument
  263. * removed some redundant warnings
  264. * partially done spellbook
  265. * Alt+F4 quits the game
  266. * some crashbugs was fixed
  267. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  268. * magical hero are given spellbook at the beginning
  269. * added initial secondary skills for heroes
  270. BATTLES:
  271. * very significant optimization of battles
  272. * battle summary window
  273. * fixed crashbug occurring sometimes on exiting battle
  274. * confirm window is shown before retreat
  275. * graphic stack queue in battle (shows when 'c' key is pressed)
  276. * it's possible to attack enemy hero
  277. * neutral monster army disappears when defeated
  278. * casualties among hero army and neutral creatures are saved
  279. * better animation handling in battles
  280. * directional attack in battles
  281. * mostly done battle options (although they're not saved)
  282. * added receiving exp (and leveling-up) after a won battle
  283. * added support for archery, offence and armourer secondary abilities
  284. * hero's primary skills accounted for damage dealt by creatures in battle
  285. TOWNS:
  286. * mostly done marketplace
  287. * fixed crashbug with battles on swamps and rough terrain
  288. * counterattacks
  289. * heroes can learn new spells in towns
  290. * working resource silo
  291. * fixed bug with the mage guild when no spells available
  292. * it's possible to build lighthouse
  293. HERO WINDOW:
  294. * setting army formation
  295. * tooltips for artifacts in backpack
  296. ADVENTURE INTERFACE:
  297. * fixed bug with disappearing head of a hero in adventure map
  298. * some objects are no longer accessible from the top
  299. * no tooltips for objects under FoW
  300. * events won't be shown
  301. * working Subterranean Gates, Monoliths
  302. * minimap shows all flaggable objects (towns, mines, etc.)
  303. * artifacts we pick up go to the appropriate slot (if free)
  304. 0.61 -> 0.62 (Sep 01 2008)
  305. General:
  306. * restructured to the server-client model
  307. * support for heroes placed in towns
  308. * upgrading creatures
  309. * working gaining levels for heroes (including dialog with skill selection)
  310. * added graphical cursor
  311. * showing creature amount in the creature info window
  312. * giving starting bonus
  313. Castles:
  314. * icon in infobox showing that there is hero in town garrison
  315. * fort/citadel/castle screen
  316. * taking last stack from the heroes army should be impossible (or at least harder)
  317. * fixed reading forbidden structures
  318. * randomizing spells in towns
  319. * viewing hero window in the town screen
  320. * possibility of moving hero into the garrison
  321. * mage guild screen
  322. * support for blacksmith
  323. * if hero doesn't have a spell book, he can buy one in a mage guild
  324. * it's possible to build glyph of fear in fortress
  325. * creatures placeholders work properly
  326. Adventure Interface:
  327. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  328. Hero Window:
  329. * bugfix: splitting stacks works in hero window
  330. * removed bug causing significant increase of CPU consumption
  331. Battles:
  332. * shooting
  333. * removed some displaying problems
  334. * showing last group of frames in creature animation won't crash
  335. * added start moving and end moving animations
  336. * fixed moving two-hex creatures
  337. * showing/hiding graphic cursor
  338. * a part of using graphic cursor
  339. * slightly optimized showing of battle interface
  340. * animation of getting hit / death by shooting is displayed when it should be
  341. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  342. * minor optimizations
  343. PreGame:
  344. * updates settings when selecting new map after changing sorting criteria
  345. * if sorting not by name, name will be used as a secondary criteria
  346. * when filter is applied a first available map is selected automatically
  347. * slider position updated after sorting in pregame
  348. Objects:
  349. * support for the Tree of knowledge
  350. * support for Campfires
  351. * added event message when picking artifact
  352. 0.6 -> 0.61 (Jun 15 2008)
  353. Improvements:
  354. * improved attacking in the battles
  355. * it's possible to kill hostile stack
  356. * animations won't go in the same phase
  357. * Better pathfinder
  358. * "%s" substitutions in Right-click information in town hall
  359. * windmill won't give wood
  360. * hover text for heroes
  361. * support for ZSoft-style PCX files in /Data
  362. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  363. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  364. * stack at the limit of unit's range can now be attacked
  365. * range of unit is now properly displayed
  366. * battle log is scrolled down when new event occurs
  367. * console is closed when application exits
  368. Bugfixes:
  369. * stack at the limit of unit's range can now be attacked
  370. * good background for the town hall screen in Stronghold
  371. * fixed typo in hall.txt
  372. * VCMI won't crash when r-click neutral stack during the battle
  373. * water won't blink behind shipyard in the Castle
  374. * fixed several memory leaks
  375. * properly displaying two-hex creatures in recruit/split/info window
  376. * corrupted map file won't cause crash on initializing main menu
  377. 0.59 -> 0.6 (Jun 1 2008)
  378. * partially done attacking in battles
  379. * screen isn't now refreshed while blitting creature info window
