CMT.cpp 27 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include "SDL.h"
  5. #include "SDL_TTF.h"
  6. #include "hch\CVideoHandler.h"
  7. #include "SDL_mixer.h"
  8. #include "hch\CBuildingHandler.h"
  9. #include "SDL_Extensions.h"
  10. #include "SDL_framerate.h"
  11. #include <cmath>
  12. #include <stdio.h>
  13. #include <string.h>
  14. #include <string>
  15. #include <assert.h>
  16. #include <vector>
  17. #include "zlib.h"
  18. #include <cmath>
  19. #include <ctime>
  20. #include "hch\CArtHandler.h"
  21. #include "hch\CHeroHandler.h"
  22. #include "hch\CCreatureHandler.h"
  23. #include "hch\CAbilityHandler.h"
  24. #include "hch\CSpellHandler.h"
  25. #include "hch\CBuildingHandler.h"
  26. #include "hch\CObjectHandler.h"
  27. #include "CGameInfo.h"
  28. #include "hch\CMusicHandler.h"
  29. #include "hch\CSemiLodHandler.h"
  30. #include "hch\CLodHandler.h"
  31. #include "hch\CDefHandler.h"
  32. #include "hch\CSndHandler.h"
  33. #include "hch\CTownHandler.h"
  34. #include "hch\CDefObjInfoHandler.h"
  35. #include "hch\CAmbarCendamo.h"
  36. #include "mapHandler.h"
  37. #include "global.h"
  38. #include "CPreGame.h"
  39. #include "hch\CGeneralTextHandler.h"
  40. #include "CConsoleHandler.h"
  41. #include "CCursorHandler.h"
  42. #include "CScreenHandler.h"
  43. #include "CPathfinder.h"
  44. #include "CGameState.h"
  45. #include "CCallback.h"
  46. #include "CPlayerInterface.h"
  47. #include "CLuaHandler.h"
  48. #include "CLua.h"
  49. #include "CAdvmapInterface.h"
  50. #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
  51. # include <fcntl.h>
  52. # include <io.h>
  53. # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
  54. #else
  55. # define SET_BINARY_MODE(file)
  56. #endif
  57. #define CHUNK 16384
  58. const char * NAME = "VCMI 0.5 \"Tirion\"";
  59. SDL_Surface * ekran, * screen, * screen2;
  60. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  61. void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
  62. {
  63. std::vector<int> tempv = script->yourObjects();
  64. for (int i=0;i<tempv.size();i++)
  65. {
  66. (*mapa)[tempv[i]]=script;
  67. }
  68. CGI->state->cppscripts.insert(script);
  69. }
  70. void initGameState(CGameInfo * cgi)
  71. {
  72. cgi->state->day=0;
  73. /*********creating players entries in gs****************************************/
  74. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
  75. {
  76. std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
  77. ins.second.color=ins.first;
  78. ins.second.serial=i;
  79. cgi->state->players.insert(ins);
  80. }
  81. /******************RESOURCES****************************************************/
  82. //TODO: zeby komputer dostawal inaczej niz gracz
  83. std::vector<int> startres;
  84. std::ifstream tis("config/startres.txt");
  85. int k;
  86. for (int j=0;j<cgi->scenarioOps.difficulty;j++)
  87. {
  88. tis >> k;
  89. for (int z=0;z<RESOURCE_QUANTITY;z++)
  90. tis>>k;
  91. }
  92. tis >> k;
  93. for (int i=0;i<RESOURCE_QUANTITY;i++)
  94. {
  95. tis >> k;
  96. startres.push_back(k);
  97. }
  98. tis.close();
  99. for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
  100. {
  101. (*i).second.resources.resize(RESOURCE_QUANTITY);
  102. for (int x=0;x<RESOURCE_QUANTITY;x++)
  103. (*i).second.resources[x] = startres[x];
  104. }
  105. /*************************HEROES************************************************/
  106. for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
  107. {
  108. if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
  109. continue;
  110. //CGHeroInstance * vhi = new CGHeroInstance();
  111. //*vhi=*(cgi->heroh->heroInstances[i]);
  112. CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
  113. vhi->subID = vhi->type->ID;
  114. if (!vhi->level)
  115. {
  116. vhi->exp=40+rand()%50;
  117. vhi->level = 1;
  118. }
  119. if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
  120. if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
  121. {
  122. if (vhi->primSkills.size()<PRIMARY_SKILLS)
  123. vhi->primSkills.resize(PRIMARY_SKILLS);
  124. vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
  125. vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
  126. vhi->primSkills[2] = vhi->type->heroClass->initialPower;
  127. vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
  128. vhi->mana = vhi->primSkills[3]*10;
  129. }
  130. if (!vhi->name.length())
  131. {
  132. vhi->name = vhi->type->name;
  133. }
  134. if (!vhi->biography.length())
  135. {
  136. vhi->biography = vhi->type->biography;
