global.h 7.9 KB

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  1. #ifndef __GLOBAL_H__
  2. #define __GLOBAL_H__
  3. #include <iostream>
  4. #include <algorithm> //std::find
  5. #include <boost/logic/tribool.hpp>
  6. #include <boost/cstdint.hpp>
  7. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  8. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  9. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  10. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  11. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  12. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  13. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  14. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  15. #include "int3.h"
  16. #define CHECKTIME 1
  17. #if CHECKTIME
  18. #include "timeHandler.h"
  19. #define THC
  20. #endif
  21. #define NAME_VER ("VCMI 0.71b")
  22. #define CONSOLE_LOGGING_LEVEL 5
  23. #define FILE_LOGGING_LEVEL 6
  24. #ifdef _WIN32
  25. #define PATHSEPARATOR "\\"
  26. #define DATA_DIR ""
  27. #define SERVER_NAME "VCMI_server.exe"
  28. #else
  29. #define PATHSEPARATOR "/"
  30. #define DATA_DIR ""
  31. #define SERVER_NAME "./vcmiserver"
  32. #endif
  33. /*
  34. * global.h, part of VCMI engine
  35. *
  36. * Authors: listed in file AUTHORS in main folder
  37. *
  38. * License: GNU General Public License v2.0 or later
  39. * Full text of license available in license.txt file, in main folder
  40. *
  41. */
  42. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  43. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  44. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  45. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  46. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  47. class CGameInfo;
  48. extern CGameInfo* CGI;
  49. #define HEROI_TYPE (34)
  50. #define TOWNI_TYPE (98)
  51. const int F_NUMBER = 9; //factions (town types) quantity
  52. const int PLAYER_LIMIT = 8; //player limit per map
  53. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  54. const int SKILL_QUANTITY=28;
  55. const int SKILL_PER_HERO=8;
  56. const int ARTIFACTS_QUANTITY=171;
  57. const int HEROES_QUANTITY=156;
  58. const int SPELLS_QUANTITY=70;
  59. const int RESOURCE_QUANTITY=8;
  60. const int TERRAIN_TYPES=10;
  61. const int PRIMARY_SKILLS=4;
  62. const int NEUTRAL_PLAYER=255;
  63. const int NAMES_PER_TOWN=16;
  64. const int CREATURES_PER_TOWN = 7; //without upgrades
  65. const int MAX_BUILDING_PER_TURN = 1;
  66. const int SPELL_LEVELS = 5;
  67. #define BFIELD_WIDTH (17)
  68. #define BFIELD_HEIGHT (11)
  69. #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
  70. //uncomment to make it work
  71. //#define MARK_BLOCKED_POSITIONS
  72. //#define MARK_VISITABLE_POSITIONS
  73. #define DEFBYPASS
  74. #ifdef _WIN32
  75. #ifdef VCMI_DLL
  76. #define DLL_EXPORT __declspec(dllexport)
  77. #else
  78. #define DLL_EXPORT __declspec(dllimport)
  79. #endif
  80. #else
  81. #if defined(__GNUC__) && __GNUC__ >= 4
  82. #define DLL_EXPORT __attribute__ ((visibility("default")))
  83. #else
  84. #define DLL_EXPORT
  85. #endif
  86. #endif
  87. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  88. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  89. namespace vstd
  90. {
  91. template <typename Container, typename Item>
  92. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  93. {
  94. return std::find(c.begin(),c.end(),i) != c.end();
  95. }
  96. template <typename V, typename Item, typename Item2>
  97. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  98. {
  99. return c.find(i)!=c.end();
  100. }
  101. template <typename Container1, typename Container2>
  102. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  103. {
  104. typename Container2::iterator itr = c2.begin();
  105. while(itr != c2.end())
  106. if(!contains(c1,*itr))
  107. return itr;
  108. else
  109. ++itr;
  110. return c2.end();
  111. }
  112. template <typename Container, typename Item>
  113. typename Container::iterator find(const Container & c, const Item &i)
  114. {
  115. return std::find(c.begin(),c.end(),i);
  116. }
  117. template <typename T1, typename T2>
  118. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  119. {