  380. * r-click creature info windows in battles
  381. * no more divison by 0 in slider
  382. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  383. * fixed estate problems
  384. * fixed blinking mana vortex
  385. * grail increases creature growths
  386. * new pathfinder
  387. * several minor improvements
  388. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  389. * fixed memory leak in battles
  390. * blitting creature animations to rects in the recruitment window
  391. * fixed wrong creatures def names
  392. * better battle pathfinder and unit reversing
  393. * improved slider ( #58 )
  394. * fixed problems with horde buildings (won't block original dwellings)
  395. * giving primary skill when hero get level (but there is still no dialog)
  396. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  397. * creature levels not messed in Fortress
  398. * war machines are added to the hero's inventory, not to the garrison
  399. * support for H3-style PCX graphics in Data/
  400. * VCMI won't crash when is unable to initialize audio system
  401. * fixed displaying wrong town defs
  402. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  403. * creature info window (only r-click)
  404. * callback for buttons/lists based on boost::function
  405. * a lot of minor improvements
  406. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  407. Towns:
  408. * recruiting creatures
  409. * working creature growths (including castle and horde building influences)
  410. * towns give income
  411. * town hall screen
  412. * building buildings (requirements and cost are handled)
  413. * hints for structures
  414. * updating town infobox
  415. Garrisons:
  416. * merging stacks
  417. * splitting stacks
  418. Battles:
  419. * starting battles
  420. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  421. * leaving battle by pressing flee button
  422. * moving units in battles and displaying thier ranges
  423. * defend command for units
  424. General:
  425. * a number of minor fixes and improvements
  426. 0.54 -> 0.55 (Feb 29 2008)
  427. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  428. * randomization quantity of creatures on the map
  429. * fix of Pandora's Box handling
  430. * reading disposed/predefined heroes
  431. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  432. * more detailed logs
  433. * reported problems with hero flags resolved
  434. * heroes cannot occupy the same tile
  435. * hints for most of creature generators
  436. * some minor stuff
  437. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  438. * given hero is placed in the town entrance
  439. * some objects such as river delta won't be blitted "on" hero
  440. * tiles under FoW are inaccessible
  441. * giving random hero on RoE maps
  442. * improved protection against hero duplication
  443. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  444. * right click popups with infoboxes for heroes/towns lists
  445. * new interface coloring (many thanks to GrayFace ;])
  446. * fixed bug in object flag's coloring
  447. * added hints in town lists
  448. * eliminated square from city hints
  449. 0.53 - 0.53b (Feb 20 2008)
  450. * added giving default buildings in towns
  451. * town infobox won't crash on empty town
  452. 0.52 - 0.53 (Feb 18 2008):
  453. * hopefully the last bugfix of Pandora's Box
  454. * fixed blockmaps of generated heroes
  455. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  456. * fixed town randomization
  457. * fixed hero randomization
  458. * fixed displaying heroes in preGame
  459. * fixed selecting/deselecting artifact slots in hero window
  460. * much faster pathfinder
  461. * memory usage and load time significantly decreased
  462. * it's impossible to select empty artifact slot in hero window
  463. * fixed problem with FoW displaying on minimap on L-sized maps
  464. * fixed crashbug in hero list connected with heroes dismissing
  465. * mostly done town infobox
  466. * town daily income is properly calculated
  467. 0.51 - 0.52 (Feb 7 2008):
  468. * [feature] giving starting hero
  469. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  470. * [feature] picked artifacts are added to hero's backpack
  471. * [feature] possibility of choosing player to play
  472. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  473. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  474. * [bugfix] improved randomization
  475. * [bugfix] pathfinder can't be cheated (what caused errors)
  476. 0.5 - 0.51 (Feb 3 2008):
  477. * close button properly closes (same does 'q' key)
  478. * two players can't have selected same hero
  479. * double click on "Show Available Scenarios" won't reset options
  480. * fixed possible crashbug in town/hero lists
  481. * fixed crashbug in initializing game caused by wrong prisons handling
  482. * fixed crashbug on reading hero's custom artifacts in RoE maps
  483. * fixed crashbug on reading custom Pandora's Box in RoE maps
  484. * fixed crashbug on reading blank Quest Guards
  485. * better console messages
  486. * map reading speed up (though it's still slow, especially on bigger maps)
  487. to 0.5 (Feb 2 2008 - first closed release):
  488. * Main menu and New game screens
  489. * Scenario selection, part of advanced options support
  490. * Partially done adventure map, town and hero interfaces
  491. * Moving hero
  492. * Interactions with several objects (mines, resources, mills, and others)