  137. }
  138. if (vhi->portrait < 0)
  139. vhi->portrait = vhi->type->ID;
  140. //initial army
  141. if (!vhi->army.slots.size())
  142. {
  143. vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
  144. vhi->army.slots[0].second = (rand()%(vhi->type->high1stack-vhi->type->low1stack))+vhi->type->low1stack;
  145. vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
  146. vhi->army.slots[1].second = (rand()%(vhi->type->high2stack-vhi->type->low2stack))+vhi->type->low2stack;
  147. vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
  148. vhi->army.slots[2].second = (rand()%(vhi->type->high3stack-vhi->type->low3stack))+vhi->type->low3stack;
  149. }
  150. cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
  151. }
  152. /*************************FOG**OF**WAR******************************************/
  153. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  154. {
  155. k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
  156. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  157. k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
  158. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  159. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  160. k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
  161. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  162. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  163. for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
  164. k->second.fogOfWarMap[g][h][v] = 0;
  165. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
  166. {
  167. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  168. {
  169. for(int ch=0; ch<k->second.heroes.size(); ++ch)
  170. {
  171. int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
  172. int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
  173. if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
  174. k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
  175. }
  176. }
  177. }
  178. }
  179. /****************************TOWNS************************************************/
  180. for (int i=0;i<cgi->townh->townInstances.size();i++)
  181. {
  182. CGTownInstance * vti = new CGTownInstance();
  183. (*vti)=*(cgi->townh->townInstances[i]);
  184. vti->creatureIncome.resize(CREATURES_PER_TOWN);
  185. vti->creaturesLeft.resize(CREATURES_PER_TOWN);
  186. if (vti->name.length()==0) // if town hasn't name we draw it
  187. vti->name=vti->town->names[rand()%vti->town->names.size()];
  188. cgi->state->players[vti->getOwner()].towns.push_back(vti);
  189. }
  190. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  191. {
  192. if(k->first==-1 || k->first==255)
  193. continue;
  194. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
  195. {
  196. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  197. {
  198. for(int ch=0; ch<k->second.towns.size(); ++ch)
  199. {
  200. int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
  201. int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
  202. if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
  203. k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
  204. }
  205. }
  206. }
  207. }
  208. /****************************SCRIPTS************************************************/
  209. std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
  210. /****************************C++ OBJECT SCRIPTS************************************************/
  211. std::map<int,CCPPObjectScript*> scripts;
  212. CScriptCallback * csc = new CScriptCallback();
  213. csc->gs = cgi->state;
  214. handleCPPObjS(&scripts,new CVisitableOPH(csc));
  215. handleCPPObjS(&scripts,new CVisitableOPW(csc));
  216. handleCPPObjS(&scripts,new CPickable(csc));
  217. handleCPPObjS(&scripts,new CMines(csc));
  218. //created map
  219. /****************************LUA OBJECT SCRIPTS************************************************/
  220. std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
  221. for (int i=0; i<lf->size(); i++)
  222. {
  223. try
  224. {
  225. std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
  226. CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
  227. CLuaCallback::registerFuncs(objs->is);
  228. //objs
  229. for (int j=0; j<temp->size(); j++)
  230. {
  231. int obid ; //obj ID
  232. int dspos = (*temp)[j].find_first_of('_');
  233. obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
  234. std::string fname = (*temp)[j].substr(0,dspos);
  235. if (skrypty->find(obid)==skrypty->end())
  236. skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