  120. for(size_t i=0; i < c.size(); ++i)
  121. if(c[i] == s)
  122. return i;
  123. return -1;
  124. }
  125. template <typename T1, typename T2, typename Func>
  126. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  127. {
  128. for(size_t i=0; i < c.size(); ++i)
  129. if(f(c[i],s))
  130. return i;
  131. return -1;
  132. }
  133. template <typename Container, typename Item>
  134. typename Container::iterator find(Container & c, const Item &i)
  135. {
  136. return std::find(c.begin(),c.end(),i);
  137. }
  138. template <typename Container, typename Item>
  139. bool operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  140. {
  141. typename Container::iterator itr = find(c,i);
  142. if(itr == c.end())
  143. return false;
  144. c.erase(itr);
  145. return true;
  146. }
  147. template <typename t1>
  148. void delObj(t1 *a1)
  149. {
  150. delete a1;
  151. }
  152. template <typename t1, typename t2>
  153. void assign(t1 &a1, const t2 &a2)
  154. {
  155. a1 = a2;
  156. }
  157. template <typename t1, typename t2>
  158. struct assigner
  159. {
  160. public:
  161. t1 &op1;
  162. t2 op2;
  163. assigner(t1 &a1, t2 a2)
  164. :op1(a1), op2(a2)
  165. {}
  166. void operator()()
  167. {
  168. op1 = op2;
  169. }
  170. };
  171. template <typename t1, typename t2>
  172. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  173. {
  174. return assigner<t1,t2>(a1,a2);
  175. }
  176. template <typename t1, typename t2, typename t3>
  177. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  178. {
  179. return a1.*point == a2;
  180. }
  181. template <typename t1, typename t2>
  182. bool equal(const t1 &a1, const t2 &a2)
  183. {
  184. return a1 == a2;
  185. }
  186. }
  187. using vstd::operator-=;
  188. template <typename t1, typename t2>
  189. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  190. {
  191. if(a >= b)
  192. return a;
  193. else
  194. {
  195. a = b;
  196. return a;
  197. }
  198. }
  199. template <typename t1, typename t2>
  200. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  201. {
  202. if(a <= b)
  203. return a;
  204. else
  205. {
  206. a = b;
  207. return a;
  208. }
  209. }
  210. #include "CConsoleHandler.h"
  211. extern DLL_EXPORT std::ostream *logfile;
  212. extern DLL_EXPORT CConsoleHandler *console;
  213. template <int lvl> class CLogger //logger, prints log info to console and saves in file
  214. {
  215. public:
  216. CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
  217. {
  218. if(lvl < CONSOLE_LOGGING_LEVEL)
  219. std::cout << fun;
  220. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  221. *logfile << fun;
  222. return *this;
  223. }
  224. template<typename T>
  225. CLogger<lvl> & operator<<(const T & data)
  226. {
  227. if(lvl < CONSOLE_LOGGING_LEVEL)
  228. {
  229. if(console)
  230. {
  231. console->print(data,lvl);
  232. }
  233. else
  234. {
  235. std::cout << data << std::flush;
  236. }
  237. }
  238. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  239. {
  240. *logfile << data << std::flush;
  241. }
  242. return *this;
  243. }
  244. };
  245. extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
  246. extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
  247. extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
  248. extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
  249. extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
  250. extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
  251. //XXX pls dont - 'debug macros' are usually more trubble then its worth
  252. #define HANDLE_EXCEPTION \
  253. catch (const std::exception& e) { \
  254. tlog1 << e.what() << std::endl; \
  255. } \
  256. catch (const std::exception * e) \
  257. { \
  258. tlog1 << e->what()<< std::endl; \
  259. throw; \
  260. } \
  261. catch (const std::string& e) { \
  262. tlog1 << e << std::endl; \
  263. throw; \
  264. }
  265. #define HANDLE_EXCEPTIONC(COMMAND) \
  266. catch (const std::exception& e) { \
  267. COMMAND; \
  268. tlog1 << e.what() << std::endl; \
  269. throw; \
  270. } \
  271. catch (const std::exception * e) \
  272. { \
  273. COMMAND; \
  274. tlog1 << e->what()<< std::endl; \
  275. throw; \
  276. }
  277. #endif // __GLOBAL_H__