  237. (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
  238. }
  239. delete temp;
  240. }HANDLE_EXCEPTION
  241. }
  242. /****************************INITIALIZING OBJECT SCRIPTS************************************************/
  243. std::string temps("newObject");
  244. for (int i=0; i<CGI->objh->objInstances.size(); i++)
  245. {
  246. //c++ scripts
  247. if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
  248. {
  249. CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
  250. CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
  251. }
  252. else
  253. {
  254. CGI->objh->objInstances[i]->state = NULL;
  255. }
  256. // lua scripts
  257. if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
  258. (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
  259. }
  260. delete lf;
  261. }
  262. int _tmain(int argc, _TCHAR* argv[])
  263. {
  264. //std::ios_base::sync_with_stdio(0);
  265. //CLuaHandler luatest;
  266. //luatest.test();
  267. //CBIKHandler cb;
  268. //cb.open("CSECRET.BIK");
  269. THC timeHandler tmh;
  270. THC tmh.getDif();
  271. int xx=0, yy=0, zz=0;
  272. SDL_Event sEvent;
  273. srand ( time(NULL) );
  274. SDL_Surface *temp;
  275. std::vector<SDL_Surface*> Sprites;
  276. float i;
  277. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
  278. {
  279. CPG=NULL;
  280. TTF_Init();
  281. atexit(TTF_Quit);
  282. atexit(SDL_Quit);
  283. //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  284. TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  285. //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
  286. GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
  287. GEOR16 = TTF_OpenFont("Fonts\\georgia.ttf",16);
  288. GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
  289. GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
  290. CMusicHandler * mush = new CMusicHandler; //initializing audio
  291. mush->initMusics();
  292. //audio initialized
  293. /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
  294. {
  295. printf("Mix_PlayMusic: %s\n", Mix_GetError());
  296. // well, there's no music, but most games don't break without music...
  297. }*/
  298. //screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  299. screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  300. //screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
  301. ekran = screen;
  302. SDL_WM_SetCaption(NAME,""); //set window title
  303. CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  304. CGameInfo::mainObj = cgi;
  305. cgi->consoleh = new CConsoleHandler;
  306. cgi->mush = mush;
  307. cgi->curh = new CCursorHandler;
  308. THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  309. cgi->spriteh = new CLodHandler;
  310. cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
  311. cgi->bitmaph = new CLodHandler;
  312. cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
  313. THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  314. cgi->curh->initCursor();
  315. cgi->curh->showGraphicCursor();
  316. cgi->screenh = new CScreenHandler;
  317. cgi->screenh->initScreen();
  318. THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  319. //colors initialization
  320. SDL_Color p;
  321. p.unused = 0;
  322. p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
  323. cgi->playerColors.push_back(p); //red
  324. p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
  325. cgi->playerColors.push_back(p); //blue
  326. p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
  327. cgi->playerColors.push_back(p);//tan
  328. p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
  329. cgi->playerColors.push_back(p); //green
  330. p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
  331. cgi->playerColors.push_back(p); //orange
  332. p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
  333. cgi->playerColors.push_back(p); //purple
  334. p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
  335. cgi->playerColors.push_back(p);//teal
  336. p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
  337. cgi->playerColors.push_back(p);//pink
  338. p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
  339. cgi->neutralColor = p;//gray
  340. //colors initialized
  341. THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
  342. CMessage::init();
  343. cgi->townh = new CTownHandler;
  344. cgi->townh->loadNames();
  345. CAbilityHandler * abilh = new CAbilityHandler;
  346. abilh->loadAbilities();
  347. cgi->abilh = abilh;
  348. CHeroHandler * heroh = new CHeroHandler;
  349. heroh->loadHeroes();
  350. heroh->loadPortraits();
  351. cgi->heroh = heroh;
  352. cgi->generaltexth = new CGeneralTextHandler;
  353. cgi->generaltexth->load();
  354. THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
  355. //initializing hero flags
  356. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
  357. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
  358. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
  359. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
  360. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
  361. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
  362. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
  363. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
  364. for(int q=0; q<8; ++q)
  365. {
  366. for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
  367. {
  368. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
  369. {
  370. for(int e=0; e<8; ++e)
  371. {
  372. Cimage nci;
  373. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  374. nci.groupNumber = 10;
  375. nci.imName = std::string();
  376. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  377. }
  378. o+=8;
  379. }
  380. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
  381. {
  382. for(int e=0; e<8; ++e)
  383. {
  384. Cimage nci;
  385. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  386. nci.groupNumber = 11;
  387. nci.imName = std::string();
  388. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  389. }
  390. o+=8;
  391. }
  392. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
  393. {
  394. for(int e=0; e<8; ++e)
  395. {
  396. Cimage nci;
  397. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  398. nci.groupNumber = 12;
  399. nci.imName = std::string();
  400. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  401. }
  402. o+=8;
  403. }
  404. }
  405. for(int ff=80; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
  406. {
  407. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags1[q]->ourImages[ff].bitmap);
  408. }
  409. cgi->heroh->flags1[q]->alphaTransformed = true;
  410. }
  411. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
  412. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
  413. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
  414. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
  415. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
  416. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
  417. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
  418. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
  419. for(int q=0; q<8; ++q)
  420. {
  421. for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
  422. {
  423. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
  424. {
  425. for(int e=0; e<8; ++e)
  426. {
  427. Cimage nci;
  428. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  429. nci.groupNumber = 10;
  430. nci.imName = std::string();
  431. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  432. }
  433. o+=8;
  434. }
  435. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
  436. {
  437. for(int e=0; e<8; ++e)
  438. {
  439. Cimage nci;
  440. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  441. nci.groupNumber = 11;
  442. nci.imName = std::string();
  443. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  444. }
  445. o+=8;
  446. }
  447. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
  448. {
  449. for(int e=0; e<8; ++e)
  450. {
  451. Cimage nci;
  452. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  453. nci.groupNumber = 12;
  454. nci.imName = std::string();
  455. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  456. }
  457. o+=8;
  458. }
  459. }
  460. for(int ff=80; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
  461. {
  462. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags2[q]->ourImages[ff].bitmap);
  463. }
  464. cgi->heroh->flags2[q]->alphaTransformed = true;
  465. }
  466. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
  467. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
  468. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
  469. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
  470. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
  471. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
  472. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
  473. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
  474. for(int q=0; q<8; ++q)
  475. {
  476. for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
  477. {
  478. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
  479. {
  480. for(int e=0; e<8; ++e)
  481. {
  482. Cimage nci;
  483. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  484. nci.groupNumber = 10;
  485. nci.imName = std::string();
  486. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  487. }
  488. o+=8;
  489. }
  490. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
  491. {
  492. for(int e=0; e<8; ++e)
  493. {
  494. Cimage nci;
  495. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  496. nci.groupNumber = 11;
  497. nci.imName = std::string();
  498. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  499. }
  500. o+=8;
  501. }
  502. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
  503. {
  504. for(int e=0; e<8; ++e)
  505. {
  506. Cimage nci;
  507. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  508. nci.groupNumber = 12;
  509. nci.imName = std::string();
  510. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  511. }
  512. o+=8;
  513. }
  514. }
  515. for(int ff=80; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
  516. {
  517. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags3[q]->ourImages[ff].bitmap);
  518. }
  519. cgi->heroh->flags3[q]->alphaTransformed = true;
  520. }
  521. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
  522. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
  523. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
  524. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
  525. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
  526. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
  527. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
  528. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
  529. for(int q=0; q<8; ++q)
  530. {
  531. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  532. {
  533. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
  534. {
  535. for(int e=0; e<8; ++e)
  536. {
  537. Cimage nci;
  538. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  539. nci.groupNumber = 10;
  540. nci.imName = std::string();
  541. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  542. }
  543. o+=8;
  544. }
  545. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
  546. {
  547. for(int e=0; e<8; ++e)
  548. {
  549. Cimage nci;
  550. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  551. nci.groupNumber = 11;
  552. nci.imName = std::string();
  553. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  554. }
  555. o+=8;
  556. }
  557. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
  558. {
  559. for(int e=0; e<8; ++e)
  560. {
  561. Cimage nci;
  562. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  563. nci.groupNumber = 12;
  564. nci.imName = std::string();
  565. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  566. }
  567. o+=8;
  568. }
  569. }
  570. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  571. {
  572. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
  573. {
  574. for(int e=0; e<8; ++e)
  575. {
  576. Cimage nci;
  577. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  578. nci.groupNumber = 13;
  579. nci.imName = std::string();
  580. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  581. }
  582. o+=8;
  583. }
  584. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
  585. {
  586. for(int e=0; e<8; ++e)
  587. {
  588. Cimage nci;
  589. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  590. nci.groupNumber = 14;
  591. nci.imName = std::string();
  592. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  593. }
  594. o+=8;
  595. }
  596. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
  597. {
  598. for(int e=0; e<8; ++e)
  599. {
  600. Cimage nci;
  601. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  602. nci.groupNumber = 15;
  603. nci.imName = std::string();
  604. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  605. }
  606. o+=8;
  607. }
  608. }
  609. for(int ff=80; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
  610. {
  611. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags4[q]->ourImages[ff].bitmap);
  612. }
  613. cgi->heroh->flags4[q]->alphaTransformed = true;
  614. }
  615. //hero flags initialized
  616. THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
  617. CPreGame * cpg = new CPreGame(); //main menu and submenus
  618. THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  619. cpg->mush = mush;
  620. cgi->scenarioOps = cpg->runLoop();
  621. THC tmh.getDif();
  622. cgi->sspriteh = new CSemiLodHandler();
  623. cgi->sspriteh->openLod("H3sprite.lod");
  624. CArtHandler * arth = new CArtHandler;
  625. arth->loadArtifacts();
  626. cgi->arth = arth;
  627. CCreatureHandler * creh = new CCreatureHandler;
  628. creh->loadCreatures();
  629. cgi->creh = creh;
  630. CSpellHandler * spellh = new CSpellHandler;
  631. spellh->loadSpells();
  632. cgi->spellh = spellh;
  633. CBuildingHandler * buildh = new CBuildingHandler;
  634. buildh->loadBuildings();
  635. cgi->buildh = buildh;
  636. CObjectHandler * objh = new CObjectHandler;
  637. objh->loadObjects();
  638. cgi->objh = objh;
  639. cgi->dobjinfo = new CDefObjInfoHandler;
  640. cgi->dobjinfo->load();
  641. cgi->state = new CGameState();
  642. cgi->state->players = std::map<int, PlayerState>();
  643. cgi->pathf = new CPathfinder();
  644. cgi->consoleh->cb = new CCallback(cgi->state,-1);
  645. cgi->consoleh->runConsole();
  646. THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
  647. std::string mapname;
  648. if(CPG->ourScenSel->mapsel.selected==0) CPG->ourScenSel->mapsel.selected = 1; //only for tests
  649. if (CPG) mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
  650. gzFile map = gzopen(mapname.c_str(),"rb");
  651. std::string mapstr;int pom;
  652. while((pom=gzgetc(map))>=0)
  653. {
  654. mapstr+=pom;
  655. }
  656. gzclose(map);
  657. unsigned char *initTable = new unsigned char[mapstr.size()];
  658. for(int ss=0; ss<mapstr.size(); ++ss)
  659. {
  660. initTable[ss] = mapstr[ss];
  661. }
  662. #define CHOOSE
  663. #ifdef CHOOSE
  664. CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
  665. #else
  666. CAmbarCendamo * ac = new CAmbarCendamo("RoEtest"); //4gryf
  667. #endif
  668. CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
  669. cgi->ac = ac;
  670. THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
  671. ac->deh3m();
  672. THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
  673. ac->loadDefs();
  674. THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
  675. CMapHandler * mh = new CMapHandler();
  676. cgi->mh = mh;
  677. mh->reader = ac;
  678. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  679. mh->init();
  680. THC std::cout<<"Initializing mapHandler: "<<tmh.getDif()<<std::endl;
  681. initGameState(cgi);
  682. THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
  683. /*for(int d=0; d<PLAYER_LIMIT; ++d)
  684. {
  685. cgi->playerint.push_back(NULL);
  686. }*/
  687. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
  688. {
  689. if(cgi->scenarioOps.playerInfos[i].name=="Computer")
  690. cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
  691. else
  692. {
  693. cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
  694. cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
  695. ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
  696. }
  697. }
  698. ///claculating FoWs for minimap
  699. /****************************Minimaps' FoW******************************************/
  700. for(int g=0; g<cgi->playerint.size(); ++g)
  701. {
  702. if(!cgi->playerint[g]->human)
  703. continue;
  704. CMinimap & mm = ((CPlayerInterface*)cgi->playerint[g])->adventureInt->minimap;
  705. int mw = mm.map[0]->w, mh = mm.map[0]->h,
  706. wo = mw/CGI->mh->sizes.x, ho = mh/CGI->mh->sizes.y;
  707. for(int d=0; d<cgi->mh->reader->map.twoLevel+1; ++d)
  708. {
  709. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  710. int rmask = 0xff000000;
  711. int gmask = 0x00ff0000;
  712. int bmask = 0x0000ff00;
  713. int amask = 0x000000ff;
  714. #else
  715. int rmask = 0x000000ff;
  716. int gmask = 0x0000ff00;
  717. int bmask = 0x00ff0000;
  718. int amask = 0xff000000;
  719. #endif
  720. SDL_Surface * pt = SDL_CreateRGBSurface(SDL_SWSURFACE, mm.pos.w, mm.pos.h, 32, rmask, gmask, bmask, amask);
  721. for (int i=0; i<mw; i++)
  722. {
  723. for (int j=0; j<mh; j++)
  724. {
  725. int3 pp( ((i*CGI->mh->sizes.x)/mw), ((j*CGI->mh->sizes.y)/mh), d );
  726. if ( !((CPlayerInterface*)cgi->playerint[g])->cb->isVisible(pp) )
  727. {
  728. CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
  729. }
  730. }
  731. }
  732. CSDL_Ext::update(pt);
  733. mm.FoW.push_back(pt);
  734. }
  735. }
  736. while(1) //main game loop, one execution per turn
  737. {
  738. cgi->consoleh->cb->newTurn();
  739. for (int i=0;i<cgi->playerint.size();i++)
  740. {
  741. cgi->state->currentPlayer=cgi->playerint[i]->playerID;
  742. cgi->playerint[i]->yourTurn();
  743. }
  744. }
  745. }
  746. else
  747. {
  748. printf("Something was wrong: %s/n", SDL_GetError());
  749. return -1;
  750. }
  751. }